Minecraft Beta - 1.18.20.27 (Xbox / Windows / Android) Minecraft 基岩版 Beta 1.18.20.27(Xbox / Windows / Android)
Posted: 17 February 2022 发表于: 2022 年 2 月 17 日
PLEASE READ before participating in the Minecraft Beta: 加入测试版前请知悉:
Joining the beta will replace your game with a work-in-progress version of Minecraft
测试版将会覆盖您当前的游戏版本
You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
无法连接Realms,且无法与非测试版玩家联机
Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
所有在测试版中打开过的存档无法使用更早期的版本打开,所以请做好备份,防止丢失
Beta builds can be unstable and are not representative of final version quality
测试版并不稳定,也不代表最终版本的质量
The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Minecraft Preview players may receive a slightly different version number, but the fixes and features here should be the same. More information can be found here: aka.ms/PreviewFAQ .
It's time for another update, and here's a list of what is new in this week's Beta! As always please search and report any bugs you may find at bugs.mojang.com .
是时候来一次更新啦,这里就是本周测试版的新内容!一如既往的,请寻找任何你能发现的问题,并在 bugs.mojang.com 反馈给我们。
Minecraft Preview: Minecraft Preview:
Minecraft Preview players on Windows and iOS can now join each other's games!
Windows 和 iOS 平台的 Minecraft Preview 玩家现在可以和别人联机了!
Known Issues: 已知问题:
We are aware that some Android devices may experience a crash when creating a world. This will only happen once at most, after which you can create worlds as usual.
我们注意到有些安卓设备可能会在创建世界时崩溃。此问题最多只会发生一次,之后你就可以正常创建世界了。
Features and Bug Fixes 特性和漏洞修复
Gameplay 玩法
Fixed actor definition identifiers not being recognized if the item or block name contains "."
修复了物品和方块名称包含 "." 时无法识别 actor 定义标识符的问题
Damage is now calculated more accurately, we now properly calculate and store partial damage for larger damage
现在伤害计算的更加精确了。对于更大的伤害,现在会适当计算承受的伤害并存储一部分
Mobs across higher and lower difficulties have their damage adjusted slightly accordingly
在高难度和低难度下,生物伤害按照上述原则进行了略微调整
Armor and protection reduction calculations have been made more accurate
盔甲和保护附魔的减伤计算更加精确了
Dragon's breath attack now properly deals damage (MCPE-94317)
Exposed new data parameter "calculate_new_path_radius" for the Go Home Goal. This is for specifying a distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home
公开了 Go Home Goal 的新数据参数 "calculate_new_path_radius"。生物使用当前路径寻路时,若距离终点的格数等于上述指定的参数,将重新计算寻路并继续导航。
Added Knockback Height Cap value to Knockback Roar Goal
为 Knockback Roar Goal 添加了一个值 Knockback Height Cap
Animation 动画
Fixed a bug where timeline events at 0.0 would sometimes not run in looping animations
修复了位于时间线 0.0 的事件有时不参与循环动画的问题
Mobs 生物
Fixed command block failing to summon mob in Extreme Speed Runner Marketplace map
修复了市场地图 Extreme Speed Runner 中命令方块无法生成实体的问题
Technical Experimental Features 技术性实验特性
Due to engine limitations, "minecraft:geometry" data used for blocks with the Holiday Creator Features experimental toggle are now restricted to only allow geometry in the [0,0,0] to [15,15,15] space. Any blocks loaded from behavior packs that exceed this limit will render as the info_update block and show a content error in the log.
function playSound(soundID : String, soundOptions : SoundOptions) - plays a sound for a player, cannot be heard by entities other than that specific player
Now have two new fields, GiveItem and TakeItem, specifying if it is possible to give/take items from an entities main hand slot. Taking the item also drops the inventory of the mob