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[版本发布] Minecraft 基岩版 Beta & Preview 1.20.40.22 发布

 发表于 2023-9-24 15:39:17|显示全部楼层|阅读模式 IP:上海
本帖最后由 麦陈Bingkler 于 2023-9-24 15:42 编辑


|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.20.40 仍未发布,Beta 1.20.40.22 为其第 1 个测试版。
|转载本贴时须注明原作者以及本帖地址。



Minecraft Beta & Preview - 1.20.40.22
Minecraft 基岩版 Beta & Preview 1.20.40.22


  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview现已在Xbox、Windows10/11及iOS设备上可用。要获取更多信息,请参阅 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
  • Minecraft Beta则在Android (Google Play)设备上可用。要获取加入或离开Beta计划的详细信息,请参阅 aka.ms/JoinMCBeta




Here’s a list of what’s new in this week's Minecraft Preview and Beta! As always, we really want to hear your thoughts on these experiments, so please send your feedback and ideas to aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
这里是本周Minecraft Preview的更新内容清单!一如既往,我们希望就这些新改动听到您的声音。所以请一定要记得在 aka.ms/MC120Feedback 发送您的反馈并在 bugs.mojang.com 发送您的错误报告。


FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块

  • Fixed a bug where the wrong side of Signs would sometimes be edited (MCPE-169067)
  • 修复了有时会意外编辑到告示牌另一面的问题 (MCPE-169067)
  • Fixed an extremely rare bug (~0.000003% chance) that could cause Item Frames to not drop their item when hit or destroyed
  • 修复了一个导致物品展示框被破坏时不会掉落其中物品的极罕见错误 (概率 ~0.000003% )


EDUCATION TOGGLE
教育版

  • Fixed a bug where closing the game while having the Portfolio open resulted in a crash
  • 修复了在打开公文包时关闭游戏会导致崩溃的问题


GAME RULES
游戏规则

  • Changed the default game rule value of Respawn Radius to 10
  • 将重生半径这一游戏规则的默认值更改为了10


GAMEPLAY
玩法

  • Goat Horns can now be heard up to 256 blocks away (MCPE-153254)
  • 山羊角的声音现在能传到256格远的位置 (MCPE-153254)


MOBS
生物

  • Camels no longer appear to slide when walking (MCPE-169666)
  • 骆驼在行走时不会出现滑行姿态了 (MCPE-169666)
  • Camels no longer move their legs when standing still (MCPE-172846)
  • 骆驼在静止时不会乱晃腿了 (MCPE-172846)
  • Camels no longer dash indefinitely when in Lava (MCPE-172369)
  • 骆驼无法在岩浆中无限冲刺了 (MCPE-172369)


USER INTERFACE
用户界面

  • Autocompleting text now moves the caret to end of the line
  • 使用文本自动补全时会将文本插入符移动到行末


VANILLA PARITY
特性同步

  • Iron Golems and Snow Golems now have a crumbling-like particle effect when they are created
  • 在创建铁傀儡与雪傀儡时将产生碎裂式粒子效果
  • Flowing Lava and Water mixing mechanics now match Java Edition (MCPE-41103)
  • 流动的岩浆与水的混合方式已被更改以匹配Java版 (MCPE-41103)
  • Witches now target players within a 16 block distance
  • 女巫现在将瞄准16格范围内的玩家

