It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
DROP 3 2026 FEATURES 2026 年第三次小更新内容
Removed the experimental toggle for Drop 3 2026 features and made them available by default
移除了“2026 年第三次小更新”实验性玩法,并使其默认可用
ABANDONED CAMP 废弃营地
Modified existing Abandoned Camps and added more Campsites
修改了现有废弃营地,并加入了更多营地
Cushions in Abandoned Camps no longer generate inside other objects (MCPE-240911)
Poplar Leaves, Poplar Shelves, Poplar Boats, and Cushions are now ordered consistently in the Creative inventory (MCPE-240031) (MCPE-240792) (MCPE-240464)
Fixed tears in the dithering effect when looking through models in Vibrant Visuals.
修复了在灵动视效[暂译]下透过模型观看时抖动效果出现撕裂的问题。
ITEMS 物品
Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy (MCPE-240527)
This prevents players from damaging themselves with lightly charged Arrows
这可以防止玩家因轻微蓄力的箭矢而伤害自己
MOBS 生物
Armor Stands and Drowned are now harder for hostile mobs to detect while invisible
盔甲架和溺尸在隐身状态下现在更难被敌对生物检测到
Bats now spawn in all Overworld biomes except the Deep Dark
蝙蝠现在会在所有主世界生物群系中生成,但深暗之域除外
REALMS Realms
Fix for when the user tries to download a copy of a Realm world after changing settings results in the download never happening
修复了用户在更改设置后尝试下载 Realms 世界副本时,下载始终无法进行的问题
Fixed height on the members search bar
修复了成员搜索栏的高度问题
Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails
Text strings on world tile buttons across My World, My Templates and Servers menus are no longer truncated by ellipses
“我的世界”、“我的模板”和“服务器”菜单中世界卡片按钮上的文本字符串不再被省略号截断
Screenshots can now be set as world thumbnails without triggering an assertion
截图现在可以设置为世界缩略图而不会触发断言
Fixes cape causing visual discrepancies between the in game model and the model shown in the Dressing Room
修复了披风导致游戏内模型与更衣室中显示的模型存在视觉差异的问题
Trusted servers no longer prompt players for confirmation after restarting the client
受信任服务器在重启客户端后不再提示玩家确认
Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues (US-1656572)
Updated Adjust brightness screen in Settings (in and out of game) to use new Ore UI design and tech.
更新了设置中的“调节亮度”屏幕(游戏内和游戏外),以使用新的 Ore UI 设计和技术。
Added an empty-state message for Marketplace Wishlist with a Browse Marketplace call to action
为市场心愿单加入了空状态消息,并附带了“浏览市场”的行动号召按钮
STORAGE 存储
Ported in OreUI the deletion modal used by the Storage list
在 OreUI 中迁移了存储列表所使用的删除模态框
TECHNICAL UPDATES 技术性更新
AI COMPONENTS AI 组件
Made schema for the minecraft:tamemount component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
hold_position makes the entity hold its position while within attack range
hold_position 会使实体在攻击范围内保持其位置
follow_target makes the entity continue moving toward its target while within attack range
follow_target 会使实体在攻击范围内继续向目标移动
Actor goal minecraft:behavior.ranged_attack now takes a float range for attack_range instead of attack_radius_min and attack_radius for format versions 1.26.50 and newer
Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy. Now it appropriately swaps to the second form.
Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated
为所有战利品表条件加入了可选的 operator 字段,用于控制条件的结果是直接使用还是取反
== and equals apply when the condition evaluates to true
== 和 equals 在条件判定为 true 时生效
!= and not apply when the condition evaluates to false
!= 和 not 在条件判定为 false 时生效
Omitting operator preserves the existing behavior and is equivalent to using ==
省略 operator 则保留原有行为,等价于使用 ==
EXAMPLE 示例
The following condition allows a loot entry to be selected only when the loot context is not in a biome with the plains tag:
以下条件仅在战利品上下文不在带有 plains 标签的生物群系时才允许选择战利品条目:
Added the script-debugger-listen-address server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode
Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later
Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs
For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
Camera presets that inherit from minecraft:follow_orbit no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later
Deprecated minecraft:projectile_component's owner_launch_immunity_ticks field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy
Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy
A new value, wall, to the field surface has been added to the schema of snap_to_surface_feature, which allows the feature to be snapped to walls as well as ceilings and floors.
A new field allow_non_air_placement has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature can be snapped through solid blocks.