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[版本发布] Minecraft 基岩版 26.30 发布

 发表于 昨天 16:54|显示全部楼层|阅读模式 IP:北京
本帖最后由 牢冥王 于 2026-6-19 19:02 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft: Bedrock Edition 26.30 Changelog - Chaos Cubed
《我的世界:基岩版》26.30更新日志——混沌立方



Chaos Cubed has landed in Minecraft! Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below. Swim in bubbling Sulfur pools if you dare, build with colorful Cinnabar and Sulfur, but best of all – uncover the Sulfur Cube’s relentless appetite for blocks! From bouncing and sliding to explosive surprises, this unpredictable mob unlocks exciting new ways to build, compete, and survive depending on what you feed it. Chaos is only a block away in our newest drop. Play today in Minecraft!
混沌立方降临《我的世界》了!搜寻主世界地表活跃的硫黄涌泉以发现深藏其下、令人瞩目的洞穴生物群系。如果你有勇气,试试在咕咚冒泡的硫黄池里游泳,用多彩的朱砂和硫黄建造,当然最棒的部分——发现硫方怪对方块永不满足的渴望!“弹跳”着“滑”向“爆炸性”的惊喜,这难以预料的生物由你喂它的东西决定解锁振奋人心的建造、竞技,和生存的新方法。我们的最新小更新中的混沌离你只有一个“方块”远了。现在就来《我的世界》玩玩看吧!


CHAOS CUBED FEATURES
混沌立方中的内容


BUCKET OF SULFUR CUBE
硫方怪桶

  • Need an easy way of getting your new Sulfur Cube friend from the Sulfur caves to your base? Sure, you could experiment with blocks to make the Sulfur Cube bounce, slide, or traverse long distances – or you can just scoop it up with a bucket and tuck it safely away in your inventory.
  • 需要将你新的硫方怪伙伴带回家的便捷方式?当然,你可以试着用方块让硫方怪弹跳、滑行,或滑得更远——又或者就用桶把它㧟起来,安全地塞入物品栏。


SULFUR CUBES
硫方怪

  • Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more!
  • 硫方怪是加入《我的世界》的新生物,它的“方块胃”当然只能装得下……方块!这奇特生物出现在硫黄洞穴,玩家喂它不同的方块会使它转变为不同状态。探索发现有关硫方怪弹跳、滑行,和更多特性吧!


SULFUR SPRINGS
硫黄涌泉

  • Found across the Overworld, you’ll know if you’ve spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you’ll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet!
  • 探遍整个主世界,如果你发现了硫黄池,就会知道那里有硫黄和朱砂方块——以及不断涌出的有毒气体!但如果你继续深挖,就会发现充满可挖掘的新方块、可遇见的新生物的硫黄洞穴!


POTENT SULFUR
烈性硫黄

  • The new potent Sulfur block is the reason why Sulfur springs are so bubbly – and a bit nauseating. You can also create hot bubbling pools by placing potent Sulfur beneath water! You’ll soon spy bubble columns, as well as puffs of noxious gas. Build with caution, because noxious gas will trigger nausea in players and nearby mobs!
  • 新的烈性硫黄方块造就了硫黄涌泉不断涌出的泡泡——它还有些令人反胃。你可将烈性硫黄放至水下来创建咕咚冒泡的热水池!之后你会见到气泡柱和喷涌而出的有毒气体。建造时注意,有毒气体会令周围的玩家和生物反胃!


SULFUR CAVES
硫黄洞穴

  • Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, Sulfur spikes, and a curious mob called the Sulfur Cube!
  • 探索这个有浅水池和发光地衣的新型洞穴。硫黄洞穴充满了黄色的硫黄方块、红色的朱砂方块,以及叫做硫方怪的奇特生物!


NEW BLOCK SETS
新的方块类

  • You’ll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours!
  • 你将在硫黄洞穴找到两类新方块——朱砂和硫黄!这些新方块让你能在建筑中加入丰富的红、黄元素,并且这俩都有各自的全套方块类。磨碎它们、用它们合成、把它们变成楼梯或砖——选择权在你!


SULFUR SPIKES
硫黄尖锥

  • Sulfur Spikes grow on Cinnabar and Sulfur blocks, giving Sulfur caves a distinctive look. Unlike Pointed Dripstone, stepping on Sulfur Spikes is harmless, but they can still fall and hurt you – it’s just a pretty rare occurrence.
  • 硫磺尖锥在朱砂和硫磺方块上生成,使硫磺洞穴具有独特的外观。与滴水石锥不同,踩在硫黄尖锥上不会额外造成伤害,但它仍能从高处落下,对你造成伤害——但这情况挺罕见的。


GEYSERS
间歇泉

  • Watch your step or you’ll go flying! Geysers form when a Magma block is generated or placed underneath a potent Sulfur block that’s submerged underneath 1 to 4 blocks of water. Use them for a vertical boost or a dramatic landscaping element!
  • 不注意脚下就让你飞起来!在浸没于1到4格水下的烈性硫黄下方生成或放置岩浆块就会形成间歇泉。把它们用作垂直弹射或壮丽景观的元素吧!


SPECIAL BLOCK: TNT
特殊方块:TNT

  • Why would anyone feed a TNT block to a Sulfur Cube? To see what happens, of course! Try it out for yourself, ignite it, and enjoy (or deeply regret) the explosive results.
  • 怎么会有人喂硫方怪TNT呢?好奇会发生什么当然情有可原!自己试试看,点燃它,然后享受(或深深后悔)造成的爆炸。


SPECIAL BLOCK: MAGMA
特殊方块:岩浆块

  • Play hot potato by having a Sulfur Cube absorb a Magma block.
  • 吸收了岩浆块的硫方怪就是活脱的“烫手山芋”。


MUSIC
音乐

  • Added new music by composer fingerspit (Paula Ruiz) to the game
  • 游戏中加入了作曲家fingerspit(Paula Ruiz)的新音乐
    • Added a new music disc with the song "Bounce" that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves
    • 加入了可在硫黄洞穴的废弃矿井中的箱子矿车内找到的新音乐唱片“Bounce”
    • Added new music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes
    • 向主菜单背景音乐、创造模式背景音乐和某些生物群系的环境背景音乐新加入了Ebb、Home、Memories、Nightly,和Shores音乐曲目
  • The new music tracks will play in the following biomes:
  • 在以下生物群系播放新的音乐曲目:
    • Mesa
    • 恶地
    • Bamboo Jungle
    • 竹林
    • Cherry Grove
    • 樱花树林
    • Desert
    • 沙漠
    • Dripstone Caves
    • 溶洞
    • Flower Forest
    • 繁花森林
    • Forest
    • 森林
    • Frozen Peaks
    • 冰封山峰
    • Grove
    • 雪林
    • Jagged Peaks
    • 尖峭山峰
    • Jungle
    • 丛林
    • Lush Caves
    • 繁茂洞穴
    • Meadow
    • 草甸
    • Old Growth Spruce Taiga
    • 原始云杉针叶林
    • Old Growth Pine Taiga
    • 原始松木针叶林
    • Snowy Slopes
    • 积雪山坡
    • Sparse Jungle
    • 稀疏丛林
    • Snowy Peaks
    • (疑似是裸岩山峰)
    • Swamp
    • 沼泽
    • Sulfur Caves
    • 硫黄洞穴



FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY FEATURES
可访问性功能

  • Added a Panorama Scroll Speed slider to Video settings that controls the rotation speed of the main menu background (MCPE-180178)
  • 在视频设置中添加了一个全景滚动速度滑块,用于控制主菜单背景的旋转速度(MCPE-180178
  • Fixed a bug where animations always generated closed captions regardless of distance (MCPE-238088)
  • 修复了动画无视距离出发隐藏字幕(声音字幕)的漏洞(MCPE-238088
  • "Hide Sky Flashes" setting now also suppresses lightning sky flashes in the Overworld, matching Java Edition behavior (MCPE-180737)
  • 现在“隐藏天空闪光”设置还会抑制主世界中的闪电天空闪光,与Java版趋同(MCPE-180737
  • Text to speech (TTS) will now read the character "&" as "and" instead of "ampersand"(原文是单引号,因为规则误判改为双引号)
  • 现在语音转文字(TTS)将“&”符号读作“和”,而不是“和自身”


BIOMES
生物群系

  • Fixed a bug that caused custom Nether biomes to generate with a repeating tiling pattern across chunk boundaries
  • 修复了导致自定义下界生物群系生成时,区块边界上出现重复铺砌图案的漏洞。


BLOCKS
方块

  • Fixed Command Block Hover Note text not updating after changing it until the world is reloaded (MCPE-236701)
  • 修复了更改的命令方块悬浮文字在世界重载前不会更新的问题(MCPE-236701
  • Iron doors and stone buttons now generate in strongholds (MCPE-11765)
  • 现在铁门和石头按钮在要塞中生成(MCPE-11765
  • Fixed wooden doors in strongholds being placed with the wrong orientation
  • 修复了要塞中生成的橡木门朝向不正确的问题
  • Fixed Java parity issue where Cauldron/Composter blocks pulled by sticky pistons can pull player through walls (MCPE-181221)
  • 修复了黏性活塞拉动的炼药锅或堆肥桶可拉动玩家穿过墙面的问题,以与Java版趋同(MCPE-181221
  • Using Bone Meal on Dirt in shallow water will now correctly create Seagrass or Coral (MCPE-91152)
  • 现在对浅水中的泥土使用骨粉会正确生成海草或珊瑚(MCPE-91152
  • Fixed a client-side display issue that caused falling blocks (such as Sand, Gravel, and Anvils) to appear to pass through Cobwebs without slowing down and to lose their collision after landing
  • 修复了造成下落的方块(如沙子、沙砾,和铁砧)看起来无阻滞地穿过蜘蛛网并在落地时丢失碰撞箱的客户端显示问题
  • TNT blocks now have smoke particles when ignited (MCPE-238488)
  • 现在点燃TNT方块会散发烟雾粒子(MCPE-238488


CHARACTER CREATOR
角色创建器

  • Improved character load time on the main menu
  • 改进了主菜单的角色加载时间
  • Fixed error message displayed when importing a custom skin on Android without enough device space (MCPE-231262)
  • 修复了安卓设备上,导入自定义皮肤时设备没有足够存储空间的错误消息(MCPE-231262


GAMEPLAY
玩法

  • Fixed items being duplicated when crossing chunk borders in The End (MCPE-233883)
  • 修复了物品在末地穿过区块边界时复制的问题(MCPE-233883
  • Fixed a bug that caused entities on the edge of less-than full-height water and lava to still be affected by the liquid. (MCPE-45633 ) (MCPE-183531)
  • 修复了实体处于少于整格的水或熔岩的边界时仍受该液体影响的漏洞。(MCPE-45633)(MCPE-183531
  • Fixed a bug where bees don't pollinate Spore Blossoms and Chorus Flowers (MCPE-174401)
  • 修复了蜜蜂不为孢子花和紫颂花授粉的漏洞(MCPE-174401
  • Fixed a bug where Strider's loot was not affected by Looting Enchantment (MCPE-112761)
  • 修复了炽足兽的掉落物不受抢夺附魔影响的漏洞(MCPE-112761
  • Fixed Experience Orbs spawning at an incorrect position after killing a Bee, Phantom, or Vex (MCPE-61885) (MCPE-49418)
  • 修复了击杀蜜蜂、幻翼,或恼鬼后在不正确位置生成经验球的问题(MCPE-61885)(MCPE-49418
  • Bees now follow players holding Chorus Flowers or Spore Blossoms
  • 现在蜜蜂会跟随持有紫颂花或孢子花的玩家
  • Bees can now be bred and aged by Chorus Flowers and Spore Blossoms
  • 现在可用紫颂花和孢子花繁育和育成蜜蜂
  • Fixed a bug where trees growing next to Spore Blossoms and Chorus Flowers did not have a chance to generate beehives.
  • 修复了邻近孢子花和紫颂花生长的树不会生成蜂巢的漏洞。
  • Fixed an issue where dimensions with large sections of air blocks could degrade performance during initial load
  • 修复了有大片空气方块的维度在初始加载时性能降低的问题
  • Fixed a bug where vehicles with a non-zero lock_rider_rotation value would continuously rotate when a player was riding them without giving any movement input
  • 修复了玩家骑乘使用非零lock_rider_rotation值的载具且没有移动输入时载具持续旋转的漏洞
  • Removed warning text that "you can't earn achievements" when creating a world with Add-ons enabled.
  • 移除了创建启用了附加包的世界时显示“你无法获得成就”的警示文字。


GENERAL
通用

  • Fixed the rest of the cases where offline multiplayer would load infinitely (MCPE-173418)
  • 修复了离线多人游戏无休止加载下去的其他情况(MCPE-173418
  • Fixed bug where boat would jitter when switching from one to the other.
  • 修复了从一艘船跳到另一艘时船抖动的漏洞。
  • Connections from players with names that could interfere with game functions are now rejected (MCPE-233682)
  • 现在来自拥有可能干扰游戏功能的名称的玩家的连接会被拒绝。(MCPE-233682
  • Fixed an issue where players could not join another player's game session when launching the game from an external invitation
  • 修复了玩家在从外部邀请启动游戏时无法加入另一玩家游戏会话的问题
  • Dedicated servers now have the allow list enabled by default in the server.properties, and will display a warning on server startup if the allow list is enabled but contains no entries
  • 现在专用服务器默认在server.properties启用白名单,并且若服务器启动时启用了白名单却不含任何条目时显示警告
  • Party chat now appears in the world, and you can respond from world chat with the /party command
  • 现在队伍聊天也出现在世界当中,你可通过世界聊天中的/party命令进行回复
  • Fixed a crash that could occur when loading behavior packs with multiple custom dimension definitions (MCPE-238456)
  • 修复了加载有多个自定义维度定义的行为包时出现的崩溃(MCPE-238456
  • Updated the game credits
  • 更新了鸣谢名单
  • Updated the Cubemap
  • 更新了立方体贴图
  • Fixed an issue where accepting a game invite while the game was loading could fail due to skins not yet being loaded
  • 修复了在接受游戏邀请且加载游戏时因为皮肤未加载而无法接受的问题
  • Fixed placement of Lakes where they would not break above the surface
  • 修复了湖泊生成位置问题,以使其不会在高于地表处破裂
  • Fixed a scenario where the game would send excessive web requests.
  • 修复了游戏会发送过多网络请求的问题。