TECHNICAL UPDATES
技术性更新


API
API

  • Camera APIs moved from beta to 1.6.0
  • 将 Camera APIs 从Beta阶段移动至1.6.0
    • Released Entity.is* API’s from ‘beta’ to ‘1.6.0’
    • 将 Entity.is* API从Beta阶段发布至1.6.0
      • isSleeping
      • isSleeping
      • isSneaking
      • isSneaking
      • isSprinting
      • isSprinting
      • isSwimming
      • isSwimming
      • isClimbing
      • isClimbing
      • isOnGround
      • isOnGround
      • isInWater
      • isInWater
      • isFalling
      • isFalling
    • Released Player level & XP APIs from ‘beta’ to ‘1.6.0’
    • 将 Player level & XP APIs 从Beta阶段发布至1.6.0
      • addLevels
      • addLevels
      • addExperience
      • addExperience
      • level
      • level
      • getTotalXP
      • getTotalXP
      • xpEarnedAtCurrentLevel
      • xpEarnedAtCurrentLevel
      • totalXpNeededForNextLevel
      • totalXpNeededForNextLevel
      • resetLevel
      • resetLevel
    • Released Player.is* API’s from ‘beta’ to ‘1.6.0’
    • 将 Player.is* API 从Beta阶段发布至1.6.0
      • isEmoting
      • isEmoting
      • isGliding
      • isGliding
      • isJumping
      • isJumping
      • isFlying
      • isFlying
    • Updated all methods besides show on ActionFormData, MessageFormData, and ModalFormData to be callable in read-only mode
    • 更新了除ActionFormData、MessageFormData和ModalFormData以外的所有方法,以便其在只读模式下被调用
    • BlockInventoryComponent
    • BlockInventoryComponent
      • container member variable now correctly reflects it can be a Container or undefined
      • 容器成员变量现在可正确反映其是否可以为容器或未定义值
    • Fixed a versioning bug preventing @minecraft/server-ui module from working with @minecraft/server above version 1.2.0
    • 修复了导致@minecraft/server-ui模块与1.2.0以上版本的@minecraft/server模块无法共同运行的版本错误
    • WeatherType moved to 1.6.0
    • 将 WeatherType 移动到 1.6.0
      • Moved function setWeather to 1.6.0
      • setWeather 函数移动到 1.6.0
      • Moved event/property entityRemove from beta to 1.6.0
      • entityRemove 事件/属性移动到1.6.0
      • Moved event/property entityRemove from beta to 1.6.0
      • entityRemove from 事件/属性从Beta阶段移动到1.6.0
    • Moved class EntityRemovedAfterEvent from beta to 1.6.0
    • 将 EntityRemovedAfterEvent 类从Beta阶段移动到1.6.0
    • Moved class EntityRemoveAfterEventSignal from beta to 1.6.0
    • 将 EntityRemoveAfterEventSignal 类从Beta阶段移动到1.6.0
    • Moved class EntityRemovedBeforeEvent from beta to 1.6.0
    • 将 EntityRemovedBeforeEvent 类从Beta阶段移动到1.6.0
    • Moved class EntityRemoveBeforeEventSignal from beta to 1.6.0
    • 将 EntityRemoveBeforeEventSignal 类从Beta阶段移动到1.6.0
      • Moved event/property entityLoad from beta to 1.6.0
      • entityLoad 事件/属性从Beta阶段移动到1.6.0
    • Moved class EntityLoadAfterEvent from beta to 1.6.0
    • 将 EntityLoadAfterEvent 类从Beta阶段移动到1.6.0
    • Moved class EntityLoadAfterEventSignal from beta to 1.6.0
    • 将 EntityLoadAfterEventSignal 类从Beta阶段移动到1.6.0
      • Moved event/property entitySpawn from beta to 1.6.0
      • entitySpawn 事件/属性从Beta阶段移动到1.6.0
    • Moved enum EntityInitializationCause from beta to 1.6.0
    • 将 EntityInitializationCause 枚举类型从Beta阶段移动到1.6.0
    • Moved class EntitySpawnAfterEvent from beta to 1.6.0
    • 将 EntitySpawnAfterEvent 类从Beta阶段移动到1.6.0
    • Moved class EntitySpawnAfterEventSignal from beta to 1.6.0
    • 将 EntitySpawnAfterEventSignal 类从Beta阶段移动到1.6.0
      • Moved event/property playerBreakBlock from beta to 1.6.0
      • playerBreakBlock 事件/属性从Beta阶段移动到1.6.0
      • Moved event/property playerBreakBlock from beta to 1.6.0
      • playerBreakBlock 事件/属性从Beta阶段移动到1.6.0
    • Moved class PlayerBreakBlockAfterEvent from beta to 1.6.0
    • 将 PlayerBreakBlockAfterEvent 类从Beta阶段移动到1.6.0
    • Moved class PlayerBreakBlockAfterEventSignal from beta to 1.6.0
    • 将 PlayerBreakBlockAfterEventSignal 类从Beta阶段移动到1.6.0
    • Moved class PlayerBreakBlockBeforeEvent from beta to 1.6.0
    • 将 PlayerBreakBlockBeforeEvent 类从Beta阶段移动到1.6.0
    • Moved class PlayerBreakBlockBeforeEventSignal from beta to 1.6.0
    • 将 PlayerBreakBlockBeforeEventSignal 类从Beta阶段移动到1.6.0
      • Moved event/property playerPlaceBlock from beta to 1.6.0
      • playerPlaceBlock 事件/属性从Beta阶段移动到1.6.0
    • Moved class PlayerPlaceBlockAfterEvent from beta to 1.6.0
    • 将 PlayerPlaceBlockAfterEvent 类从Beta阶段移动到1.6.0
    • Moved class PlayerPlaceBlockAfterEventSignal from beta to 1.6.0
    • 将 PlayerPlaceBlockAfterEventSignal 类从Beta阶段移动到1.6.0
    • Moved class BlockEventSignalOptions from beta to 1.6.0
    • 将 BlockEventSignalOptions 类从Beta阶段移动到1.6.0
      • Move isAir(): boolean from beta to 1.6.0
      • isAir(): boolean 从Beta阶段移动到1.6.0
      • Move isLiquid(): boolean from beta to 1.6.0
      • isLiquid(): boolean 从Beta阶段移动到1.6.0
      • Moved amount from beta to 1.6.0
      • amount 从Beta阶段移动到1.6.0
      • Moved keepOnDeath: boolean from beta to 1.6.0
      • keepOnDeath: boolean 从Beta阶段移动到1.6.0
      • Moved lockMode: ItemLockMode from beta to 1.6.0
      • lockMode: ItemLockMode 从Beta阶段移动到1.6.0
      • Moved nameTag?: string from beta to 1.6.0
      • nameTag?: string 从Beta阶段移动到1.6.0
      • Moved clone(): ItemStack from beta to 1.6.0
      • clone(): ItemStack 从Beta阶段移动到1.6.0
      • Moved getTags(): string[] from beta to 1.6.0
      • getTags(): string[] 从Beta阶段移动到1.6.0
      • Moved hasTag(tag: string): boolean from beta to 1.6.0
      • hasTag(tag: string): boolean 从Beta阶段移动到1.6.0
      • Moved setCanDestroy(blockIdentifiers?: string[]): void from beta to 1.6.0
      • setCanDestroy(blockIdentifiers?: string[]): void 从Beta阶段移动到1.6.0
      • Moved getCanDestroy(): string[] from beta to 1.6.0
      • getCanDestroy(): string[] 从Beta阶段移动到1.6.0
      • Moved setCanPlaceOn(blockIdentifiers?: string[]): void from beta to 1.6.0
      • setCanPlaceOn(blockIdentifiers?: string[]): void 从Beta阶段移动到1.6.0
      • Moved getCanPlaceOn(): string[] from beta to 1.6.0
      • getCanPlaceOn(): string[] 从Beta阶段移动到1.6.0
      • Moved function getProperty to 1.6.0
      • getProperty 函数移动到1.6.0
      • Moved function resetProperty to 1.6.0
      • resetProperty 函数移动到1.6.0
      • Moved function setProperty to 1.6.0
      • setProperty 函数移动到1.6.0




