|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 26.10 仍未发布,Beta & Preview 26.10.25 为其第 5 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.10.25 Minecraft 基岩版 Beta & Preview 26.10.25
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 此更新将在各大平台上陆续推出,请耐心等待更新。
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
DROP 1 2026 2026 年第一次小更新
MOBS 生物
- Reduced the head size of the following baby mob models:
- 缩小了以下幼年生物模型的头部尺寸:
CHARACTER CREATOR 角色创建器
- Fixed an issue that could cause invalid classic skins to be shown as blank skins
- 修复了可能导致无效经典皮肤显示为空白皮肤的问题
ACCESSIBILITY FEATURES 辅助功能
- Updated the name of Describe to Identify Block, a feature that lets you know through text and text-to-speech (TTS) what block or mob you have in front of you
- 将“描述”功能的名称更新为“识别方块”,该功能可通过文字和文字转语音(TTS)告知你前方的方块或生物
- Share your feedback on this feature here
- 在此反馈你对该功能的意见
BLOCKS 方块
- Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version 26.10 or higher (MCPE-104070))
- 对于基底游戏版本为 26.10 或更高的世界,不同类型楼梯旁的转角楼梯将不再漏水 (MCPE-104070))
- Andesite, Diorite, and Granite can no longer be crafted into Cobblestone blocks in the Stonecutter (MCPE-236401)
- 安山岩、闪长岩和花岗岩不再能在切石机中被合成为圆石类方块 (MCPE-236401)
MARKETPLACE 市场
- Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription (MCPE-232505)
- 修复了在市场通行证订阅激活状态下,无法从“创建来自...”菜单下载 RealismCraft 2.X 附加包的漏洞 (MCPE-232505)
GAMEPLAY 玩法
- Fixed a bug where the Trial Spawner in some cases spawned too many mobs (MCPE-186092)
- 修复了试炼刷怪笼在某些情况下生成过多生物的漏洞 (MCPE-186092)
- Camera splines and attach entity APIs are now out of experimental
- 相机样条和附着到实体 API 现在不再是实验性功能
GRAPHICAL 图像
- Glow Squid babies now emit light like their adult version while using Simple and Fancy graphical settings (MCPE-235469)
- 修复了在使用简约和精美图像设置时,幼年发光鱿鱼不与其成年版本一样发光的问题 (MCPE-235469)
- Armor trims are now visible again when worn by players or adult mobs (MCPE-236105)
- 修复了玩家或成年生物穿戴时,盔甲纹饰不显示的问题 (MCPE-236105)
- Added static/colorized block light shading to particles in Vibrant Visuals
- 在灵动视效[暂译]中为粒子加入了静态 / 彩色方块光照阴影
- Fixed an issue where some players on PS5 had vertical sync disabled, causing image tearing
- 修复了部分 PS5 玩家的垂直同步被禁用,导致画面撕裂的问题
ITEMS 物品
- Name Tags can no longer be bought from Librarians
- 命名牌不再能从图书管理员处购买
- Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock
- 命名牌被加入为流浪商人的普通交易,价格为 1 绿宝石交易 1 命名牌,交易概率为 7%,库存为 5 个命名牌
- Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions
- 命名牌不再能从远古城市或林地府邸的箱子中获得
MOBS 生物
- Fixed a hole in the Snifflet texture
- 修复了小嗅探兽纹理上有一个洞的漏洞
- Copper Golem now properly picks up Spears, Tridents, and Crossbows
- 铜傀儡现在能正常拾起矛、三叉戟和弩
- Rabbits will now flee in the correct direction when hit while airborne
- 兔子现在在空中被击中时会朝正确的方向逃跑
- Baby Camels walk animation now gets sped up when it runs after being hit
- 幼年骆驼在被击中后奔跑时,其行走动画现在会加速
- Baby Piglin, Zombified Piglin, Zombie Villager, Zombie, Drowned, and Husk no longer sit too low in Boat/Raft/Minecart or when riding other mobs
