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[版本发布] Minecraft 基岩版 Beta & Preview 26.40.20 发布

 发表于 昨天 19:23 来自手机|显示全部楼层|阅读模式 IP:0
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.40 仍未发布,Beta & Preview 26.40.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 26.40.20
Minecraft 基岩版 Beta & Preview 26.40.20



INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY FEATURES
辅助功能

  • Fixed text field narration restarting label and description on every keypress
  • 修复了每次按键时,文本字段的朗读都会重新开始读标签和描述的漏洞
  • Text field now narrates its content when editing is stopped via keyboard or gamepad
  • 现在,通过键盘或手柄停止编辑时,文本字段会朗读其内容
  • Fixed a bug where Sweet Berry Bush damage did not produce closed captions (MCPE-238265)
  • 修复了甜浆果丛造成伤害时不产生隐藏式字幕的漏洞 (MCPE-238265)


BIOMES
生物群系

  • Water fog in Sulfur Caves is now more blue than green, to better match Java Edition (MCPE-238660)
  • 硫黄洞穴中水雾颜色现在更偏蓝而非绿,以更好地匹配 Java 版 (MCPE-238660)


BLOCKS
方块

  • Fixed an issue where a ghost block was being created when simultaneously releasing crouch and placing a block on an interactive block such as a Decorated Pot, Item Frame, or Chest (MCPE-189683) (MCPE-234423)
  • 修复了在潜行并同时在饰纹陶罐、物品展示框或箱子等交互类方块上放置方块时,会生成幽灵方块的问题 (MCPE-189683) (MCPE-234423)
  • Potent Sulfur can now erupt through flowing liquids
  • 烈性硫黄现在能穿过流动的液体喷发
  • Potent sulfur is located after sulfur instead of polished sulfur in the creative inventory
  • 创造模式物品栏中,烈性硫黄现在位于硫黄之后,而不是磨制硫黄之后


CLOUD STORAGE
云存储

  • Fix issue where banner presenting "Low Cloud Storage" was displayed briefly when duplicating worlds. (MCPE-239103)
  • 修复了复制世界时,“云存储空间不足”横幅会短暂显示的问题 (MCPE-239103)


GAMEPLAY
玩法

  • Minecart entity separation is now working as it previously did prior to 1.21.0 (MCPE-216837)
  • 修复了矿车实体分离的问题,现在其表现与 1.21.0 之前一致 (MCPE-216837)
  • Player names will now show as blue when in a party
  • 现在玩家在队伍中时,其名字会显示为蓝色


GRAPHICAL
图像

  • Guardian and Elder Guardian beams now render with their correct animated textures when Texture Streaming is enabled (MCPE-238393)
  • 修复了启用纹理流送时,守卫者和远古守卫者的激光束无法正确渲染动态纹理的漏洞 (MCPE-238393)
  • End Crystal beams no longer appear as white cylinders when Texture Streaming is enabled (MCPE-238293)
  • 修复了启用纹理流送时,末地水晶的光束会显示为白色圆柱的漏洞 (MCPE-238293)
  • Fixed enchantment glint effect disappearing from items with texture streaming enabled after some time passes (MCPE-238317)
  • 修复了启用纹理流送时,经过一段时间物品上的魔咒光效会消失的漏洞 (MCPE-238317)
  • Fixed high resolution textures from Texture Packs appearing blurred when Texture Streaming is enabled (MCPE-238380)
  • 修复了启用纹理流送时,纹理包中的高分辨率纹理出现模糊的漏洞 (MCPE-238380)
  • Fixed Anti-Aliasing not being applied when launching the title in fullscreen mode (MCPE-237155)
  • 修复了在全屏模式下启动游戏时,抗锯齿未生效的漏洞 (MCPE-237155)
  • Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.
  • 修复了更改图形模式后,在末地折跃门光束附近重新启动游戏时可能发生的罕见崩溃
  • Custom dimension fog color matches the brightness depending on time of day (MCPE-238051)
  • 自定义维度的雾颜色现在会根据一天中的时间匹配亮度 (MCPE-238051)
  • Fixed an issue where cloud reflections in water were unusually bright for a few seconds after switching to midnight time in Vibrant Visuals. (MCPE-221546)
  • 修复了在灵动视效[暂译]下,切换到午夜时间后水中云朵倒影会异常亮几秒钟的问题 (MCPE-221546)
  • Fixed an issue where component-rendered custom blocks did not show emissive/MER effects when held, dropped, or displayed in item frames or shelves with Vibrant Visuals enabled. (MCPE-237517)
  • 修复了在灵动视效[暂译]启用时,组件渲染的自定义方块在手持、掉落、放在物品展示框或架子中时不显示自发光 / MER 效果的问题 (MCPE-237517)


