It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
Please note - the Preview on iOS will be rolling out later than other platforms this week. 请注意:本周 iOS 上的预览版将晚于其他平台推出。
DROP 3 EXPERIMENTAL FEATURES 第三次小更新实验性内容
ABANDONED CAMP 废弃营地
Cushions now generate inside Abandoned Camps with the correct position, rotation, and color
坐垫现在会在废弃营地中正确生成,且位置、旋转和颜色均正确
Abandoned Camps now generate the variant matching their biome instead of the generic Forest variant in specialized forest biomes
废弃营地现在会在特殊森林生物群系中生成与其生物群系匹配的变种,而非通用的森林变种
Secret Chests in Abandoned Camps can now contain their intended Diamond and Potion loot and no longer generate Oxidized Copper Chains instead
废弃营地中的秘密箱子现在会包含预期的钻石和药水战利品,不再生成氧化的铜链
ACCESSIBILITY 辅助功能
Added localized closed captions for jumping and landing on Poplar Leaves (MCPE-240465)
Fixed Poplar log top to have the correct color palette
修复了杨树原木顶部色系不正确的问题
MOBS 生物
Wolves spawned in Dappled Forests now use the Pale Wolf variant
斑驳森林中现在会生成苍狼
Wandering Traders can now offer Poplar Logs
流浪商人现在会出售杨树原木
FEATURES AND BUG FIXES 特性和漏洞修复
ACCESSIBILITY FEATURES 辅助功能
The "Text to Speech with Device Settings" option has been removed. Text to speech can still be turned on or off through the accessibility settings, and a first time TTS discovery is still done on all devices as before.
A green vignette now appears while the nausea effect is active when screen distortion is turned all the way off via accessibility settings (MCPE-239554)
Fixed in-game realms system performance regression
修复了游戏内 Realms 系统性能回退的问题
Disable an expired Realm's Renew button when renewal is not supported on current device
当前设备不支持续期时,禁用了已过期 Realms 的“续期”按钮
Users are warned when applying custom packs to their realm and how they will appear when profanity filter is enabled & custom pack names and descriptions are filtered when viewing in Edit World when profanity filter is enabled
Added support for realm name changed and realm description changed admin log events
加入了支持 Realm 名称更改和 Realm 描述更改的管理员日志事件
Add different default values for some subscription details information that can come back null from Realms Services to avoid blocking players from viewing subscription related screens with an error modal , 1617936
Added missing translation text to layout button of Achievements screen
为成就界面的布局按钮加入了缺失的翻译文本
Selecting a Featured Item from the Dressing Room no longer requires 2 clicks to select the item
从更衣室选择精选物品不再需要点击 2 次才能选中
Ported the party eligibility check when joining multiplayer from JSON to the OreUI
将加入多人游戏时的队伍资格检查从 JSON 迁移到了 OreUI
Added a Clear Layout Cache action to Storage settings for cached Server tab content
为存储设置中缓存的“服务器”选项卡内容加入了“清除布局缓存”操作
Added a new grid option for viewing achievements and some general UX improvements
加入了用于查看成就的新网格选项,并做了一些常规用户体验改进
Updated the inventory panel in the Loom, Stonecutter, Cartography Table, Villager, and Wandering Trader screens in Pocket UI to match the header style used by the Inventory and Crafting Table screens
Added Acquired Date as the default sort option for the Owned by Me tab in Create from template, showing the most recently acquired templates first
在“从模板创建”中的“我拥有的”选项卡中,将“获取日期”添加为默认排序选项,优先显示最近获取的模板
MARKETPLACE 市场
Migrated the Marketplace Wishlist flow to the OreUI factory pattern
将市场心愿单流程迁移到了 OreUI 工厂模式
PLAY SCREEN 游戏界面
Remove flickering icon and world card texture on layout change in Play screen. Additionally, the column layout now alternate between 4, 3 and 2 columns depending on screen size.
Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
SoundInstance now exposes a durationInfo property that returns a SoundDurationInfo when the underlying sound definition includes duration information, otherwise undefined
Added SoundDurationInfo with a duration property, an isActive property, and a getPlaybackPosition() getter that returns the elapsed playback time in seconds
WorldAfterEvents now exposes a soundCompleted signal with a soundInstanceId property that matches the id of the SoundInstance that completed, which fires when a tracked sound's declared duration elapses
WorldAfterEvents 现在公开了 soundCompleted 信号,其 soundInstanceId 属性与已完成的 SoundInstance 的 id 匹配;该信号会在被跟踪音效的声明持续时间结束时触发
Released interface BlockQueryOptions from beta to v2.10.0
将接口 BlockQueryOptions 从测试版发布到 v2.10.0
Changed function Dimension.getBlocks to use BlockQueryOptions in v2.10.0
Fixed a bug where images and GIFs shown in Editor tooltips were rendered at a fixed small size instead of scaling to span the full width of the tooltip
修复了编辑器工具提示中显示的图片和 GIF 会以固定小尺寸渲染,而非缩放至工具提示完整宽度的漏洞
Fixed a bug in the Flood tool where applying it in an invalid location could continue the previous operation, and it now provides feedback when a valid liquid level has not been set
修复了“填充”工具中在无效位置应用时可能继续执行先前操作的漏洞;现在当未设置有效液面时会提供反馈
Added missing keycodes to the KeyboardKey enum, enabling them to be selected as shortcuts in Keyboard Settings
向 KeyboardKey 枚举加入了缺失的键码,使其可以在键盘设置中被选为快捷键
Mitigated a possible crash scenario where the user unlocks their PC after being idle for > 10 minutes while in a Realm
缓解了用户在 Realm 中闲置超过 10 分钟后解锁 PC 时可能发生的崩溃
Added the Color Block List UI to the Custom Mesh Tool so creators can review detected mesh colors, replace suggested blocks, and delete color rows before color-aware placement
projectile_filter defines the conditions an incoming projectile must meet to trigger a teleport attempt
projectile_filter 定义了来袭弹射物必须满足哪些条件才能触发传送尝试
Added type families to vanilla projectile entities
向原版弹射物实体加入了类型族
All vanilla projectile entities now include the projectile family
所有原版弹射物实体现在都包含 projectile 族
Each projectile includes a type-specific family, such as arrow, snowball, or wither_skull
每种弹射物都包含一个类型特定的族,例如 arrow snowball 或 wither_skull
The multiple_targets field on the minecraft:projectile component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise.
The early_out_scheme field controls when evaluation stops: condition_success stops at the first condition that passes, placement_success stops at the first successful placement, and none (default) evaluates all entries without stopping early
Added the multipart_block_column_feature that places an ordered column made of 1–4 block types: tip_block, frustum_block, middle_block, and base_block.
The restrictions include: may_place_on which restricts valid placement surfaces and may_replace to restrict which existing blocks may be replaced (omit to allow any).
Fixed .texture_set.json not being compatible with certain JSON tools
修复了 .texture_set.json 与某些 JSON 工具不兼容的问题
Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures
修复了自定义方块在自动分配方块面 UV 且纹理尺寸过小时出现的纹理溢出问题
Updated Point Light Quality to Block Light Quality in Video Settings
在视频设置中将“点光源质量”更新为“方块光源质量”
Moved Block Light Quality Video Settings out of the RenderDragon Features for Creators Experiment
将“方块光源质量”视频设置移出了“创作者的渲染龙功能”实验性玩法
Some options still require the RenderDragon Features for Creators Experiment
部分选项仍需要“创作者的渲染龙功能”实验性玩法
Some options may be hidden depending on device capabilities and resource pack configuration
部分选项可能会根据设备性能和资源包配置被隐藏
Fixed the alignment of the Spruce Shelf MERS texture
修复了云杉木展示架 MERS 纹理的对齐问题
Fixed an issue which sometimes caused materials/entity.material from resource packs to have no effect.
修复了有时会导致资源包中的 materials/entity.material 无效的问题。
MOLANG MOLANG
Added query.has_all_biome_tags world generation Molang query that returns 1.0 if the biome at the current placement position has all of the specified tags
Added query.has_any_biome_tags world generation Molang query that returns 1.0 if the biome at the current placement position has at least one of the specified tags
Dedicated server's system packs not loading pack settings has been fixed
修复了专用服务器的系统包无法加载包设置的问题
System packs are now sorted into alpha-numeric ordering before being added to the stack
系统包现在会在添加到堆栈之前按字母数字顺序排序
STABILITY AND PERFORMANCE 性能与稳定性
Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied.
修复了转移到另一个使用版本不同的相同资源包的服务器时,会导致玩家加载后未应用任何资源包的问题。
EXPERIMENTAL TECHNICAL UPDATES 实验性技术更新
API API
Added lineHeightOverride property to both TextPrimitive and DebugText. .
The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played
Blocks defined with the minecraft:multi_block trait cannot also define the minecraft:random_offset component if the multi-block direction field is horizontal :