- 幼年猪灵、幼年僵尸猪灵、幼年僵尸村民、幼年僵尸、幼年溺尸和幼年尸壳在骑乘其他生物或在船 / 竹筏 / 矿车中时,不再坐得过低
- Zombie Villagers and baby Zombie Villagers no longer have incorrect textures on biome variants
- 僵尸村民和幼年僵尸村民在生物群系变种中不再出现错误的纹理
- Baby Drowneds no longer get offset weirdly when swimming
- 幼年溺尸在游泳时不再产生奇怪的偏移
- Baby Panda is no longer floating above ground when scared
- 幼年熊猫在受惊时不再漂浮于地面上方
- Baby Donkey and baby Mule's geometry have been adjusted so that the Hooves are visible again
- 调整了幼年驴和幼年骡的模型,使其蹄子重新可见
- Baby Villagers that become zombiefied no longer have incorrect biome variant textures
- 僵尸化的幼年村民不再出现错误的生物群系变种纹理
- Rabbits will no longer jump past each other when breeding
- 兔子在繁殖时不再互相越过对方
- Updated the Lead position when leashed to an adult Rabbit
- 更新了拴绳拴在成年兔子上的位置
- Improved the Happy Ghast Harness Lead positions for Baby Mobs that have new geometry
- 改进了具有新模型的幼年生物使用快乐恶魂挽具拴绳时的拴绳位置
- Dyed Leather Armor for Humanoid Babies now shows the correct colors in the undyed areas (MCPE-236101)
- 修复了类人幼年生物的染色皮革盔甲在未染色区域不显示正确颜色的漏洞 (MCPE-236101)
- Baby Squid and baby Glow Squid now age like they do on Java (MCPE-235739)
- 幼年鱿鱼和幼年发光鱿鱼现在会与 Java 版一样成长 (MCPE-235739)
REALMS REALMS
- Fixed broken modals shown when client attempts to play on a Realm
- 修复了客户端尝试在 Realm 上游戏时显示错误弹窗的漏洞
- Added Realm purchase success modal, shown when purchase is successful but fetching the Realm fails
- 加入了 Realm 购买成功模态框,在购买成功但获取 Realm 失败时显示
USER INTERFACE 用户界面
- Unified inventory search in both Creative and Survival gamemodes
- 在创造模式和生存模式中统一了物品栏搜索功能
- General improvements and bug fixes related to closed captions (MCPE-233144) (MCPE-233144) (MCPE-233116)
- 对隐藏式字幕进行了常规改进和漏洞修复 (MCPE-233144) (MCPE-233144) (MCPE-233116)
- Navigation tabs for the new Service-driven Inventory Screen
- 为新的服务驱动型物品栏屏幕加入了导航选项卡
- Some sign-in errors have new codenames to avoid overlap with codenames for networking errors, sign-in error codenames are no longer localized
- 为部分登录错误启用了新的代号,以避免与网络错误的代号重叠;登录错误代号不再进行本地化
- Improvements to closed captions UI (MCPE-234709)
- 改进了隐藏式字幕的用户界面 (MCPE-234709)
- Fixed scaling values on certain devices (MCPE-234792)
- 修复了特定设备上缩放值不正确的问题 (MCPE-234792)
TECHNICAL UPDATES 技术性更新
AI GOALS AI 意向
- The minecraft:behavior.panic goal has been made more robust in how it calculates an entity's desired path
- minecraft:behavior.panic 意向在如何计算实体的期望路径方面变得更加健壮
API API
- Moved interface TickingAreaOptions from beta to V2.6.0
- 将接口 TickingAreaOptions 从 beta 移动到了 V2.6.0
- Moved class TickingAreaManager from beta to V2.6.0
- 将类 TickingAreaManager 从 beta 移动到了 V2.6.0
- Moved interface TickingArea from beta to V2.6.0
- 将接口 TickingArea 从 beta 移动到了 V2.6.0
- Moved error TickingAreaError from beta to V2.6.0
- 将错误 TickingAreaError 从 beta 移动到了 V2.6.0
- Moved enum TickingAreaErrorReason from beta to V2.6.0
- 将枚举 TickingAreaErrorReason 从 beta 移动到了 V2.6.0
- Camera
- Camera 类
- Released playAnimation method from beta to v2.6.0