ITEMS
物品

  • Mobs released from a Bucket no longer carry over their state from before they were captured (MCPE-238275)
  • 修复了从桶中释放的生物会保留被捕捉前状态的漏洞 (MCPE-238275)
    • Mobs no longer take fall damage accumulated before being captured
    • 生物不再承受被捕捉前积累的摔落伤害
    • Mobs captured while on fire are no longer still burning when released
    • 着火时被捕捉的生物,释放后不再会继续燃烧
    • Mobs captured while suffocating no longer take leftover suffocation damage when released
    • 窒息时被捕捉的生物,释放后不再会受到剩余的窒息伤害
    • Mobs captured shortly after using a Nether portal can now use one again immediately when released
    • 使用下界传送门后不久被捕捉的生物,现在释放后能立即再次使用传送门
    • Mobs no longer keep any status effects they had when captured
    • 生物不再保留被捕捉时所拥有的状态效果
    • Mobs no longer immediately resume attacking their previous target when released
    • 生物释放后不再会立即继续攻击先前的目标
  • The "Bounce" music disc can now be found in abandoned mineshafts when the "Villager Trade Rebalancing" experiment is enabled
  • 启用“村民交易再平衡”实验性功能后,Bounce 音乐唱片现在可以在废弃矿井中找到
  • Mobs released from a Bucket no longer retain the movement they had when captured (MCPE-238275)
  • 从桶中释放的生物不再保留被捕捉时的动量 (MCPE-238275)


MOBS
生物

  • Turtles can now be attached to Balloons with the EDU toggle on
  • 开启教育版玩法后,海龟现在可以被拴在气球上
  • Fixed leashed mobs being incorrectly pulled by Leash Knots (MCPE-237752)
  • 修复了被拴住的生物会被拴绳结错误拉动的漏洞 (MCPE-237752)
    • This could happen to Sulfur Cubes being leashed to Fences, after being hit repeatedly with a Mace, making it look like the Sulfur Cube lost gravity
    • 这种情况可能发生在被拴在栅栏上的硫方怪身上,当其被重锤反复击中后,看起来会像是硫方怪失去了重力
  • Sulfur Cubes no longer push each other when placed on adjacent blocks
  • 硫方怪被放置在相邻方块上时不再互相推动
  • The Sulfur Cube no longer absorbs a block in the player's hand from further distance than 8 blocks
  • 硫方怪不再能吸收超过 8 格距离外玩家手中的方块
  • The item label for a Bucket of a named Sulfur Cube now includes its absorbed Block (MCPE-238162)
  • 被命名的硫方怪的桶装物品的标签现在会包含其吸收的方块 (MCPE-238162)
  • Sulfur Cubes with a block absorbed can no longer freeze
  • 吸收了方块的硫方怪不再会被冰冻


CHARACTER CREATOR
角色创建器

  • Added toast notification when character creator fails to initalize on Realm join
  • 加入角色创建器在加入 Realm 时初始化失败的通知弹窗


