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[版本发布] Minecraft 基岩版 Beta & Preview 1.20.70.22 发布

发表于 2024-2-8 13:32:44 | 显示全部楼层 |阅读模式 IP:煋
本帖最后由 Cinder 于 2024-2-8 13:39 编辑

|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.20.70 仍未发布,Beta 1.20.70.22 为其第 3 个测试版。
|转载本帖时须注明原作者以及本帖地址。


Minecraft Beta & Preview - 1.20.70.22
Minecraft 基岩版 Beta & Preview 1.20.70.22


  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 在 Xbox, Windows 10/11, 和 iOS 设备上可用。访问 aka.ms/PreviewFAQ 以获取更多信息。
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • 此 beta 版在 Android 设备 (Google Play) 上可用。 要加入/退出 Beta 计划,请访问 aka.ms/JoinMCBeta 以获取详细指导。




EXPERIMENTAL FEATURES
实验性特性


ARMADILLO
犰狳

  • Armadillos have a brand-new unrolling animation
  • 犰狳现在有了全新的展开动画
  • Armadillos now randomly peek out of their shell while rolled-up
  • 现在蜷缩中的犰狳会随机地从壳中向外张望
  • To accommodate these new animations, the time for a rolled-up Armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds
  • 为适应新的动画,现在蜷缩中的犰狳展开需要威胁消失的时间由 3 秒增加为 4 秒


VAULT
宝库

  • The Vault texture has been updated
  • 更新了宝库的纹理
  • If any nearby player has not unlocked a Vault, the keyhole will be open
  • 如果附近存在未解锁过宝库的玩家,则锁孔会打开
  • If all nearby players have unlocked a Vault, the keyhole will be closed
  • 如果附近的所有玩家均已解锁过宝库,则锁孔会关闭


BREEZE
旋风人

  • The Breeze is only suggested in the type selector when the appropriate experimental toggle is enabled
  • 现在旋风人仅在开启实验性玩法后才会出现在 type 目标选择器参数提示中
  • The Breeze's attack damage has been tweaked
  • 调整了旋风人的攻击伤害




FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块

  • Cave Vines without Glow Berries no longer drop a Glow Berry when Silk Touched (MCPE-151348)
  • 使用附有精准采集附魔的工具破坏未长出发光浆果的洞穴藤蔓不会再掉落发光浆果 (MCPE-151348)
  • Blue and Black Candle Cakes now display and drop the correct type of Candle (MCPE-162868)
  • 插有蓝色或黑色蜡烛的蛋糕现在会展示及掉落正确的蜡烛 (MCPE-162868)
  • "wood" block is now split into unique instances: "oak_wood", "spruce_wood", "birch_wood", "jungle_wood", "acacia_wood", "dark_oak_wood", "stripped_oak_wood", "stripped_spruce_wood", "stripped_birch_wood", "stripped_jungle_wood", "stripped_acacia_wood", and "stripped_dark_oak_wood"
  • "wood" 方块 ID 现在被拆分为 "oak_wood", "spruce_wood", "birch_wood", "jungle_wood", "acacia_wood", "dark_oak_wood", "stripped_oak_wood", "stripped_spruce_wood", "stripped_birch_wood", "stripped_jungle_wood", "stripped_acacia_wood", and "stripped_dark_oak_wood"


IN-GAME TIPS
游戏内提示

  • You may have noticed that in an earlier preview we launched a dynamic game tips feature. It will help players learn basic things necessary to explore and enjoy Minecraft. With the tips being mainly aimed at new players, you're not very likely to ever encounter them, however, feel free to leave feedback if you do see them at aka.ms/mcgametipsfeedback
  • 你可能已经注意到了,在先前的预览版中,我们发布了一个动态的游戏提示特性。 这有助于玩家们了解畅玩 Minecraft 所需的基础信息。尽管这些提示主要面向新手以至于你甚至可能不会见到它们,然而,我们依然欢迎你在 aka.ms/mcgametipsfeedback 随时反馈。


INVENTORY
物品栏

  • End Portal Frame item has been moved to Nature category in the Creative inventory menu
  • 将创造模式物品栏菜单中的末地传送门框架移动到了“自然”分类


REALMS
REALMS

  • On Realms, we no longer will keep the chunks loaded in The End unless a player is in the area (REALMS-11358) (REALMS-11290)
  • 在 Realms 中,除非玩家位于末地,否则不再使末地中的区块保持加载 (REALMS-11358) (REALMS-11290)
  • Fixed a bug where text in the Realms Subscription landing page was slightly truncated
  • 修复了Realms订阅登录页面中的文本会略微缩短的问题


REALMS STORIES
REALMS 故事

  • Added four new Realm Events
  • 添加了 4 个新的 Realm 事件
  • Added two extra-special LARGE Realm Events
  • 添加了2个特别优秀的大型 Realm 事件
  • Fixed gamepad back button input not working correctly on the Realms Stories Settings screen
  • 修复了游戏手柄返回按钮的输入无法在 Realms 故事设置界面中运作的问题
  • Fixed issue with time blocks not rendering in the correct time zones on Switch
  • 修复了 Switch 平台上的时间方块不会以正确时区进行渲染的问题
  • Added screen-reader narration for Comments screen
  • 为评论页面加入了屏幕阅读器旁白
  • When in split-screen mode, only the primary user can access Realms Stories
  • 现在当处于分屏模式时,只有主屏幕玩家可以访问 Realm 故事


