|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.60 仍未发布,Beta & Preview 26.60.24 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.60.24
Minecraft 基岩版 Beta & Preview 26.60.24
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
Please note: Due to unexpected build issues, the Preview will not be available on iOS or PlayStation this week. Thank you for your understanding and we apologise for any inconvenience.
请注意:由于意外的构建问题,本周 iOS 或 PlayStation 将无法提供预览版。感谢您的理解,对于给您带来的不便,我们深表歉意。
FEATURES AND BUG FIXES
特性和漏洞修复
ACCESSIBILITY
辅助功能
- Screen narration now pauses between each bullet point in Realms Plan Picker details
- 屏幕旁白现在会在 Realms 套餐选择器详情中的每个项目符号之间暂停
- Progress bars now have a minimum of 3:1 non-text contrast ratio against the default menu background
- 进度条现在与默认菜单背景之间具有至少 3:1 的非文本对比度
BLOCKS
方块
- When placing blocks at the height limit the game no longer spams error messages
- 在高度限制处放置方块时,游戏不再刷屏错误消息
DRESSING ROOM
更衣室
- Imported custom skins are no longer reset to a default skin after relaunching the game (MCPE-241720)
- 导入的自定义皮肤在重新启动游戏后不再重置为默认皮肤 (MCPE-241720)
GAMEPLAY
玩法
GRAPHICAL
图像
- Fix resource packs and fog command not affecting fog start and end distance when the Ender Dragonis dead or far away. The fog start and end are still overridden when the Dragon is alive and nearby. (MCPE-239959)
- 修复了当末影龙死亡或远离时,资源包和雾命令不影响雾起始和结束距离的问题。当末影龙存活且在附近时,雾的起始和结束仍会被覆盖。(MCPE-239959)
- Fade in sky when night vision and blindness are both active
- 当夜视和失明同时生效时,天空会淡入
- Fix texture of Minecarts with Hopppers in ray-traced graphics (MCPE-240625)
- 修复了光线追踪图形中漏斗矿车的纹理 (MCPE-240625)
INPUT
输入
- Fixed an issue for Switch where wireless controllers would not be usable on the world selection screen after leaving a world (MCPE-241768)
- 修复了在 Switch 上离开世界后,无线控制器无法在世界选择界面使用的问题 (MCPE-241768)
MOBS
生物
- Armor Stands now correctly reject invalid equipment swaps and swap equipped items directly with items held by players
- 盔甲架现在会正确拒绝无效的装备交换,并会直接将装备的物品与玩家手持的物品进行交换
- Tamed baby mobs can now be healed by feeding them food when they are damaged (MCPE-239455)
- 已驯服的幼年生物受伤时,现在可以通过喂食来治疗 (MCPE-239455)
REALMS
Realms
- It's now faster to add members with search from the Members screen.
- 现在从成员界面通过搜索添加成员更快了。
- The Members screen now shows 'Recommended' friends.
