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[版本发布] Minecraft Java版 24w12a 发布

发表于 2024-3-21 22:06:19 | 显示全部楼层 |阅读模式 IP:煋
本帖最后由 Cinder 于 2024-3-23 14:51 编辑

|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址
|部分新特性译名未最终确定,以下译名仅供参考。




NEWS
MINECRAFT SNAPSHOT 24W12A
Minecraft 快照 24W12A

A Minecraft Java Snapshot
Minecraft Java版 快照


Here's snapshot 24w12a with new advancements and several tweaks.
我们发布了 24w12a 快照,带来了新的进度和一些改动。

Happy Mining!
挖矿愉快!


EXPERIMENTAL FEATURES
实验性特性


TRIAL CHAMBERS
试炼密室

Trial Chambers now generate slightly more rarely and a bit more spaced out from each other
试炼密室现在会更罕见地生成,彼此之间的间隔也增大了


TRIAL CHAMBERS EXPLORER MAP
试炼密室探险家地图

  • Struggle no more to locate a Trial Chamber - level up your nearest Cartographer to Journeyman for the opportunity to trade for an Explorer Map pointing to a nearby Trial Chamber
  • 再也不用为了定位试炼密室而烦恼了 - 将制图师村民升级为老手即有机会交易到指向最近试炼密室的探险家地图


HEAVY CORE
沉重核心

  • Can now be waterlogged
  • 现在可以含水
  • Survives lava flows
  • 不会被熔岩流破坏
  • Most efficient tool is now the pickaxe
  • 现在最有效的采掘工具是镐
  • Adjusted destroy time and explosion resistance
  • 调整了破坏时间和爆炸抗性


ADVANCEMENTS
进度

  • Added the following advancements:
  • 加入了以下进度:
    • Minecraft: Trial(s) Edition - Step foot in a Trial Chamber
    • Minecraft:试炼版 - 踏入试炼密室
    • Under Lock & Key - Unlock a Vault using a Trial Key
    • 珍藏密敛 - 对宝库使用试炼钥匙
    • [Challenge - 40 exp] Blowback - Kill a Breeze with a deflected Wind Charge
    • [挑战进度 - 40 经验值] 逆风翻盘 - 反弹旋风人的风弹来击杀旋风人
    • Who Needs Rockets? - Use a Wind Charge to launch yourself upward at least 8 blocks
    • 还要啥火箭啊? - 使用风弹将自己向上弹射至少 8 格
    • Crafters Crafting Crafters - Be near a Crafter when it crafts a Crafter
    • 合成器合成合成器 - 靠近一个正在合成合成器的合成器
    • Lighten Up - Scrape a Copper Bulb with an Axe to make it brighter
    • 铜光焕发 - 用斧刮削铜灯让它变得更亮
    • Over-Overkill - Deal 50 hearts of damage in a single hit using the Mace
    • 天赐良击 - 使用重锤一击造成 50 颗心的伤害



TECHNICAL CHANGES
技术性改动

  • The Data Pack version is now 36
  • 数据包版本现在是 36
  • The Resource Pack version is now 30
  • 资源包版本现在是 30

    • Particle entity_effect takes color argument when spawned from command
    • 使用命令生成 entity_effect 粒子时需要使用颜色参数
    • /particle entity_effect <r> <g> <b> <a>
    • 格式: /particle entity_effect <r> <g> <b> <a>
    • 4 float values ranging from 0.0 to 1.0 representing RGBA
    • 接受4个从 0.0 到 1.0 的浮点数,代表RGBA值