GRAPHICAL
图像

  • Texture streaming is now enabled by default on supported platforms and can be disabled in Video settings. Texture streaming is currently only available to PC and mobile devices and will be expanded to other platforms in the future
  • 现在支持纹理流的平台默认启用并可在视频设置中关闭。目前纹理流仅在电脑端和移动设备上可用,未来将增补至其他平台
  • Fixed some blocks appearing as semi-transparent in the inventory when Texture Streaming is enabled (MCPE-235799)
  • 修复了启用纹理流时某些方块在物品栏的外观是半透明的问题(MCPE-235799
  • Streamed textures are no longer completely invisible after being off-screen for a while.
  • 流式纹理在一段时间外消失后不再完全隐形。
  • Fixed an issue where dithered objects would flicker in split-screen.
  • 修复了淡化的物体会在分屏模式下闪烁的问题。
  • Fixed an issue where item-in-hand was clipping when inside a block in Vibrant Visuals
  • 修复了灵动视效下处于方块内时手中的物品截断的问题
  • Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy
  • 修复了花式图像模式下处于方块内时不渲染手中物品的问题
  • Snow golem heads no longer render as completely black with Vibrant Visuals enabled
  • 启用灵动视效时,雪傀儡的头不再渲染为全黑
  • Added fog in the End Dimension while the Ender Dragon is alive.
  • 末地维度加入了末影龙存活时的雾效。
  • Fixed some animations not working correctly on certain Android devices (MCPE-235729)
  • 修复了某些安卓设备上某些动画行为不正确的问题(MCPE-235729
  • Fixed an issue that caused dropped items to sometimes appear behind other objects in Ray Tracing graphics mode
  • 修复了光线追踪图像模式下,造成掉落物有时看起来位于其他物体后方的问题
  • Fixed snow golem heads disappearing in Ray Tracing mode when the player is too close
  • 修复了光线追踪图像模式下,玩家过于接近雪傀儡时其头部消失的问题
  • Fixed z-fighting on scaffolding top face.
  • 修复了脚手架的顶面上会出现深度冲突的问题。
  • Fixed an issue where loading in some Marketplace worlds would result in all white screen in Vibrant Visuals.
  • 修复了灵动视效下,载入某些市场世界造成白屏的问题。
  • Updated the fog JSON schemas to allow keyframes for the following volumetric fog data members. JSONs must target the 1.26.20 schema version to use this new capability :
  • 更新了雾JSON方案以允许下列体积雾数据使用关键帧。这些JSON必须面向1.26.20方案版本以使用新功能:
    • Max Density: Maximum fog density (0.0–1.0)
    • 最大密度:最大迷雾密度(0.0–1.0)
    • Zero Density Height: Y level with maximum density
    • 零密度高度:具有最大密度的Y坐标
    • Max Density Height: Y level where density reaches 0
    • 最大密度高度:密度达到0的Y坐标
    • Scattering: RGB scattering coefficients (light bouncing in fog)
    • 散射:RGB散射系数(迷雾中的光线反射)
    • Absorption: RGB absorption coefficients (light absorbed by fog)
    • 吸收:RGB吸收系数(迷雾吸收的光)
    • Henyey Greenstein G: Scattering asymmetry parameter
    • Henyey-Greenstein函数的G参量:散射不对称参数
  • Fixed bug with the sky Cubemap and volumetrics not updating after teleport in Vibrant Visuals.
  • 修复了灵动视效下,传送后天空立方体贴图和体积不更新的漏洞。
  • Fixed incorrect tile border seam for tiles with heightmaps in Vibrant Visuals.
  • 在灵动视效中修正了带有高度图的方块边界接缝错误。
  • Fixed Snow Golem heads being sometimes incorrectly lit in Vibrant Visuals
  • 修复了灵动视效下,雪傀儡的头有时不正确亮起的问题
  • Fixed an issue where emissive parts of Eyeblossom and Firefly Bush were affected by Dithering. (MCPE-225919)
  • 修复了眼眸花和萤火虫灌木丛的发光部分会淡化的问题。(MCPE-225919
  • Fixed issue causing textures to appear broken when Ray Tracing is enabled.
  • 修复了启用光线追踪时造成材质损坏的问题。
  • Fixed issue causing name tags to not appear when Ray Tracing is enabled.
  • 修复了启用光线追踪时造成名称标签消失的问题。
  • Fixed a bug where Boats and Chest Boats would visually fill with water when the player was seated inside them near the water surface
  • 修复了玩家在水面附近乘船时所乘的船和运输船视觉上充满水的漏洞
  • Re-enabled texture streaming in PC and mobile previews after fixing a bug with blank textures
  • 在修复空白材质漏洞之后重新于电脑端和移动设备的预览版启用纹理流
  • Fixed shulker boxes appearing as semi-transparent in the inventory when Texture Streaming is enabled (MCPE-235799)
  • 修复了启用纹理流时潜影盒在物品栏中变得半透明的问题(MCPE-235799
  • Fishing line no longer disconnects from the bobber in split-screen mode (MCPE-230910)
  • 分屏模式下的鱼线和浮漂不再断联(MCPE-230910
  • Clouds no longer jitter when upscaling is enabled in Vibrant Visuals.
  • 在灵动视效下启用超分辨率时,云不再会抖动。
  • Armor attached to player no longer flickers when upscaling is enabled in Vibrant Visuals.
  • 在灵动视效下启用超分辨率时,玩家身上的盔甲不再闪烁。
  • Atlas composited textures for in-hand items now render correctly (JIRA (MCPE-223126)
  • 现在手持物品的图集合成纹理会正确渲染。(来自漏洞追踪器)(MCPE-223126
  • Fixed Vibrant Visuals shadows and reflections not rendering on PlayStation 4
  • 修复了PlayStation 4平台上不会渲染灵动视效的阴影和反射效果的问题
  • Fixed a crash that could occur on Windows when resizing the game window during initial loading
  • 修复了Windows平台中在游戏初始加载过程中调整游戏窗口大小时发生的崩溃
  • Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors
  • 修复了对包含行为体高度图纹理的PBR资源包使用灵动视效时,生物身上会出现损坏的视觉效果的问题。


INPUT
用户输入

  • Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected
  • 修复了当提示连接多余摇杆控制器手柄时可能发生的崩溃


LOOT TABLES
战利品表

  • Fixed loot table container filling so that when trying to insert a new item, existing partial stacks will be merged to open up slots for new additions (MCPE-233039)
  • 固定的战利品表容器填充,这样在尝试插入新物品时,现有的部分堆叠会合并,从而为新增物品腾出槽位(MCPE-233039


MARKETPLACE
市场

  • Fixed instances where open color picker button appeared on pages with no color picker (MCPE-229764)
  • 修复了让没有拾色器的页面上出现打开拾色器按钮的实例(MCPE-229764
  • Fixed flickering crosshair in split screen (MCPE-123918)
  • 修复了十字准星在分屏模式下闪烁的问题(MCPE-123918


MOBS
生物

  • Skeletons, Strays, Bogged, and Parched now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals (MCPE-61036)
  • 现在骷髅、流浪者、沼骸,和焦骸的射击频率与Java版趋同,并且依游戏难度而非目标距离调整射击间隔(MCPE-61036
  • Fixed issue where Villager farmers get stuck nodding while planting crops (MCPE-237708)
  • 修复了农民职业的村民在种植作物时不断点头的问题(MCPE-237708
  • Fixed a bug where Ghasts could get stuck in the preparing-to-fire animation pose after the player walks out of attack range
  • 修复了玩家走出攻击范围时恶魂会卡在射击蓄力动画的漏洞
  • Fixed an issue where mob audio could switch to underwater sound variants while the mob was still above the visible water surface
  • 修复了生物还处于可见水面上时就切换至生物的水下变体音效的问题
  • Sulfur Cubes can now receive angled knockback when hit using weapons enchanted with Knockback and when the attacker is sprinting or swimming (MCPE-238284)
  • 现在硫方怪可在被附魔了击退以及攻击者正冲刺或游泳时受到有偏角的击退(MCPE-238284


REALMS
REALMS

  • Fixed a bug in the Realms saves screen where the "Save to storage" button on an automatic save displayed the active world's size instead of the selected save's size, and the "Free up space" dialog was not shown when the selected automatic save was too large to fit in the Realm's storage
  • 修复了Realms存档屏幕中的自动存档上的“保存至存储空间”按钮会显示活跃世界的大小而非所选存档的大小,并且所选自动存档过大以至于无法放入Realms的存储空间时不会显示“释放空间”按钮的漏洞
  • Fixed an issue where two states could be presented in the moderate feed screen
  • 修复了管理动态屏幕中可以存在两种状态的问题
  • Added information surrounding resource packs download progress to join Realm progress message
  • 为Realm进度消息加入了与资源包下载进度相关的信息
  • Fixed number of online players not showing on chosen Realm screen
  • 修复了选择Realm屏幕上不会显示在线玩家数的问题
  • Added achievements disabled warning modal to Realms Edit World
  • 为Realms编辑世界屏幕加入了禁用成就的警告模态框
  • Fixed an issue where clearing Realm members via "Clear All Members" resulted in a crash
  • 修复了通过“清除所有成员”按钮清除Realm成员会导致崩溃的问题


REALMS HUB
REALMS大厅

  • Realms Hub added to In-game pause screen, replacing the Realms Stories button.
  • 将Reamls大厅按钮替换Realms故事按钮加入了游戏内的暂停界面。
  • Server Settings added for Render distance, Simulation distance and Max player count.
  • 服务器设置界面加入了渲染距离、模拟距离和最大玩家数。
  • "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub
  • “未找到成员”模态框不再会在加载Realms故事和Realms大厅中的成员之前显示
  • Fixed Realms Hub settings screens not exiting properly after saving changes made on the screens.
  • 修复了在Realms大厅设置界面保存更改后不能正常退出的问题。
  • Disable clear all members button for admin roles to avoid confusion, since admins cannot remove other admins or owners
  • 禁用了管理员角色的清除所有成员按钮,因为管理员无法移除其他管理员或拥有者
  • Adding in a hardcore heart and border in the Realms Hub Slots section
  • 在Realms大厅的槽位部分加入了极限模式红心和边框
  • "No Members Found" empty state no longer briefly shows up before loading members in the Realms Hub Members tab
  • “未找到成员”空状态不再会在加载Realms中心成员选项卡中的成员前短暂显示


SOCIAL DRAWER
社交抽屉式菜单

  • Fixed a crash that could occur when trying to search for players without signing in (MCPE-235488)
  • 修复了尝试在未登录时搜索玩家造成的崩溃(MCPE-235488


SOUNDS
音效

  • Tune trumpet sound assets for Copper variants Note Block interaction so that they are in tune with other Note Block variants (MCPE-237578)
  • 调整了与铜块变种上的音符盒交互时的小号声的声音资产,以使其与其他音符盒音效变体保持一致(MCPE-237578


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved
  • 修复了有关数据驱动渲染器、在无法解析实体的模型表达式时发生的漏洞
  • Fixed crash when using a structure block that contains a glow stone in Ray Tracing graphics mode . (MCPE-236402)
  • 修复了光线追踪图像模式下,用结构方块保存包含萤石的区域时引发的崩溃。(MCPE-236402
  • Fixed constant hard drive activity caused by the texture cache flushing to disk every frame (MCPE-238187)
  • 修复了每帧刷新到磁盘的纹理缓存会导致磁盘驱动器持续活动的问题(MCPE-238187
  • Fixed a crash that could occur when loading recipes with invalid result counts from behavior packs during server initialization
  • 修复了在服务器初始化期间从行为包加载带有无效输出数量的配方造成的崩溃
  • Fixed a crash that could occur on world exit or join when texture streaming is enabled
  • 修复了启用纹理流时加入或退出世界造成的崩溃
  • Reduced unnecessary copies in atmospheric scattering keyframe lookups to improve frame time when Vibrant Visuals are enabled
  • 缩减了启用灵动视效时大气散射关键帧检索的不必要的副本,以改进帧播放时长
  • Fixed a crash that could occur when initializing a dimension on the client side if the spawn dimension was set to a non-Overworld dimension
  • 修复了在客户端上维度初始化时出生点设置在非主世界维度造成的崩溃
  • Fix a crash that could occur when a player takes too long to join local multiplayer on XBOX
  • 修复了XBOX上,玩家加入本地多人游戏的等待时间过长造成的崩溃