EDITOR
基岩版编辑器

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其相应的API仍处于早期开发阶段,且仅在 Windows PC 平台上使用键鼠输入的基岩 Preview版本上可用。在社交平台上使用 #BedrockEditor. 标签以标记相关内容

Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
您可以 在此 学习如何使用基岩版编辑器,并加入我们的 GitHub Discussion 论坛来和开发团队互动,并通过 初学者套件标准事例 来快速开始您的建造工程!

Introducing this week ...the first iteration towards our v0.5: Edit/Test Lite release! Here’s the need-to-know – read more in the GitHub Release 0.4.5 notes:
本周更新内容简介......我们对v0.5的首次迭代性更新:编辑与测试 精简版!想知道更多内容?请参阅 GitHub Release 0.4.5 notes:

  • Full round-trip edit --> (play)test experience within the context of the Editor
  • 完善了编辑器中从反复编辑到测试游玩这一过程的体验
  • Customize your world conditions for testing
  • 您现在可以自定义您的测试存档规则
  • Changes you make in the test session will not be saved
  • 您在测试用会话中所做的任何更改都不会被保存
  • Marketplace and persona are disabled in the test experience, which is also standard within the Editor
  • 与标准编辑器相同,市场与角色在测试会话中将被禁用
  • Available in single-player (for now 😊)
  • 编辑器现已在单人模式下可用 (对,就现在 😊)

Additional fixes this week:
本周额外修复的漏洞:

  • Fixed a bug in the Selection tool where the Y axis of the Vector3 origin exceeded the dimension height range
  • 修复了选择工具中Vector3原点的Y轴超过高度限制的问题
  • Fixed a bug where blocks couldn’t be placed in the last block placed location after an undo
  • 修复了撤销操作后无法将方块放置在被撤销方块位置


ENTITY COMPONENTS
实体组件

  • The “behavior.random_look_around_and_sit” now has the field “continue_sitting_on_reload” exposed for Creators to use. This is how the Camel stays sitting on reload
  • “behavior.random_look_around_and_sit”将拥有“continue_sitting_on_reload”字段以供创作者重新加载坐着的骆驼
  • “behavior.is_scenting” renamed to generic “behavior.timer_flag_1” and released to creators
  • 将“behavior.is_scenting” 重命名为通用的 “behavior.timer_flag_1” 并面向创作者发布
  • “behavior.is_rising” renamed to generic “behavior.timer_flag_2” and released to creators
  • 将“behavior.is_rising” 重命名为通用的 “behavior.timer_flag_2” 并面向创作者发布
  • “behavior.is_feeling_happy” renamed to generic “behavior.timer_flag_3” and released to creators
  • 将“behavior.is_feeling_happy” 重命名为通用的 “behavior.timer_flag_3” 并面向创作者发布
  • “behavior.timer_flag 1”: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_1 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise
  • “behavior.timer_flag 1”: 此行为将在启动时触发一个事件,并在在停止前等待一段时间。当其因超时或其它其他行为而终止时,会触发另一个事件。在此行为运行时,query.timer_flag_1 将向客户端和服务端返回1.0,反之则返回0.0
  • “behavior.timer_flag 2”: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_2 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise
  • “behavior.timer_flag 2”: 此行为将在启动时触发一个事件,并在在停止前等待一段时间。当其因超时或其它其他行为而终止时,会触发另一个事件。在此行为运行时,query.timer_flag_2 将向客户端和服务端返回1.0,反之则返回0.0
  • “behavior.timer_flag 3”: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_3 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise
  • “behavior.timer_flag 3”: 此行为将在启动时触发一个事件,并在在停止前等待一段时间。当其因超时或其它其他行为而终止时,会触发另一个事件。在此行为运行时,query.timer_flag_2 将向客户端和服务端返回1.0,反之则返回0.0


MOBS
生物

  • Added a new “query.is_in_lava” Query Function to Molang, to know if a mob is currently in Lava
  • 为Molang添加了一个新的“query.is_in_lava”查询函数,以查询该生物是否处于岩浆中


STABILITY AND PERFORMANCE
稳定性和性能

  • The Sounds definition file sound_definitions.json will no longer crash the game if the wrong json type is used for a specific sound definition (MCPE-168913)

  • 在sound_definitions.json中将错误的json类型用于特定声音定义将不再导致游戏崩溃 (MCPE-168913)

EXPERIMENTAL TECHNICAL
实验性技术性更新


API
API

  • Added function getWeather
  • 添加了 getWeather 函数


STABILITY AND PERFORMANCE
稳定性和性能

  • Fixed a crash on certain Android devices (e.g. Mali GPUs) while loading into worlds with the Deferred Technical Preview enabled (MCPE-173934)
  • 修复了在某些安卓设备(如Mail GPU)上打开启用了延迟渲染技术的存档时会崩溃的问题 (MCPE-173934)
  • Disabled the Deferred Technical Preview on some Android devices that don’t support our current requirements for compute shaders (GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS >= 256)
  • 为一些不符合着色器最低要求的安卓设备禁用了延迟渲染技术(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS >= 256)










【Bingkler 译自feedback.minecraft.net 2023 年 9 月 20 日发布的 Minecraft Beta & Preview - 1.20.40.22
【本文排版借助了:SPXX Userscript v2.4.14】






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苦力怕论坛,感谢有您~
 发表于 2023-9-28 23:19:13 来自手机|显示全部楼层 IP:河南省
Mali-G77 MC9是不符合着色器最低要求吗?禁用延迟渲染。
2#2023-9-28 23:19:13回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-10-4 20:31:17 来自手机|显示全部楼层 IP:广东省
我用虚弱药水跟金苹果救不了僵尸村民
3#2023-10-4 20:31:17回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-10-5 18:28:13 来自手机|显示全部楼层 IP:广西
有没有这个共存版
4#2023-10-5 18:28:13回复收起回复
苦力怕论坛,感谢有您~

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