Added new experimental toggle "The Wild Update"
加入了 “The Wild Update”选项
The Sculk block features are now accessible by enabling this toggle
开启此选项可以体验 Sculk 系列方块
More features to come in future betas。This is only the beginning!
未来的beta版本中还会有更多特性。这只是个开头!
Non-Experimental Features and Bug Fixes
非实验性特性及漏洞修复
World Generation
世界生成
The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath (MCPE-146984)
被风蚀的恶地生物群系的陶瓦岩柱不再会作为其下方洞穴的平坦顶部生成 (MCPE-146984)
Lily Pads no longer get placed in aquifers under Swamp biomes (MCPE-125913)
睡莲不再会生成在沼泽生物群系的含水层中 (MCPE-125913)
Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks (MCPE-144065)
化石现在可以在Y=0以下生成,且伴随着深层钻石矿石而不是煤矿石 (MCPE-144065)
Fossils will no longer generate floating in caves or water
化石不再会在洞穴和水中悬空生成
Mineshafts now always generate above the Bedrock layer (MCPE-147575)
废弃矿井不总是在基岩层之上生成 (MCPE-147575)
Biome decoration features in cave biomes now have similar frequency as Java Edition
调整了洞穴生物群系中装饰性地物的生成频率以近似匹配Java版
Gameplay
玩法
Furnaces now consistently output the expected amount of items after completing a smelt (MCPE-126004)
熔炉现在会在烧炼完毕后一直输出正确预期数量的物品(MCPE-126004)
Light Block light intensity can now be incremented periodically while holding right-click/interact (MCPE-137647)
玩家可以对着光源方块按住右键/交互以不停依次更改其亮度等级 (MCPE-137647)
Light Block light intensity can now be changed on touch-input devices
触控玩家可以更改光源方块的亮度等级
The teleport command will no longer succeed when 'checkForBlocks' is true and the destination is obstructed
teleport命令在"checkForBlocks"规则为真且传送点有阻拦时不可用
Fixed first person off-hand Shield blocking animation (MCPE-125340)
修复了第一人称时的副手持盾无动画的错误 (MCPE-125340)
Fixed first person blocking animation while dual wielding Shields
修复了第一人称时的双手持盾无动画的错误
Mobs
生物
Axolotl walk animations are now affected by speed (MCPE-131322)
现在美西螈的走路动画会被速度影响 (MCPE-131322)
Wolves will now correctly react to being damaged
狼现在会对伤害正确回馈
Mobs can once again jump over blocks to pick up items
生物又可以越过方块捡起物品了
Item data no longer gets corrupt when items are placed in mobs' hands (MCPE-145034)
物品被生物主手持有时不再会导致其物品数据受损 (MCPE-145034)
User Interface
用户界面
Fixed tab order on Settings menu when navigating with gamepad bumpers
修复了使用手柄缓冲键导航“设置”菜单时,菜单上的选项卡切换顺序不正确的问题
Removed double space spelling issues on several screens, including the Feedback prompt (MCPE-104037)
移除了包括反馈提示在内的许多界面上的双空格拼写错误(MCPE-104037)
Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen
修复了屏幕阅读器在“保存购买至Microsoft账户”界面上的问题
Vanilla Parity
待同步特性
Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated (MCPE-51267)
现在袭击胜利后Boss栏上方会显示“袭击 - 胜利”,并且村民会发射烟花庆祝胜利(MCPE-51267)
Android
Android平台
Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices
加入了一则关于在Android设备上使用外部存储可能会丢失游戏数据的警告
Technical Updates
技术性更新
Stability and Performance
稳定性和性能
Improved performance when executing commands
提高了命令运行时的性能
Animation
动画
Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at format_version 1.18.10)
修复了在默认时定义的动画控制事件在事件立即转换到另一个状态时将被跳过的问题(这是一个版本相关的改动,仅适用于从 1.18.10 开始的动画控制事件)
Commands
命令
Order of function calls triggered by /execute inside a function are now consistent (MCPE-111849)
/execute命令在函数内部触发的函数调用顺序现在是一致的 (MCPE-111849)
Added /loot command with spawn loot overload
添加了/loot命令与过载的掉落物生成
JumpToBlockGoal
JumpToBlockGoal
JumpToBlockGoal can no longer be used when the mob is in water
现在 JumpToBlockGoal 在生物处于水中时不会被使用
Experimental Features
实验性特性
GameTest Framework
GameTest 框架
mojang-minecraft
mojang-minecraft
World
Added blockBreak and blockPlace events,which are called when a player breaks or places a block in the world
加入了 blockBreak 和 blockPlace 事件,玩家在世界中破坏或放置一个方块时将会调用
BlockExplodeEvent
Renamed destroyedBlock to block
重命名 destroyedBlock 为 block
Player
Added method startItemCooldown(itemCategory : string,durationTicks : int) —— Starts or resets a cooldown on an item category (e.g.,ender_pearl) for the given duration in ticks
加入了方法 startItemCooldown(itemCategory : string, durationTicks : int) ——在指定刻数的时间内开启或重置物品分类(如:末影珍珠)上的物品冷却
Added method getItemCooldown(itemCategory : string) —— Returns the remaining duration in ticks that this player has of the given item category.If no cooldown is present,returns 0.
加入了 getItemCooldown(itemCategory : string) ——返回玩家的物品分类中的剩余持续时间(以刻为单位)。若没有冷却时间,则返回0
ItemCooldownComponent
Added ItemCooldownComponent (item.getComponent(“minecraft:cooldown”))
加入了物品冷却组件 (item.getComponent("minecraft:cooldown"))
Read-only property cooldownCategory : string —— Represents the cooldown category of this item.
只读属性 cooldownCategory : string ——表示该物品的冷却时间分类
Read-only property cooldownTicks : int —— Represents the cooldown time in ticks for this item if cooldown is enabled
只读属性 cooldownTicks : int ——若已启用冷却,则表示该物品的冷却时间(以刻为单位)
method startCooldown(player : Player) —— Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item
方法 startCooldown(player : Player) ——若已启用冷却,则开启或重置指定玩家的物品的冷却时间。
Test
Added gameMode: GameModeparameter to spawnSimulatedPlayer method
为 spawnSimulatedPlayer 方法加入了 gameMode: GameModeparameter
Simulated Player
Renamed destroyBlockto breakBlock
重命名 destroyBlock 为 breakBlock
Renamed stopDestroyingBlockto stopBreakingBlock
重命名 stopDestroyingBlock 为 stopBreakingBlock
Removed selectSlot method
移除了 selectSlot 方法
Added property selectedSlot : int —— Gets or sets the currently selected hotbar slot for the player
加入了属性 selectedSlot : int ——获取或设置玩家当前选择的快捷栏槽位。