REALMS
Realms

  • Moving Realm tags to the left side of the Information Panel
  • 将 Realm 标签移至信息面板左侧
  • Fixed the spacing in the Realms Hub Side Panel
  • 修复了 Realms Hub 侧边栏中的间距问题
  • Various adjustments to the Realms Hub Community screen components
  • 对 Realms Hub 社区界面组件进行了多项调整
  • When the client is outdated load the Realm List and allow access to Realms Hub, but the player will be unable to play until they update their game.
  • 客户端版本过旧时,会加载 Realm 列表并允许访问 Realms Hub,但玩家需要更新游戏后才能进行游玩
  • Shrink focus size of side menu in stories comments and report screens to fit the content
  • 缩小了故事评论和举报界面中侧边菜单的焦点大小,使其适应内容
  • Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading
  • 修复了 Realms Hub 管理日志中,已不再是 Realm 成员的玩家代号在加载时出现延迟的问题
  • Removed the Realms Subscriptions from the Settings->Subscriptions page
  • 从“设置 -> 订阅”页面移除了 Realms 订阅
  • Adding in the Admin Log icon to the Community Tab in Realms Hub
  • 在 Realms Hub 的“社区”标签页中加入了管理日志图标


SOUNDS
音效

  • Fixed Shulker hurt sounds not playing due to mismatched audio file names
  • 修复了潜影贝受伤音效因音频文件名不匹配而无法播放的问题
  • Fixed Pillager celebrate sound not playing due to a typo in the sound definition (elebrate3celebrate3)
  • 修复了掠夺者庆祝音效因声音定义中的拼写错误而无法播放的问题 (elebrate3celebrate3)
  • Fixed Panda idle, aggressive idle, and worried sounds referencing non-existent audio files, which could cause missing audio
  • 修复了熊猫的闲置音效、攻击性格熊猫的闲置音效和担心音效引用了不存在的音频文件,从而导致音效缺失的问题
  • Sulfur spikes now have their own dedicated block sounds and events
  • 硫黄尖刺现在拥有专属的方块音效和事件
  • Updated hurt and death sounds for one of the chicken sound variants
  • 更新了某一种鸡音效变种的受伤和死亡音效
  • Main menu music will now start after the initial loading screen to prevent stuttering
  • 主菜单音乐现在会在初始加载界面之后开始播放,以防止卡顿
  • Background music will now stop when a player is close to a playing Jukebox (MCPE-31166)
  • 背景音乐在玩家靠近正在播放的唱片机时现在会停止 (MCPE-31166)


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms
  • 修复了角色创建器中的内存泄漏问题,它导致在内存储备受限的平台上长时间使用后可能导致崩溃


USER INTERFACE
用户界面

  • Added a specific error message when adding or editing an external server with an address and port that already exists
  • 加入了添加或编辑的外部服务器地址和端口已存在时的特定错误信息
  • Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes
  • 修复了“Follow Me”、“Over There”、“Simple Clap”和“Wave”表情的本地化文本缺失问题
  • The Marketplace Pass accordion is now hidden when the player is in any beta
  • 当玩家处于任何测试版中时,市场通行证折叠面板现在会被隐藏
    • When the player is in a beta on PlayStation or iOS, the "Get more" Marketplace button is hidden as well
    • 当玩家在 PlayStation 或 iOS 上处于测试版时,“获取更多”市场按钮也会被隐藏
  • Fixed missing Storage Location option in New Storage Tab for Android devices (MCPE-238935)
  • 修复了 Android 设备上新存储标签页中缺少“存储位置”选项的漏洞 (MCPE-238935)
  • Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected
  • 修复了在选中不支持的语言时启用文本转语音,会导致新设置界面显示过时警告弹窗的漏洞

TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 解析以下意向的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。
    • minecraft:behavior.leap_at_target
    • minecraft:behavior.leap_at_target
    • minecraft:behavior.silverfish_merge_with_stone
    • minecraft:behavior.silverfish_merge_with_stone
    • minecraft:behavior.silverfish_wake_up_friends
    • minecraft:behavior.silverfish_wake_up_friends
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 解析以下意向的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。
    • minecraft:behavior.squid_dive
    • minecraft:behavior.squid_dive
    • minecraft:behavior.squid_flee
    • minecraft:behavior.squid_flee
    • minecraft:behavior.squid_idle
    • minecraft:behavior.squid_idle
    • minecraft:behavior.squid_move_away_from_ground
    • minecraft:behavior.squid_move_away_from_ground
    • minecraft:behavior.squid_out_of_water
    • minecraft:behavior.squid_out_of_water
  • Made the schema for minecraft:behavior.beg stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Int Range field look_time now only accepts an object with min and max values. Other formats will fail to parse
  • 解析 minecraft:behavior.beg 意向的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。浮点数范围字段 look_time 现在仅接受包含 min 和 max 字段的对象。将无法解析其他格式
  • Made the schema for minecraft:behavior.drink_potion stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer
  • 解析 minecraft:behavior.drink_potion 意向的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。
  • Made the schema for minecraft:behavior.float_wander stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Float Range field float_duration now only accepts an object with min and max values. Other formats will fail to parse
  • 解析 minecraft:behavior.float_wander 意向的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。浮点数范围字段 float_duration 现在仅接受包含 min 和 max 字段的对象。将无法解析其他格式
  • Made the schema for minecraft:behavior.summon_entity stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer
  • 解析 minecraft:behavior.summon_entity 意向的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 解析以下意向的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。
    • minecraft:behavior.nap
    • minecraft:behavior.nap
    • minecraft:behavior.move_to_block
    • minecraft:behavior.move_to_block
    • minecraft:behavior.snacking
    • minecraft:behavior.snacking
    • minecraft:behavior.stalk_and_pounce_on_target
    • minecraft:behavior.stalk_and_pounce_on_target
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 解析以下意向的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。
    • minecraft:behavior.charge_held_item
    • minecraft:behavior.charge_held_item
    • minecraft:behavior.eat_block
    • minecraft:behavior.eat_block
    • minecraft:behavior.knockback_roar
    • minecraft:behavior.knockback_roar
    • minecraft:behavior.ranged_attack
    • minecraft:behavior.ranged_attack
  • Actor goal minecraft:behavior.ranged_attack takes a float range for attack_interval instead of attack_interval_min and attack_interval_max for versions 1.26.40 and newer.
  • 在 1.26.40 及更新的版本中,实体 AI 意向 minecraft:behavior.ranged_attack 的 attack_interval 现在接受浮点数范围,而不是 attack_interval_min 和 attack_interval_max


API
API

  • Released @minecraft/server version 2.9.0
  • 发布了 @minecraft/server 2.9.0
  • Added @minecraft/server version 2.10.0-beta
  • 加入了 @minecraft/server 2.10.0-beta
  • Fixed invulnerable timer bypass when changing before hurt event damage below source amount
  • 修复了在受伤 before 事件中,将伤害量改为低于源数量的值可以跳过实体伤害间隔的问题
  • Moved nameplateDepthTested and nameplateRenderDistance from beta to V2.8.0
  • 将 nameplateDepthTested 和 nameplateRenderDistance 从 beta 移动到了 V2.8.0
  • Moved SoundInstance class from beta to V1.2.0 .
  • 将 SoundInstance 类从 beta 移动到了 V1.2.0
  • Moved SoundInstance.stop from beta to V2.9.0 .
  • 将 SoundInstance.stop 从 beta 移动到了 V2.9.0
  • Moved Player.playSound returning a SoundInstance from beta to V1.2.0 .
  • 将 Player.playSound 返回 SoundInstance 的特性从 beta 移动到了 V1.2.0
  • Moved Dimension.playSound returning a SoundInstance from beta to V1.11.0 .
  • 将 Dimension.playSound 返回 SoundInstance 的特性从 beta 移动到了 V1.11.0


DIMENSION
维度

  • Significantly improved block search speed when using BlockVolume for 'fillBlocks' API.
  • 显著提升了使用 BlockVolume 的 fillBlocks API 时的方块搜索速度。