USER INTERFACE
用户界面

  • Text fields can now be navigated using the Tab key, which enters editing mode with all text selected. Pressing Tab while editing moves to the next field
  • 现在可使用Tab键定位至(OreUI)文本框,以进入编辑所有选中文本的编辑模式。编辑时按Tab键将转向下一个文本框
  • Fixed an issue that caused the Default Game Mode and the Activate Cheats settings to appear editable to players that don't have operator permissions. (MCPE-237784)
  • 修复了造成没有操作员权限的玩家可编辑默认游戏模式和启用作弊设置项的问题(MCPE-237784
  • Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android
  • 修复了在iOS和安卓平台提交JSON UI文本框中的文字后屏幕键盘无法关闭的问题
  • Fixed Banner message for graphics mode settings option (MCPE-231879)
  • 修复了图形模式设置选项的横幅消息的问题(MCPE-231879
  • Storage indicator now is taller and has a square action button. Copy has been updated from "Go to storage settings" to "Settings".
  • 现在存储指示器变得更高,并会有一个方形操作按钮。复制(可能是说字幕?)由“前往存储设置”更改为“设置”。
  • Enabled add-ons in the create from template screen for preview (MCPE-232902)
  • 可在从模板创建界面的预览中看见附加内容(MCPE-232902
  • Narrate chat text if UI or Char narration is enabled
  • 启用UI或字符串复述时会复述聊天文本
  • Stop narration of typed letters when the message is sent
  • 现在发送消息时会停止对已键入字母的复述
  • Narrate chat input text when it's auto-completed or taken from history
  • 在聊天输入文本被自动补充或从历史记录中获取时对其进行复述
  • Updated Recipe unlocked tooltip design
  • 更新了配方解锁提示的设计
  • Fixed issue on the idle device screen on Switch, which could result in the text showing incorrectly. The image has been updated also.
  • 修复了Switch平台的空闲设备屏幕上可能导致文本显示不正确的问题。该图像也得到了更新。
  • Fixes buttons sometimes becoming unselectable at the bottom of a scroll panel while using a controller (
  • 修复了使用手柄时,滚轮面板底部的按钮偶尔无法选中的问题
  • Crafting preview now shows the correct wood material variants.
  • 现在合成预览将显示正确的木头材料变种。
    • Recipes containing different wood materials now show the variants related to the materials you own.
    • 现在包含不同木头材料的配方将显示你已有木头材料的变种。
  • Fixed a bug where resource packs with subpacks would not correctly save to new worlds when they were added automatically by activating a corresponding behavior pack.
  • 修复了通过启用依赖的行为包自动添加的带有子包的资源包不会正确保存至新世界的漏洞。
  • Fixed a bug where resource packs with subpacks would not display the valid default settings when they were added automatically by activating a corresponding behavior pack.
  • 修复了通过启用依赖的行为包自动添加的带有子包的资源包不会显示有效默认设置的漏洞。
  • Fixed format for number percentage strings in Turkish language
  • 修正了土耳其语中百分比数字的格式
  • Fixed the profile picture on the start screen showing a blank space instead of the default Alex icon while loading
  • 修复了加载过程中,开始界面的简介头像没有用默认的爱丽克丝图标,而是空白的问题
  • Fixed the profile picture not updating after signing in due to the refresh window closing prematurely
  • 修复了刷新窗口未完成就关闭导致简介头像在登录后也不更新的问题
  • Ctrl + Left/Right Arrow now correctly moves the cursor by word in Ore UI text fields on Windows
  • 现在Windows平台上使用Ctrl+左右箭头的组合可在Ore UI界面文本框的字符间正确移动光标
  • Ctrl + Backspace and Ctrl + Delete now correctly delete an entire word in Ore UI text fields on Windows (MCPE-237189)
  • 现在Windows平台上使用Ctrl+退格键或Ctrl+删除键的组合可正确删除Ore UI界面文本框的所有字符(MCPE-237189
  • Fixed sorting by Installed state in player library not working on Switch
  • 修复了Switch平台上的按玩家库中的已安装状态进行排序的功能异常的问题
  • Players are now informed when their skin is not compatible with cross-platform multiplayer and can choose to proceed when creating or starting a world
  • 现在玩家会在其皮肤不与跨平台多人游戏兼容时收到通知,并且可以在创建或启动世界时选择继续
  • Double tap or click now selects a word, and triple selects all text in Ore UI text fields
  • 现在在Ore UI文本框中连续触碰或点击两次会选中一个单词,连点三次则会选中所有文本
  • Tap and drag now moves the cursor in Ore UI text fields
  • 现在可以在Ore UI文本框中点击并拖动以移动光标
  • Tap and hold now allows selecting text in Ore UI text fields
  • 现在允许在Ore UI文本框中点击并长按以选择文本
  • Added ContentCard component to display marketplace items with pricing, ratings, and content badges
  • 加入了内容卡部件,以显示带有定价、评级和内容标识的市场物品
  • Furnace recipe book was moved from experiments to the common game
  • 将熔炉配方书从实验性内容移至常规游戏
  • Fixed Fullscreen mode to remember which screen it was last on.
  • 修复了全屏模式的问题以使其保持最近一次的屏幕模式。
  • Added a new color formatting code (§w) for the shade of blue used by party chat
  • 加入了新的颜色格式化代码(§w)以渲染队伍聊天文本使用的蓝色
  • Added Wishlist grid component to display marketplace wishlist items with responsive column layout
  • 加入了愿望清单网格组件,以响应式列布局显示市场愿望清单原文如此商品
  • Prevent game freezing when loading a world if a specific resource pack is enabled - Fixed a bug that could cause the game to freeze when loading a world with a specific resource pack applied (MCPE-237537)
  • 解决了游戏在加载启用了特定资源包的世界时卡住的问题——修复了造成游戏在加载应用了特定资源包的世界时卡住的漏洞(MCPE-237537
  • Fixed a bug where the emote wheel could be opened while riding a mob or Minecart, causing the player to crouch instead of dismounting
  • 修复了玩家可在骑乘生物或矿车时打开表情转盘以至其趴下而不是取消骑乘的漏洞
  • Added Marketplace Error component to display marketplace errors
  • 加入了市场错误组件以显示市场错误
  • Non-gameplay related toast notifications (e.g. Minecraft Live reminders) will no longer be able to show during gameplay
  • 与游戏内容无关的通知提示(如Minecraft Live提示)将不再于游戏期间显示
  • Added ability to access Marketplace for Preview
  • 现在预览版也可以访问市场
  • Fixed an issue that caused the framerate limit option under Vibrant Visual Options to behave differently from the other quality options
  • 修复了导致灵动视效选项下帧率限制选项与其他画质选项行为不同的问题
  • Improved the furnace recipe book UI
  • 改进了熔炉配方书界面
  • Fixed a freeze when opening a furnace without recipes
  • 修复了不存在配方时打开熔炉会卡住的问题
  • Replaced the Locator Bar toggle in the Multiplayer tab of the Create New World and Edit World screens with a Player Waypoints setting, allowing players to choose between "Off" (no players shown on the locator bar) and "Everyone" (all players shown on the locator bar)
  • 将创建新世界和编辑世界界面中的定位栏开关改为玩家航点设置,玩家可在“关闭”(不在定位栏显示玩家)和“所有人”(所有玩家都显示在定位栏)间选择
  • Added support for new Marketplace Content Cards
  • 加入了对新的市场内容卡片的支持
  • Updated skin info panel in dressing room to remove duplicate author label
  • 更新了更衣室皮肤信息面板:移除重复作者标签


WORLD STORAGE
世界存储

  • Added OREUI Storage Settings: Storage Status and Management
  • 加入了OreUI存储设置,包括存储状态和管理
  • Added cloud backup of Windows worlds as an early preview
  • 加入了Windows平台世界云备份的早期预览
  • Increased Windows Preview cloud backup storage capacity to 4GB
  • 将Windows平台上的预览版云备份存储上限提升至4GB


TECHNICAL UPDATES
技术性更新


ADD-ONS
附加包

  • Released the Custom Projectiles experiment. They can now be used beyond the experimental context
  • 放开了自定义弹射物实验项。现在它已不属于实验性内容


AI GOALS
AI意向

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.make_love
    • minecraft:behavior.make_love
    • minecraft:behavior.receive_love
    • minecraft:behavior.receive_love
    • minecraft:behavior.skeleton_horse_trap
    • minecraft:behavior.skeleton_horse_trap
    • minecraft:behavior.swell
    • minecraft:behavior.swell
  • Made the schema for minecraft:behavior.croak stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer. Float Range fields interval and duration now only accepts an object with min and max values. Other formats will fail to parse
  • 令minecraft:behavior.croak的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。现在interval和duration浮点阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
  • Made the schema for minecraft:behavior.emerge stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.emerge的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.fire_at_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer. Float Range field attack_range now only accepts an object with min and max values. Other formats will fail to parse
  • 令minecraft:behavior.fire_at_target的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。现在attack_range浮点阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.restrict_open_door
    • minecraft:behavior.restrict_open_door
    • minecraft:behavior.restrict_sun
    • minecraft:behavior.restrict_sun
    • minecraft:behavior.rise_to_liquid_level
    • minecraft:behavior.rise_to_liquid_level
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.roll
    • minecraft:behavior.roll
    • minecraft:behavior.run_around_like_crazy
    • minecraft:behavior.run_around_like_crazy
    • minecraft:behavior.scared
    • minecraft:behavior.scared
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.stay_while_sitting
    • minecraft:behavior.stay_while_sitting
    • minecraft:behavior.sneeze
    • minecraft:behavior.sneeze
    • minecraft:behavior.trade_interest
    • minecraft:behavior.trade_interest
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.follow_caravan
    • minecraft:behavior.follow_caravan
    • minecraft:behavior.share_items
    • minecraft:behavior.share_items
    • minecraft:behavior.target_when_pushed
    • minecraft:behavior.target_when_pushed
  • Made the schema for minecraft:behavior.hurt_by_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.hurt_by_target的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.owner_hurt_by_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.owner_hurt_by_target的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.owner_hurt_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.owner_hurt_target的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.wither_target_highest_damage stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.wither_target_highest_damage的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:wither_target_highest_damage stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:wither_target_highest_damage的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.random_look_around stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer. Int Range field look_time now only accepts an object with min and max values. Other formats will fail to parse
  • 令minecraft:behavior.random_look_around的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。现在look_time整数阈值字段字段仅接受带有min和max属性值的对象。无法解析其他格式
  • Made the schema for minecraft:behavior.random_look_around_and_sit stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.random_look_around_and_sit的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.door_interact stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.door_interact的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.break_door stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.break_door的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.open_door stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.open_door的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.follow_target_leader stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.follow_target_leader的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.defend_trusted_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.defend_trusted_target的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.nearest_prioritized_attackable_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.nearest_prioritized_attackable_target的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.random_breach stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.random_breach的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.random_fly stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.random_fly的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.random_swim stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.random_swim的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.wither_random_attack_pos_goal stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer
  • 令minecraft:behavior.wither_random_attack_pos_goal的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.dragondeath
    • minecraft:behavior.dragondeath
    • minecraft:behavior.dragonholdingpattern
    • minecraft:behavior.dragonholdingpattern
    • minecraft:behavior.dragonlanding
    • minecraft:behavior.dragonlanding
    • minecraft:behavior.dragonscanning
    • minecraft:behavior.dragonscanning
    • minecraft:behavior.dragontakeoff
    • minecraft:behavior.dragontakeoff
  • Made schemas for minecraft:behavior.place_block and minecraft:behavior.take_block stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
  • 令minecraft:behavior.place_block和minecraft:behavior.take_block的方案在解析时更加严格,现在将无法加载应用了1.26.30及以上格式版本、包含无效数据的实体JSON。
    • Fields xz_range and y_range now only accept an object with min and max values. Other formats will fail to parse
    • 现在xz_range和y_range字段仅接受带有min和max属性值的对象。无法解析其他格式