- 成员界面现在会显示“推荐”好友。
- Added applied packs list to Realms hub world tab for player view
- 为玩家视图的 Realms 中心世界选项卡加入了已应用包列表
- Updated admin log invite player action text
- 更新了管理员日志中邀请玩家操作的文本
- Added player list loading modal to roles and permissions screen
- 为角色和权限界面加入了玩家列表加载模态框
- Fixed issue where user could see themselves as admin in the members list but their actions wouldn't update until leaving and re-entering realm hub
- 修复了用户可在成员列表中看到自己是管理员,但其操作直到离开并重新进入 Realms 中心才会更新的问题
STABILITY AND PERFORMANCE
性能与稳定性
- Reduced stutter associated with mobs and items across multiple play sessions (MCPE-241707)
- 减少了多次游玩过程中与生物和物品相关的卡顿 (MCPE-241707)
- Fixed a crash that could occur when loading a world containing large, densely connected structures of blocks such as fences, glass panes, iron bars, or walls (MCPE-242312)
- 修复了加载包含大型密集连接的方块结构(如栅栏、玻璃板、铁栏杆或墙)的世界时可能发生的崩溃 (MCPE-242312)
- Improved stability for Nintendo Switch devices connected to a network
- 改进了已连接网络的 Nintendo Switch 设备的稳定性
USER INTERFACE
用户界面
- Improves screen reader context readout when exiting text fields
- 改进了退出文本字段时屏幕阅读器的上下文朗读
- Fixed missing label narration for toggles, sliders, input binding and button panels in Settings
- 修复了设置中开关、滑块、输入绑定和按钮面板缺少标签文本旁白的问题
- Tag Panel in PDP Description now enabled even for items that don't have Subgenre or PlayerCount (Addons, Skins, Textures)
- PDP 描述中的标签面板现在即使对于没有子类型或玩家数量的物品(附加包、皮肤、纹理)也会启用
- Graphics mode buttons remain responsive after switching to Vibrant Visuals and adjusting brightness
- 切换到灵动视效[暂译]并调整亮度后,图形模式按钮仍保持响应
- Fixed Arcana glyphs not appearing in Enchanting Table slots
- 修复了附魔台槽位中不显示奥秘字形的问题
- The Gift button no longer appears for free, unobtainable, or default content (MCPE-242293)
- 对于免费、无法获得或默认内容,赠送按钮不再显示 (MCPE-242293)
- Fixed unreadable text in resource packs using legacy custom bitmap fonts, including The Ultimate Survival World (MCPE-242277)
- 修复了使用旧版自定义位图字体的资源包(包括 The Ultimate Survival World)中文本无法阅读的问题 (MCPE-242277)
- The Inbox now finishes loading when categories arrive after the page opens
- 分类在页面打开后到达时,收件箱现在会完成加载
- Vietnamese and Lao combining marks now render without extra spacing or unwanted dotted circles
- 越南语和老挝语组合标记现在渲染时不会出现额外间距或不需要的虚线圆圈
TECHNICAL UPDATES
技术性更新
AI COMPONENTS
AI 组件
- Made schemas for minecraft:rideable stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 解析 minecraft:rideable 的模式更严格,并在 1.26.60 及以上版本中若实体 JSON 包含无效数据则加载失败。
- seats field has changed to only accept an array format
- seats 字段已改为仅接受数组格式
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 解析以下组件的模式更严格,并在 1.26.60 及以上版本中若实体 JSON 包含无效数据则加载失败。
- minecraft:dash_action
- minecraft:dash_action
- minecraft:rail_movement
- minecraft:rail_movement
- minecraft:scale_by_age
- minecraft:scale_by_age
API
API
- Released SoundInstance.setVolume, SoundInstance.setPitch, SoundInstance.fade, SoundInstance.seekTo, SoundInstance.pause, and SoundInstance.resume from beta to scripts version 2.11.0
- 将 SoundInstance.setVolume、SoundInstance.setPitch、SoundInstance.fade、SoundInstance.seekTo、SoundInstance.pause 和 SoundInstance.resume 从测试版发布到脚本版本 2.11.0
- Released the loopCount option on PlayerSoundOptions and WorldSoundOptions from beta to scripts version 2.11.0
- 将 PlayerSoundOptions 和 WorldSoundOptions 上的 loopCount 选项从测试版发布到脚本版本 2.11.0
- Infinitely-looping sounds (loopCount: -1) stop automatically when the last SoundInstance reference is dropped; retain the handle to keep the sound playing