BLOCKS
方块

  • Added "shelf" as an "item_display_transforms" offsets value inside geo.json
  • 在 geo.json 中加入了 shelf 作为 item_display_transforms 的偏移值
    • This is to give the offsets when placed inside a Shelf Block
    • 提供了放在展示架内方块的偏移值
    • Pre 1.26.40 blocks with a "fixed" value will have that value copied to "shelf"
    • 1.26.40 之前使用 fixed 字段的方块,其值将被复制到 shelf 字段
    • New 1.26.40 blocks will be able to define "fixed" for Item Frame and "self" for Shelf Block
    • 新的 1.26.40 方块将能够为物品展示框定义 fixed,为展示架定义 shelf

      译注:原文 self 为笔误,已在译文中修正。





BUG
漏洞

  • Updating a structure from clipboard now opens a confirmation dialog before overwriting, and the option is disabled when the clipboard has no content
  • 现在从剪贴板更新结构时,覆盖前会打开确认对话框,且当剪贴板无内容时该选项被禁用
  • Added pagination and selector menu support for tabs
  • 为标签页加入了分页和选择器菜单支持
  • Using mouse wheel scroll on tool rail, action bar items and floating window tabs will now toggle between pages
  • 现在在工具条、快捷栏物品和浮动窗口标签页上使用鼠标滚轮滚动,会在页面之间切换
  • Added scrolling support for the menu bar and context submenus when they extend beyond the window size
  • 为菜单栏和上下文子菜单超出窗口大小时加入了滚动支持


EDITOR
编辑器

  • Builds no longer crash or incorrectly copies data out of the Shared 'minecraftWorlds' folder for worlds (with behavior / resource packs enabled) upon exiting the Edit Project screen using the Back / Resume buttons
  • 使用“返回 / 继续”按钮退出“编辑项目”界面时,游戏构建不再崩溃,也不会错误地将数据从 Shared 的 minecraftWorlds 文件夹复制到世界(包含启用的行为包 / 资源包)
  • Fixed an issue where the mouse cursor preview volume vanishes after toggling Vibrant Visuals on/off
  • 修复了切换灵动视效[暂译]开关后,鼠标光标预览体积消失的问题
  • Added real-time chunk sync to the Biome Data Assignment Tool
  • 为生物群系数据分配工具加入了实时区块同步
  • The Vibrant Visuals generate resource pack button now exports any edited configurations to a resource pack with a folder link provided
  • 灵动视效[暂译]的“生成资源包”按钮现在会将任何编辑过的配置导出到资源包,并提供文件夹链接


ENTITY COMPONENTS
实体组件

  • Added a new require_collision_overlap boolean field to minecraft:pushable_by_entity's presets:
  • minecraft:pushable_by_entitypresets 中加入了新的布尔字段 require_collision_overlap
    • Determines whether the collision boxes of two entities must overlap for pushing to occur
    • 指定两个实体的碰撞箱是否必须重叠才能发生推动
    • For format versions 1.26.40 and higher, this field defaults to true
    • 对于格式版本 1.26.40 及以上,该字段默认为 true
    • For format versions below 1.26.40, this field defaults to false
    • 对于格式版本低于 1.26.40,该字段默认为 false



ITEM COMPONENTS
物品组件

  • Item component minecraft:wearable setting slot field to slot.armor.body will not cause assert.
  • 在物品组件 minecraft:wearable 中,将 slot 字段设置为 slot.armor.body 时不会再触发断言。


