Achance to re-live the good old times appears in snapshot 22w16a with the ability to de-fragment a Disc – a new Music Disc, to be precise! This snapshot also comes with even more new music, tweaks to the Allay, and to top it all off some random gameplay events are slightly more predictable.
在22w16a中,能够重温过去的美好时光,你也可以重新组合唱片了 – 实际上我们加了一张新唱片!这个快照也添加了更多背景音乐,调整了悦灵的特性,并且使得一部分随机游戏事件变得更有规律了。
Enjoy!
玩的开心!
NEW FEATURES IN 22W16A 22W16A 的新增特性
Added new music
加入了新的音乐
Added Disc Fragment 5 and Music Disc 5
加入了唱片碎片5和音乐唱片5
FOUR NEW MUSIC TRACKS 关于新音乐
The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
新音乐分别叫做 Ancestry, Aerie, Firebugs, 和 Labyrinthine
They play in certain biomes and in the main menu
它们会在特定群系和主菜单中播放
MUSIC DISC 5 音乐唱片5
A new music disc has been added to the game.
游戏中加入了一个新的音乐唱片。
Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
与其他唱片不同,这张唱片只能通过合成9块唱片碎片的方式获取
These Disc Fragments can be found rarely in Ancient City chests
这些唱片碎片偶尔可以在古代城市中找到
CHANGES IN 22W16A 22W16A 的修改内容
Allay tweaks
调整了悦灵
Improved the predictability a number of gameplay elements
改善了很大一部分游戏事件的规律性
Frogs can now spawn on Grass, Mud, Moss Carpet, Mangrove Roots and Muddy Mangrove Roots
青蛙现在可以在草地,泥巴,苔藓地毯,红树根和沾泥的红树根上生成
Froglights are now movable by pistons
蛙明灯现在可以被活塞移动
ALLAY TWEAKS 悦灵的调整
Allay health raised from 10 to 20
悦灵的生命值由10升到了20
Delay after item throw lowered from 5 secs to 3 secs
扔出物品后的延迟由5秒变为3秒
Item search range raised from 9 to 32
物品搜寻范围由9变为32
Movement speed changes:
移动速度修改:
Allay is now slower when just wandering
悦灵在闲置状态时移动速度变慢了
Allay is now faster when collecting items, going to the player or going to a noteblock
悦灵在收集物品,向玩家或音符盒交付物品时移动速度变快了
Throw arc has changed following community feedback
抛出物品的弧线根据社区反馈改进了
PREDICTABILITY OF RANDOMIZED EVENTS 增加了规律性的随机事件
Some randomized events are now more predictable and no longer have a possibility of extreme behaviors.
部分随机事件更具有规律性,并且不会出现极端情况。
Placement and velocity of things dropped from Droppers/Dispensers
从投掷器/发射器投出的物品的位置和速度
Placement and velocity of items spawned from containers upon destroy
容器破坏时掉出物品的位置和速度
Randomized follow_range component attribute for mobs
生物的 follow_range 随机组件属性
Velocity of Horses spawned from skeleton traps
骷髅陷阱产生的马的速度
Blaze random position and randomized speed of Blaze projectiles
火焰弹的随机位置和速度
Randomized portion of damage and velocity of Arrows
箭矢的随机位置和伤害
Randomized flight pattern of Fireworks
烟花火箭的随机飞行路线
Bobbing patterns and time until a fish for Fishing Rods
鱼上钩之前浮漂摆动的路线
TECHNICAL CHANGES IN 22W16A 22W16A 的技术性修改
LWJGL library has been updated to version 3.3.1
LWJGL 库已更新到版本 3.3.1
Added a heap memory allocation metric to the F3 debug screen
在F3调试屏幕中加入了内存堆分配指标
Added doWardenSpawning game rule
加入了 doWardenSpawning (控制监守者生成)游戏规则
Updates to paintings
画的一些更新
PAINTING 画
Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
生存模式中可以放置的画现在可被 painting_variant/placeable 标签控制
Added unused paintings from Bedrock edition (earth, wind, fire, water)
加入了基岩版中的未使用画 (earth, wind, fire, water)
These paintings are not placeable by default, but can be added through a datapack
这些画默认情况下不可放置,但可以通过数据包添加
FIXED BUGS IN 22W16A 22W16A 修复的漏洞
MC-81870 - Editing entitydata of Painting does not reflect ingame until chunk reload