开启辅助访问      

站内搜索

搜索
热搜: 下载 1.19 1.20

Minecraft(我的世界)苦力怕论坛

[版本发布] Minecraft Java版 24w10a 发布

发表于 2024-3-7 01:26:52 | 显示全部楼层 |阅读模式 IP:江苏省
本帖最后由 Cinder 于 2024-3-7 19:03 编辑

|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持
|转载本帖时须注明原作者以及本帖地址。
|部分新特性译名未最终确定,以下译名仅供参考。





NEWS
MINECRAFT SNAPSHOT 24W10A
Minecraft 快照 24W10A

A Minecraft Java Snapshot
Minecraft Java版 快照


Woah, another snapshot day of the Wednesday variant! Today we are releasing 24w10a, featuring new Wolf Variants, some new Data Pack features, and lots of bug fixes.
酷欸,又是一个选在周三的快照日!我们发布了 24w10a,引入了全新种类的狼,资源包的一些新特性,还有大量漏洞修复。

Happy mining!
祝您挖矿愉快!


NEW FEATURES
新特性

  • Added variants of Wolves
  • 加入了狼的各个种类


WOLF VARIANTS
狼的变种

  • New Wolf variants have been added
  • 新加入了各个种类的狼
  • The variant is determined by the biome they spawn in
  • 具体种类取决于生成的群系
    • Pale Wolf - The familiar Wolf variant that now spawns in the Taiga biome, with a default pack size of 4
    • 苍狼 - 这一曾经最为常见的种类现在会在针叶林生物群系生成,以 4 只为一群
    • Woods Wolf - A variant that spawns in the Forest biome. This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common
    • 森林狼 - 在森林生物群系生成,它将会是在主世界里最容易找到的种类,毕竟森林也是分布很广的生物群系
    • Ashen Wolf - A variant that spawns in the Snowy Taiga biome
    • 灰狼 - 在积雪针叶林生物群系生成
    • Black Wolf - A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2 to 4
    • 黑狼 - 在原始松木针叶林生物群系生成,以 2 至 4 只为小规模的一群
    • Chestnut Wolf - A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2 to 4
    • 栗色狼 - 在原始云杉针叶林生物群系生成,以 2 至 4 只为小规模的一群
    • Rusty Wolf - A variant that spawns in a new location for wolves - the Sparse Jungle biome, in smaller packs of 2 to 4
    • 赭红狼 - 在全新地点稀疏丛林生成,以 2 至 4 只为小规模的一群
    • Spotted Wolf - A variant that spawns in a new location for wolves - the Savanna Plateau biome, in larger packs of 4 to 8
    • 斑点狼 - 在全新地点热带高原生物群系生成,以 4 至 8 只为大规模的一群
    • Striped Wolf - A variant that spawns in a new location for wolves, the Wooded Badlands biome, in larger packs of 4 to 8
    • 条纹狼 - 在全新地点繁茂恶地生成,以 4 至 8 只为大规模的一群
    • Snowy Wolf - A variant that spawns in the Grove biome. A rare type, that always walks alone
    • 雪狼 - 在雪林生物群系生成。是一种稀有且喜独行的类型
  • Adjusted spawning conditions for Wolves, allowing them to spawn on Coarse Dirt and Podzol blocks
  • 调整了狼的生成条件,现在也可以在砂土和灰化土上生成了


CHANGES
更改

  • Adjusted passive mobs spawning in Grove biome to only include Rabbits, Foxes and Wolves
  • 雪林生物群系可生成的友好生物现调整为兔子、狐狸和狼
  • Button tooltips will no longer appear when hovering outside the containing element
  • 鼠标悬停在包含元素之外时,按钮的工具提示不再出现