ITEMS
物品

  • Fixed minecraft:shooter component not being able to shoot if no ammunition was defined
  • 修复了未定义弹药时,minecraft:shooter 组件无法射击的漏洞
  • Items declared with a format_version of 1.26.30 or higher now require at least one entry under minecraft:item.components . Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
  • 使用 format_version 为 1.26.30 或更高版本声明的物品,现在需要在 minecraft:item.components 下至少包含一个条目。此前此类物品会静默回退到旧版物品解析;现在它们会注册失败并产生内容错误
  • Custom item definitions in resource packs now reliably override their Vanilla counterparts in two previously-broken cases:
  • 资源包中的自定义物品定义现在能在以下两种此前失效的情况下,可靠地覆盖其原版对应物品:
    • A custom definition using an older format_version will now be applied on top of a Vanilla item that ships with format_version 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects minecraft:apple and minecraft:breeze_rod .
    • 使用旧版 format_version 的自定义物品定义现在会应用于发布于 format_version 1.16+ 的原版物品之上(此前自定义数据会被静默丢弃)。在原版中,这仅影响 minecraft:appleminecraft:breeze_rod
    • A custom definition targeting a Vanilla item by its flattened identifier (e.g. minecraft:enchanted_golden_apple) now correctly applies even when Vanilla defines the item under its legacy identifier (e.g. minecraft:appleEnchanted). (MCPE-185730)
    • 使用扁平化标识符(例如 minecraft:enchanted_golden_apple)指向原版物品的自定义物品定义,现在即使原版使用其旧版标识符(例如 minecraft:appleEnchanted)定义该物品,也能正确应用。 (MCPE-185730)



PARTICLES
粒子效果

  • Particles using textures from the font folder no longer produces erroneous content log error (MCPE-238790)
  • 修复了使用字体文件夹中纹理的粒子会产生错误内容日志错误的漏洞 (MCPE-238790)


USER INTERFACE
用户界面

  • Refactor of ProfileSystem subscriptions for a speculative fix for profile fetches resulting in a crash due to stale reference
  • 重构了 ProfileSystem 的订阅机制,以尝试修复因过期引用导致获取配置文件时发生崩溃的问题

