- import { EntityComponentTypes, ItemStack, Player } from '@minecraft/server';
- import { MinecraftItemTypes } from '@minecraft/vanilla-data';
- function giveAwesomeSword(player: Player) {
- const diamondAwesomeSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);
- diamondAwesomeSword.setLore([
- '§c§lDiamond Sword of Awesome§r',
- '+10 coolness', '§p+4 shiny§r'
- ]);
- // hover over/select the item in your inventory to see the lore.
- const inventory = player.getComponent(EntityComponentTypes.Inventory);
- if (inventory === undefined || inventory.container === undefined) {
- return;
- }
- inventory.container.setItem(0, diamondAwesomeSword);
- }
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