本帖最后由 mxy333 于 2026-4-9 01:16 编辑
|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。 |每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。 |然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。 |Minecraft Java 版 26.2 仍未发布,26.2 Snapshot 1 为其第 1 个快照。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Minecraft 26.2 Snapshot 1
Minecraft 26.2 Snapshot 1
A Minecraft Java Snapshot
Minecraft Java版 快照
We are back in the shipping room once more with a jam-packed snapshot Tuesday!
我们又一次回到了发布室,带来了一个内容满满的周二快照!
Test the first features from our next drop, Chaos Cubed! Scour the Overworld for sulfur springs and then dig down to discover what lies below. Meet the sulfur cube – a curious new mob with a transformative appetite for blocks. Experiment by feeding it different blocks and test how the sulfur cube reacts, explore its home in the sulfur caves, mine for new cinnabar and sulfur blocks, and more.
测试我们下一次小更新——“混沌立方”的首批特性!在主世界寻找 sulfur springs,然后向下挖掘,探索下方隐藏的秘密。遇见 sulfur cube——一种奇特的新生物,对方块有着能使其变形的“食欲”。尝试喂给它不同的方块,观察 sulfur cube 的反应,探索它位于硫黄洞穴的家园,挖掘全新的朱砂方块与硫黄方块,以及更多内容。
And that's not all! With today's release we are also bringing Vulkan support into snapshot testing. This is a major step towards bringing Vibrant Visuals to Java Edition, as previously mentioned in this article: Another step towards Vibrant Visuals . Players will be able to toggle between OpenGL and Vulkan during the testing period, and we will stay in the testing period until we're confident that the Vulkan implementation is stable, performant and ready.
而这还不是全部!随着今天版本的发布,我们还将对 Vulkan 的支持引入了快照。这是为Java版带来灵动视效的重要一步,正如本文先前所提及的:迈向灵动视效的另一步。在测试期间,玩家将能够在 OpenGL 和 Vulkan 之间切换,并且我们将持续处于测试阶段,直到我们确信 Vulkan 的实现稳定、性能良好且准备就绪。
The default option for this snapshot will be to use Vulkan if supported, but this may change in the future as we receive more feedback.
本次快照将在设备支持的情况下的默认使用 Vulkan,但随着我们收到更多反馈,这在未来可能会发生变化。
Happy mining!
挖矿快乐!
NEW FEATURES 新特性
- Added support for rendering the game through Vulkan
- 加入了通过 Vulkan 渲染游戏的相关支持
- Added new option "Graphics API" in Video Settings
- 在视频设置中加入了新选项 “Graphics API”
SULFUR CUBE MOB SULFUR CUBE 生物
- Added the Sulfur Cube mob
- 加入了 Sulfur Cube 生物
- Spawns in the new Sulfur caves biome
- 生成于新的硫黄洞穴生物群系
- When a Player interacts with it while holding a block, the Sulfur Cube will absorb the block and disable its AI
- 当玩家手持方块与其交互时,Sulfur Cube 会吸收该方块并禁用自身 AI
- With a block inside, a Player can also interact with the Sulfur Cube while holding Shears to shear the block. This enables its AI
- 当内部有方块时,玩家手持剪刀与 Sulfur Cube 互动也可以剪下该方块。这会启用自身 AI
- The Sulfur Cube will follow a Player holding a block it can absorb
- Sulfur Cube 会跟随手持可吸收方块的玩家
- The Sulfur Cube can also look for block items nearby and move towards them to absorb them
- Sulfur Cube 也可以寻找附近的方块物品实体并朝它们移动以吸收它们
- When killed, the Sulfur Cube splits into two smaller Sulfur Cubes
- 当被杀死时,Sulfur Cube 会分裂成两个较小的 Sulfur Cube
- The small Sulfur Cubes can be tempted and fed with Slime Balls to grow them into large Sulfur Cubes
- 小型 Sulfur Cube 可以被黏液球吸引并喂养,以使其生长为大型 Sulfur Cube
- With a block inside, the Sulfur Cube will not take any fall or Player damage and will become a physical object that players can interact with by punching and pushing
- 当内部有方块时,Sulfur Cube 将不会受到任何摔落或玩家伤害,并会变成一个玩家可以通过攻击和推动与之交互的实体
- With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs
- 当内部有方块时,它会采用以下原型之一(如下所列),并改变其物理属性以匹配所吸收的方块
- A large Sulfur Cube can be picked up using an empty bucket
- 可以使用空的铁桶装起大型 Sulfur Cube
- Dispensers can now equip and swap blocks inside a Sulfur Cube, as well as shear it with Shears to remove the block it is holding
- 发射器现在可以为 Sulfur Cube 吸收和更换方块,也可以用剪刀剪下它来移除其吸收的方块
- Dispensers can spawn a Sulfur Cube from a Bucket of Sulfur Cube.