- 将 playAnimation 方法从 beta 移动到了 v2.6.0
- Released attachToEntity method from beta to v2.6.0
- 将 attachToEntity 方法从 beta 移动到了 v2.6.0
- Released EntityAttachPoint from beta to v2.6.0
- 将 EntityAttachPoint 从 beta 移动到了 v2.6.0
- Released CatmullRomSpline from beta to v2.6.0
- 将 CatmullRomSpline 从 beta 移动到了 v2.6.0
- Released LinearSpline from beta to v2.6.0
- 将 LinearSpline 从 beta 移动到了 v2.6.0
- Released AnimationOptions from beta to v2.6.0
- 将 AnimationOptions 从 beta 移动到了 v2.6.0
- Released CameraAttachOptions from beta to v2.6.0
- 将 CameraAttachOptions 从 beta 移动到了 v2.6.0
- Released ProgressKeyFrame from beta to v2.6.0
- 将 ProgressKeyFrame 从 beta 移动到了 v2.6.0
- Released RotationKeyFrame from beta to v2.6.0
- 将 RotationKeyFrame 从 beta 移动到了 v2.6.0
- Released SplineAnimation from beta to v2.6.0
- 将 SplineAnimation 从 beta 移动到了 v2.6.0
- World
- World 类
- Moved property readonly tickingAreaManager: TickingAreaManager from beta to V2.6.0
- 将属性 readonly tickingAreaManager: TickingAreaManager 从 beta 移动到了 V2.6.0
BLOCKS 方块
- Fixed placement_filter and block_placer components to support placing on liquid blocks when used with liquid_clipped
- 修复了方块的 placement_filter 组件与(对应方块物品的)block_placer 和 liquid_clipped 组件一同使用时,无法在液体上放置此方块的漏洞
- Added some Json constraints for blocks with trait minecraft:multi_block
- 为具有 minecraft:multi_block 特征的方块加入了一些 JSON 约束
- Component "minecraft:movable" must be defined and cannot be defined in permutations. Valid values for "movement_type" are "popped" or "immovable"
- 组件 minecraft:movable 必须被定义,且不能在方块排列中定义。movement_type 的有效值为 popped 或 immovable
- Component "minecraft:placement_filter" cannot be defined in permutations
- 不能在方块排列中定义组件 minecraft:placement_filter
EDITOR 编辑器
- Updated the Editor Landing Page, this will gradually roll out over the next few weeks
- 更新了编辑器登陆页,此更新将在未来几周内逐步推出
- Fixed a bug that prevented graphs from rendering inside the Vibrant Visuals pane
- 修复了阻止图表在灵动视效[暂译]窗格中渲染的漏洞
- Fixed a bug where the Brush dropdown should be hidden in Elevation mode for Terrain tool. AB#1514760
- 修复了地形工具的笔刷下拉菜单在“高程”模式下显示的漏洞 (AB#1514760)
- Fixed a bug where clearing the name of a stored location in the Navigation panel caused it to alternate between "Location" and "Location {1}" on each edit
- 修复了清除导航面板中已保存位置的名称后,每次编辑会导致其在“Location”和“Location {1}”之间交替变更的漏洞
- Fixed a bug that caused sliders with invalid ranges to show an error, instead they will get disabled now
- 修复了导致范围无效的滑块显示错误的漏洞,现在它们会被禁用
- Fixed a bug where the selection volume would not be updated in Marquee mode after deselecting items in the Block Manifest Table. AB#1514667
- 修复了在方块清单表中取消选择项目后,选框模式下的选区不会更新的漏洞 (AB#1514667)
- Jigsaw Editor Collection dropdown no longer automatically opens the New Collection dialog when the tool is first opened
- 拼图编辑器集下拉菜单在工具首次打开时不再自动打开“新建拼图集”对话框
- Canceling the New Collection dialog now correctly reverts the dropdown to no selection
- 取消“新建收藏集”对话框现在能正确地将下拉菜单恢复为未选中状态