- 无限循环音效(loopCount: -1)会在最后一个 SoundInstance 引用被丢弃时自动停止;保留句柄以保持音效继续播放
- Released server sound definitions from beta with format version 1.26.60
- 将服务端音效定义从测试版发布,格式版本为 1.26.60
- The field trunk_width in mega_trunk now accepts int ranges, making it possible to configure trees to have varying thicknesses. Old configurations are still supported and will give the same behavior as previously
- mega_trunk 中的 trunk_width 字段现在接受整数范围,使树可以配置为具有不同的粗细。旧配置仍受支持,且行为与之前相同
- Examples: "trunk_width": [2, 3], "trunk_width" : { "range_min": 2, "range_max": 3}
- 示例:"trunk_width": [2, 3]、"trunk_width" : { "range_min": 2, "range_max": 3}
WIDGETCOMPONENTGIZMO
控件组件辅助器
- Added WidgetComponentGizmo.rotation, which exposes the gizmo's rotation rings as a WidgetGizmoRotation
- 加入了 WidgetComponentGizmo.rotation,以 WidgetGizmoRotation 形式暴露辅助器的旋转环
- Added rotation configuration on WidgetGizmoRotation: the enabled rotation axes, the rotation origin offset, a preferred ring radius, and a visual-only step
- 在 WidgetGizmoRotation 上加入了旋转配置:启用的旋转轴、旋转原点偏移、首选环半径以及仅视觉的步进
- Added rotation lifecycle events through WidgetGizmoRotation.setStateChangeEvent, which report grabbed, moved, released, and cancelled rotations in degrees with their source widget and component
- 通过 WidgetGizmoRotation.setStateChangeEvent 加入了旋转生命周期事件,报告抓取、移动、释放和取消的旋转角度(以度为单位)及其来源控件和组件
Blocks
方块
- minecraft:collision_box will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays. For example, this component...
- minecraft:collision_box 从 v1.26.60 起不再接受单个碰撞箱对象,改为仅使用数组。例如,此组件...
- {
- "format_version": "1.26.20",
- "minecraft:block": {
- "description": {
- "identifier": "test:block_v1_26_20",
- },
- "components": {
- "minecraft:collision_box": {
- "origin": [ 0, 0, 0 ],
- "size": [16, 24, 16]
- }
- }
- }
- }
复制代码 ... needs to be transformed into this format:
...需要转换成这种格式:
- {
- "format_version": "1.26.60",
- "minecraft:block": {
- "description": {
- "identifier": "test:block_v1_26_60",
- },
- "components": {
- "minecraft:collision_box": [
- {
- "origin": [ 0, 0, 0 ],
- "size": [16, 24, 16]
- }
- ]
- }
- }
- }
复制代码
EDITOR
编辑器
- Fixed the Uniform Length slider for Cuboid primitives to stop at the maximum placeable size
- 修复了长方体基本图形的统一长度滑块会停在最大可放置尺寸的问题
- Fixed a bug that cause UI navigation and narration to not work for scripted panels
- 修复了脚本化面板的 UI 导航和旁白无法工作的漏洞
- Added a rotation ring to Paste Preview Compose mode, which rotates the preview in 90 degree steps
- 为粘贴预览组合模式加入了旋转环,可以 90 度为单位旋转预览
- Recentered Paste Preview when entering Compose mode and moved Position controls into Placement Settings
- 进入组合模式时重新将粘贴预览居中,并将位置控件移入放置设置
- Added a rotation ring to Selection Move mode, which rotates the selection contents in 90 degree steps
- 为选择移动模式加入了旋转环,可以 90 度为单位旋转选择内容
- Added rotation rings to the Custom Mesh and Shape tools, which rotate the preview freely on the X, Y and Z axes
- 为自定义网格和形状工具加入了旋转环,可以在 X、Y 和 Z 轴上自由旋转预览
- Adding the first keyframe in the Cinematic tool now creates a whole camera seeded with four keyframes, and deleting keyframes that would leave fewer than four now offers to delete the camera instead
- 在过场动画工具中添加第一个关键帧时,现在会创建一个完整的相机并预置四个关键帧;删除关键帧后若剩余少于四个,现在会改为提示删除整个相机
- Duplicated keyframes now land on the nearest free timestamp instead of stacking on the source keyframe's time
- 复制的关键帧现在会落在最近的空闲时间戳上,而非堆叠在源关键帧的时间上
- Fixed keyframe widgets and spline preview dots being placed outside the world height limits
- 修复了关键帧控件和样条曲线预览点被放置在世界高度限制之外的问题