DATA PACK VERSION 36
数据包版本 36

  • Added a crafter_recipe_crafted trigger which is triggered when a Crafter ejects a successfully crafted item into the world.
  • 添加了 crafter_recipe_crafted 触发器,当合成器成功喷出物品时触发。
    • <player> an entity predicate matching the player who is nearby
    • <player> 实体谓词,用于匹配附近玩家
    • <recipe_id> is the ID of the recipe being crafted
    • <recipe_id> 配方ID,用于匹配一个合成配方
    • <ingredients> is a list of item predicates matching the ingredients that form the recipe being crafted
    • <ingredients> 匹配合成所用的配方成分列表,子项均为物品谓词
  • Added a fall_after_explosion trigger which is triggered when a player begins falling after being knocked upwards by an explosion or wind burst
  • 添加了 fall_after_explosion 触发器,在玩家被爆炸或风爆击飞后摔落时触发
    • <player> an entity predicate matching the player who is falling
    • <player> 实体谓词,用于匹配正在摔落的玩家
    • <start_position> a location predicate matching the position the player was at when they were hit by the explosion or burst
    • <start_position> 位置谓词,匹配玩家受到爆炸的坐标位置
    • <distance> a distance predicate matching how far the player must be from start_position to cause the trigger to activate
    • <distance> 距离谓词,匹配玩家从 start_position 起的摔落高度
    • <cause> an entity predicate matching the entity which caused the explosion or burst to happen
    • <cause> 匹配造成爆炸的实体谓词
  • Added storage loot number provider to access values from command storage
  • 添加了 storage 数值提供器。此提供器能获取命令存储中数据标签所提供的数值
  • New Entity Type Tag: sensitive_to_smite - for Entity Types that take extra damage from the Smite Enchantment
  • 新的实体类型标签: sensitive_to_smite - 亡灵杀手魔咒会对其产生额外伤害的实体
  • Expanded item predicate syntax used in execute if|unless items and clear commands
  • 拓展了用于 execute if|unless itemsclear 命令的物品谓词语法
  • Removed redundant custom data section ({...}) from item arguments (it's fully replaced by [custom_data={...}])
  • 从物品数据中移除了多余的自定义数据部分 ({...})  (其已完全被 [custom_data={...}] 代替)
    • To make this transition easier, custom_data item sub-predicate has been changed to allow unquoted SNBT
    • 为了简化此转换, custom_data 物品子谓词已更改为允许不带引号的 SNBT
  • Added wolf entity sub-predicate for matching wolf variants
  • 添加了 wolf 实体子谓词以匹配狼的变种字段
  • wolf, cat, frog and painting entity sub-predicates now accept tags and plain lists instead of just single elements
  • wolf, cat, frogpainting 实体子谓词现在接受单一项目、项目列表或标签
  • Changed texture asset paths in wolf_variant to better match other formats
  • 修改了 wolf_variant 中的纹理资源路径,以更好匹配其他格式
  • Command arguments that previously accepted namespaced ids of loot tables, modifiers and predicates can now also accept inline definitions
  • 先前接受战利品表、修饰符和谓词的命名空间 ID 的命令参数现在也可以接受内联战利品定义
  • Added new item stack components
  • 添加了新的物品堆叠组件
  • Added new loot functions
  • 加入了新的战利品表函数


WOLF_VARIANT DEFINITIONS
WOLF_VARIANT 定义

  • Field texture has been renamed to wild_texture
  • 将字段 texture 重命名为 wild_texture
  • wild_texture, tame_texture and angry_texture no longer require values to be prefixed with textures/ and suffixed with .png
  • wild_texture, tame_textureangry_texture 不再需要 textures/ 前缀和 .png 后缀


COMMANDS
命令


INLINE LOOT VALUES
内联战利品表值

Arguments in following commands that previously accepted namespaced ids of loot tables, modifiers and predicates can now also accept inline definitions:
以下先前接受战利品表、修饰符和谓词的命名空间 ID 的命令参数现在也接受内联定义:

  • loot
  • loot
  • item
  • item
  • execute if predicate Values have same structure as matching JSON files, though they are encoded as SNBT.Example: execute if predicate {condition:weather_check, raining:true}
  • execute if predicate 的 SNBT 值现在具有与匹配的 JSON 文件相同的结构,但它仍是硬编码的。例如: execute if predicate {condition:weather_check, raining:true}


LOOT TABLES
战利品表


STORAGE NUMBER PROVIDER
STORAGE 数值提供器

  • This number provider is able to access numeric values from command storage directly
  • 此提供器能获取命令存储中数据标签所提供的数值
  • If selected storage does not exist or tag selected by path is not numeric or does not exist, provider returns 0
  • 如果选择的存储不存在、路径选择的标签不为数字或标签不存在,则返回 0
  • Fields:
  • 格式:
    • storage - namespaced id of command storage
    • storage - 命令存储的命名空间 ID
    • path - NBT path to field
    • path - NBT 路径



SET_LORE FUNCTION
SET_LORE 函数

  • The replace field has been removed
  • 移除了 replace 字段
  • Now has mode like set_fireworks and set_written_book_pages
  • 加入了 mode ,和 set_fireworksset_written_book_pages 中的同名字段类似


SET_WRITTEN_BOOK_PAGES FUNCTION
SET_WRITTEN_BOOK_PAGES 函数

  • pages is now a JSON Object rather than a string containing JSON
  • pages 现在是 JSON 对象而非含 JSON 的字符串