TECHNICAL CHANGES
技术性更改

  • The Data Pack version is now 34
  • 数据包版本现在为 34


DATA PACK VERSION 34
数据包版本 34 更新内容

  • Recipe results can now specify component data
  • 配方结果现在可指定组件数据
  • Added new entity predicate field slots, for matching item slots
  • 新增 slots 实体谓词字段,用于匹配物品槽位
  • Added slot names for ranges, like container.*
  • 新增槽位名用于指定槽位区间,例如 container.*
  • Added execute if|unless items to check and count items
  • 新增 execute if|unless items 用于检查或计数物品
  • Banner Patterns are now data-driven
  • 旗帜图案现在由数据驱动
  • Changes to Item Stack Component formats
  • 对物品堆叠组件格式做出调整
  • Player Head blocks now store a custom_name tag, which will be copied to and from the item form when broken or placed
  • 方块形式的玩家的头现会储存 custom_name 标签,在其被放置或破坏时会从物品形式中读取或存储
  • The SkullOwner and ExtraType fields in Player Head blocks have been replaced with a profile field, with the same format as the item component
  • 方块形式的玩家的头 SkullOwnerExtraType 字段由 profile 字段代替,与物品组件的格式相同
  • For now, the count field on Item Stacks is always stored again, even if 1
  • 物品堆叠的 count 字段又会保持存储了,即使值为 1
    • If the field is missing in data, will still fall back to 1
    • 若数据中不包含该字段,则会回落到 1



RECIPES
配方

  • Recipe types crafting_shaped, crafting_shapeless, stonecutting and smithing_transform now accept components for the result item stack
  • 配方类型 crafting_shapedcrafting_shapelessstonecuttingsmithing_transform 现支持附加 componentsresult 的物品堆叠
  • The result field for recipe types smelting, blasting, smoking and campfire_cooking is now an item stack format without a count, which means you'll need to specify an object with an id field
  • 配方类型 smeltingblastingsmokingcampfire_cookingresult 字段现在为不包含数量的物品堆叠,你需要额外指定 id 字段
    • This result now also accepts components data
    • result 现接受 components 数据



PREDICATES
谓词


SLOTS ENTITY SUB-PREDICATE
SLOTS 物品子谓词

  • New entity field slots allows to check single or multiple slots on any entity
  • 新增 slots 实体字段,用于测试物品的单个或多个槽位
  • The field contains a map of slot names (same as ones used in item commands) to item predicate
  • 该字段包含槽位名(与 /item 命令格式相同)到物品的映射
  • For slot ranges, only one slot needs to match for whole entry to pass
  • 对于槽位区间,只要有一个槽位通过,谓词便会通过

Example:
示例:

  1. {
  2.     "condition": "minecraft:entity_properties",
  3.     "entity": "this",
  4.     "predicate": {
  5.         "slots": {
  6.             "container.*": {
  7.                 "items": "dirt"
  8.             }
  9.         }
  10.     }
  11. }
复制代码


SLOT NAMES
槽位名

  • Slot names (used in item commands and slots entity predicates) now include slot ranges
  • /item 命令和 slots 实体谓词中使用的槽位名现可使用槽位区间
  • Unless specified, existing commands can still only work on single slots
  • 除非被指定,现有的命令仍只会对单个槽位生效
  • New slot names:
  • 新加入的槽位名有:
    • container.* - contains container.0 to container.53
    • container.* - 包括 container.0container.53
    • hotbar.* - contains hotbar.0 to hotbar.8
    • hotbar.* - 包括 hotbar.0hotbar.8
    • inventory.* - contains inventory.0 to inventory.26
    • inventory.* - 包括 inventory.0inventory.26
    • enderchest.* - contains enderchest.0 to enderchest.26
    • enderchest.* - 包括 enderchest.0enderchest.26
    • villager.* - contains villager.0 to villager.7
    • villager.* - 包括 villager.0villager.7
    • horse.* - contains horse.0 to horse.14
    • horse.* - 包括 horse.0horse.14
    • weapon.* - contains weapon.mainhand and weapon.offhand
    • weapon.* - 包括 weapon.mainhandweapon.offhand
    • armor.* - contains armor.head, armor.chest, armor.legs, armor.feed, armor.body
    • armor.* - 包括 armor.headarmor.chestarmor.legsarmor.feedarmor.body
    • player.cursor - item held by player on screen
    • player.cursor - 屏幕上被玩家选中的物品
      • Note: this information is not available in creative mode
      • 注意:创造模式下不可用
    • player.crafting.0 - player.crafting.3, player.crafting.* - player's crafting slots
    • player.crafting.0 - player.crafting.3, player.crafting.* - 玩家的合成槽位
      • Note: this includes only player's inventory crafting slots. Crafting table (or any other slots on other screens) are not included
      • 注意:这只包括玩家物品栏的合成槽位。工作台(或其他窗口的槽位)并不包含其中




