|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.21.110.23 仍未发布,Beta & Preview 1.21.110.23 为其第 3 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.110.23 Minecraft 基岩版 Beta & Preview 1.21.110.23
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版和测试版信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release! Build with copper torches, lanterns, chains, and bars – and watch them develop that stunning signature patina. For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .
是时候发布新的预览版和测试版了!用铜制的火把、灯笼、锁链和栏杆来搭建——看着它们形成令人惊叹的标志性铜绿。要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
BLOCKS 方块
- Pick block now works on all variations of LightBlock, light_block_0 through light_block_15 (MCPE-135298)
- 选取方块现在适用于光源方块的所有变种,light_block_0 到 light_block_15 (MCPE-135298)
- Added "oak_planks", "spruce_planks", "birch_planks", "jungle_planks", "acacia_planks", and "dark_oak_planks" definitions to blocks.json (MCPE-177977)
- 向 blocks.json 加入了 oak_planks spruce_planks birch_planks jungle_planks acacia_planks 和 dark_oak_planks 定义 (MCPE-177977)
- Added "mossy_stone_brick_double_slab", "smooth_quartz_double_slab", "normal_stone_double_slab", "cut_sandstone_double_slab", and "cut_red_sandstone_double_slab" definitions to blocks.json
- 向 blocks.json 加入了 mossy_stone_brick_double_slab smooth_quartz_double_slab normal_stone_double_slab cut_sandstone_double_slab 和 cut_red_sandstone_double_slab 定义
- Shelf comparator signal now works from the back of the Shelf in all orientations (MCPE-225226)
- 现在可以从展示架背面的所有方向用比较器检测到展示架的信号 (MCPE-225226)
- Interacting with an unpowered Shelf while in Creative Mode now replaces the Shelf item with the Player's selected item instead of swapping them
- 在创造模式下与未充能的展示架互动时,现在会用玩家选择的物品替换展示架物品,而不是交换它们
- Items on the Shelf have been repositioned to sit on the Shelf
- 展示架上的物品已被重新调整位置以适应展示架
COPPER DECORATIONS 铜装饰
- Added Copper Torch
- 加入了铜火把
- A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick
- 火把的绿色变种,由铜粒、煤炭和木棍合成
- Functionally identical to the Torch
- 功能上与火把相同
- Added Copper Bars
- 加入了铜栏杆
- Functions like the existing Iron Bars block
- 功能类似于现有的铁栏杆
- Made from copper and oxidizes over time
- 由铜制成,随时间推移而氧化
- Added Copper Chain
- 加入了铜链
- Functions like the existing Chain block (now renamed to Iron Chain)
- 功能类似现有的锁链(现更名为铁链)
- Made from copper and oxidizes over time
- 由铜制成,随时间推移而氧化
- Added Copper Lantern
- 加入了铜灯笼
- Crafted similarly to a regular Lantern but uses Copper and a Copper Torch
- 合成配方类似于普通灯笼,但使用铜粒和铜火把
- The lantern itself oxidizes, changing its look as it ages
- 铜灯笼本身会氧化,随时间推移而改变它的外观
- Functionally identical to the Lantern
- 功能上与灯笼相同
COPPER CHESTS 铜箱子
- Fixed the Copper Chests playing default sounds when walking, jumping and landing on them (MCPE-223737)
- 修复了玩家行走、跳跃和降落在铜箱子上时播放默认声音的问题 (MCPE-223737)
COPPER GOLEM STATUE 铜傀儡像
- Fixed the pose of the statue not always updating in multiplayer and split screen
- 修复了在多人游戏和分屏游戏中铜傀儡像的姿势不总是更新的问题
- The statue is now popped when pushed by a piston like other non-full cube decorative blocks
- 铜傀儡像现在像其他非完整装饰方块一样,被活塞推动时会掉落为物品
- Fixed the statue not being able to be waterlogged (MCPE-225241)
- 修复了铜傀儡像无法含水的问题 (MCPE-225241)