API
API

  • Fixed a crash that would sometimes occur when setting the color of an item with DyeableItemComponent (MCPE-237909)
  • 修复了用DyeableItemComponent修改物品颜色有时引发的崩溃(MCPE-237909
  • Released @minecraft/server version 2.8.0
  • 发布了@minecraft/server的2.8.0版本
  • Added @minecraft/server version 2.9.0-beta
  • 加入了@minecraft/server的2.9.0-beta版本
  • Significantly improved block search speed when using BlockVolume for 'getBlocks' API.
  • 极大改善了“getBlocks”API中使用BlockVolume查找方块的速度。
  • Significantly improved block search speed when using BlockVolume for 'containsBlock' API.
  • 极大改善了“containsBlock”API中使用BlockVolume查找方块的速度。
  • Released ClientSystemInfo.locale from beta to 2.8.0
  • 将ClientSystemInfo.locale从测试版发布至2.8.0
  • Released class BlockContainerClosedAfterEvent from beta to 2.8.0
  • 将BlockContainerClosedAfterEvent类从测试版发布至2.8.0
  • Released class BlockContainerClosedAfterEventSignal from beta to 2.8.0
  • 将BlockContainerClosedAfterEventSignal类从测试版发布至2.8.0
  • Released class BlockContainerOpenedAfterEvent from beta to 2.8.0
  • 将BlockContainerOpenedAfterEvent类从测试版发布至2.8.0
  • Released class BlockContainerOpenedAfterEventSignal from beta to 2.8.0
  • 将BlockContainerOpenedAfterEventSignal类从测试版发布至2.8.0
  • Released class EntityContainerClosedAfterEvent from beta to 2.8.0
  • 将EntityContainerClosedAfterEvent类从测试版发布至2.8.0
  • Released class EntityContainerClosedAfterEventSignal from beta to 2.8.0
  • 将EntityContainerClosedAfterEventSignal类从测试版发布至2.8.0
  • Released class EntityContainerOpenedAfterEvent from beta to 2.8.0
  • 将EntityContainerOpenedAfterEvent类从测试版发布至2.8.0
  • Released class EntityContainerOpenedAfterEventSignal from beta to 2.8.0
  • 将EntityContainerOpenedAfterEventSignal类从测试版发布至2.8.0
  • Released class ContainerAccessSource from beta to 2.8.0
  • 将ContainerAccessSource类从测试版发布至2.8.0
  • Released interface BlockContainerAccessEventOptions from beta to 2.8.0
  • 将BlockContainerAccessEventOptions接口从测试版发布至2.8.0
  • Released interface EntityContainerAccessEventOptions from beta to 2.8.0
  • 将EntityContainerAccessEventOptions接口从测试版发布至2.8.0
  • Released interface ContainerAccessSourceFilter from beta to 2.8.0
  • 将ContainerAccessSourceFilter接口从测试版发布至2.8.0
  • Released class EntityEnderInventoryComponent from beta to 2.8.0
  • 将EntityEnderInventoryComponent类从测试版发布至2.8.0
  • Released function StructureManager.getPackStructureIds from beta to 2.8.0
  • 将StructureManager.getPackStructureIds方法从测试版发布至2.8.0
  • Fixed issue where SimulatedPlayers do not spawn with properties defined in player.json.
  • 修复了SimulatedPlayers不以 player.json中定义的属性生成的问题。
  • Fixed Dimension.containsBlock() returning incorrect results when using exclude filters on a BlockVolume smaller than 16x16x16
  • 修复了使用了小于16×16×16的BlockVolume的排除过滤器的Dimension.containsBlock()返回不正确结果的问题
  • Released EntityUpgradeAfterEvent from beta to stable
  • 将EntityUpgradeAfterEvent从测试版发布至稳定版
  • Entity version upgrades are no longer gated behind the Upcoming Creator Features experiment
  • 实体版本更新不再依赖于即将到来的创作者功能实验子选项
  • Added a new condition "biome_has_tag" that allows checking which biome tag is present at the location of the entity that is dropping loot
  • 加入了新的"biome_has_tag"条件,以查看掉落战利品的实体所处的位置是否有某个生物群系标签
    • Specify which Biome tag to check in the "tag" field of the condition
    • 在条件的"tag"字段指定要查看的生物群系标签
  • Releasing PrimitiveShapesManager, PrimitiveShape, TextPrimitive and PrimitiveShapeError from beta to 2.8.0
  • 将PrimitiveShapesManager、PrimitiveShape、TextPrimitive和PrimitiveShapeError从测试版发布至2.8.0
  • Released enum member EntityHealCause.TotemOfUndying from beta to v2.8.0
  • 将EntityHealCause.TotemOfUndying枚举项从测试版发布至2.8.0版本
  • Released minecraft:totem_of_undying firing entityHeal events from beta to v2.8.0
  • 将minecraft:totem_of_undying触发的实体治疗事件从测试版发布至2.8.0版本
  • Released class BlockComponentBlockStateChangeEvent from beta to v2.8.0
  • 将BlockComponentBlockStateChangeEvent类从测试版发布至2.8.0版本
  • Fixed a bug where the @minecraft/debug-utilities package didn't have a peer dependency on the beta version of @minecraft/server.
  • 修复了@minecraft/debug-utilities模块没有@minecraft/server测试版的同期依赖项的漏洞。
  • Released EntityUpgradeAfterEvent and EntityUpgradeAfterEventSignal from beta to stable
  • 将EntityUpgradeAfterEvent和EntityUpgradeAfterEventSignal从测试版发布至稳定版
  • Released LocatorBarErrorReason from beta to v2.8.0
  • 将LocatorBarErrorReason从测试版发布至2.8.0版本
  • Released WaypointTexture from beta to v2.8.0
  • 将WaypointTexture从测试版发布至2.8.0版本
  • Released EntityWaypoint from beta to v2.8.0
  • 将EntityWaypoint从测试版发布至2.8.0版本
  • Released LocationWaypoint from beta to v2.8.0
  • 将LocationWaypoint从测试版发布至2.8.0版本
  • Released LocatorBar from beta to v2.8.0
  • 将LocatorBar从测试版发布至2.8.0版本
  • Released PlayerWaypoint from beta to v2.8.0
  • 将PlayerWaypoint从测试版发布至2.8.0版本
  • Released Waypoint from beta to v2.8.0
  • 将Waypoint从测试版发布至2.8.0版本
  • Released WaypointTextureBounds from beta to v2.8.0
  • 将WaypointTextureBounds从测试版发布至2.8.0版本
  • Released WaypointTextureSelector from beta to v2.8.0
  • 将WaypointTextureSelector从测试版发布至2.8.0版本
  • Released InvalidWaypointError from beta to v2.8.0
  • 将InvalidWaypointError从测试版发布至2.8.0版本
  • Released InvalidWaypointTextureSelectorError from beta to v2.8.0
  • 将InvalidWaypointTextureSelectorError从测试版发布至2.8.0版本
  • Released LocatorBarError from beta to v2.8.0
  • 将LocatorBarError从测试版发布至2.8.0版本
  • Released CustomTexture from beta to v2.8.0
  • 将CustomTexture从测试版发布至2.8.0版本
  • Released EntityVisibilityRules from beta to v2.8.0
  • 将EntityVisibilityRules从测试版发布至2.8.0版本
  • Released PlayerVisibilityRules from beta to v2.8.0
  • 将PlayerVisibilityRules从测试版发布至2.8.0版本
  • Released DimensionRegistry from beta to v2.8.0
  • 将DimensionRegistry从测试版发布至2.8.0版本
  • Released StartupBeforeEvent.dimensionRegistry from beta to v2.8.0
  • 将StartupBeforeEvent.dimensionRegistry从测试版发布至2.8.0版本
  • Released CustomDimensionAlreadyRegisteredError from beta to v2.8.0
  • 将CustomDimensionAlreadyRegisteredError从测试版发布至2.8.0版本
  • Released CustomDimensionInvalidRegistryError from beta to v2.8.0
  • 将CustomDimensionInvalidRegistryError从测试版发布至2.8.0版本
  • Released CustomDimensionNameError from beta to v2.8.0
  • 将CustomDimensionNameError从测试版发布至2.8.0版本
  • Released CustomDimensionReloadNewDimensionError from beta to v2.8.0
  • 将CustomDimensionReloadNewDimensionError从测试版发布至2.8.0版本
  • Added new @minecraft/server-ui 2.1.0 release
  • 加入了新的@minecraft/server-ui 2.1.0正式版


DATA-DRIVEN UI (DDUI)
数据驱动用户界面(DDUI)

We have significantly updated the implementation of DDUI as we prepare for stabalization. Please test the latest changes in this week's preview and let us know if you're seeing any issue.
我们已经更新了很多DDUI的功能以备推出稳定版。请在本周的预览版中测试最近的更改并告知我们你遇到的问题。

  • Replaced Observable with ObservableString, ObservableNumber, ObservableUIRawMessage, and ObservableBoolean.
  • 将Observable改为ObservableString、ObservableNumber、ObservableUIRawMessage,和ObservableBoolean。
    • Instead of using Observable.create you should now use the constructor, i.e. new ObservableString("hello!")
    • 你现在应该用构造器而不是Observable.create创建可观测变量。例如:new ObservableString("你好!")
  • Renamed DropdownItem to DropdownItemData
  • 将DropdownItem重命名为DropdownItemData
  • Changed values of DataDrivenScreenClosedReason:
  • 更改了以下DataDrivenScreenClosedReason的值:
    • UserClose -> ClientClosed
    • UserClose变为ClientClosed
    • ServerClose -> ServerClosed
    • ServerClose变为ServerClosed
    • UserBusy is unchanged
    • UserBusy变为unchanged
  • Fixed a bug where you could not show ModalFormData or MessageFormData directly after CustomForm or MessageBox.
  • 修复了无法直接在CustomForm或MessageBox后打开ModalFormData或MessageFormData的漏洞。
  • Released MessageBox, CustomForm, and all supporting APIs out of beta and into @minecraft/server-ui 2.1.0
  • 将MessageBox、CustomForm,以及所有支持其的API从测试版发布至@minecraft/server-ui 2.1.0


BIOME COMPONENTS
生物群系组件

  • The following biome components have been taken out of beta and are available starting with the "1.26.30" format version:
  • 以下生物群系组件已脱离测试阶段,可在自“1.26.30”起的格式版本中使用:
    • "minecraft:surface_builder"
    • "minecraft:surface_builder"
    • "minecraft:subsurface_builder"
    • "minecraft:subsurface_builder"
  • The minecraft:noise_gradient surface builder type has been updated. The API is the same as before, but the noise ranges provided are now clamped to the range [-1, 1] instead of [0, 1]
  • 更新了minecraft:noise_gradient表面生成器类型。该API除了提供的噪声值限制在[-1, 1]而不是[0, 1]外与以前无异。


BLOCKS
方块

  • Fixed a bug where the "minecraft:material_instances" on custom blocks would override the "minecraft:material_instances" inside a "minecraft:item_visual", causing custom blocks held by the player to be rendered incorrectly (MCPE-234766)
  • 修复了自定义方块上的"minecraft:material_instances"会被"minecraft:item_visual"中的"minecraft:material_instances"覆盖,导致玩家手中的自定义方块不正确渲染的漏洞(MCPE-234766
  • Fixed permutation component constraints for multi-blocks with format_version >= 1.26.20
  • 修复了format_version大于等于1.26.20的多方块的序列组件限制
  • Released the culling_shape field in the minecraft:geometry component from behind the VoxelShapes experiment. Non-unit-Cube culling shapes for vanilla blocks (e.g. fences, bells, slabs) still require the experiment.
  • 将minecraft:geometry组件的culling_shape字段移出体素形状实验性子选项。原版方块的非单位立方体提出形状(例如栅栏、钟、台阶)仍需要该实验项。
  • Released the snow logging behavior for Block Precipitation Interaction component out of experimental. The feature requires version 1.21.120+
  • 将方块降水互动组件的含雪行为移出实验性内容。该功能需要格式版本1.21.120+
    • Fixed bug where custom blocks with random_offset would be put back in the center of its position when snow logged.
    • 修复了使用random_offset的自定义方块在含雪时自动回位至所处方块的中心点的漏洞。
    • Changed the precipitation behavior value from "snow_log_no_collision" to "snowlogging" to avoid confusion regarding its functionality.
    • 将降水互动行为的值从"snow_log_no_collision"改为"snowlogging"以避免对其功能的误解。
  • Added n_way_visual_rotation field to block geometry component, which takes the name of a block state as a string, which drives visual-only rotation of the block based on that state. Supported states are: "minecraft:cardinal_direction","minecraft:sixteen_way_rotation", and all custom states.
  • 向方块模型组件加入了n_way_visual_rotation字段,接受驱动仅视觉效果上的方块朝向的方块状态的字符串。支持的方块状态有: "minecraft:cardinal_direction"、"minecraft:sixteen_way_rotation"和所有的自定义方块状态。
  • Added "minecraft:sixteen_way_rotation" as an enabled state for the "minecraft:placement_direction" block trait, which will automatically apply a state value from 0-15 based on player rotation at time of block placement.
  • 向"minecraft:placement_direction"方块特征加入了可用的"minecraft:sixteen_way_rotation"方块状态,以自动按照玩家放置方块时的朝向应用0~15的状态值。
  • Fixed block traits not respecting experimental requirements for format_version >= 1.26.20
  • 修复了format_version大于等于1.26.20的方块特征不遵守实验性选项需求的问题
  • Blocks with a custom beforeOnPlayerPlace scripting event placed by an item with a minecraft:block_placer component no longer desyncs upon placement (MCPE-238017)
  • 通过带有minecraft:block_placer组件的物品放置带有自定义beforeOnPlayerPlace脚本事件的方块不再于放置时错频(MCPE-238017
  • Added the lava_flammable field to the minecraft:flammable component
  • 向minecraft:flammable组件加入了lava_flammable字段
    • Supported values are always and never (default)
    • 支持的值为always和never(默认)
    • When set to always, the block is considered when lava attempts to spread fire after adjacent block updates, while still respecting normal fire placement rules
    • 设置为always时,当熔岩在相邻方块更新后尝试蔓延火焰时考虑该方块,同时仍然遵循正常的火焰放置规则
    • When set to never, the block is excluded from that check
    • 设置为never时,方块排除在上述检查外
    • The "lava_flammable" field of the "minecraft:flammable" component is now usable without the Experimental Upcoming Creator Features
    • 现在"minecraft:flammable"组件的"lava_flammable"字段不再需要即将到来的创作者实验性功能子选项的支持



CLIENT ENTITIES
客户端实体

  • Added the hide_held_items Molang expression property to minecraft:client_entity's scripts section that hides held items when it evaluates to a non-zero value
  • 向minecraft:client_entity的脚本区域加入了hide_held_items Molang表达式属性,当它解析为非零值时,会隐藏持有的物品


COMPONENTS
组件

  • Fixed an assert that would occur when trying to use the minecraft:noise_gradient builder type inside a minecraft:surface_builder biome component if the biome definition's schema version was set to beta.
  • 修复了当生物群系定义的格式版本未设为测试版时尝试使用minecraft:surface_builder生物群系组件下的minecraft:noise_gradient生成器类型的断言问题。
  • Added field 'stop_if_holding_item' to "minecraft:behavior.pickup_items"
  • 向"minecraft:behavior.pickup_items"加入了'stop_if_holding_item'字段
    • Defaults to false,
    • 默认为假。
    • If true, the mob will not pick up another item if the item's preferred slot matches
    • 为真时,生物不会在其他物品适合的槽位已有物品时再捡起其他物品