- 发射器可以从 Bucket of Sulfur Cube 中生成 Sulfur Cube。
SULFUR CUBE ARCHETYPES SULFUR CUBE 原型
- Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
- 每种原型的特点在于被击中时球的速度、与方块和可碰撞实体碰撞时的弹性,以及其地面摩擦力、空气阻力,还有它是否能在液体中漂浮
- There are the following archetypes:
- 有以下原型:
- Regular: medium speed, medium bounciness, medium ground friction and low air drag
- Regular:中等速度,中等弹性,中等地面摩擦力和低空气阻力
- It is buoyant
- 具有浮力
- Used when absorbing stone and mineral blocks
- 在吸收石头和矿物类方块时使用
- Bouncy: fast speed, high bounciness, medium ground friction and low air drag
- Bouncy:高速度,高弹性,中等地面摩擦力和低空气阻力
- It is buoyant
- 具有浮力
- Used when absorbing wooden blocks
- 在吸收木头类方块时使用
- Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag
- Slow Flat:低速度,低弹性,中等地面摩擦力和中等空气阻力
- Used when absorbing metal blocks
- 在吸收金属方块时使用
- Fast Flat: fast speed, low bounciness, medium ground friction and low air drag
- Fast Flat:高速度,低弹性,中等地面摩擦力和低空气阻力
- Used when absorbing organic blocks
- 在吸收有机方块时使用
- Light: slow speed, high bounciness, medium ground friction and high air drag
- Light:低速度,高弹性,中等地面摩擦力和高空气阻力
- It is buoyant
- 具有浮力
- Used when absorbing all wool blocks
- 在吸收羊毛方块时使用
- Fast Sliding: fast speed, no bounciness, low ground friction and low air drag
- Fast Sliding:高速度,无弹性,低地面摩擦力和低空气阻力
- Used when absorbing icy blocks
- 在吸收冰类方块时使用
- Slow Sliding: slow speed, no bounciness, low ground friction and low air drag
- Slow Sliding:低速度,无弹性,低地面摩擦力和低空气阻力
- Used when absorbing shroom blocks
- 在吸收蘑菇类方块时使用
- There are also two special archetypes:
- 此外还有两种特殊的原型:
- High Resistance: very slow, low drag with low bounce with high friction
- High Resistance:极低速度,低弹性,高地面摩擦力和低空气阻力
- Used when absorbing Soul Sand and Soul Soil
- 在吸收灵魂沙和灵魂土时使用
- Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness
- Sticky:与高尔夫球具有相同属性,但具有极高的地面摩擦力且无弹性,以模拟粘性
- Used when absorbing Honeycomb Block
- 吸收蜜脾块时使用
CINNABAR AND SULFUR BLOCK SETS 朱砂方块与硫黄方块
- Added Cinnabar and Sulfur stone block sets
- 加入了朱砂方块和硫黄方块
- Each of them has the Polished and the Bricks variants
- 它们都有各自的磨制变种和砖变种
- Each variant has its Slabs, Stairs and Walls blocks
- 每个变种都有其对应的台阶、楼梯和墙方块
- Added Chiseled Cinnabar and Chiseled Sulfur blocks
- 加入了雕纹朱砂方块和雕纹硫黄方块
SULFUR CAVES BIOME 硫黄洞穴生物群系
- Added sulfur caves undeground biome
- 加入了地下的硫黄洞穴生物群系
- Now generate naturally underground and inside hills or mountains
- 现在会在地下以及山地或山脉内部自然生成
- The sulfur caves biome has bands of sulfur and cinnabar
- 硫黄洞穴生物群系拥有硫黄和朱砂矿带
- Spawns the new Sulfur Cube mob as well as Cave Spiders
- 生成新的 Sulfur Cube 生物以及洞穴蜘蛛
- Generates with Sulfur Pools which contain Potent Sulfur
- 生成含有 Potent Sulfur 的 Sulfur Pools
POTENT SULFUR POTENT SULFUR
- Is a new block that generates naturally in water pools inside the sulfur caves biome
- 是一种在硫黄洞穴生物群系的水池中自然生成的新方块
- Produces bubbles which rise up to 4 water source blocks above it
- 产生气泡,这些气泡会上升到其上方最多4个水源方块处
- When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface
- 当放置在最多4个水源方块下方时,它会在水面上生成一团导致反胃的气体云
- This cloud spreads across adjacent water with a maximum radius of 3 blocks
- 此云团会扩散至相邻水域,最大半径为3个方块
- Can be crafted from 9 Sulfur blocks
- 可由9个硫黄合成
- The Potent Sulfur Block can be crafted into 4 Sulfur Blocks
- Potent Sulfur 可以合成为4个硫黄
SULFUR SPRING SULFUR SPRING
- Is a new feature which generates naturally above the sulfur cave biome
- 这是一个新功能,会自然生成于硫黄洞穴生物群系上方
- Consists of Sulfur, Potent Sulfur and Magma Blocks
- 由硫黄、Potent Sulfur 和岩浆块组成
- Sulfur Springs come in 4 different size variants:
- Sulfur Springs 有4种不同的大小变种:
- Small
- 小型
- Medium
- 中型
- Large
- 大型
- Extra Large
- 特大型
VULKAN SUPPORT VULKAN 支持
- As previously announced, we intend to switch the game from OpenGL to Vulkan
- 正如先前宣布的那样,我们打算将游戏从 OpenGL 切换到 Vulkan
- Vulkan is not supported by older hardware or drivers - OpenGL will be used as a fallback on those cases
- 较旧的硬件或驱动程序不支持 Vulkan - 在这些情况下将使用 OpenGL 作为后备方案
- The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time
- 当前要求是支持动态渲染和推送描述符的 Vulkan 1.2,但此要求可能会随时间变化而提高或降低
- This is currently an experimental rendering backend, and may not be as performant or stable. Please report any bugs you find with it to our bug tracker!