LIGHTNING RODS 避雷针
- Fixed only unoxidized Lightning Rods emitting a Redstone signal when struck by lightning
- 修复了只有未氧化的避雷针被闪电击中时才会发出红石信号的问题
- All Lightning Rods now flash white when hit by lightning like in Java
- 所有避雷针现在被闪电击中时会闪白,像在 Java 版一样
MOBS 生物
- Fixed Wolf Armor only appearing visually after they take damage not when equipped (MCPE-225471)
- 修复了狼铠只会在受到伤害后出现而不是在装备时出现的问题 (MCPE-225471)
- Foxes now consider Honey Bottle to be a food item and will prioritize picking it up the same way it does other food items
- 狐狸现在认为蜂蜜瓶是食物,并会像对待其他食物一样优先捡起它
COPPER GOLEM 铜傀儡
- The Copper Golem will now only count blocks towards its maximum of searching if it could have actually made a path to it (MCPE-223837)
- 铜傀儡现在仅会为实际可生成路径的方块计数,直至达到其搜寻上限 (MCPE-223837)
- When leashed the Copper Golem will no longer try and transport items
- 铜傀儡被拴住后将不再尝试运输物品
- Fixed not being able to leash Copper Golems to other entities
- 修复了不能将铜傀儡拴到其他实体上的问题
- Fixed position when sitting in boats
- 修复了铜傀儡坐在船上时的位置不正确的问题
- Fixed the Copper Golem cloning its item when turning into a statue (MCPE-225251)
- 修复了铜傀儡变成铜傀儡像时复制其物品的问题 (MCPE-225251)
- Fixed the Copper Golem attempting to pathfind to any block below a floating Copper Chest that is too far for it to open
- 修复了铜傀儡尝试对悬空的超出开启距离的铜箱子下方的方块进行寻路的问题
- Fixed the Copper Golem sometimes placing two statues when it turns into a statue (MCPE-225259)
- 修复了有时铜傀儡变成铜傀儡像时会放置两个方块的问题 (MCPE-225259)
- Reduce the collision box so the Copper Golem can fit through doors properly like other mobs
- 减小了铜傀儡的碰撞箱,这样它就可以像其他生物一样穿过门了
- Fixed the step4 sound file being called step4_ so never actually playing (MCPE-223857)
- 修复了 step4 声音文件被称为 step4_ 导致其无法正常播放的问题 (MCPE-223857)
GENERAL 通用
USER INTERFACE 用户界面
- Using the /hud command to hide touch controls now correctly hides all touch buttons. (MCPE-184856)
- 使用 /hud 命令隐藏触摸控制现在可以正确隐藏所有触摸按钮。(MCPE-184856)
- Action bar messages now have a text shadow. (MCPE-186346)
- 动作栏消息现在有文本阴影。(MCPE-186346)
- The /hud command to hide the progress bar now also hides the horse and camel bars, and also the locator bar. (MCPE-184858)
- 隐藏进度条的 /hud 命令现在也会隐藏马和骆驼的蓄力栏,以及定位栏。(MCPE-184858)
ACCESSIBILITY 辅助功能
- Text to Speech support has been added to all dressing room pages
- 为所有更衣室页面加入了文本转语音的支持
TECHNICAL UPDATES 技术性更新
BIOMES 生物群系
- Pre Caves and cliffs components "minecraft:overworld_generation_rules" and "minecraft:multinoise_generation_rules" do nothing with biome generation and will return a content error when used in custom biomes
- 洞穴与悬崖之前的组件 minecraft:overworld_generation_rules 和 minecraft:multinoise_generation_rules 现已不参与生物群系生成,在自定义生物群系中使用时将返回内容日志错误
BLOCKS 方块
- Custom blocks were never intended to support multiple different render_method in the material_instance component. This scenario will now give a content warning to let creators know. (MCPE-190430)
- 自定义方块从未意图支持在 material_instance 组件中使用多个不同的 render_method。此场景现在会给出内容日志警告使创作者明了。(MCPE-190430)
EDITOR 编辑器
- Added in EditorStructure's missing display name field for Scripting
- 在 EditorStructure 中为脚本加入了缺失的显示名称字段
- Added support for toast messages display
- 加入了吐司消息显示的支持