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新

API
API

  • Added a new loot function CarryOverBlockEntityDataFunction with a single boolean field "dynamic_properties" behind beta
  • 在测试版中加入了新的战利品函数 CarryOverBlockEntityDataFunction,包含一个布尔字段 dynamic_properties
  • Added ItemBlockDynamicPropertiesComponent item component behind beta
  • beta 中加入了 ItemBlockDynamicPropertiesComponent 物品组件
    • It may be retrieved on an item that resulted from a carry_over_block_entity_data loot function
    • 它可以在由 carry_over_block_entity_data 战利品函数产生的物品上获取
    • It has two methods, get and totalByteCount which work like their block component counterparts
    • 它有两个方法:gettotalByteCount,其工作方式与方块组件中的对应方法相同
  • Added EntityStartSneakingAfterEvent and EntityStartSneakingAfterEventSignal to beta.
  • 在测试版中加入了 EntityStartSneakingAfterEventEntityStartSneakingAfterEventSignal
  • Added EntityStopSneakingAfterEvent and EntityStopSneakingAfterEventSignal to beta.
  • 在测试版中加入了 EntityStopSneakingAfterEventEntityStopSneakingAfterEventSignal
  • Added clear() to AllowList in @minecraft/server-admin in beta
  • 在测试版中,为 @minecraft/server-adminAllowList 加入了 clear() 方法
  • Added setVolume, setPitch, fade, and seekTo methods to SoundInstance in beta
  • 在测试版中,为 SoundInstance 加入了 setVolumesetPitchfadeseekTo 方法
  • Added loopCount option to PlayerSoundOptions and WorldSoundOptions in beta
  • 在测试版中,为 PlayerSoundOptionsWorldSoundOptions 加入了 loopCount 选项
  • Infinitely-looping sounds (loopCount: -1) stop automatically when the last SoundInstance reference is dropped; retain the handle to keep the sound playing
  • 无限循环音效(loopCount: -1)会在最后一个 SoundInstance 引用被丢弃时自动停止;保留句柄可使音效继续播放
  • Added enum CameraShakeType to beta
  • 在测试版中加入了枚举 CameraShakeType
  • Added interface CameraShakeOptions to beta
  • 在测试版中加入了接口 CameraShakeOptions
  • Added function Camera.addShake to beta
  • 在测试版中为 Camera 加入了函数 addShake
  • Added function Camera.stopShaking to beta
  • 在测试版中为 Camera 加入了函数 stopShaking
  • Added class EntityTamedAfterEvent to beta
  • 在测试版中加入了类 EntityTamedAfterEvent
  • Added class EntityTamedAfterEventSignal to beta
  • 在测试版中加入了类 EntityTamedAfterEventSignal
  • Added interface EntityTamedEventFilter to beta
  • 在测试版中加入了接口 EntityTamedEventFilter
  • Added property WorldAfterEvents.entityTamed to beta
  • 在测试版中为 WorldAfterEvents 加入了属性 entityTamed
  • Added interface BlockQueryOptions to beta
  • 在测试版中加入了接口 BlockQueryOptions
  • Changed Dimension.getBlocks in beta to accept BlockQueryOptions instead of BlockFilter which adds support for closest, farthest, and location options
  • 更改了测试版中的 Dimension.getBlocks,使其接受 BlockQueryOptions 而非 BlockFilter,从而加入了对 closestfarthestlocation 选项的支持
  • SoundInstance in beta now exposes a soundEventId property that reports the sound event the instance was started with
  • 测试版中的 SoundInstance 现在公开了一个 soundEventId 属性,用于报告该实例启动时所使用的音效事件
  • SoundInstance in beta now exposes a recipient property that returns the Player the sound was played for, or undefined for broadcast sounds
  • 测试版中的 SoundInstance 现在公开了一个 recipient 属性,返回该音效所面向的 Player;对于广播音效则返回 undefined
  • SoundInstance in beta now exposes a durationInfo property that returns a SoundDurationInfo when the underlying sound definition includes duration information, otherwise undefined
  • 测试版中的 SoundInstance 现在公开了 durationInfo 属性,底层音效定义包含时长信息时返回 SoundDurationInfo 对象,否则返回 undefined
  • Added SoundDurationInfo in beta with a duration property, an isActive property, and a getPlaybackPosition() getter that returns the elapsed playback time in seconds
  • 在测试版中加入了 SoundDurationInfo,包含 duration 属性、isActive 属性以及返回已播放时长(秒)的 getPlaybackPosition() 获取器
  • SoundInstance now exposes an id property that returns a unique identifier for the instance
  • SoundInstance 现在公开了 id 属性,返回该实例的唯一标识符
  • WorldAfterEvents in beta now exposes a soundCompleted signal with a soundInstanceId property that matches the id of the SoundInstance that completed that fires when a tracked sound's declared duration elapses
  • 测试版中的 WorldAfterEvents 现在公开了 soundCompleted 信号,该信号带有一个 soundInstanceId 属性,与已完成的 SoundInstanceid 匹配;在被跟踪音效的声明时长结束时触发
  • Added API for minecraft:instrument_sound component
  • 加入了 minecraft:instrument_sound 组件的 API
    • it has a getInstrumentName function to get the assigned instrument given a valid facing Direction
    • 它有 getInstrumentName 函数,用于在给定有效朝向方向时获取所分配的乐器
    • it has a playInstrumentSound function to play the instrument sound assinged to a given valid facing Direction
    • 它有 playInstrumentSound 函数,用于播放分配给给定有效朝向方向的乐器音效
    • the component can be obtained from any custom or vanilla block; if a block does not have the component explicitly defined, then a component with the default sounds will be returned
    • 该组件可从任何自定义或原版方块获取;如果方块没有显式定义该组件,则会返回带有默认音效的组件
  • Fixed PlayerStartBreakingBlock and PlayerCancelBreakingBlock from firing when a block can't be broken by item in creative
  • 修复了在创造模式下物品无法破坏方块时,PlayerStartBreakingBlockPlayerCancelBreakingBlock 事件仍会被触发的漏洞