- Selecting a keyframe in the timeline now highlights the matching keyframe in the world, and the selection is kept when the widgets are rebuilt
- 在时间线中选择关键帧时,现在会高亮世界中对应的关键帧,且在控件重建时保持选中状态
ENTITY COMPONENTS
实体组件
- Made schema for minecraft:shareables stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer
- 解析 minecraft:shareables 的模式更严格,并在 1.26.60 及以上版本中若实体 JSON 包含无效数据则加载失败
- items now only accepts an array format
- items 现在仅接受数组格式
- Made the schema for the minecraft:trail component stricter when parsing; entity JSON with invalid data will fail to load in versions 1.26.60 and newer
- 解析 minecraft:trail 组件的模式更严格;在 1.26.60 及以上版本中,包含无效数据的实体 JSON 将加载失败
- Added new fields to the minecraft:trail component in versions 1.26.60 and newer:
- 在 1.26.60 及以上版本中为 minecraft:trail 组件加入了新字段:
- replaceable_blocks: A list of block descriptors for blocks that the trail can replace. Defaults to only replacing air when omitted.
- replaceable_blocks:拖尾可替换方块的方块描述符列表。省略时默认仅替换空气。
- radius: The radius of the horizontal square of blocks placed by the trail, centered on spawn_offset . Accepts values from -1 to 16; -1 uses the legacy four-corner placement behavior.
- radius:拖尾放置的方块水平正方形的半径,以 spawn_offset 为中心。接受 -1 到 16 的值;-1 使用旧版四角放置行为。
- force_replace_matched_blocks: When true, replaces blocks matching replaceable_blocks even when normal block placement rules would prevent placement. Defaults to false .
- force_replace_matched_blocks:设为 true 时,即使正常方块放置规则会阻止放置,也会替换与 replaceable_blocks 匹配的方块。默认为 false。
ITEM COMPONENTS
物品组件
MINECRAFT:DURABILITY_SENSOR
MINECRAFT:DURABILITY_SENSOR
- sound_event now accepts the name of any sound event defined in sound_definitions.json, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment
- sound_event 现在除了内置音效事件名称外,还接受 sound_definitions.json 中定义的任何音效事件名称,从格式版本 1.26.50 开始,且不再需要“即将到来的创造者功能”
MINECRAFT:SWING_SOUNDS
MINECRAFT:SWING_SOUNDS
- attack_miss, attack_hit, and attack_critical_hit now accept the name of any sound event defined in sound_definitions.json, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment
- attack_miss、attack_hit 和 attack_critical_hit 现在除了内置音效事件名称外,还接受 sound_definitions.json 中定义的任何音效事件名称,从格式版本 1.26.50 开始,且不再需要“即将到来的创造者功能”
MINECRAFT:USE_MODIFIERS
MINECRAFT:USE_MODIFIERS
- start_sound now accepts the name of any sound event defined in sound_definitions.json, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment
- start_sound 现在除了内置音效事件名称外,还接受 sound_definitions.json 中定义的任何音效事件名称,从格式版本 1.26.50 开始,且不再需要“即将到来的创造者功能”
USER INTERFACE
用户界面
- Bitmap fonts can now configure ASCII glyph cell height and vertical offset in an optional JSON file beside their first ASCII atlas, using ascii_character_height and ascii_character_y_offset
- 位图字体现在可以在其首个 ASCII 图集旁的可选 JSON 文件中,使用 ascii_character_height 和 ascii_character_y_offset 配置 ASCII 字形单元格高度和垂直偏移
- Setting ascii_extended to true in the atlas metadata selects extended character mapping and defaults the glyph height to 12 and vertical offset to -3; explicit height and offset values override these defaults
- 在图集元数据中将 ascii_extended 设为 true 会选择扩展字符映射,并将字形高度默认设为 12、垂直偏移默认设为 -3;显式的高度和偏移值会覆盖这些默认值
- Bitmap font textures without layout metadata in the same resource pack retain their legacy glyph layout and character mapping instead of inheriting vanilla's extended font metadata (MCPE-242277)
- 同一资源包中没有布局元数据的位图字体纹理会保留其旧版字形布局和字符映射,而不会继承原版的扩展字体元数据 (MCPE-242277)
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
- Added property hiddenFrom to DebugShape and PrimitiveShape .