- 这目前是一个实验性的渲染后端,可能不如其他版本那样高效或稳定。请将发现的任何错误报告至our bug tracker!
- Under Vulkan, we will prefer your dedicated graphics card over any integrated graphics, which is a change from OpenGL
- 在 Vulkan 下,我们将优先使用您的 独立显卡 而非任何集成显卡,这与 OpenGL 有所不同
- You can see which backend is being used in your F3 debug overlay (in the system_specs section)
- 你可以在F3调试界面中查看正在使用的后端(位于system_specs)
- On MacOS, we use MoltenVK to translate Vulkan to Metal
- 在 MacOS 上,我们使用 MoltenVK 将 Vulkan 转换为 Metal
"GRAPHICS API" VIDEO SETTING "GRAPHICS API"视频设置
- This is a new option available in the "Video Settings"
- 这是"视频设置"中可用的新选项
- There are three values: Default, Prefer Vulkan and Prefer OpenGL
- 共有三个值:Default、Prefer Vulkan和Prefer OpenGL
- "Default" may be changed at our discretion, and we recommend this for all users unless you experience issues and need to change
- "Default"设置可由我们自行更改,我们建议所有用户使用此设置,除非您遇到问题需要更改
- Currently, it is the same as "Prefer Vulkan"
- 目前,它与"Prefer Vulkan"相同
- "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work
- "Prefer Vulkan" 将尝试使用 Vulkan 进行渲染,但如果无法工作则会回退到 OpenGL
- "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work
- "Prefer OpenG"将尝试使用OpenGL进行渲染,但如果无法工作则会回退到 Vulkan
CHANGES 更改
- Fixed baby Hoglin's and Zoglin's left ear texture so it's properly mirrored
- 修复了幼年疣猪兽和幼年僵尸疣猪兽的左耳纹理,使其正确镜像
MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES 对方块、物品和实体的小调整
- When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2
- 当实体从方块或其他可碰撞实体上弹起时,它会发出频率为2的振动
Developer's Note: We have tweaked how Beds and Slime Blocks restitute entity velocity after collisions. For instance, when air drag is removed via the entity attribute, Slime Blocks will now correctly bounce Mobs indefinitely. This may affect player perception of the bounciness of Beds and Slime Blocks. 开发者说明: 我们调整了床和黏液块在碰撞后恢复实体速度的方式。例如,当通过实体属性移除空气阻力时,黏液块现在可以正确地无限弹跳生物。这可能会影响玩家对床和黏液块弹性的感知。
SOUNDS 音效
Added block sounds for Sulfur, Potent Sulfur and Cinnabar Added mob sounds for Sulfur Cube and Small Sulfur Cube
为硫黄、Potent Sulfur 和朱砂添加了方块音效以及为 Sulfur Cube 和小型 Sulfur Cube 添加了生物音效
TECHNICAL CHANGES 技术性改动
- The Data Pack version is now 101.2
- 将数据包版本号更改为 101.2
- The Resource Pack version is now 85
- 将资源包版本号更改为 85
- Profiling the game with Tracy (launching with --tracy) now includes GPU timings
- 使用 Tracy 进行游戏性能分析(通过--tracy启动)现在包含GPU计时信息
- Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware
- 渲染现在使用了反转深度缓冲区,这有助于在大多数硬件上缓解 Z-fighting 问题
DATA PACK VERSION 101.2 数据包版本 101.2
- Added minecraft:sulfur_cube_archetype registry with the following values:
- 加入了 minecraft:sulfur_cube_archetype 注册表,包含以下值:
- regular
- regular
- bouncy
- bouncy
- slow_flat
- slow_flat
- fast_flat
- fast_flat
- light
- light
- fast_sliding
- fast_sliding
- slow_sliding
- slow_sliding
- high_resistance
- high_resistance
- sticky
- sticky
- Entry format: Object with fields:
- 条目格式:包含以下字段的对象:
- items: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
- items: 一个物品标签,包含所有可以喂给此原型的 Sulfur Cubes 的物品
- buoyant: boolean indicating if the Sulfur Cube of this archetype floats in liquids
- buoyant: 布尔值,指示此原型Sulfur Cube是否在液体中漂浮
- attribute_modifiers: a list of objects with fields:
- attribute_modifiers: 一个包含以下字段的对象列表:
- attribute: attribute to modify
- attribute: 要修改的属性
- id: unique identifier for the modifier
- id: 该修饰符的唯一标识符
- amount: amount to modify the attribute by
- amount: 用于修改属性的数值量
- operation: how to modify the attribute, one of add_value, add_multiplied_base and add_multiplied_total
- operation: 如何修改属性,取值为 add_value、add_multiplied_base 和 add_multiplied_total 之一
COMMANDS 命令