- Add Pool, Export, and Delete buttons are now hidden when no collection is selected
- 未选中拼图集时,“添加池”“导出”和“删除”按钮现在会隐藏
- Collection tree is now hidden when no collection is selected
- 未选中拼图集时,拼图集树现在会隐藏
- Added confirmation dialog when deleting a Jigsaw Collection
- 加入了删除拼图集时的确认对话框
- Added validation to prevent generating a Jigsaw when all elements in the starting pool are empty
- 加入了验证,以防止起始池中所有元素均为空时生成拼图
- Fixed tool names to make them align with existing patterns
- 修复了工具名称,使其与现有模式保持一致
- Updating Primitive tool localization for block filter mode and placement progress dialog strings
- 更新了基本工具中方块过滤模式和放置进度对话框字符串的本地化
- Fixed an issue where the Texel Size slider in Vibrant Visuals Shadow settings displayed decimal values instead of integers
- 修复了灵动视效[暂译]阴影设置中纹素大小滑块显示小数值而非整数值的问题
- Fixed a bug where the "Spawn at Current Location" checkbox in Test World settings was always treated as enabled, causing the player to always spawn at the Editor camera's location regardless of the checkbox state
- 修复了测试世界设置中的“在当前位置生成”复选框始终被视为已启用,导致玩家无视复选框状态始终在编辑器相机位置生成的漏洞
- Fixed an issue where switching to the Extrude Tool would remove any active selection volumes
- 修复了切换到拉伸工具会移除所有活动选区的问题
- Fixed Farm Generator's preview displaying one block lower than the actual farm placement position
- 修复了农场生成器的预览显示位置比实际农场放置位置低一个方块的问题
- Cinematic Tool now supports undo/redo for control point position and rotation changes via the Editor's transaction system
- 电影工具现在支持通过编辑器的事务系统撤销 / 重做控制点的位置和旋转更改
- Added speed dots to the Cinematic Tool to visualize camera travel speed along the spline path
- 在电影工具中加入了速度点,以可视化相机沿样条路径的移动速度
- Cinematic Tool now hides control points, spline, and speed dots during cinematic preview playback
- 电影工具现在在动画预览播放期间会隐藏控制点、样条和速度点
- Cinematic Tool Import JSON button now opens a modal dialog for pasting exported cinematic data
- 电影工具的“导入 JSON”按钮现在会打开一个模态对话框,用于黏贴导出的动画数据
- Cinematic Tool now uses Redistribute Evenly to properly distribute control point times across the total duration
- 电影工具现在使用“重新均匀分配”来正确地在总时长内分配控制点的时间
- Cinematic Tool Export JSON button now copies cinematic data to the clipboard for sharing between sessions
- 电影工具的“导出 JSON”按钮现在会将动画数据复制到剪贴板,以便在不同会话之间共享
- Fixed 'Update' and 'Move to' Camera Point referring to different y levels in the Cinematic Tool
- 修复了电影工具中“更新”和“移至”相机点所参考的 Y 轴高度不一致的问题
ENTITY COMPONENTS 实体组件
- Split the minecraft:pushable component into two new components:
- 将 minecraft:pushable 组件拆分为两个新组件:
- minecraft:pushable_by_block is the equivalent of setting "is_pushable_by_piston": true
- minecraft:pushable_by_block 等同于设置 "is_pushable_by_piston": true
- If minecraft:pushable_by_block exists on the entity then Pistons and Shulker Boxes can attempt to push it
- 如果实体上存在 minecraft:pushable_by_block,那么活塞和潜影盒可以尝试推动它
- Removing minecraft:pushable_by_block is the equivalent of setting "is_pushable_by_piston": false
- 移除 minecraft:pushable_by_block 等同于设置 "is_pushable_by_piston": false