EXECUTE IF|UNLESS ITEMS
EXECUTE IF|UNLESS ITEMS

  • execute if|unless items <source> <slots> <item_predicate> command can be used to count items
  • execute if|unless items <source> <slots> <item_predicate> 命令现可用于统计物品数量
    • <source> is the same as one used in item command, i.e.
    • <source>item 命令里的用法相同,即:
      • block <x> <y> <z>
      • block <x> <y> <z>
      • entity <target> (selector can return multiple entities)
      • entity <target> (选择器可返回多个实体)
    • <slots> can accept single slot (like container.0) or a range (like container.*)
    • <slots> 可接受单个槽位(例如 container.0)或一个区间(例如 container.*
    • <item_predicate> is the same as item predicate in clear command
    • <item_predicate>/clear 命令的物品
  • If used alone, it will return total number of items in stacks that match predicates
  • 如单独使用,则会返回满足谓词的物品总数量


BANNER PATTERNS
旗帜图案

  • Banner Patterns will now be loaded into a dynamic registry from data packs (data/<namespace>/banner_pattern/<id>)
  • 旗帜图案现会加载到数据包的动态注册表(data/<namespace>/banner_pattern/<id>
    • These entries have two fields:
    • 这些条目有两个字段:
      • asset_id (namespaced string) is used to resolve texture locations
      • asset_id (命名空间字符串)用于解析纹理位置
        • e.g. custom:pattern resolves to assets/custom/textures/entity/banner/pattern.png, assets/custom/textures/entity/shield/pattern.png
        • 例如 custom:pattern 将解析为 assets/custom/textures/entity/banner/pattern.pngassets/custom/textures/entity/shield/pattern.png
      • translation_key (string) is a translation key prefix
      • translation_key (字符串),用于翻译键前缀
        • e.g. block.minecraft.banner.custom.pattern resolves to block.minecraft.banner.custom.pattern.<dye color>
        • 例如 block.minecraft.banner.custom.pattern 将解析为 block.minecraft.banner.custom.pattern.<dye color>





ITEM STACK COMPONENTS
物品堆叠组件

  • The minecraft:profile component no longer requires the name field to be present
  • minecraft:profile 组件不再需要 name 字段存在
  • Some additional Item Stack Components now support alternative, simple definitions:
  • 一些额外的物品堆叠组件现支持替代的更为简单的定义
    • minecraft:profile can be defined as string player name (e.g. profile="jeb_")
    • minecraft:profile 可被定义为字符串的玩家名(示例 profile="jeb_"
    • minecraft:dyed_color can be defined as an integer rgb color (e.g. dyed_color=16711680)
    • minecraft:dyed_color 可被定义为整型变量,代表颜色值(示例 dyed_color=16711680
    • minecraft:attribute_modifiers can be defined as a direct list of modifiers (e.g. attribute_modifiers=[{type:'generic.scale',uuid:[1,2,3,4],name:'Big!',amount:1.0,operation:'add_multiplied_base'}])
    • minecraft:attribute_modifiers 可被定义为属性的直接列表(示例 attribute_modifiers=[{type:'generic.scale',uuid:[1,2,3,4],name:'Big!',amount:1.0,operation:'add_multiplied_base'}]
    • minecraft:potion_contents can be defined as a single potion id (e.g. potion_contents="invisibility")
    • minecraft:potion_contents 可被定义为单个药水id(示例 potion_contents="invisibility"
    • minecraft:enchantments and minecraft:stored_enchantments can be defined as an inline map of enchantment id to level (e.g. enchantments={sharpness:1})
    • minecraft:enchantmentsminecraft:stored_enchantments 可被定义为内嵌的 id 到等级的映射(例如 enchantments={sharpness:1}
    • These are only an alternative for defining the values, they will always be stored in their full formats
    • 以上仅提供定义组件值时的替代方法,实际存储时依然会以完整格式存储
  • All container blocks now use the minecraft:container component when in item form, not just Shulker Boxes
  • 各容器方块的物品形式现在都会使用 minecraft:container 组件存储物品,而不再只是潜影盒
  • The minecraft:lodestone_target component has been renamed to minecraft:lodestone_tracker
  • minecraft:lodestone_target 组件已被重命名为 minecraft:lodestone_tracker
    • The pos and dimension fields have been moved into a target object
    • posdimension 字段已移动到 target 对象中
    • The target field is optional, and if not present, the compass will spin
    • target 字段为可选,若不存在,则指针会旋转
  • The maximum number of lore and fireworks entries has been raised to 256
  • 物品显示信息和烟花火箭内容物列表的最大数量提升到 256


