This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
此更新将在各大平台上陆续推出,请耐心等待更新。
译注:以下新内容译名均为暂译。
We're very excited to share some of the first features from our Chaos Cubed drop with you all in this week's changelogs! Now, for those of you who caught Minecraft LIVE, you'll know this drop brings a curious new mob - the sulfur cube - which gains different physical properties based on the block it absorbs. You might also know about this passive mob's home biome, sulfur caves! Found underground and littered with red cinnabar and yellow sulfur blocks, this new cave variant almost feels like a spa with its bubbling pools (caused by potent sulfur). What you might not know is that we've already made a few changes to the textures since Minecraft LIVE, thanks to your feedback! The sulfur cube is cuter than ever with a smattering of freckles (or dots), the block sets have had tweaks to their coloring, the spider on chiseled cinnabar is now clearer, and there are some other tweaks for you to discover. So let's dive in!
我们非常激动能在本周的更新日志中与大家分享“混沌立方”小更新的首批特性!如果你看过 Minecraft LIVE,就会知道这次更新带来了一种好奇的新生物——硫黄怪,它会根据吸收的方块获得不同的物理特性。你可能也知道这种被动生物的家园生物群系——硫黄洞穴!这种新洞穴变种生成于地下,遍布红色朱砂和黄色硫黄方块,其咕嘟冒泡的池水(由浓硫黄形成)让人感觉像温泉一般。你可能还不知道的是,根据大家的反馈,自 Minecraft LIVE 之后我们已经对纹理进行了一些调整!硫黄怪变得更加可爱,多了些许雀斑(或斑点),方块系列的配色进行了微调,雕纹朱砂上的蜘蛛图案现在更清晰了,还有更多调整等待你去发现。那么,让我们深入探索吧!
DROP 2 EXPERIMENTAL FEATURES 第 2 次小更新实验性特性
Please note: These features are still in development and may change. The physics for the Sulfur Cube is still a work in progress, and the directional knockback behavior is not fully implemented yet. Please keep sending us your feedback and bug reports!
Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more!
Found across the Overworld, you'll know if you've spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks - and the noxious gas coming from it! But dig beneath these and you'll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet!
Potent Sulfur is a new block you can use to create bubbling hot pools! Place potent Sulfur beneath water and you'll soon spy bubble columns, as well as puffs of noxious gas. Build with caution - noxious gas will trigger nausea in players and nearby mobs!
Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, and a curious mob called the Sulfur Cube
You'll find two new block sets in Sulfur caves - Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks - the choice is yours
Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block , (MCPE-129262) (MCPE-189928)
Changed means of accessing Atmospherics Graphics Overrides to be accessed through getBiomeAtmospherics
更改了访问大气图形覆盖的方式,现在通过 getBiomeAtmospherics 进行访问
MOBS 生物
Ravager now destroys Leaf Blocks and Crops when running into them, and no longer destroys Flowers or Plants, which matches the behavior on Java (MCPE-169375)
Added beta read-only property partyInfo to Player that returns a PartyInfo object ({ partyId: string, isLeader: boolean }) or undefined if the player is not in a party
Moved class InvalidEntityComponentError from beta to v2.7.0
将 class InvalidEntityComponentError 从 beta 移动到了 v2.7.0
BIOMES 生物群系
Added minecraft:subsurface_builder field to Biome Json API
在生物群系 JSON API 中加入了 minecraft:subsurface_builder 字段
Sub Surface Builders allow specifying a minecraft:surface_builder to be applied to biomes located underneath the Overworld's terrain surface. Note, however, that pre-existing surface builder types' processing have not been updated to accommodate the ability to specify them for sub-terrain height ranges, which may lead to unexpected results when using them.
Added minecraft:noise_gradient sub surface builder type, which places continuous bands of blocks according to a noise distribution. This surface builder's processing has been implemented with sub-terrain height ranges in mind.
This surface builder has the following parameters:
该表面构建器具有以下参数:
non_replaceable_blocks: a list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air or non-liquid) block type.
gradient_blocks: a list of block names that will be sampled according to a Perlin noise distribution. Specifying minecraft:air -blocks is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.
Not defining this component results in default knockback behavior
未定义此组件则会使用默认的击退行为
Added the minecraft:air_drag_modifier component
加入了 minecraft:air_drag_modifier 组件
The higher its value, the more air drag affects an entity:
其数值越高,空气阻力对实体的影响越大:
0.0 means no air drag
0.0 表示无空气阻力
1.0 means regular air drag
1.0 表示正常空气阻力
2.0 means double air drag
2.0 表示两倍空气阻力
Only available if the entity's format_version is set to beta
仅在实体的 format_version 设置为 beta 时可用
The minecraft:knockback_resistance component now accepts negative values down to a minimum of -2, resulting in knockback being increased instead of being diminished
always_look_for_leader (default: false) If true, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore
Added Player.chatDisplayName to beta - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix)
加入了 Player.chatDisplayName 至 beta。只读属性,返回组合后的聊天名称 (chatNamePrefix + name + chatNameSuffix)
Added Player.chatMessagePrefix to beta - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes
Added method getFilteredText . Gets filtered data from the Observable (only available for strings). - getFilteredText(this: Observable<T & string>, player: Player): Promise<string | TextFilteringError>;
Added enum TextFilteringError . An enum representing the errors that can occur during text filtering. This is used at Observable.getFilteredText to provide more context about the filtering process.
Added non-unit-cube voxel shapes for 70 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.