- minecraft:pushable_by_entity is the equivalent of setting setting "is_pushable": true
- minecraft:pushable_by_entity 等同于设置 "is_pushable": true
- If minecraft:pushable_by_entity exists on the entity then other entities can attempt to push it
- 如果实体上存在 minecraft:pushable_by_entity,那么其他实体可以尝试推动它
- Removing minecraft:pushable_by_entity is the equivalent of setting "is_pushable": false
- 移除 minecraft:pushable_by_entity 等同于设置 "is_pushable": false
- The component minecraft:pushable will no longer be parsed
- 组件 minecraft:pushable 将不再被解析
GRAPHICAL 图像
- Static/Colorized block lighting in Vibrant Visuals is no longer restricted to Preview builds
- 灵动视效[暂译]中的静态 / 彩色方块光照不再限于预览版独有
- Known issue around empty chunks not propagating colors will be fixed in a future update
- 关于空区块不传播颜色的已知问题将在未来更新中修复
MOBS 生物
- Fixed Baby Zombie Villager plains texture; missing pixel in the robe
- 修复了幼年僵尸村民平原变种纹理的漏洞;长袍上缺失的像素点
- Fixed baby Hoglin and Zoglin left ear texture so it is properly mirrored
- 修复了幼年疣猪兽和僵尸疣猪兽左耳纹理的漏洞,使其正确镜像
- Updated the Rabbit texture for the following variants:
- 更新了以下变种兔子的纹理:
- Brown Rabbit
- 棕色兔子
- Gold Rabbit
- 金色兔子
- Salt Rabbit
- 椒盐色兔子
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- TickingAreaManager
- TickingAreaManager 类
- Changed createTickingArea() to return Promise<void> instead of Promise<TickingArea> in beta
- 在 beta 中,将 createTickingArea() 的返回值从 Promise<TickingArea> 更改为 Promise<void>
- Added locatorBar property to beta - Manages the collection of waypoints displayed on this player's locator bar
- 向测试版加入了 locatorBar 属性,管理此玩家定位栏上显示的路径点集合
- Added Waypoint class to beta - Base class for waypoints displayed on the player's locator bar
- 向测试版加入了 Waypoint 类,显示在玩家定位栏上的路径点的基类
- Added EntityWaypoint class to beta - Waypoint that tracks an entity's position
- 向测试版加入了 EntityWaypoint 类,追踪实体位置的路径点
- Added PlayerWaypoint class to beta - Waypoint that tracks a player's position with player-specific visibility rules
- 向测试版加入了 PlayerWaypoint 类,追踪玩家位置并带有玩家特定可见性规则的路径点
- Added LocationWaypoint class to beta - Waypoint that points to a fixed location in the world
- 向测试版加入了 LocationWaypoint 类,指向世界中固定位置的路径点
- Added WaypointTexture enum to beta - Enum representing different texture icons for waypoints
- 向测试版加入了 WaypointTexture 枚举,表示路径点不同纹理图标的枚举
- Added WaypointTextureBounds interface to beta - Defines a texture and distance range for waypoint display
- 向测试版加入了 WaypointTextureBounds 接口,为路径点显示定义纹理和距离范围
- Added WaypointTextureSelector interface to beta - Defines how waypoint textures change based on distance
- 向测试版加入了 WaypointTextureSelector 接口,定义路径点纹理如何根据距离变化
- Added EntityVisibilityRules interface to beta - Controls waypoint visibility based on entity state
- 向测试版加入了 EntityVisibilityRules 接口,基于实体状态控制路径点可见性
- Added PlayerVisibilityRules interface to beta - Controls waypoint visibility based on player-specific states