- 向 DebugShape 和 PrimitiveShape 加入了属性 hiddenFrom。
- Added property defaultVisibleToAll to DebugShape and PrimitiveShape .
- 向 DebugShape 和 PrimitiveShape 加入了属性 defaultVisibleToAll。
DDUI
DDUI
Added support for multi button row at message box in beta. Button layout could be vertical or horizontal.
在测试版中为消息框加入了多按钮行支持。按钮布局可以是垂直或水平的。
- New interface MessageBoxOptions .
- 新接口 MessageBoxOptions。
- Field showHorizontalButtons: boolean; . Sets the desired layout for the buttons, true for horizontal, false for vertical. Default value is false.
- 字段 showHorizontalButtons: boolean;。设置按钮的期望布局,true 为水平,false 为垂直。默认值为 false。
- Class MessageBox .
- 类 MessageBox。
- New constructor optional parameter options?: MessageBoxOptions . '
- 新构造函数可选参数 options?: MessageBoxOptions。
- New method button3WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox . Allows to add a third button to the message box.
- 新方法 button3WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox。允许向消息框加入第三个按钮。
BLOCKS
方块
- Introducing a new block event that custom components can listen to, onNamedTick
- 引入了自定义组件可监听的新方块事件 onNamedTick
- A block can schedule a named tick with Block.scheduleNamedTick, which takes a name and tick delay as parameters.
- 方块可以使用 Block.scheduleNamedTick 安排命名刻,该方法接受名称和刻延迟作为参数。
- A block can check if at least one named tick is already scheduled with Block.hasScheduledNamedTick, which takes a name as sole parameter.
- 方块可以使用 Block.hasScheduledNamedTick 检查是否已安排至少一个命名刻,该方法仅接受名称作为参数。
- A block can remove all scheduled named ticks matching a name with removeScheduledNamedTick, which takes a name as sole parameter.
- 方块可以使用 removeScheduledNamedTick 移除所有匹配某个名称的已安排命名刻,该方法仅接受名称作为参数。
- When handling the event from onNamedTick, BlockComponentNamedTickEvent.isName can be leveraged to filter out events based on their name.
- 处理来自 onNamedTick 的事件时,可以利用 BlockComponentNamedTickEvent.isName 根据名称筛选事件。
- Named ticks are grouped by content packs, two content packs can schedule the same named tick, but BlockComponentNamedTickEvent.isName will return differently based on the content pack calling the method.
- 命名刻按附加包分组,两个附加包可以安排相同的命名刻,但 BlockComponentNamedTickEvent.isName 会根据调用该方法的附加包返回不同的结果。
- Up to 4 named ticks can be scheduled at a given time on the same block position.
- 同一方块位置在给定时间最多可安排 4 个命名刻。
- The name of a scheduled named tick cannot be longer than 31 characters.
- 已安排的命名刻名称不能超过31个字符。
- Changing the block at a position wipes its scheduled named ticks.
- 更改某位置的方块会清除其已安排的命名刻。
- Changing the permutation at a position does not wipe its scheduled named ticks.
- 更改某位置的方块排列不会清除其已安排的命名刻。
- The named tick API is behind beta.
- 命名刻 API 属于测试版功能。
GRAPHICAL
图像
- Fixed a bug where point lights would not cast shadows in the Nether or deep underground
- 修复了点光源在下界或地下深处不投射阴影的漏洞
【Cat_Anchor 译自feedback.minecraft.net 2026 年 9 月 16 日发布的 Minecraft Beta & Preview - 26.60.24】
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