- This specific task adds a new option in the Settings panel called 'Show Toast Notifications'
- 该特定任务在设置面板中添加了一个名为“显示吐司通知”的新选项
- When this checkbox is checked, the Info and Warning messages will be shown as toast messages
- 选中此复选框后,信息和警告消息将显示为吐司消息
- Added a new value 'ShowToastNotifications' in the enumeration 'GraphicsSettingsProperty'
- 向枚举 GraphicsSettingsProperty 加入了新值 ShowToastNotifications
- Fix a bug so origin value set in the Structure Panel is now reflected in Paste Preview
- 修复了在结构面板中设置的原点值不能在黏贴预览中反映出来的漏洞
- Fixed a bug that caused origin and size values set in the Structure Panel not to propagate to the Editor Structure's metadata
- 修复了结构面板中设置的原点和大小值不会传到编辑器结构的元数据中的漏洞
- Fixed a bug that caused horizontal sub pane to have broken layout for some property items
- 修复了水平子窗格中某些属性项目布局错误的漏洞
- Fixed a bug that caused some paused entities to be deformed
- 修复了暂停时某些实体畸形的漏洞
- Fixed a bug where the Locate tool failed to find distant biomes
- 修复了定位工具无法找到遥远的生物群系的漏洞
- Updated Locate tool to use a combo box for biome selection
- 更新了定位工具,使用组合框进行生物群系选择
- Fixed a bug where the line tool failed to fill long lines or lines far from the player
- 修复了直线工具不能填充长的或远离玩家的直线的漏洞
- Fixed a bug that caused hidden gizmo widget to appear on creation
- 修复了隐藏的小控件在创建时出现的漏洞
ITEMS 物品
- Fixed bug where custom Items' menu_category is_hidden_in_commands value was not sent to client and the items would show up in commands' autocomplete when they shouldn't
- 修复了自定义物品的 menu_category 的 is_hidden_in_commands 值没有发送到客户端导致物品会在命令的自动补全中显示的漏洞
- All items that can be eaten now have the tag minecraft:is_food, except glow_berries
- 现在所有可食用物品都有 minecraft:is_food 标签,除了 glow_berries(发光浆果)
MOBS 生物
- The minecraft:shareables component now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings
- minecraft:shareables 组件现在还接受指定物品标签的条目,所有标记该标签的物品将按给定设置成为可共享物品
- Foxes now use the minecraft:is_food tag instead of listing all foods manually, except glow_berries which is still listed manually
- 狐狸现在使用 minecraft:is_food 标签而不是手动列出全部食物,但仍然手动列出 glow_berries(发光浆果)
- Fixed a bug where the minecraft:shareables component would mix attributes of duplicated entries in its items list
- 修复了 minecraft:shareables 组件在 items 列表中混合重复条目属性的漏洞
- E.g. the priority would be taken from the first duplicated element and the max_amount from the last, now the first "matching" entry will fully shadow those coming after it
- 例如,以前将从第一个重复元素中获取 priority ,而从最后一个中获取 max_amount。现在,第一个匹配条目将完全覆盖后面的条目
- Consider this items list in a minecraft:shareables using the new tag functionality:
- 不妨考虑使用新 tag 功能的 minecraft:shareables 中的 items 列表
"items": [
{ "item": "minecraft:apple", "priority": 1, "max_amount": 2 },
{ "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }] - Previously `minecraft:apple` would have had `priority` 1 but `max_amount` 1 instead of 2, now it will correctly use all data from that first item apple entry
- 以前 minecraft:apple 的 priority 会是 1,但 max_amount 也会是 1 而不是 2。现在,它将正确地使用第一个条目“苹果”中的所有数据
MOLANG MOLANG
- Renamed "query.is_cooldown_type" to "query.is_cooldown_category", to better reflect what it does
- 将 query.is_cooldown_type 重命名为 query.is_cooldown_category,以更好地反映其功能