COMMANDS
命令

  • Fixed command auto-completion for custom block states with integer values showing incorrect zero-based indices instead of the actual defined values (MCPE-236301)
  • 修复了命令自动补全自定义方块状态的整数值时显示不正确零基指数而不是实际的默认值的问题(MCPE-236301
  • Removed the locatorbar boolean gamerule. Worlds that previously had locatorbar set to true will automatically migrate to the new playerWaypoints Game Rule with a value of everyone, and false will migrate to off.
  • 移除了定位栏布尔值游戏规则。先前将定位栏设置为真的世界将自动迁移为值为everyone的新的玩家航点游戏规则,而设置为假的将迁移为off。
  • Added the playerWaypoints gamerule as a replacement for the deprecated locatorbar Game Rule. Accepted values are off (players are not shown on the locator bar) and everyone (all players are visible on the locator bar).
  • 加入了作为废弃的locatorbar游戏规则替代的playerWaypoints游戏规则。接受以下值:off(不在定位栏显示玩家)和everyone(可在定位栏见到所有玩家)。
  • /stopsound command now produces exactly one success or failure message upon completion (MCPE-236165)
  • 现在/stopsound命令将在运行完毕后传回一条成功或错误信息(MCPE-236165
  • /playsound command now produces exactly one success or failure message upon completion (MCPE-236157)
  • 现在/playsound命令将在运行完毕后传回一条成功或错误信息(MCPE-236157
  • Change how the localization process percentage signs in formatted strings: a numbered form with an invalid parameter will be left as it is
  • 改变格式化字符串中本地化进程的百分比符号方式:一个参数无效的数字格式将显示为原字符串
  • Fixed an issue where every /camerashake add changed the shake types of previously added shake events
  • 修复了各/camerashake add命令都会改变先前加入的抖动事件的抖动类型的问题
  • Fix missing suggestions for commands typed after '/execute run setblock' (MCPE-238266)
  • 修复了“/execute run setblock”后不显示命令提示的问题(MCPE-238266


CONTENT LOG
内容日志

  • Content log messages now cut out the user's personal file path prefix to instead only show the relevant path
  • 内容日志消息现在会剪掉用户的个人文件路径前缀,只显示相关路径


DEDICATED SERVER
专用服务器

  • JSON schema outputs now include beta format versions
  • 现在JSON方案输出也包括测试版的格式版本


EDITOR
基岩版编辑器

  • Added Custom Dimensions tool to the action bar. Easy and teleport between custom dimensions inside your world.
  • 为操作栏加入了自定义维度工具,用于在世界内的自定义维度之间轻松传送。
  • Added Dimensions and Biome Data Assignment tools
  • 加入了维度和生物群系数据分配工具
  • Added the Custom Mesh tool to Editor, allowing creators to import STL mesh files and place them as blocks
  • 为编辑器加入了自定义网格工具,允许创作者导入STL网格文件并将它们作为方块放置
  • Added Cherry, Mangrove, Pale Oak, Crimson, and Warped tree types to the Tree Generator sample tool
  • 为树木生成器样例工具加入了樱花树、红树、苍白橡树、巨型绯红菌和巨型诡异菌树木类型
  • Added Melon as a crop option in the Farm Generator tool
  • 西瓜以作物选项加入了农场生成器工具
  • Added tooltip with keyboard shortcut information to the Flood Tool "Apply Flood" button
  • 为洪水工具的“应用洪水”按钮加入了带有键盘快捷方式的提示框
  • Fixed Flood Tool preview placement and movement not supporting Undo and Redo actions
  • 修复了洪水工具预览放置和移动不支持撤销和重做操作的问题
  • Fixed Flood Tool preview being visually displaced by one block when placed at Y coordinate of 0 or lower
  • 修复了在Y坐标为0或更低处放置时,洪水工具预览会在视觉上被错误移动一格的问题
  • Fixed a bug where adding a new Jigsaw collection would cause the selected collection to switch to the last one alphabetically instead of staying on the newly created collection
  • 修复了添加新的拼图集合会导致所选集合按字母顺序切换至最后一个,而不是停留在新创建的集合上的漏洞
  • Fixed a crash and missing blocks when generating a Jigsaw preview containing wall blocks or other blocks whose post-placement state depends on neighboring blocks
  • 修复了生成包含墙或放置后状态依赖于相邻方块的其他方块的拼图预览时会发生崩溃和丢失方块的问题
  • Fixed a crash that occurred when generating a Jigsaw preview with structures containing Jigsaw blocks that have an invalid "Turns Into" block name
  • 修复了使用包含具有无效的“转变”方块名称的拼图方块的结构生成拼图预览时发生的崩溃
  • Fixed a bug that the Jigsaw was built using only one structure from pool of pieces after rejoining a Project
  • 修复了重新加入项目后仅从片段池使用一个结构的漏洞
  • Fixed a bug that the preview offset has been changed after click Quick Move in Selection Tool
  • 修复了点击选择工具中的快速移动时,预览偏移会发生变化的漏洞
  • Fixed a bug that the LayoutInstance structure rotation/mirror didn't match the structure preview
  • 修复了LayoutInstance结构旋转或镜像与结构预览不匹配的漏洞
  • Fixed transition when loading a project on Editor play screen from Instant to Slide, and making it consistent with Play screen
  • 修复了在编辑器播放屏幕上加载项目时从即时到幻灯片的过渡,并使其与播放屏幕一致
  • Fixed a bug in the Editor Workbench tool where doors could only be edited by clicking the bottom half. Clicks on the top half (upper_block_bit=true) are now resolved to the bottom half so block state highlighting and property edits work consistently from either half.
  • 修复了编辑器工作台中只能通过点击下半部分来编辑门的漏洞。点击上半部分(upper_block_bit=true)现在会被解析为下半部分,因此方块状态高亮显示和属性编辑会对任一部分一致地运作。
  • Added TooltipButton API for interactive tooltips to support buttons
  • 为交互式提示框加入了TooltipButtonAPI,以支持按钮
  • Improved performance for frequently updating scripted panes. Also removed beginConstruct and endConstruct functions
  • 优化了频繁更新脚本窗格时的性能。同时移除了beginConstruct和​endConstruct函数
  • Added setSortOrder and getSortOrder to IModalToolContainer for custom tool organization
  • 向IModalToolContainer加入了setSortOrder和​getSortOrder,用于自定义工具组织
  • Implemented Jigsaw auto-save for changing structure and weight in pool
  • 实现了拼图自动保存,以更改池中的结构和权重
  • Implemented auto-save for Prefab template layout changing.
  • 实现了预制模板布局更改的自动保存。
  • Added Minimap click and hover interactions
  • 加入了小地图点击和悬停交互功能
    • Added click-to-teleport on the minimap and markers.
    • 在小地图和标记上加入了点击以传送功能。
    • Added hover tooltips showing block, biome, and coordinate info on the minimap, and label info on markers.
    • 加入了显示小地图上的方块、生物群系和坐标信息,以及标记上的标签信息的悬停提示框。
  • Improved Minimap architecture and added new features
  • 改进了小地图体系结构,并加入了一些新功能
    • Moved block scanning to a client-driven model with spread-over-frames processing to avoid frame spikes.
    • 将方块扫描移动至具有跨帧分散处理的客户端驱动模型,以避免帧数尖峰。
    • Added marker system with Multiplayer, Location, and Custom marker types.
    • 加入了带有多人游戏、位置和自定义标记类型的标记系统。
    • Added FollowPlayer and FreeCenter tracking modes.
    • 加入了FollowPlayer和​FreeCenter追踪模式。
    • Added Y-level control for top-block scanning depth.
    • 为顶部方块扫描深度加入了Y层控制。
    • Added client-side block change detection via BlockSourceListener.
    • 通过BlockSourceListener加入了客户端方块更改检测。
    • Changed minimap position types from Vec2 to VecXZ.
    • 将小地图位置类型由Vec2更改为VecXZ。
    • Reworked MinimapItem script API with typed marker methods and options-based createMinimap.
    • 使用基于类型化标记方法和选项的createMinimap重新设计了MinimapItem脚本API。
    • Added comprehensive unit tests for minimap services, cache, and block change tracking.
    • 为小地图服务、缓存和方块更改追踪加入了全面单元测试。
  • Status bar now displays the biome under the cursor
  • 状态栏现在会在光标下显示生物群系
  • Added IPaneManager to IPlayerUISession for creating panes, createPropertyPane function will be deprecated
  • 为IPaneManager加入了IPlayerUISession,用于创建窗格,createPropertyPane函数会被弃用
  • Added IIntroductionPane API to support creating user education content to be displayed in a floating window
  • 加入了IIntroductionPaneAPI,以支持创建在浮窗中显示的用户教育版内容
  • Added IContentBadgeManager API for managing content badges that will highlight UI controls. Content badges could be restored or dismissed from settings panel
  • 加入了IContentBadgeManagerAPI,用于管理将高亮显示的内容标识。内容标识可以在设置面板中恢复或去除
  • Added contentBadgeId to IRootPropertyPaneOptions API for highlighting infoTooltip button, it will persist until tooltip is displayed. Content badges can also be added to action bar items with IActionBarItemCreationParams.
  • 为IRootPropertyPaneOptionsAPI加入了contentBadgeId,用于隐藏infoTooltip按钮,其会在提示框显示前保持存在。内容标识也可以使用IActionBarItemCreationParams添加到操作栏项目。
  • Added RootPaneLocation.Bottom to display scripted root panes in a bottom drawer panel
  • 加入了RootPaneLocation.Bottom,以在底部抽屉式面板中显示脚本化根窗格
  • Added sortIndex for menu API to organize them within the submenu
  • 为菜单API加入了sortIndex,以在子菜单中组织它们
  • Fixed a bug where stairs/torches/doors in a structure faced the wrong direction when applying Mirror X/Z in the PastePreview tool.
  • 修复了在粘贴预览工具中应用镜像X或Z轴时,结构中的楼梯、火把,或门会朝向错误方向的漏洞。
  • The Paste Preview Tool remembers your current clipboard's changed origin
  • 粘贴预览工具现在会记住当前剪贴板的更改原点
  • Fixed the Publish to Realms help link so it stays available when a Bedrock Editor user does not have an active Realms subscription
  • 修复了发布到Realms帮助链接不会在基岩版编辑器用户没有活跃的Realms订阅时保持可用的问题
  • Fixed Navigation Panel teleport-to-player so it also moves the local player to the target player's dimension instead of teleporting to their XYZ in the local player's current dimension
  • 修复了导航面板的传送至玩家功能的问题,因此该功能现在还会将本地玩家移动至目标玩家的维度,而不是传送至本地玩家的当前维度中的XYZ坐标
  • Introduced infrastructure to enable custom cursor icon in Editor, per context
  • 引入了基础设施,以在编辑器中根据上下文启用自定义光标图标
    • Introduced new enum MouseCursorIconType for the supported cursor icons.
    • 为支持的光标图标加入了新的枚举MouseCursorIconType。
    • Player Input Service extended to support cosmetic feature in Editor.
    • 扩展了玩家输入服务,以在编辑器中支持修饰功能。
    • Cursor icon can be set/clear with context priority resolution.
    • 可通过上下文优先分辨率来设置/清除光标图标。
    • Priority is Global -> Modal Tool -> Viewport.
    • 优先级为全局高于模态框工具高于视口。
  • Added a new modal to display information about the new changes in editor, this can be access from the Help menu
  • 加入了一个用于在编辑器中显示有关新的更改信息的模态框,可通过帮助菜单访问
  • Removed Quick Start panel
  • 移除了快速开始面板
  • Added PrimaryAttention and SecondaryAttention to ThemeSettingsColorKey API for content badges
  • 为内容标识的ThemeSettingsColorKeyAPI加入了PrimaryAttention和​SecondaryAttention
  • GameCore builds no longer crash or incorrectly copies data out of the Shared 'minecraftWorlds' folder for worlds (with behavior / resource packs enabled) upon exiting the Edit Project screen using the Back / Resume buttons
  • 使用返回或恢复按钮退出编辑项目屏幕后,GameCore构建不再会崩溃或不正确地从(启用了行为包/资源包的)世界的共享minecraftWorlds文件夹中复制数据
  • Fixed a crash that occurred when removing structures from a layout template when a template was placed into the world
  • 修复了在将模板放置在世界中的情况下移除布局模板中的结构时发生的崩溃
  • Added a modal dialog to Vibrant Visuals that allows users to map per-biome lighting configurations, letting creators assign specific lighting groups, atmospheric scattering, color grading, water, and Cubemap settings to individual biomes
  • 为灵动视效加入了一个模态框,允许用户映射每个生物群系的光照配置,进而让创作者为单个生物群系分配特定的光照组、大气散射、颜色分级、水和立方体贴图映射设置。
  • 加入了维度和生物群系数据分配工具
  • Updated editor tools to show a load/busy mouse cursor during longer-running operations (shape placement, flood apply, chunk operations).
  • 更新了编辑器工具,以在较长时间运行的操作(形状放置、洪水应用、方块操作)期间显示加载或忙碌鼠标光标。
  • Modifying buttons in a button pane now works correctly again
  • 现在修改按钮窗格中的按钮时再次会正确运作
  • Disabled the "Export World" button on the Edit Project screen. To export the world, enter the Project, go to File -> Export, and select "Shareable World" from the dropdown
  • 禁用了编辑项目屏幕上的“导出世界”按钮。若要导出世界,需进入项目,前往文件、再到导出,然后从下拉菜单中选择“可共享的世界”
  • Added three new export types to Export Settings (Project Backup, World Template, Shareable World).
  • 在导出设置(项目备份、世界模板、可共享世界)中加入了三种新的导出类型。
    • Project Backup: Creates a packaged backup of the current editor project into the archive folder (.mcproject file)
    • 项目备份:在存档文件夹中创建当前编辑器项目的打包备份(.mcproject文件)
    • World Template: Creates a packaged World Template (.mctemplate) with all Editor settings and metadata removed into the archive folder
    • 世界模板:创建已打包的世界模板(.mctemplate),带有被移到存档文件夹的所有编辑器设置和元数据
    • Shareable World: Creates a packaged playable world (.mcworld) with all Editor settings and metadata removed into the archive folder
    • 可共享世界:创建已打包的可游玩世界(.mcworld),带有被移到存档文件夹的所有编辑器设置和元数据
  • Added a new flag to Bedrock Dedicated Server to allow converting standard vanilla worlds to an Editor Project when launching BDS as Editor
  • 为基岩版专用服务器加入了一个新的旗标,以允许在将基岩版专用服务器作为编辑器启动时将标准的原版世界转换为编辑器项目
  • The Line Tool with two control points now respects the maximum allowable distance when moving the second point
  • 带有两个控制点的线条工具现在会在移动第二个点时遵循最大允许距离