FIXED BUGS IN 24W10A
快照 24W10A 修复的漏洞

  • MC-140397 - When combining two enchanted unbreakable items, the result will be two stacked items
  • MC-140397 - 合并两个附魔且带有无法破坏属性的物品时,会得到堆叠的两个物品
  • MC-157133 - Enchanted books with curses can be stacked using a grindstone
  • MC-157133 - 使用砂轮可将带有诅咒魔咒的附魔书进行堆叠
  • MC-174496 - Player heads lose their name after being placed
  • MC-174496 - 玩家头颅被放置时丢失自定义名称
  • MC-217084 - Player head NBT "ExtraType" is no longer saved but doesn't use DataFixerUpper upgrade path
  • MC-217084 - 玩家的头的NBT标签 ExtraType 不再被存储,但也没有应用 DataFixerUpper 升级路径
  • MC-268392 - Setting gravity attribute to 0.0 kicks player for flying
  • MC-268392 - 玩家的重力属性为 0.0 时将会因飞行而踢出玩家
  • MC-268462 - Saturation suspicious stew now grants 7 seconds of effect instead of 7 ticks
  • MC-268462 - 带有饱和效果的谜之炖菜使用后现在会持续 7 秒效果而不是 7游戏刻
  • MC-268800 - All tools have 4 attack damage, and 1.6 attack speed
  • MC-268800 - 所有工具现在有 4 攻击伤害和 1.6 攻击速度
  • MC-268801 - Shulker boxes in saved hotbars inconsistently update to item components
  • MC-268801 - 保存在快捷栏的潜影箱没有一致地升级到物品组件
  • MC-268813 - Crash when spawning item with can_break/can_place_on component containing unknown/invalid tag
  • MC-268813 - 在生成 can_breakcan_place_on 组件含有未知或错误标签的物品时游戏崩溃
  • MC-268824 - Disenchanted books from grindstone don't stack with books that were in the inventory
  • MC-268824 - 用砂轮祛魔的附魔书不能与物品栏已有的书进行堆叠
  • MC-268830 - Effect Particles appear when specifying no particles using /effect command
  • MC-268830 - 使用 /effect 命令指定不出现粒子时,依然出现状态效果粒子
  • MC-268834 - Vault texture is inconsistent
  • MC-268834 - 宝库的纹理不统一
  • MC-268842 - Crash when saving world with painting
  • MC-268842 - 在保存带有画的世界时崩溃
  • MC-268845 - Items with can_break/can_place_on components update every time the inventory is changed in creative mode
  • MC-268845 - 创造模式下拥有 can_breakcan_place_on 组件的物品在物品栏每次被更改时都会更新
  • MC-268850 - Attribute Modifier: Not updated when switching items in hotbar
  • MC-268850 - 在物品栏中切换物品时,物品的属性修饰符不会更新
  • MC-268851 - Crossbows don't make a firing sound
  • MC-268851 - 弩没有发射音效
  • MC-268853 - Unable to load paintings for any variants
  • MC-268853 - 游戏无法加载画的变种
  • MC-268856 - Loading shulker box/bundle with a single 'invalid' item in it renders the whole component invalid
  • MC-268856 - 加载含有单个错误物品的潜影盒或收纳袋时,潜影盒或收纳袋的整个物品组件都会无效化
  • MC-268864 - An item modifier with a duplicate item stack component prevents the entire data pack from (re)loading, rather than ignoring that one specific item modifier
  • MC-268864 - 含有重复物品堆叠组件的物品修饰器会阻止整个数据包(重新)加载,而不是忽略自身
  • MC-268877 - Beehives/bee nests in inventory lose honey level after converting to 24w09a
  • MC-268877 - 转换至24w09a后,物品栏的蜂箱和蜂巢会丢失蜂蜜等级
  • MC-268879 - Having a high damage value breaks and crashes the game
  • MC-268879 - 拥有极高损坏值的物品会导致游戏中断并崩溃
  • MC-268897 - Cannot select entities who have any itemstack with the count being 1.
  • MC-268897 - 拥有堆叠数为 1 的物品实体无法被实体选择器选中
  • MC-268904 - Suspicious stew not giving effects
  • MC-268904 - 谜之炖菜食用后不会给予效果
  • MC-268921 - Arrows lose particles after unloading world
  • MC-268921 - 世界卸载后,射出的箭丢失粒子效果
  • MC-268971 - Lodestone compass stops being a lodestone compass after breaking its tracked lodestone
  • MC-268971 - 磁石指针在指向的磁石被破坏时会失去磁石指针属性
  • MC-269005 - Player heads from previous versions cause game crash and/or are converted incorrectly
  • MC-269005 - 从旧版本升级的玩家头颅会导致游戏崩溃且/或转换时发生错误
  • MC-269062 - Bundles with "Bundle Contents" component removed return after right clicking
  • MC-269062 - 收纳袋的 Bundle_Contents 组件在移除后右击时又会出现
  • MC-269066 - Item modifier cannot remove custom_name
  • MC-269066 - 物品修饰器无法移除 custom_name 组件
  • MC-269091 - AttributeModifiers NBT with missing fields is not upgraded correctly to components
  • MC-269091 - 缺失字段的属性修饰符 NBT 不能正确升级到组件