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- Adds methods setAfterBatchMethod and setBeforeBatchMethod to GameTest, which can be used to add methods that will be run before and after test batches
- 向 GameTest 加入了 setAfterBatchMethod 和 setBeforeBatchMethod 方法,可用于添加将在测试批次之前和之后运行的方法
- Added methods to Block scripting API that allows creators to get the total light level and the sky light level at a specific position
- 加入了 Block 脚本 API 的方法,允许创作者获得特定位置的总光照等级和天空光照等级
- Removed PotionModifierType from beta
- 从 beta 中移除了 PotionModifierType
- Removed PotionOptions from beta
- 从 beta 中移除了 PotionOptions
- Renamed PotionLiquidType to PotionDeliveryType in beta
- 在 beta 中,将 PotionLiquidType 重命名为 PotionDeliveryType
- Added InvalidPotionDeliveryTypeError and InvalidPotionEffectTypeError errors to beta
- 向 beta 加入了 InvalidPotionDeliveryTypeError 和 InvalidPotionEffectTypeError 错误
- Potions
- Potions
- Added resolve(potionEffectType: PotionEffectType | T, potionDeliveryType: PotionDeliveryType | U): ItemStack method to beta
- 向 beta 加入了 resolve(potionEffectType: PotionEffectType | T, potionDeliveryType: PotionDeliveryType | U): ItemStack 方法
- This replaces the createPotion(options: PotionOptions): ItemStack that was removed from ItemStack .
- 这取代了从 ItemStack 中移除的 createPotion(options: PotionOptions): ItemStack
- Removed getPotionModifierType(potionModifierId: string): PotionModifierType | undefined from beta
- 从 beta 中移除了 getPotionModifierType(potionModifierId: string): PotionModifierType | undefined
- Added getAllDeliveryTypes(): PotionDeliveryType[] method to beta
- 向 beta 加入了 getAllDeliveryTypes(): PotionDeliveryType[] 方法
- This returns all the potion delivery types.
- 这将返回所有药水输送类型。
- Added getAllEffectTypes(): PotionEffectType[] method to beta
- 向 beta 加入了 getAllEffectTypes(): PotionEffectType[] 方法
- This returns all the potion effect types.
- 这将返回所有药水效果类型。
- Renamed getPotionEffectType to getEffectType in beta
- 在 beta 中,将 getPotionEffectType 重命名为 getEffectType
- Renamed getPotionLiquidType to getDeliveryType in beta
- 在 beta 中,将 getPotionLiquidType 重命名为 getDeliveryType
- ItemPotionComponent
- ItemPotionComponent
- Removed readonly potionLiquidType: PotionLiquidType property in beta
- 在 beta 中,移除了 readonly potionLiquidType: PotionLiquidType 属性
- Renamed readonly potionLiquidType: PotionLiquidType property to readonly potionDeliveryType: PotionDeliveryType in beta
- 在 beta 中,将 readonly potionLiquidType: PotionLiquidType 属性重命名为 readonly potionDeliveryType: PotionDeliveryType
- PotionEffectType
- PotionEffectType
- Added readonly durationTicks?: number property to beta
- 向 beta 加入了 readonly durationTicks?: number 属性
- This is the number of ticks the effect will last for. Undefined means the effect does not expire
- 这是效果将持续的刻数。undefined 意味着效果不会过期消失
- Removed static createPotion(options: PotionOptions): ItemStack method from beta
- 从 beta 中移除了 static createPotion(options: PotionOptions): ItemStack 方法
- This was replaced by Potions.resolve .
- 它被替换为 Potions.resolve。
【Cat_Anchor 译自feedback.minecraft.net 2025 年 8 月 6 日发布的 Minecraft Beta & Preview - 1.21.110.23】
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