- 向测试版加入了 PlayerVisibilityRules 接口,基于玩家特定状态控制路径点可见性
- Added LocatorBar class to beta - Manages the collection of waypoints displayed on a player's locator bar
- 向测试版加入了 LocatorBar 类,管理显示在玩家定位栏上的路径点集合
- Added LocatorBarError error class to beta - Error thrown when a locator bar operation fails
- 向测试版加入了 LocatorBarError 错误类,定位栏操作失败时抛出的错误
- Added LocatorBarErrorReason enum to beta - Enum representing reasons why locator bar operations fail
- 向测试版加入了 LocatorBarErrorReason 枚举,表示定位栏操作失败原因的枚举
- Added InvalidWaypointError error class to beta - Error thrown when attempting operations on an invalid waypoint
- 向测试版加入了 InvalidWaypointError 错误类,尝试对无效路径点进行操作时抛出的错误
- Added InvalidWaypointTextureSelectorError error class to beta - Error thrown when using WaypointTextureSelector size over limit
- 向测试版加入了 InvalidWaypointTextureSelectorError错误类,使用的 WaypointTextureSelector 大小超出限制时抛出的错误
BLOCKS 方块
- Added minecraft:chest_obstruction component under the Upcoming Creator Features toggle
- 在“即将推出的创作者功能”实验性玩法下加入了 minecraft:chest_obstruction 组件
- It defines how a block placed above a chest or ender_chest should obstruct their opening
- 组件定义了放置在箱子或末影箱上方的方块应如何阻碍其开启
- "obstruction_rule" (Optional): Specifies how the block is evaluated during chest opening if placed above; "shape" is the default when not specified.
- obstruction_rule(可选):指定放置在上方时,该方块在箱子开启过程中如何被判定;未指定时默认为 shape。
- "always": Will always obstruct a chest from opening.
- always:始终阻碍箱子开启。
- "never" : Will never obstruct a chest from opening.
- never:从不阻碍箱子开启。
- "shape" : Will use the Blocks AABB shape to determine if the chest is obstructed from opening.
- shape:使用方块的 AABB 形状来决定箱子是否被阻碍开启。
- Blocks prior to 26.10 will behave as expected based on their defined geometry and materail instances
- 26.10 版本之前的方块将根据其定义的几何模型和材质实例按预期运行
- Example:
- 示例:
- "format_version": "26.10",
- "minecraft:block": {
- "description": {
- "identifier": "test:test_block"
- },
- "components": {
- "minecraft:chest_obstruction": {
- "obstruction_rule": "always"
- }
- }
- }
复制代码- Update on the block parsing experiment: We have collected data and are evaluating the results
- 方块解析实验的更新:我们已收集数据并正在评估结果
- The breaking API changes mentioned in the previous changelog related to this experiment are no long applicable for the rest of U1 previews and release, thank you for your participation!
- 此前更新日志中提及的与此实验相关的破坏性 API 变更,将不再适用于 U1 预览版和正式版的其余部分,感谢你的参与!
VOXEL SHAPES 体素形状
- Fixed rare crash on PS5 native due to inconsistency of packet ordering
- 修复了 PS5 原生版因数据包顺序不一致导致的罕见崩溃的漏洞
- Fixed content warnings for unit cube and empty shapes that appear when joining a voxel shape enabled world as a client
- 修复了以客户端身份加入启用了体素形状的世界时,出现的关于单元立方体和空形状的内容日志警告的漏洞
【Cat_Anchor 译自feedback.minecraft.net 2026 年 2 月 24 日发布的 Minecraft Beta & Preview - 26.10.25】
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Converted at 2026-02-25 08:29 +0800
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