ENTITY
实体

  • Released execute_event_on_home_block entity event response out of experimental
  • 将execute_event_on_home_block实体事件响应移出实验性内容


ENTITY COMPONENTS
实体组件

  • The following entity components have been taken out of beta and are available starting with the "1.26.30" format version:
  • 已将下列实体组件移出测试版并自格式版本“1.26.30”起可用:
    • "minecraft:apply_knockback_rules"
    • "minecraft:apply_knockback_rules"
    • "minecraft:pushable_by_entity"
    • "minecraft:pushable_by_entity"
    • "minecraft:bounciness"
    • "minecraft:bounciness"
    • "minecraft:air_drag_modifier"
    • "minecraft:air_drag_modifier"
  • Added the use_self_as_damage_source property to the minecraft:area_attack component
  • 向minecraft:area_attack组件加入了use_self_as_damage_source属性
    • If set to false, other entites won't retaliate against the attacking entity
    • 设为假时,其他实体不会对攻击实体进行反击
  • Added "presets" field to the "minecraft:pushable_by_entity" component, allowing customization of push behavior per entity type
  • 向"minecraft:pushable_by_entity"组件加入了"presets"字段,以按各实体类型自定义推动行为
    • These changes are in beta format version, the intent is to add these changes to format version 1.26.30, when going out of beta
    • 目前这些更改在测试版的格式版本下,意在其移出测试版的时候,直接加入格式版本1.26.30
    • Each preset entry supports the following fields:
    • 各预设项支持以下字段:
      • "filter", conditions that must be met for the preset to be applied
      • "filter":应用预设需要满足的条件
      • "push_mode", the type of push calculation: "default", "legacy_boat", or "legacy_minecart"
      • "push_mode":推动计算的类型,包括:"default"、"legacy_boat",和"legacy_minecart"
      • "strength_multiplier", scales the push force applied to the entity
      • "strength_multiplier":缩放应用于实体的推力
      • "min_distance", minimum distance between entities for push forces to be applied
      • "min_distance":实体间造成推力的最小距离
      • "push_scale_self", scales how much push force this entity applies to itself away on collision
      • "push_scale_self":缩放碰撞时实体对自身应用的推力
      • "push_scale_other", scales how much push force this entity applies to the other entity on collision
      • "push_scale_other":缩放碰撞时实体对其他实体应用的推力
      • "play_sound_cooldown_in_seconds", cooldown in seconds between sounds, a lower number results in more sounds
      • "play_sound_cooldown_in_seconds":以秒计的音效间隔,数字越小音效播放得越频繁
      • "play_sound_impulse_threshold", minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity
      • "play_sound_impulse_threshold":触发推动音效的动量最小差值,值越低就越敏感

  • Added unleash_on_removal field to minecraft:leashable component
  • 向minecraft:leashable组件加入了unleash_on_removal字段
    • When set to true (the default), the entity is unleashed from the entity it is leashed to once the component is removed
    • 设为真(默认)时,一旦该组件被移除就断开拴住该实体的拴绳链接
    • Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior
    • 格式版本低于1.26.30的实体的该字段将默认为假,以保留现存的行为
  • Added unleash_on_removal field to minecraft:leashable_to component
  • 向minecraft:leashable_to组件加入了unleash_on_removal字段
    • When set to true (the default), entities leashed to the entity are unleashed once the component is removed
    • 设为真(默认)时,一旦该组件被移除就断开拴住该实体的拴绳链接
    • Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior
    • 格式版本低于1.26.30的实体的该字段将默认为假,以保留现存的行为
  • Added the field extra_knockback_approach to minecraft:apply_knockback_rules preset settings for handling extra knockback from enchantments, sprinting and swimming
  • 向minecraft:apply_knockback_rules的预设设置中加入了extra_knockback_approach字段,以处理来自魔咒、疾跑和游泳的额外击退
    • reapply_default preserves the current behaviour where knockback is reapplied with the new power and a default preset
    • reapply_default:在击退重新施加,使用新能力和默认预设的同时保持当前行为
    • multiply instead combines it into the original knockback calculation by multiplying the power value in the preset provided by minecraft:apply_knockback_rules
    • multiply:通过乘以minecraft:apply_knockback_rules中提供的预设中的力值,将其合并至原始击退计算中
  • Made several changes to minecraft:pushable_by_entity presets:
  • 对minecraft:pushable_by_entity预设进行了几个更改:
    • The min_distance field now controls the minimum range at which push interactions can occur for all push_mode values
    • 现在min_distance字段控制任意push_mode值下推动交互的最小距离
      • Distance is measured as the horizontal distance between the centers of the two entities
      • 距离将由两个实体中心点的水平距离测定
    • Renamed the kick_distance_threshold field to max_distance, which now controls the maximum range at which push interactions can occur for all push_mode values
    • 将kick_distance_threshold字段重命名为max_distance,现在它控制任意push_mode值下推动交互的最大距离
      • Distance is measured as the horizontal distance between the center of the pushed entity and the edge of the pushing entity's collision box
      • 距离由受推实体中心点和推动实体碰撞箱边缘的水平距离测定
    • Added a play_sound field to control whether the pushed_by_player sound is played
    • 加入了play_sound字段以控制是否播放pushed_by_player音效
    • Added a new none value to the push_mode field, which disables pushing behavior entirely
    • 向push_mode字段加入了完全禁用推动行为的新的none值



ENTITY EVENT RESPONSES
实体事件响应

  • Added unleash entity event response
  • 加入了拴绳断开实体事件相应
    • If its unleash_self field is set to true, it unleashes the entity from the entity it is leashed to
    • 当它的unleash_self字段设为真,将断开拴住实体的拴绳
    • If its unleash_others field is set to true, it unleashes all entities that are leashed to the entity
    • 当它的unleash_others字段设为真,将断开实体牵引的所有拴绳



ENTITY FILTERS
实体过滤器

  • Added the redstone_strength_at_position entity filter that tests the redstone signal strength at the subject entity's position
  • 加入了测试目标实体所处位置红石信号强度的redstone_strength_at_position实体过滤器
  • The redstone_strength_at_position entity filter now correctly evaluates to 0 when no signal is present
  • 现在redstone_strength_at_position实体过滤器会在无信号存在时正确解析为0
  • The redstone_strength_at_position entity filter now correctly evaluates to the redstone strength when a Redstone Wire is pointing at the evaluated position
  • 现在redstone_strength_at_position实体过滤器会在红石粉指向解析位置时正确解析红石信号强度


FEATURES
地物

  • Adding a new feature type height_difference_filter_feature
  • 加入了新的height_difference_filter_feature地物类型
    • This feature is meant to be used as a filter to filter away positions based on height differences close to the placed feature
    • 该地物可用作基于与已放置地物的高度差过滤位置的过滤器
    • Example usage to allow Pink Petals to only place close to cliffs:
    • 允许粉红色花簇仅在悬崖附近放置的示例用法:

    {
      "format_version": "1.26.30",
      "minecraft:height_difference_filter_feature": {
        "description": {
          "identifier": "minecraft:pink_petals_near_cliff_feature"
        },
        "places_feature": "minecraft:pink_petals_feature",
        "min_required_negative_height_diff": 5,
        "search_radius": 5
      }
    }
    • min_required_upward_height_diff Specifies the minimum height difference required upwards
    • min_required_upward_height_diff用以指定向上所需的最小高度差
    • min_required_downward_height_diff Specifies the minimum height difference required downwards
    • min_required_downward_height_diff用以指定向下所需的最小高度差
    • max_allowed_upward_height_diff Specifies the maximum height difference allowed upwards
    • max_allowed_upward_height_diff用以指定向上允许的最大高度差
    • max_allowed_downward_height_diff Specifies the maximum height difference allowed downwards
    • max_allowed_downward_height_diff用以指定向下允许的最大高度差
    • search_radius specifies the length in each cardinal direction the filter will check for blocks against the given differences
    • search_radius用以指定每个基本方向上的长度,过滤器会根据指定的差异检查方块
    • places_feature specifies what feature should be placed when filter succeeds
    • places_feature用以指定判别条件成立时放置何种地物
  • Added an only_check_intersection_for_motion_blocking_blocks field to the block_intersection constraint of minecraft:structure_template_feature
  • 向minecraft:structure_template_feature的block_intersection约束加入了only_check_intersection_for_motion_blocking_blocks字段
    • When true, only motion-blocking blocks within the structure are checked for intersections against the block_allowlist
    • 设为真时,仅检查结构中的运动阻塞方块是否与block_allowlist相交
    • When false, all blocks in the structure except empty ones are checked for intersections, including air
    • 设为假时,检查除空白结构外的结构中所有方块的交集,包括空气
    • Defaults to true, preserving existing behavior
    • 默认为真,以保留现有的行为
    • Motion-blocking blocks are full blocks that block motion
    • 运动阻塞方块是指阻止运动的完整方块
  • Added a ground_level field to minecraft:structure_template_feature
  • 向minecraft:structure_template_feature加入了ground_level字段
    • Specifies which Y coordinate of the structure is considered its ground level
    • 指定作为结构地面高度的Y坐标
    • Used as a vertical offset during placement and determines which layer of the structure is checked by the leveled and grounded constraints
    • 用作放置过程中的垂直偏移量,并确定结构的哪一层会被leveled和​grounded约束检查
    • All non-air blocks at this level define positions where the leveled and grounded constraints are checked
    • 处于此坐标的所有非空气方块均定义了检查leveled和​grounded约束的位置
    • If the value exceeds the structure's height, it is clamped to the maximum valid value and a content warning is emitted
    • 若值超出结构的高度,则将其限制在最大的有效值,并发出内容日志警告
    • Defaults to 0
    • 默认为0
  • Added a new leveled option to the constraints field of minecraft:structure_template_feature
  • 向minecraft:structure_template_feature的constraints字段加入了新的leveled选项
    • When specified, ensures the structure's ground level is placed on mostly flat terrain
    • 指定该值时,将确保结构的地面高度位于大部分平坦的地形上
    • Includes a max_steepness field that defines the maximum allowed height difference between the placement position and terrain samples taken at the structure's ground level
    • Includes a max_steepness field that defines the maximum allowed height difference between the placement position and terrain samples taken at the structure's ground level
      • A valid terrain sample consists of a solid block with a non-solid block above it
      • A valid terrain sample consists of a solid block with a non-solid block above it
      • Defaults to 2
      • Defaults to 2

  • The only_check_intersection_for_motion_blocking_blocks field in the block_intersection constraint of minecraft:structure_template_feature is now optional
  • 现在minecraft:structure_template_feature的block_intersection约束的only_check_intersection_for_motion_blocking_blocks字段是可选的


GAMEPLAY
玩法

  • Fixed a bug where the loot table match_tool condition could match when blocks were broken or mobs were killed with an empty hand (MCPE-188723)
  • 修复了在方块被空手破坏或实体被空手击杀时能通过战利品表的match_tool条件的漏洞(MCPE-188723


GENERAL
通用

  • Projectiles spawned using the "minecraft:spawn_entity" component now respect the anchor field of "minecraft:projectile"
  • 现在由"minecraft:spawn_entity"组件生成的弹射物会遵循"minecraft:projectile"的anchor字段
  • Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache
  • 修复了缓存中存在没有定义设置的同一个包的旧版本时,包的设置可能会丢失的漏洞
  • Fixed an issue where on slower connections the hotbar would swap between items if you placed a block and immediately swapped
  • 修复了在有延迟的情况下放置方块并立即交换时,快捷栏会在物品之间交换的问题
  • String length validation for JSON now correctly apply to multi-byte characters
  • JSON的字符串长度验证现在会正确应用于多字节字符


GRAPHICAL
图像

  • Fixed an issue where "should_update_bones_and_effects_offscreen" and "should_update_effects_offscreen" settings were not applied as expected
  • 修复了"should_update_bones_and_effects_offscreen"和"should_update_effects_offscreen"设置不按预期应用的问题
  • Removed padding from terrain atlas on RenderDragon.
  • 移除了RenderDragon上的地形图集中的填充。
    • Known issue around RTX textures displaying incorrectly; this will be resolved in an upcoming Preview.
    • 这是有关光线追踪纹理不正确显示的已知问题;将在未来的预览版解决。
  • Restructured internal graphics settings to be more compact and separated by platform
  • 改组了内部图形设置,以使其更加紧凑且按平台分隔