USER INTERFACE
用户界面

  • The updated Death Screen is now enabled by default, even when resource packs are applied to a world
  • 现在即使世界已应用资源包,新的死亡屏幕也会默认启用
  • The grid/list layout button in the new Play screen now retains the selected layout mode on restart (MCPE-177975)
  • 现在新的游玩屏幕中方格或列表布局的按钮会在重启时保留所选的布局模式 (MCPE-177975)
  • The feedback button in the Friends Drawer in the new Play screen now leads to the correct feedback page
  • 现在新的游玩屏幕中的好友抽屉式菜单中的反馈按钮会跳转至正确的反馈页面


WORLD GENERATION
世界生成

  • Fixed a bug that could sometimes prevent the Stronghold portal room from being generated (MCPE-19426)
  • 修复了要塞中有时不会生成传送门房间的漏洞 (MCPE-19426)


TECHNICAL UPDATES
技术性更新


API
API

  • Fixed the timing of PlayerInteractWithEntityAfterEvent and PlayerInteractWithBlockAfterEvent
  • 修复了PlayerInteractWithEntityAfterEventPlayerInteractWithBlockAfterEvent的计时问题
  • Adding Player.setGameMode and Player.getGameMode to beta for changing the Player's GameMode
  • beta中加入了Player.setGameModePlayer.getGameMode,用于更改玩家的 GameMode
  • Adding events PlayerGameModeChangeAfterEvent, PlayerGameModeChangeBeforeEvent with signals world.afterEvents.playerGameModeChange and world.beforeEvents.playerGameModeChange to beta
  • beta中加入了带有signals world.afterEvents.playerGameModeChangeworld.beforeEvents.playerGameModeChange信号的PlayerGameModeChangeAfterEventPlayerGameModeChangeBeforeEvent事件
  • Adding GameRuleChangeAfterEvent, GameRule and world.afterEvents.gameRuleChange for responding to GameRules changes
  • 加入了GameRuleChangeAfterEvent、​GameRuleworld.afterEvents.gameRuleChange以响应游戏规则的更改

BLOCKS
方块

  • Fixed 'minecraft:geometry.full_block' faces not rotating to match transform component
  • 修复了minecraft:geometry.full_block面不会旋转以匹配变换组件的问题
  • Fixed 'minecraft:geometry.full_block' blocks not culling faces against some vanilla blocks
  • 修复了minecraft:geometry.full_block方块不会剔除紧挨部分方块的面的问题


COMPONENTS
组件

  • Entities with a "damage_sensor" component can once again be killed via commands
  • 现在带有damage_sensor组件的实体再一次可以被命令杀死了
  • The "damage_sensor" component can once again trigger entity events on entities other than the owner
  • damage_sensor组件现在再一次会触发非拥有者实体的实体事件


EDITOR
编辑器

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其对应的 API 处于早期开发阶段,可用于 Windows PC Bedrock Preview 版本上的键盘/鼠标。在社交渠道上用 #BedrockEditor 标记我们。

Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
了解如何使用编辑器,加入 GitHub 讨论与团队互动,并通过初学者工具包示例开始构建扩展。

Updates this week:
本周更新:

  • Renamed enum ClipboardMirrorAxis to StructureMirrorAxis and moved it to module @minecraft/server
  • ClipboardMirrorAxis枚举重命名为StructureMirrorAxis,并将其移动至@minecraft/server模块
  • Renamed enum ClipboardRotation to StructureRotation and moved it to module @minecraft/server
  • ClipboardRotation枚举重命名为StructureRotation,并将其移动至@minecraft/server模块
  • Panel booleans can now be represented as a toggleswitch as an alternative to a checkbox
  • 现在面板布尔值可以表示为切换开关,以替代复选框


MOLANG
MOLANG

  • Released query.is_attached and query.has_player_rider from experimental
  • 开放了实验性玩法中的 query.is_attachedquery.has_player_rider
  • Removed experimental Molang queries query.get_ride and query.get_riders
  • 移除了 Molang queries query.get_ridequery.get_riders 实验性Molang查询
  • Deprecated the Molang Features experiment
  • 弃用了Molang功能的实验性内容
  • Released Molang query.scoreboard for use with behavior packs from experimental (resource packs will return 0)
  • 开放了实验性玩法中的query.scoreboard查询,以配合行为包使用(资源包则会返回 0 )




EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1
  • 修复了物品动态属性有时可应用于堆叠数大于1的物品的漏洞
    • Removing function triggerEvent()
    • 移除了triggerEvent()函数
  • WorldBeforeEvents
  • WorldBeforeEvents
    • Removing property itemDefinitionEvent
    • 移除了itemDefinitionEvent属性
  • WorldAfterEvents
  • WorldAfterEvents
    • Removing property itemDefinitionEvent
    • 移除了itemDefinitionEvent属性
    • Moved explosion from beta to 1.9.0
    • explosionbeta移动至1.9.0
  • WorldBeforeEvents
  • WorldBeforeEvents
    • Moved explosion from beta to 1.9.0
    • explosionbeta移动至1.9.0



GRAPHICAL
图像

  • Fixed a crash on Android devices when entering Deferred Technical Preview worlds
  • 修复了在 Android 设备上进入开启延迟技术预览的世界时发生的崩溃
  • Fixed a circular visual artifact that could occur when using the new Point Light Shadows feature in the Deferred Technical Preview
  • 修复了在使用延迟技术预览功能中新的点光源阴影功能时会出现圆形视觉缺陷的问题




【Cinder 译自feedback.minecraft.net 2024 年 2 月 8 日发布的 Minecraft Beta & Preview - 1.20.70.22
【本文排版借助了:SPXX Userscript v2.4.14】




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发表于 2024-2-8 13:41:24 | 显示全部楼层 IP:新疆
看来1.21第一个测试版将会在不久后发布
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发表于 2024-2-9 15:38:54 | 显示全部楼层 IP:河南省
看来1.21第一个测试版将会在不久后发布

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苦力怕论坛YYDS

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