Death message for being shot by Shulker is now "sniped by shulker" instead of "slain by shulkerBullet"
将被潜影盒击杀的信息由“X被潜影盒杀死了”改为“X受到了潜影盒的狙击”
Death message for being fireballed by Blaze or Ghast is now "fireballed by <Blaze | Ghast>" instead of "slain by <Blaze | Ghast>"
将被恶魂或烈焰人的火球击杀的信息由“X被烈焰人/恶魂杀死了”改为“X被烈焰人/恶魂的火球杀死了”
Death message for being shot by Skeleton is now "shot by skeleton" instead of "shot by arrow"
将被骷髅击杀的信息由“X被箭矢射杀”改为“X被骷髅射杀”
Death message for being spit at by Llama is now "spitballed by Llama" instead of "slain by Llama spit"
将被羊驼唾沫击杀的信息由“X被羊驼唾沫杀死了”改为“X被羊驼唾沫淹死了”
Death message for being killed with a trident is now "was impaled to death by " instead of "slain by Trident"
将被三叉戟击杀的信息由“X被三叉戟杀死了”改为“X被三叉戟刺死了”
Nether Brick Blocks are once again craftable (MCPE-101736)
下界砖块可以正常制作了
Fixed the number of Nether Bricks in the Crafting Table (MCPE-101818)
修复了下界砖在工作台中显示数量不正确的问题
Mobs 生物
Increased allowed spawn distance for raid mobs as well as improved the ability to find a valid raid spawn position
提升了袭击事件中生物的生成范围,以优化寻找有效袭击生成位置的能力
Components 组件
Armor with the lock in inventory component can now be placed in the armor slots (MCPE-102244)
可以穿戴具有lock_in_inventory(锁定于物品栏)NBT标签的护甲了
Items 物品
Fixed an issue of anyone using 'query.get_equipped_item_name' with an item that was renamed wouldn't get the right result. Now we tie this to vanilla versioning so that the old name will be returned if the world is tied to a specific vanilla version