ITEMS
物品

  • A new field "start_using" was added to the "minecraft:use_modifiers" item component. It can either be set to "always" or "if_first". It is defaulted to "always" with format version lower than 1.26.30 and "if_first" otherwise. When set to "if_first", "minecraft:use_modifiers" will only attempt to start using the item if no other component has already attempted to.
  • 向"minecraft:use_modifiers"物品组件加入了新的"start_using"字段。只能设为"always"或"if_first"。格式版本1.26.30以下的默认为"always",反之则为"if_first"。设为"if_first"时, "minecraft:use_modifiers"仅会在没有其他组件尝试使用该物品时尝试开始使用该物品。
  • Items with both a "minecraft:use_modifiers" and a "minecraft:shooter" component with a charge duration will now properly charge and shoot with "start_using" set to "if_first". (MCPE-228331) (MCPE-228332) (MCPE-228333)
  • 现在同时存在"minecraft:use_modifiers"和带有装填时长的"minecraft:shooter"组件的物品将正确于"start_using"设为"if_first"时装填和发射弹药。(MCPE-228331)(MCPE-228332)(MCPE-228333
  • The "minecraft:wearable" component no longer overrides the "minecraft:max_stack_size" component when both are present on a custom item (MCPE-176931)
  • "minecraft:wearable"组件不再在和"minecraft:max_stack_size"组件同时存在于自定义物品上时覆盖它(MCPE-176931
  • Items with both a "minecraft:use_modifiers" and a "minecraft:shooter" component with no available ammo will no longer draw with "start_using" set to "if_first" on the "minecraft:use_modifiers" component (MCPE-228331)
  • 没有可用弹药且同时存在"minecraft:use_modifiers"和"minecraft:shooter"组件的物品将不再于"minecraft:use_modifiers"组件的"start_using"设为"if_first"时抽取弹药(类似拉动弩填充弹药的过程)(MCPE-228331


LOOT TABLES
战利品表

  • Fixed loot table container filling so when no empty slots remain, generated loot now merges into matching non-full stacks instead of failing to place (MCPE-233039)
  • 修复了战利品表容器填充的问题,现在没有空槽位时,生成的战利品会合入匹配的未满的堆叠,而不是直接无法放置(MCPE-233039


MOBS
生物

  • The effect_amplifier field on the minecraft:attack component is now applied to the inflicted status effect, so amplifier-sensitive effects such as Hunger now scale correctly when triggered by a mob's melee attack
  • 现在minecraft:attack组件的effect_amplifier字段会应用于所施加的状态效果,因此饥饿等倍率敏感型效果现在会在由生物的近战攻击触发时正确调节
  • Fixed actor textures not loading properly when applying packs with older min engine version
  • 修复了在应用更旧的最小引擎版本的包时不正确加载行为体纹理的问题


MOLANG
MOLANG

  • Added the query.fuse_time query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a "minecraft:explode" component
  • 加入了query.fuse_time查询函数,用于返回实体剩余的引燃时间,若实体没有minecraft:explode组件则返回-1


NETWORK PROTOCOL
网络协议

  • Modified the binary format of BossEventPacket
  • 调整了BossEventPacket的二进制格式


RENDERER
渲染器

  • Fixed a bug where held_item_scale was not correctly applied to data driven blocks
  • 修复了held_item_scale不正确应用于数据驱动方块的漏洞
  • Entity held_item_scale now accepts a Molang expression for state-driven scaling, and consistently applies to the main hand only in both first- and third-person
  • 现在held_item_scale实体接受状态驱动缩放的Molang表达式,并且会一致地仅在第一人称和第三人称下应用于主手


SCRIPTING
脚本

  • Releasing isSnowLoggable method in ScriptBlockPrecipitationComponent from beta to 2.8.0.
  • 将ScriptBlockPrecipitationComponent的isSnowLoggable方法从测试版发布至2.8.0。
  • LootItem scripting class now returns correct values for Name field on custom items and blocks (MCPE-238050)
  • 现在LootItem脚本类的Name字段将正确返回自定义物品和方块的值(MCPE-238050
  • LootPool scripting class now returns correct values for Rolls and Bonus Rolls fields. (MCPE-238055) (MCPE-238056)
  • 现在LootPool脚本类的Rolls和BonusRolls字段将返回正确的值(MCPE-238055)(MCPE-238056
  • Added BiomeWater API for water graphics overrides to beta
  • 向测试版加入了BiomeWater API,用于水图形覆盖
  • Added BiomeColorGrading API for color grading and tone mapping graphics overrides to beta
  • 向测试版加入了BiomeColorGrading API,用于颜色分级和色调映射图形覆盖
  • Added BiomeLighting API for lighting graphics overrides to beta
  • 向测试版加入了BiomeLighting API,用于光照图形覆盖
  • Added PlayerWater API for per-player water graphics overrides to beta
  • 向测试版加入了PlayerWater API,用于每个玩家的水图形覆盖
  • Added PlayerColorGrading API for per-player color grading and tone mapping graphics overrides to beta
  • 向测试版加入了PlayerColorGrading API,用于每个玩家的颜色分级和色调映射图形覆盖
  • Added PlayerLighting API for per-player lighting graphics overrides to beta
  • 向测试版加入了PlayerLighting API,用于每个玩家的光照图形覆盖
  • Added PlayerAtmospherics API for per-player atmospherics graphics overrides to beta
  • 向测试版加入了PlayerAtmospherics API,用于每个玩家的大气图形覆盖
  • Added LootItem.conditions to beta. MCPE: 238052
  • 向测试版加入了LootItem.conditions。MCPE-238052


SOUNDS
音效

  • Updated sound assets for Nautilus jets and Nautilus recovers
  • 更新了鹦鹉螺冲撞和鹦鹉螺冲撞冷却结束的声音资产
  • Added bespoke sound event for when Slime mobs land
  • 加入了类史莱姆生物落地时的定制声音事件
    • Actual sound on Slime and Magma Cube is unchanged, this is to support the Sulfur Cube
    • 史莱姆和岩浆怪的实际音效没有变化,这是为了支持硫方怪
  • Correct subtitle is now showing when Sulfur Cube is jumping around
  • 现在硫方怪四处跳跃时会显示正确的声音字幕


STABILITY AND PERFORMANCE
性能与稳定性

  • When leaving the game in split screen the ecomode system could receive a callback after the client had been removed causing a crash
  • 当分屏离开游戏时,节能模式系统可能会在客户端被移除后收到回调,导致崩溃


SURFACE BUILDERS
表面生成器

  • The NoiseDescriptor schema definition has been introduced. The purpose of this schema is to be used as part of a surface- or subsurface-builder's schema. It has the following fields:
  • 引入了NoiseDescriptor方案定义。该方案是用作表面和次表面生成器方案的一部分的。包含以下字段:
    • name: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required)
    • name:用来初始化噪声的字符串。对生成值的定性方面没有影响(必需)
    • first_octave: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required)
    • first_octave:控制产生噪声的一般频率特性。较低的数值会导致噪声中频率含量较低(必需)
    • amplitudes: Governs the attenuation of the first n octaves in the generated noise (required)
    • amplitudes:控制产生噪声中前n个八度的衰减(必需)
  • The NoiseBlockSpecifier schema definition has been introduced. The purpose of this schema is to be used as part of a surface- or subsurface-builder's schema. It has the following fields:
  • 引入了NoiseBlockSpecifier方案定义。该方案是用作表面或次表面生成器模式的一部分的。包含以下字段:
    • noise: The noise identifier associated with a particular NoiseBlockSpecifier (non-required)
    • noise:与特定NoiseBlockSpecifier相关的噪声标识符。(非必需)
    • threshold: The minimum sampled noise value associated with the provided Block (non-required)
    • threshold:与所提供方块关联的最小采样噪声值。(非必需)
    • range: The range of sampled noise value associated with the provided Block (non-required)
    • range:与所提供方块关联的采样噪声值的范围。(非必需)
    • block: The block to place if the noise sample satisfies either the threshold or range condition (required)
    • block:噪声样本满足阈值或范围条件时放置的方块。(必需)
  • The minecraft:noise_gradient surface- and subsurface builder has an updated API consisting of the following:
  • 更新了minecraft:noise_gradient表面和次表面生成器的API,包括:
    • noise: a NoiseDescriptor (required)
    • noise:NoiseDescriptor对象(必需)
    • non_replaceable_blocks: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required)
    • non_replaceable_blocks:不允许地表生成器替换的方块列表。将此列表留空或不指定将允许替换任何(非空气)方块。(非必需)
    • noise_block_specifiers: An array of NoiseBlockSpecifiers defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required)
    • noise_block_specifiers:定义某些噪声采样范围与某些方块相关联的NoiseBlockSpecifiers数组。提供的范围在[0, 1]区间内有效,并且可能在其端点重叠。(必需)



USER INTERFACE
用户界面

  • Fixed marketplace offers sometimes showing coin icons in places they shouldn't
  • 修复了市场推送有时在不该出现的地方显示硬币图标的问题
  • Fixed a bug where the coin icon may not appear on certain Marketplace offers
  • 修复了特定市场推送不显示硬币图标的漏洞


VOXEL SHAPES
体素形状

  • Internally used Voxel Shapes have been released to the bedrock-samples Github repo (https://github.com/Mojang/bedrock-samples/) for creator reference when making their own shapes.
  • 为创作者制作自己体素形状的参考向基岩版示例Github仓库(https://github.com/Mojang/bedrock-samples/)发布了内部体素形状。
  • Matching shapes will be merged at runtime for better performance.
  • 匹配的形状将在运行时合并以提升性能。
    • ex. minecraft:composter & custom:composter (where custom:composter is a copy of the exported minecraft:composter shape) will be de-duplicated down on world load to save memory.
    • 例如,minecraft:composter和custom:composter(当custom:composter是导出的minecraft:composter形状的副本时)将在世界加载时去重以节约内存。
  • For a deeper dive into Voxel Shape usage please see the additional documentation available here: Voxel Shapes | Microsoft Learn .
  • 请见Microsoft学习:体素形状可用附加文档以深入了解体素形状的用法。


WORLD GENERATION
世界生成

  • Fixed infinite loading issue for biomes with subsurface builder (MCPE-238131)
  • 修复了无休止加载带有表面生成器的生物群系的问题(MCPE-238131
  • Bedrock floor and ceiling will be placed regardless of "minecraft:surface_builder" and "minecraft:subsurface_builder" presence in the biome.json file
  • 基岩的铺底和封顶将无视biome.json文件中的"minecraft:surface_builder"和"minecraft:subsurface_builder"配置来放置


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


ADD-ONS
附加包

  • Custom projectiles spawned via the "minecraft:spawn_entity" component now apply the offset field of "minecraft:projectile" when the experimental toggle "Custom Projectiles" is enabled
  • 现在当启用“自定义弹射物”实验性功能子选项时通过"minecraft:spawn_entity"组件生成的自定义弹射物将应用"minecraft:projectile"的offset字段


API
API

  • Adds WebSocketClientCloseReasons enum to @minecraft/server-net in beta.
  • 向@minecraft/server-net的测试版加入了WebSocketClientCloseReasons枚举。
  • WebSocketClientCloseAfterEvent
  • WebSocketClientCloseAfterEvent类
    • Adds property reason: WebSocketClientCloseReasons in beta
    • 在测试版加入了reason:WebSocketClientCloseReasons类 属性
    • This event is now sent when WebSocketClient.close() is called
    • 现在调用WebSocketClient.close()时会触发该事件
  • Adds max_websocket_payload_size to @minecraft/sever-net module configuration
  • 向@minecraft/sever-net模块配置加入了max_websocket_payload_size
    • This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.
    • 如果设置了该设置项,将防止服务器对网络套接字进行垃圾发送,并在每次周期内收到的所有数据负载大小都超过该值时关闭该套接字。
  • Added getPing() to Player in @minecraft/server in beta
  • 在@minecraft/server的测试版中向Player类加入了getPing()
  • Added playfabId property to Player in @minecraft/server in beta
  • 在@minecraft/server的测试版中向Player加入了playfabId属性
  • Adds HttpStatusCode enum to @minecraft/server-net in beta
  • 在测试版中向@minecraft/server-net加入了HttpStatusCode枚举
  • WebSocketConnectionFailedError
  • WebSocketConnectionFailedError类
    • Property errorCode is now a HttpStatusCode in beta
    • 现在测试版中的errorCode属性为HttpStatusCode类
  • @minecraft/server-net in beta
  • @minecraft/server-net的测试版
    • When connection websockets, you can now provide headers for the connection packet: WebSocket.connect(uri: string, headers?: HttpHeader[]) : Promise<WebSocketClient>
    • 连接Websocket时,现在可以为连接的数据包提供标头:WebSocket.connect(uri:字符串, headers(可选):HttpHeader数组) 将返回 Promise<WebSocketClient类>
  • GameRules
  • GameRules类
    • Removed locatorBar: boolean property from beta.
    • 从测试版移除了locatorBar:布尔值 属性。
    • Added playerWaypoints: PlayerWaypointsMode property to beta. This replaces the removed locatorBar rule.
    • 向测试版加入了playerWaypoints: PlayerWaypointsMode类 属性。以替换移除的locatorBar游戏规则。
  • Added PlayerWaypointMode enum to beta.
  • 向测试版加入了PlayerWaypointMode枚举。
  • Added EntityUpgradeAfterEvent which fires when an entity upgrade occurs in @minecraft/server
  • 向@minecraft/server加入了实体更新时触发的EntityUpgradeAfterEvent
  • Added entityUpgrade event to WorldAfterEvents in @minecraft/server
  • 在@minecraft/server中向WorldAfterEvents加入了entityUpgrade事件
  • Added SoundInstance class to beta with a stop method that allows stopping a playing sound
  • 向测试版加入了带有用以停止播放中音效的stop方法的SoundInstance类
  • Dimension.playSound now returns a SoundInstance in beta
  • 现在Dimension.playSound在测试版中返回SoundInstance
  • Player.playSound now returns a SoundInstance in beta
  • 现在Player.playSound在测试版中返回SoundInstance
  • Added new shape classes to @minecraft/debug-utilities library:
  • 向@minecraft/debug-utilities库新加入了几个形状类:
    • DebugCone, DebugCylinder, DebugPyramid, DebugEllipsoid
    • DebugCone、DebugCylinder、DebugPyramid、DebugEllipsoid
  • Fixed bug where @minecraft/server-net was using the incorrect dedicated server configuration ID for a pack. Under ./config/<moduleID>/* is a pack's configuration for scripting. The server-net module was looking at the pack ID rather than the script module ID like all other modules.
  • 修复了@minecraft/server-net会为包使用错误的专用服务器配置ID的漏洞。./config/<模块ID>/*下是包的脚本配置。server-net会查看包ID,而不是像其他所有模块一样查看脚本模块ID。
  • Added class PlayerStartBreakingBlockAfterEvent to beta
  • 向测试版加入了PlayerStartBreakingBlockAfterEvent类
  • Added class PlayerStartBreakingBlockAfterEventSignal to beta
  • 向测试版加入了PlayerStartBreakingBlockAfterEventSignal类
  • Added interface PlayerBreakingBlockEventOptions to beta
  • 向测试版加入了PlayerBreakingBlockEventOptions接口
  • Added property WorldAfterEvents.playerStartBreakingBlock to beta
  • 向测试版加入了WorldAfterEvents.playerStartBreakingBlock属性
  • Removed the beta Player.partyInfo scripting property and PartyInfo interface from @minecraft/server
  • 从@minecraft/server移除了Player.partyInfo测试版脚本属性和PartyInfo接口
  • Added the minecraft:dynamic_properties block component
  • 加入了minecraft:dynamic_properties方块组件
    • It is only present on blocks defined with a 'minecraft:block_entity component with dynamic_properties` set to true
    • 仅存在于定义了“dynamic_properties”设为真的“minecraft:block_entity”组件的方块
    • It stores properties of the same DynamicProperties type that can be found on entities or item stacks
    • 储存与存在于实体和物品堆叠的自定义属性相同的属性
    • It comes with a get, set and totalByteCount API
    • 带有get、set和totalByteCount API
    • It may only store up to 1KBytes of data per block entity
    • 每个方块实体最多储存1KBytes的数据
    • It (currently) does not carry over its data to the item resulting from mining or picking the block entity
    • (目前)挖取或选取方块实体的物品产物不会迁移它的数据
  • Added EntityFogComponent to @minecraft/server (beta) for manipulating a player's fog settings, with push, pop, remove, getStack, getTags, and applyStack methods
  • 向@minecraft/server(测试版)加入了EntityFogComponent以控制玩家的雾设置,拥有push、pop、remove、getStack、getTags,和applyStack方法
  • Added EntityFogComponentError to @minecraft/server (beta)
  • 向@minecraft/server(测试版)加入了EntityFogComponentError
  • Fixed a race condition when connecting script websocket clients to a server which caused the socket to fail to connect.
  • 修复了将脚本网络套接字客户端连接到服务端时导致套接字连接失败的竞态条件问题。
  • Added class PlayerCancelBreakingBlockAfterEvent to beta
  • 向测试版加入了PlayerCancelBreakingBlockAfterEvent类
  • Added class PlayerCancelBreakingBlockAfterEventSignal to beta
  • 向测试版加入了PlayerCancelBreakingBlockAfterEventSignal类
  • Added property WorldAfterEvents.playerCancelBreakingBlock to beta
  • 向测试版加入了WorldAfterEvents.playerCancelBreakingBlock属性