- When granting or revoking several advancements, the command output will now report how many advancements changed state across all players
- 当授予或撤销多个进度时,命令输出现在将报告所有玩家中有多少进度改变了状态
- When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to
- 当向多名玩家授予或撤销进度或准则时,命令输出现在将报告任何更改所应用的玩家数量
ATTRIBUTES 属性
ADDED MINECRAFT:BOUNCINESS 加入了 MINECRAFT:BOUNCINESS
- Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities
- 决定实体与方块及可碰撞实体碰撞后速度恢复的比例
- When landing on bouncy blocks, like Beds and Slime Blocks, the higher bounciness (of the block or the entity) is applied
- 当落在弹性方块上时,例如床和黏液块,会应用(方块或实体的)更高的弹性
- Accepts values between 0.0 and 1.0
- 接受 0.0 到 1.0 之间的值
- Default value: 0.0 - no velocity is restituted
- 默认值:0.0 - 不恢复速度
- Maximum value: 1.0 - full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity
- 最大值:1.0 - 速度将被完全恢复,与方块和可碰撞实体的碰撞将不会对降低速度产生任何影响
ADDED MINECRAFT:FRICTION_MODIFIER 加入了 MINECRAFT:FRICTION_MODIFIER
- Determines how much ground friction is applied to the entity with regards to the block it is on
- 决定实体相对于其所站立方块所受到的地面摩擦力大小
- Accepts values between 0.0 and 2048.0
- 接受 0.0 到 2048.0 之间的值
- Default value: 1.0 - friction of blocks is not modified
- 默认值:1.0 - 方块的摩擦力未被修改
- Minimum value: 0.0 - friction of blocks is reduced to zero
- 最小值:0.0 - 方块的摩擦力被降至零
- Values higher than 1.0 increase the friction applied to the entity from the blocks it is on
- 大于 1.0 的数值会增加实体从其所在方块受到的摩擦力
ADDED MINECRAFT:AIR_DRAG_MODIFIER 加入了 MINECRAFT:AIR_DRAG_MODIFIER
- Determines how much drag is applied to an entity while in the air
- 决定实体在空中时受到的空气阻力大小
- Accepts values between 0.0 and 2048.0
- 接受 0.0 到 2048.0 之间的值
- Default value: 1.0 - the entity uses existing drag when moving in the air
- 默认值:1.0 - 实体在空中移动时使用现有的阻力
- Minimum value: 0.0 - no drag is applied to the entity
- 最小值:0.0 - 不对实体施加任何阻力
- Values higher than 1.0 increase the drag applied to the entity when moving through the air
- 大于 1.0 的数值会增加实体在空气中移动时所受到的阻力
UPDATED THE MINIMUM VALUE OF MINECRAFT:KNOCKBACK_RESISTANCE 更新了MINECRAFT:KNOCKBACK_RESISTANCE的最小值
- - The minimum value was changed from `0.0` to `-2.0`
复制代码
DATA COMPONENTS 数据组件
ADDED MINECRAFT:SULFUR_CUBE_CONTENT 加入了 MINECRAFT:SULFUR_CUBE_CONTENT
- Represents the item that is absorbed by the Sulfur Cube
- 表示被 Sulfur Cube 吸收的物品
- Format: item that is absorbed by the Sulfur Cube
- 格式:被 Sulfur Cube 吸收的物品
- e.g. minecraft:sulfur_cube_content=green_wool
- 例如 minecraft:sulfur_cube_content=green_wool
WORLD GENERATION 世界生成
DRIPSTONE FEATURES 钟乳石地物
- Renamed Feature Type pointed_dripstone to speleothem
- 将地物类型 pointed_dripstone 重命名为 speleothem
- Added field base_block - Block State, describes the block forming the base of the Speleothem
- 加入了字段 base_block - 方块状态,描述了构成钟乳石基部的方块
- Added field pointed_block - Block State, describes the block creating the columns of the Speleothem
- 加入了字段 pointed_block - 方块状态,描述了构成钟乳石柱部的方块
- Added field replaceable_blocks - Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on
- 加入了字段 replaceable_blocks - 方块ID、方块ID列表或带#号前缀的方块标签,用于描述此地物可以在哪些方块上生成
- Renamed field chance_of_taller_dripstone to chance_of_taller_generation
- 将字段 chance_of_taller_dripstone 重命名为 chance_of_taller_generation
- Renamed Feature Type dripstone_cluster to speleothem_cluster
- 将地物类型 dripstone_cluster 重命名为 speleothem_cluster
- Added field base_block - Block State, describes the block forming the base of the Speleothem
- 加入了字段 base_block - 方块状态,描述了构成钟乳石基部的方块
- Added field pointed_block - Block State, describes the block creating the columns of the Speleothem
- 加入了字段 pointed_block - 方块状态,描述了构成钟乳石柱部的方块
- Added field replaceable_blocks - Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on
- 加入了字段 replaceable_blocks - 方块ID、方块ID列表,或以#号前缀的方块标签,用于描述此地物可以在哪些方块上生成
