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2024-8-21 10:17:36 · 来自手机 IP:浙江省

  1. import { EntityComponentTypes, ItemStack, Player } from '@minecraft/server';
  2. import { MinecraftItemTypes } from '@minecraft/vanilla-data';

  3. function giveAwesomeSword(player: Player) {
  4.     const diamondAwesomeSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);
  5.     diamondAwesomeSword.setLore([
  6.         '§c§lDiamond Sword of Awesome§r',
  7.          '+10 coolness', '§p+4 shiny§r'
  8.     ]);

  9.     // hover over/select the item in your inventory to see the lore.
  10.     const inventory = player.getComponent(EntityComponentTypes.Inventory);
  11.     if (inventory === undefined || inventory.container === undefined) {
  12.         return;
  13.     }

  14.     inventory.container.setItem(0, diamondAwesomeSword);
  15. }
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