DDUI
数据驱动用户界面

  • Added class ScriptInvalidObservableError that is thrown when an observable value is expected to be writable, but it is not.
  • 加入了可观测值不像预期那样可写时报出的ScriptInvalidObservableError类。
  • Changed class CustomForm
  • 更改了CustomForm类
    • Changed function dropdown
    • 更改了dropdown方法
      • Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError)
      • 将返回类型从CustomForm(报出InvalidFormModificationError)改为CustomForm(报出InvalidFormModificationError、InvalidObservableError)
    • Changed function slider
    • 更改了slider方法
      • Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError)
      • 将返回类型从CustomForm(报出InvalidFormModificationError)改为CustomForm(报出InvalidFormModificationError、InvalidObservableError)
    • Changed function textField
    • 更改了textField方法
      • Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError)
      • 将返回类型从CustomForm(报出InvalidFormModificationError)改为CustomForm(报出InvalidFormModificationError、InvalidObservableError)
    • Changed function toggle
    • 更改了toggle方法
      • Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError)
      • 将返回类型从CustomForm(报出InvalidFormModificationError)改为CustomForm(报出InvalidFormModificationError、InvalidObservableError)




BLOCKS
方块

  • Added snow logging behavior for multi-blocks
  • 加入了多方块的含雪行为
  • Added the 'minecraft:block_entity` block component
  • 加入了“minecraft:block_entity”方块组件
    • It has a single boolean field dynamic_properties
    • 只有一个dynamic_properties布尔值字段
    • It requires format version 1.26.20 and Experimental Upcoming Creator Features
    • I需要格式版本1.26.20以及即将到来的创作者实验性功能子选项
    • It cannot be used in permutations
    • 不能在序列中使用
  • When a block with a 'minecraft:block_entity` is placed in the world, an associated block-entity will be placed with the intent to provide persistent local metadata, akin to chests, spawners, signs, etc...
  • 当带有“minecraft:block_entity”的方块放置于世界时,也将放置相应的方块实体以提供常在的本地元数据,就像箱子、刷怪笼、告示牌等那样。
    • While leaner than their Vanilla counterparts, they still are heavier on the RAM than non-block-entities; use them sparingly
    • 虽然比原版更精简,但它们对内存的占用仍比非方块实体多;使用时请克制点
  • Added the minecraft:instrument_sound block component behind the Upcoming Creator Features experiment
  • 向即将到来的创作者实验性内容子选项加入了minecraft:instrument_sound方块组件
    • it can be used to assign an instrument to "up" and "down" faces of a block and it's permutations
    • 可用来在方块的“up”“down”面以及序列中安排乐器
      • all current instruments can be used to define a sound
      • 所有现存的乐器都可用来定义音效
      • newly added "note.none" can be used to specify no sound for a face
      • 新加入了“note.none”用以指定不播放音效的面
      • if a face is not defined it will use its default value; "up": "note.harp" and "down": "note.none"
      • 若有面未定义会使用默认值;"up":"note.harp"以及"down":"note.none"
      • at least one face must be defined for the component to be valid Example:
      • 组件的有效例子必须至少定义一个面:



  1. {
  2.     "format_version": "1.26.20",
  3.     "minecraft:block": {
  4.         "description": {
  5.             "identifier": "test:test_block"
  6.         },
  7.         "components": {
  8.             "minecraft:instrument_sound": {
  9.                 "up": "note.bit",
  10.                         "down": "note.bell"
  11.             }
  12.         }
  13.     }
  14. }
复制代码


VOXEL SHAPES
体素形状

  • Added non-unit-Cube voxel shapes for 8 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed
  • 为8种原版方块加入了非单位立方体体素形状,需要启用体素形状实验性功能。这类形状改进了面剔除,以便正确移除相邻方块之间的隐藏面
    • Anvil shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil
    • 铁砧形状(3种方块):铁砧、开裂的铁砧、损坏的铁砧
    • Cactus shape (1 block)
    • 仙人掌形状(1种方块)
    • End Portal Frame eye shape (1 block): added shape for the eye-filled state
    • 末地传送门框架的末影之眼形状(1种方块):为末影之眼填充状态加入了形状
    • Grindstone shape (1 block)
    • 砂轮形状(1种方块)
    • Heavy Core shape (1 block)
    • 沉重核心形状(1种方块)
    • Lectern shape (1 block)
    • 讲台形状(1种方块)
  • Added directional voxel shapes for 13 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed based on placement orientation
  • 为13种原版方块加入了方向性体素形状,需要启用体素形状实验性功能。这类形状改进了面剔除,以便根据放置方向正确移除相邻方块之间的隐藏面
    • Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf
    • 展示架形状(12种方块):金合欢木展示架、竹展示架、白桦木展示架、樱花木展示架、绯红木展示架、深色橡木展示架、丛林木展示架、红树木展示架、橡木展示架、苍白橡木展示架、云杉木展示架、诡异木展示架
    • Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants
    • 钟连接形状(1种方块):地面、天花板、单墙链接、双墙链接变种
  • Added voxel shapes for 46 Vanilla blocks that change geometry during runtime based on player interactions or the environment. These shapes need the Voxel Shapes experiment to be enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
  • 为46种原版方块加入了体素形状,会在运行时根据玩家交互和环境更改几何结构。这类形状需要启用体素形状实验性功能。这类形状改进了面剔除,以便正确移除相邻方块之间的隐藏面。
    • Big Dripleaf shape (3 blocks): Big Dripleaf, Big Dripleaf Tilt Partial, and Big Dripleaf Tilt Full
    • 大型垂滴叶形状(3种方块):大型垂滴叶、大型垂滴叶部分倾斜、大型垂滴叶完全倾斜
    • Fence shape (13 blocks): Fence for each wood type (13)
    • 栅栏形状(13种方块):各种木质类型(13种)的栅栏
    • Fence Gate shape (26 blocks): Fence Gate and Fence Gate In Wall for each wood type (13)
    • 栅栏门形状(26种方块):各种木质类型(13种)的栅栏门和连接墙的栅栏门
  • Added occlusion voxel shapes for wall-mounted skull blocks when the Voxel Shapes experiment is enabled
  • 为墙上的生物头颅加入了遮挡体素形状,需要启用体素形状实验性功能
  • These shapes improve face culling so that hidden faces of custom blocks are correctly removed when a skull block is attached
  • 这类形状改进了面剔除,以便在生物头颅被附着时正确移除自定义方块的隐藏面
    • Wall-mounted skull shapes (6 blocks): Creeper Head, Dragon Head, Player Head, Skeleton Skull, Wither Skeleton Skull, Zombie Head
    • 墙上的生物头颅形状(6种方块):苦力怕的头、龙首、玩家的头、骷髅头颅、凋灵骷髅头颅、僵尸的头
    • Wall-mounted Piglin shape (1 block): Piglin Head
    • 墙上的猪灵的头形状(1种方块):猪灵的头



CUSTOM DIMENSIONS
自定义维度

  • Fixed Custom Dimension height range to match Overworld defaults
  • 修复了自定义维度的高度阈值问题,以匹配主世界的默认值


ENTITIES
实体

  • Added support for using entity actions in entity_version upgraders
  • 加入了在entity_version升级中使用实体行为的支持


ENTITY COMPONENTS
实体组件

  • The following beta fields of minecraft:apply_knockback_rules now use the direction of the tap location when using a touch input device
  • 现在下列minecraft:apply_knockback_rules的测试版字段在使用触摸输入设备时使用触摸位置
    • horizontal_hit_angle_scale
    • horizontal_hit_angle_scale
    • vertical_hit_angle_scale
    • vertical_hit_angle_scale
    • vertical_position_angle_scale
    • vertical_position_angle_scale
  • The beta field vertical_hit_angle_scale from minecraft:apply_knockback_rules is now correctly applied when horizontal_hit_angle_scale negative
  • 现在会在horizontal_hit_angle_scale为负时正确应用minecraft:apply_knockback_rules的vertical_hit_angle_scale测试版字段


EVENTS
实体事件

  • Added EntityStartSneakingAfterEvent and EntityStartSneakingAfterEventSignal to beta.
  • 向测试版加入了EntityStartSneakingAfterEvent和EntityStartSneakingAfterEventSignal。


GENERAL
通用

  • Added "owner_launch_immunity_ticks" field to the projectile component
  • 向弹射物组件加入了"owner_launch_immunity_ticks"字段
  • Fixed player spawn position when rejoining a world after their previously saved custom dimension becomes inactive
  • 修复了玩家在重新加入先前保存的自定义维度失效了的世界时的出生点问题


GRAPHICAL
图像

  • Point lights are now disabled on unsupported hardware (Android, PS4, Xbox One) when the RenderDragon Features for Creators experiment is enabled in Vibrant Visuals.
  • 现在不支持的硬件(Android, PS4, Xbox One)会在灵动视效下启用了为创作者准备的渲染龙实验项时禁用点光源。
  • Fixed an issue where square artifacts would appear when looking at point lights
  • 修复了在看向点光源时会出现方形伪影的问题


ITEMS
物品

  • Item components minecraft:swing_sounds, minecraft:durability_sensor, minecraft:record, and minecraft:use_modifiers now accept string-based sound event names in addition to enum values when using the Beta APIs experimental toggle
  • 现在开启“测试版 API”实验性选项时,minecraft:swing_sounds、minecraft:durability_sensor、minecraft:record,和minecraft:use_modifiers物品组件接受除了枚举值之外还会接受基于字符串的声音事件名称
  • String-based sound names reference entries in sound_definitions.json, allowing content creators to use custom sounds in data-driven items without needing new enum values
  • 现在基于字符串的声音事件名称会引用sound_definitions.json中的项,以允许创作者在数据驱动物品中使用自定义音效,无需新的枚举值


PACKS
包体

  • Added new pack folder to dedicated server for system packs (packs which are loaded automatically to the world and disallow other packs using their IDs)
  • 为系统包(自动加载到世界的包,不允许使用其他包的ID)的专用服务器加入了新的包文件夹
    • system_behavior_packs and system_resource_packs
    • system_behavior_packs和system_resource_packs



USER INTERFACE
用户界面

  • Fixed formatting codes when using multiline texts in Ore UI system.
  • 修复了在Ore UI系统中使用多行文本时的格式化代码问题。
  • Add support for responding to Xbox friend requests from the Social Drawer
  • 加入了响应来自社交抽屉式菜单的Xbox好友请求的支持































【冥王大大 译自feedback.minecraft.net 2026 年 6 月 11 日发布的 Minecraft: Bedrock Edition 26.30 Changelog - Chaos Cubed
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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