- Renamed field dripstone_block_layer_thickness to speleothem_block_layer_thickness
- 将字段 dripstone_block_layer_thickness 重命名为 speleothem_block_layer_thickness
- Renamed field chance_of_dripstone_column_at_max_distance_from_center to chance_of_speleothem_at_max_distance_from_center
- 将字段 chance_of_dripstone_column_at_max_distance_from_center 重命名为 chance_of_speleothem_at_max_distance_from_center
- Renamed field max_distance_from_edge_affecting_chance_of_dripstone_column to max_distance_from_edge_affecting_chance_of_speleothem
- 将字段 max_distance_from_edge_affecting_chance_of_dripstone_column 重命名为 max_distance_from_edge_affecting_chance_of_speleothem
- Adjusted Feature Type large_dripstone
- 调整了地物类型 large_dripstone
- Added field replaceable_blocks - Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on
- 加入了字段 replaceable_blocks - 方块ID、方块ID列表或带#号前缀的方块标签,用于描述此地物可以在哪些方块上生成
ADDED NOISE_GRADIENT SURFACE RULE 加入了 NOISE_GRADIENT 表面规则
Replaces blocks based on the specified noise and gradient list.
根据指定的噪声和梯度列表替换方块。
Format: object with fields:
格式: 包含以下字段的对象:
- noise - noise id, the noise to sample
- noise - 噪声ID,要采样的噪声
- gradient - non-empty list of objects with fields, the list to sample based on the noise value:
- gradient - 包含字段的对象非空列表,根据噪声值进行采样的列表:
- state (optional) - the block state to select at this index
- state (可选) - 要在此索引处选择的方块状态
- If this field is not defined, the surface rule will not replace any block when sampling this entry
- 如果未定义此字段,表面规则在采样此条目时将不会替换任何方块
ADDED SEQUENCE FEATURE TYPE 加入了 SEQUENCE 地物类型
Generates a list of Placed Features in order. If any feature in the list is not placed, the following features will also be skipped.
按顺序生成一组已放置的地物。若列表中任何一个地物未被放置,其后的所有地物也将一并跳过。
Format: object with fields:
格式:包含以下字段的对象:
- features - list of Placed Features or hash-prefixed Placed Feature tag, the features to generate
- features - 已放置的地物列表或以#为前缀的已放置地物标签,即要生成的地物
ADDED TEMPLATE FEATURE TYPE 加入了 TEMPLATE 地物类型
Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
从给定的标识符的加权列表中随机选取一个模板进行放置。默认情况下,模板会以原点为中心随机旋转生成。
Format: object with fields:
格式:包含以下字段的对象:
- templates - Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from
- templates - 结构模板条目的加权列表。每个结构模板条目由一个标识符和一个可供随机选择的旋转列表组成
- id - The template Identifier
- id - 模板标识符
- rotations - Optional list of rotations to choose from and apply to this template if it is picked
- rotations - 可选的旋转列表,如果此模板被选中,将从中选择并应用
- Allowed values: none, clockwise_90, 180, counterclockwise_90
- 允许的值:none, clockwise_90, 180, counterclockwise_90
- If not specified, defaults to all allowed values
- 如果未指定,则默认为所有允许的值
DIMENSION TYPES 维度类型
- The field infiniburn now also accepts an ID and a list of IDs in addition to a tag
- 字段 infiniburn 现在除了标签外,也接受一个ID和一个ID列表
CONFIGURED FEATURES 已配置的地物
MINECRAFT:GEODE MINECRAFT:GEODE
- The fields cannot_replace and invalid_blocks in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag
- 地物配置的 blocks 部分中的 cannot_replace 和 invalid_blocks 字段现在除了标签外,也接受一个ID和一个ID列表
MINECRAFT:ROOT_SYSTEM MINECRAFT:ROOT_SYSTEM The field root_replaceable in the feature configuration now also accepts an ID or a list of IDs in addition to a tag地物配置中的 root_replaceable 字段现在除了标签外,也接受一个ID或一个ID列表
MINECRAFT:VEGETATION_PATCH MINECRAFT:VEGETATION_PATCH
- The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag
- 地物配置中的 replaceable 字段现在除了标签外,也接受一个ID或一个ID列表
MINECRAFT:WATERLOGGED_VEGETATION_PATCH MINECRAFT:WATERLOGGED_VEGETATION_PATCH
- The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag
- 地物配置中的 replaceable 字段现在除了标签外,也接受一个ID或一个ID列表
STRUCTURE PROCESSORS 结构处理器
MINECRAFT:PROTECTED_BLOCKS MINECRAFT:PROTECTED_BLOCKS