BLOCKS
方块

  • When applying a "minecraft:sixteen_way_rotation" value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
  • 通过控制台命令应用 minecraft:sixteen_way_rotation 值时,自动补全建议现在会正确显示数字 0-15。十六向放置方块特征应用的旋转方向现在与现有的基本方向和朝向方向特征保持一致。
  • Added some trait restrictions for blocks with the minecraft:multi_block trait
  • 为带有 minecraft:multi_block 特征的方块加入了一些特征的限制
    • Cannot also define the minecraft:connection trait
    • 不能同时定义 minecraft:connection 特征
    • Cannot also define the minecraft:placement_position trait
    • 不能同时定义 minecraft:placement_position 特征
    • If the minecraft:placement_direction is defined, only the minecraft:cardinal_direction state is allowed to be enabled
    • 如果定义了 minecraft:placement_direction,则只允许启用 minecraft:cardinal_direction 状态
    • The component minecraft:geometry cannot define n_way_visual_rotation for multi-blocks
    • 组件 minecraft:geometry 不能为多方块定义 n_way_visual_rotation
    • Cannot also define the minecraft:block_entity component
    • 不能同时定义 minecraft:block_entity 组件



VOXEL SHAPES
体素形状

  • Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters
  • 加入了单臂、双臂、三臂、四臂和全臂墙连接的遮挡体素形状。启用“体素形状”实验性功能后,这些形状将应用于所有墙变种。这些形状优化了面剔除,使自定义方块在附着于不同墙体几何结构(独立柱、墙段、墙角、T 型连接、十字交叉和墙簇)时,可以正确移除不可见的面


DDUI
数据驱动 UI

  • Fixing default behavior for close button bellow DDUI custom forms
  • 修复了 DDUI 自定义表单中关闭按钮的默认行为
    • Default visibility value is false
    • 默认可见性值为 false


Items
物品

  • Added a new loot function "carry_over_block_entity_data" with a single boolean field "dynamic_properties" defaulted to false
  • 加入了新的战利品函数 carry_over_block_entity_data,带有一个布尔字段 dynamic_properties,默认为 false
    • When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack
    • 挖掘掉落方块实体中带有动态属性的方块时,它会尝试将其动态属性转移到所创建的物品堆叠中
    • Requires "Upcoming Creator Features Experiment"
    • 需要启用“即将到来的创作者功能”实验性玩法



SOUNDS
音效

  • Added a new minecraft:server_sound_definitions payload to sounds/sound_definitions.json that lets behavior packs declare server-side sound definitions for sounds played from script
  • sounds/sound_definitions.json 中加入了新的 minecraft:server_sound_definitions 负载,允许行为包为从脚本播放的音效声明服务端音效定义
  • Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked
  • 每个定义可以包含可选的 duration_info,其中包含 seconds 时长(秒)和控制播放时间跟踪方式的 mode
  • A mode of game_time means the duration is tracked by ticks
  • modegame_time 表示时长以游戏刻为单位进行跟踪
  • A mode of real_time means the duration is tracked by wall-clock time
  • modereal_time 表示时长以真实时间进行跟踪

Example:
示例:

  1. {
  2.     "format_version": "beta",
  3.     "minecraft:server_sound_definitions": [
  4.         {
  5.             "sound_event_name": "creatorpack:my_cool_song",
  6.             "duration_info": {
  7.                 "mode": "game_time",
  8.                 "seconds": 180.0
  9.             }
  10.         },
  11.         {
  12.             "sound_event_name": "creatorpack:my_other_song",
  13.             "duration_info": {
  14.                 "mode": "real_time",
  15.                 "seconds": 12.5
  16.             }
  17.         },
  18.         {
  19.             "sound_event_name": "creatorpack:ambient_loop"
  20.         }
  21.     ]
  22. }
复制代码

GRAPHICAL
图像

  • Updated point lights to use a shadow atlas
  • 现在点光源使用阴影图集
    • Shadows should look identical to before, with some improvements to performance and update rate
    • 阴影应该看起来与以前一样,并且性能和更新速率有所提高




【Cat_Anchor 译自feedback.minecraft.net 2026 年 6 月 2 日发布的 Minecraft Beta & Preview - 26.40.20
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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Converted at 2026-06-03 06:06 +0800


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