震天 译自官网 2024 年 03 月 06 日发布的 Minecraft Snapshot 24w10a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】


|想了解更多游戏资讯?
苦力怕论坛 - 游戏资讯版块



评分

参与人数 1铁粒 +70 收起 理由
Cinder + 70 苦力怕论坛感谢有你~

查看全部评分

苦力怕论坛,感谢有您~
回复

使用道具 举报

头像被屏蔽
发表于 2024-3-7 17:32:42 | 显示全部楼层 IP:广东省
1.21以后,Mojang越来越[吸取/考虑][社区/玩家们]的建议了,比如狼的染色、狼的变种等,看来Mojang进步了不少
2# 2024-3-7 17:32:42 收起回复
FlashDragon 2024-3-8 00:09 IP:安徽省
回复
确实,期待MC越来越好,估计是和23年的投票有关,多少人反对。
苦力怕论坛,感谢有您~
回复 支持 1

使用道具 举报

发表于 2024-3-7 18:40:44 来自手机 | 显示全部楼层 IP:山东省
太好了,狗有变种了。
3# 2024-3-7 18:40:44 回复 收起回复
苦力怕论坛,感谢有您~
回复 支持

使用道具 举报

发表于 2024-3-7 22:10:07 来自手机 | 显示全部楼层 IP:四川省
那下个快照会不会更新类似百猫全书的进度呢?
4# 2024-3-7 22:10:07 回复 收起回复
苦力怕论坛,感谢有您~
回复 支持

使用道具 举报

发表于 2024-3-8 00:07:41 | 显示全部楼层 IP:安徽省
看到iris服务器的消息,还以为1.20.5出了呢。
image.png
5# 2024-3-8 00:07:41 回复 收起回复
苦力怕论坛,感谢有您~
回复 支持

使用道具 举报

发表于 2024-3-8 10:39:14 | 显示全部楼层 IP:天津
最喜欢灰狼和雪狼
6# 2024-3-8 10:39:14 回复 收起回复
苦力怕论坛,感谢有您~
回复 支持

使用道具 举报

发表于 2024-3-8 22:44:35 | 显示全部楼层 IP:河南省
wc,好好好。这是好的 image.png

最支持麻将的一集()
7# 2024-3-8 22:44:35 回复 收起回复
苦力怕论坛,感谢有您~
回复 支持

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

本站
关于我们
联系我们
坛史纲要
官方
哔哩哔哩
技术博客
下载
网易版
安卓版
JAVA
反馈
意见建议
教程中心
更多
捐助本站
QQ群
QQ群

QQ群

访问手机版

访问手机版

手机版|小黑屋|系统状态|klpbbs.com

粤公网安备 44200002445329号 | 由 木韩网络 提供云服务 | GMT+8, 2024-4-28 00:30

声明:本站与Mojang以及微软公司没有从属关系

Powered by Discuz! X3.4 粤ICP备2023071842号