- The field value now also accepts an ID or a list of IDs in addition to a tag
- 字段 value 现在除了标签外,也接受一个ID或一个ID列表
TAGS 标签
BLOCK TAGS 方块标签
- Added #suppresses_bounce - all blocks that suppress the bounciness of entities when colliding with them
- 加入了 #suppresses_bounce - 所有在实体与之碰撞时能减小其弹性的方块
- Added #glazed_terracotta, #concrete blocks collection tags
- 加入了 #glazed_terracotta, #concrete 方块集合标签
- #concrete_powder collection tag has been renamed to #concrete_powders
- #concrete_powder 集合标签已重命名为 #concrete_powders
- Added #shears_extreme_breaking_speed for blocks that can be broken with shears with speed 15
- 为可用剪刀以15倍速度破坏的方块加入了 #shears_extreme_breaking_speed
- Added #shears_major_breaking_speed for blocks that can be broken with shears with speed 5
- 为可用剪刀以5倍速度破坏的方块加入了 #shears_major_breaking_speed
- Added #shears_minor_breaking_speed for blocks that can be broken with shears with speed 2
- 为可用剪刀以2倍速度破坏的方块加入了 #shears_minor_breaking_speed
ITEM TAGS 物品标签
- Added #glazed_terracotta, #concrete, and #concrete_powders items collection tags
- 加入了 #glazed_terracotta、#concrete 和 #concrete_powders 物品集合标签
- Added #sulfur_cube_food - all items that can be fed to small Sulfur Cube
- 加入了 #sulfur_cube_food - 所有可以喂给小型 Sulfur Cube 的物品
- Added #sulfur_cube_swallowable - all items that can be placed inside a large Sulfur Cube
- 加入了 #sulfur_cube_swallowable - 所有可以放入大型 Sulfur Cube 内部的物品
- Added the following tags for items that can be placed inside a Sulfur Cube to determine its archetype:
- 为可放置在 Sulfur Cube 中以确定其原型的物品添加了以下标签:
- #sulfur_cube_archetype/regular
- #sulfur_cube_archetype/regular
- #sulfur_cube_archetype/bouncy
- #sulfur_cube_archetype/bouncy
- #sulfur_cube_archetype/slow_flat
- #sulfur_cube_archetype/slow_flat
- #sulfur_cube_archetype/fast_flat
- #sulfur_cube_archetype/fast_flat
- #sulfur_cube_archetype/light
- #sulfur_cube_archetype/light
- #sulfur_cube_archetype/fast_sliding
- #sulfur_cube_archetype/fast_sliding
- #sulfur_cube_archetype/slow_sliding
- #sulfur_cube_archetype/slow_sliding
- #sulfur_cube_archetype/high_resistance
- #sulfur_cube_archetype/high_resistance
- #sulfur_cube_archetype/sticky
- #sulfur_cube_archetype/sticky
ENTITY TAGS 实体标签
- minecraft:sulfur_cube is added to non_controlling_rider
- minecraft:sulfur_cube 被加入至 non_controlling_rider
- Added minecraft:sulfur_cube_with_block_immune_to for all damage types that Sulfur Cubes are immune to when having a block absorbed
- 为所有 Sulfur Cube 在吸收方块时免疫的伤害类型加入了 minecraft:sulfur_cube_with_block_immune_to
- Updated not_scary_for_pufferfish to include the Sulfur Cube
- 更新了 not_scary_for_pufferfish 以包含 Sulfur Cubes
GAME EVENTS 游戏事件
ADDED MINECRAFT:BOUNCE 加入了 MINECRAFT:BOUNCE
- Emitted when an entity collides with a block or a collidable entity with non-zero bounciness
- 当实体与方块或具有非零弹性的可碰撞实体发生碰撞时触发
- Has a vibration frequency of 2
- 振动频率为 2
PARTICLES 粒子效果
- Added sulfur_cube_goo - particles showing on a Sulfur Cube mob when hopping around
- 加入了 sulfur_cube_goo - Sulfur Cube 生物跳跃时显示的粒子效果
RESOURCE PACK VERSION 85 资源包版本 85
BLOCK SPRITES 方块精灵图
- Added new Block textures:
- 添加了新的方块纹理:
- block/chiseled_cinnabar.png
- block/chiseled_cinnabar.png
- block/chiseled_sulfur.png
- block/chiseled_sulfur.png
- block/cinnabar.png
- block/cinnabar.png
- block/cinnabar_bricks.png
- block/cinnabar_bricks.png
- block/polished_cinnabar.png
- block/polished_cinnabar.png
- block/polished_sulfur.png
- block/polished_sulfur.png
- block/potent_sulfur.png
- block/potent_sulfur.png
- block/sulfur.png
- block/sulfur.png
- block/sulfur_bricks.png
- block/sulfur_bricks.png
ITEM SPRITES 物品精灵图
- Added new Item sprites:
- 添加了新的物品纹理:
- item/sulfur_cube_bucket.png
- item/sulfur_cube_bucket.png
ENTITY TEXTURES 实体纹理
- Added new Entity textures:
- 添加了新的生物纹理:
- entity/sulfur_cube/sulfur_cube_outer.png
- entity/sulfur_cube/sulfur_cube_outer.png
- entity/sulfur_cube/sulfur_cube_inner.png
- entity/sulfur_cube/sulfur_cube_inner.png
SOUNDS 音效
- Added sounds for Sulfur Block:
- 为硫黄添加了音效:
- block.sulfur.break
- block.sulfur.break
- block.sulfur.hit
- block.sulfur.hit
- block.sulfur.place
- block.sulfur.place
- block.sulfur.step
- block.sulfur.step
- block.sulfur.fall
- block.sulfur.fall
- Added sounds for Potent Sulfur Block:
- 为 Potent Sulfur 添加了音效:
- block.potent_sulfur.break
- block.potent_sulfur.break
- block.potent_sulfur.hit
- block.potent_sulfur.hit
- block.potent_sulfur.place
- block.potent_sulfur.place
- block.potent_sulfur.step
- block.potent_sulfur.step
- block.potent_sulfur.fall
- block.potent_sulfur.fall
- block.potent_sulfur.noxious_gas
- block.potent_sulfur.noxious_gas
- Added sounds for Cinnabar Block:
- 为朱砂添加了音效:
- block.cinnabar.break
- block.cinnabar.break
- block.cinnabar.hit
- block.cinnabar.hit
- block.cinnabar.place
- block.cinnabar.place
- block.cinnabar.step
- block.cinnabar.step
- block.cinnabar.fall
- block.cinnabar.fall
- Added sounds for Sulfur Cube:
- 为 Sulfur Cube 添加了音效:
- entity.sulfur_cube.jump
- entity.sulfur_cube.jump
- entity.sulfur_cube.squish
- entity.sulfur_cube.squish
- entity.sulfur_cube.hurt
- entity.sulfur_cube.hurt
- entity.sulfur_cube.death
- entity.sulfur_cube.death
- entity.sulfur_cube.absorb
- entity.sulfur_cube.absorb
- entity.sulfur_cube.eject
- entity.sulfur_cube.eject
- entity.sulfur_cube.bounce
- entity.sulfur_cube.bounce
- entity.sulfur_cube.hit
- entity.sulfur_cube.hit
- entity.sulfur_cube.push
- entity.sulfur_cube.push
- Added sounds for Small Sulfur Cube:
- 为小型 Sulfur Cube 添加了音效:
- entity.small_sulfur_cube.jump
- entity.small_sulfur_cube.jump
- entity.small_sulfur_cube.squish
- entity.small_sulfur_cube.squish
- entity.small_sulfur_cube.hurt
- entity.small_sulfur_cube.hurt
- entity.small_sulfur_cube.death
- entity.small_sulfur_cube.death
SHADERS & POST-PROCESS EFFECTS 着色器和后处理效果
- The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
- core/rendertype_text、core/rendertype_text_see_through、core/rendertype_text_intensity、core/rendertype_text_intensity_see_through、core/rendertype_text_background 和 core/rendertype_text_background_see_through 着色器已被 core/text 和 core/text_background 替代
- Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE
- 变体现在由着色器定义控制:IS_GUI、IS_SEE_THROUGH和IS_GRAYSCALE
FIXED BUGS IN 26.2 SNAPSHOT 1 26.2 SNAPSHOT 1 修复的漏洞
- MC-236770 - The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay
- MC-236770 - 调试界面中"Ambient"和"Axolotl"的生物上限均显示为"A"
- MC-252814 - The clamp density function takes a direct input and doesn't allow a reference
- MC-252814 - clamp clamp 函数接受直接输入而不允许引用
- MC-269520 - The game freezes when using /locate in a world without structures enabled
- MC-269520 - 在未启用结构的世界中使用 /locate 命令时游戏会卡死
- MC-269786 - "ID" is not capitalized in some strings
- MC-269786 - 在某些字符串中 "ID"未大写
- MC-277395 - The "options.screenEffectScale.tooltip" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized
- MC-277395 - 当鼠标光标悬停在“屏幕扭曲效果”滑块上时显示的 "options.screenEffectScale.tooltip" 字符串大小写不正确
- MC-277396 - Strings referencing nether portals are inconsistently capitalized
- MC-277396 - 下界传送门的字符串大小写不一致
- MC-279122 - Some strings that contain the abbreviation "id" are improperly capitalized
- MC-279122 - 一些包含缩写 “id” 的字符串大小写不正确
- MC-279125 - Some "/locate" strings are missing articles before the word "reasonable"
- MC-279125 - 部分 "/locate" 字符串在单词 "reasonable" 前缺少冠词
- MC-279126 - The "mco.configure.world.restore.download.question.line1" string incorrectly spells the word "singleplayer" as "single player"
- MC-279126 - 字符串 "mco.configure.world.restore.download.question.line1" 错误地将单词 "singleplayer" 拼写为 "single player"
- MC-279137 - The "options.directionalAudio.on.tooltip" string is missing a hyphen between the words "HRTF" and "compatible"
- MC-279137 - 字符串 "options.directionalAudio.on.tooltip" 中 "HRTF" 和 "compatible" 之间缺少连字符
- MC-279138 - The "command.failed" string is missing a conjunction
- MC-279138 - "command.failed" 字符串缺少连词
- MC-279154 - The "advancements.story.enter_the_nether.description" string is missing a serial comma
- MC-279154 - 字符串 "advancements.story.enter_the_nether.description" 缺少一个序列逗号
- MC-279156 - The titles within some player reporting and punishment menus are improperly capitalized
- MC-279156 - 部分玩家举报与惩罚菜单中的标题大小写不正确
- MC-279158 - The "I know what I'm doing!" button is improperly capitalized
- MC-279158 - "I know what I'm doing!"按钮的大小写不正确
- MC-279182 - Strings used to describe water and lava conversion game rules are missing commas
- MC-279182 - 用于描述水和熔岩转化的字符串缺少逗号
- MC-279183 - The "options.allowServerListing.tooltip" string is missing a comma
- MC-279183 - 字符串 "options.allowServerListing.tooltip" 缺少逗号
- MC-279184 - The "datapackFailure.title" string is missing an article and always pluralizes the word "pack"
- MC-279184 - 字符串 "datapackFailure.title" 缺少冠词且总是将单词 "pack" 复数化
- MC-279186 - The "build.tooHigh" string is missing an article before the word "Height"
- MC-279186 - 字符串 "build.tooHigh" 在单词 "Height" 前缺少一个冠词
- MC-279189 - The "mco.configure.world.leave.question.line1" string is missing a comma
- MC-279189 - 字符串 "mco.configure.world.leave.question.line1" 缺少一个逗号
- MC-302488 - Strings that contain the term "Safe Mode" are inconsistently capitalized
- MC-302488 - 包含术语 “Safe Mode” 的字符串大小写不一致
- MC-302628 - Dolphins don't dismount minecarts when passing over activator rails
- MC-302628 - 海豚经过激活铁轨时不会从矿车上下来
- MC-304113 - Underwater fog is not applied correctly at low render distances
- MC-304113 - 在低渲染距离下,水下迷雾效果渲染不正确
- MC-304873 - The "options.textureFiltering.rgss.tooltip" string is missing a hyphen between the words "shader" and "based"
- MC-304873 - 字符串 "options.textureFiltering.rgss.tooltip" 在单词 "shader" 和 "based" 之间缺少连字符
- MC-304874 - The "options.textureFiltering.anisotropic.tooltip" string is missing a hyphen between the words "hardware" and "based"
- MC-304874 - 字符串 "options.textureFiltering.anisotropic.tooltip" 中单词 "hardware" 和 "based" 之间缺少连字符
- MC-305467 - The ender dragon's death animation effects render in front of worn armor
- MC-305467 - 末影龙的死亡动画效果在已穿戴的盔甲前方渲染
- MC-306064 - Mobs can be forced to look like they're dying while they aren't by using commands
- MC-306064 - 使用命令可以强制生物看起来像在死亡,而实际上并未死亡
- MC-306399 - The Spectator mode 'Teleport to Player' action only updates the list of valid targets after the Spectator menu is hidden
- MC-306399 - 旁观者模式的“传送到玩家”操作仅在旁观者菜单隐藏后才会更新有效目标列表
- MC-306890 - Campfires cause bees to work much more slowly
- MC-306890 - 营火导致蜜蜂工作效率大幅降低
- MC-306903 - Cubic Bézier easing functions sometimes produce wrong values
- MC-306903 - 三次贝塞尔缓动函数有时会产生错误的值
- MC-306946 - The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled
- MC-306946 - 启用平滑光照时,夜空下方块光照等级从1到0的过渡不平滑

【mxy333 译自Java Team 2026 年 4 月 7 日发布的 Minecraft 26.2 Snapshot 1】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】
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Converted at 2026-04-07 23:54 +0800
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