TOGGLE_TOOLTIPS LOOT FUNCTION
TOGGLE_TOOLTIPS 战利品表函数

  • This function can be used to modify item component tooltip visiblity
  • 此函数可修改物品组件提示框的可见性
  • It works by setting fields like show_in_tooltip without changing other values
  • 其工作原理为设置 show_in_tooltip 等字段,而不更改其他值
  • Format:
  • 格式:
    • toggles - a map of supported item component type to boolean value
    • toggles - 支持的物品组件类型与布尔值的键值对
  • Supported components: trim, dyed_color, enchantments, stored_enchantments, unbreakable, can_break, can_place_on, attribute_modifiers
  • 支持组件: trim, dyed_color, enchantments, stored_enchantments, unbreakable, can_break, can_place_on, attribute_modifiers
  • Example:
  • 例如:
    • {function:"toggle_tooltips","toggles":{"enchantments":false}} will hide enchantments tooltip
    • {function:"toggle_tooltips","toggles":{"enchantments":false}} 将会隐藏魔咒提示框



FUNCTIONS
函数

  • Nested lists are no longer supported in function lists
  • 函数列表中不再支持嵌套列表


ITEM PREDICATE ARGUMENT
物品谓词参数

The item predicate syntax (used in execute if|unless items and clear commands) has been significantly expanded.
大幅度拓展了物品谓词语法(用于 execute if|unless itemsclear 命令) 。

  • The general syntax is: <type> [comma-separated list of <test>]
  • 通用语法为: <type> [comma-separated list of <test>]
  • <type> can be one of:
  • <type> 可以是下列之一:
    • item id
    • 物品 id
    • item tag id prefixed with #
    • 带有 # 前缀的物品标签
    • * to match any item
    • * 以匹配任意物品
  • <test> can have one of 3 forms:
  • <test> 可以是下列形式之一:
    • <component_id>=<value> - match exact value of component (same as in previous format)
    • <component_id>=<value> - 匹配组件的精确值(与先前的格式相同)
      • <value> is a representation of component value in SNBT format (same as in item give argument)
      • <value> 表示 SNBT 格式的组件值 (与 item give 命令参数相同)
    • <component_id> - check if component exists
    • <component_id> - 检测组件是否存在
    • <predicate_id>~<value> - check item sub-predicate
    • <predicate_id>~<value> - 检测物品子谓词
      • <value> is a representation of item sub-predicate in SNBT format (but otherwise same as one used for advancement and loot table JSON files)
      • <value> 表示SNBT格式的物品子谓词,但除此以外与用于进度和战利品表的JSON文件格式相同
      • Example: *[damage~{durability:{min:3}}] will match any stack with at least 3 uses left
      • 例如: *[damage~{durability:{min:3}}] 将会匹配剩余至少可用 3 次的任意堆叠
  • The special name minecraft:count can be used for matching the stack size
  • minecraft:count 可用于匹配堆叠数量
    • count=<positive int> will pass only when the stack size equals the given value
    • count=<positive int> 仅当堆叠数等于赋予值时满足
    • count~<int range> will pass when the stack size is in the specified range
    • count~<int range> 仅当堆叠数在指定范围间时满足
      • Example: *[count~{max:2}] will match any stack with count <= 2
      • 例如: *[count~{max:2}] 将会匹配堆叠数 <=2 的任意堆叠
    • count will always pass
    • count 总是满足
  • Any <test> entry can be negated by prefixing with !
  • 任意 <test> 项均可使用 ! 来反选
    • Example: *[!count=1] will match any stack that has count other than 1
    • 例如: *[!count=1] 将会匹配数量非1的任意堆叠
  • <test> elements can be also joined with | to check multiple alternatives
  • <test> 项还可通过 | 来检测多个替代选项
    • Example: *[!damage|damage=0] will look for items without damage component or with 0 damage
    • 例如: *[!damage|damage=0] 将会寻找没有 damage 组件或此组件值为 0 的物品
  • The syntax for custom data partial matching ({}) has been removed in favor of using custom_data predicates
  • 移除了自定义数据部分匹配 ({}) 的语法并使用 custom_data 谓词代替
    • So stick{a:2} becomes stick [custom_data~{a:2}]
    • 因此 stick{a:2} 现在变为了 stick [custom_data~{a:2}]



PREDICATES
谓词


ITEM SUB-PREDICATES
物品子谓词

  • Predicate minecraft:custom_data now accepts both SNBT data written as a string (existing format) and unflattened tags
  • 谓词 minecraft:custom_data 现在既接受写作字符串的现有 SNBT 数据,也接受未扁平化的标签
    • That means that *[custom_data~{a:1}] and *[custom_data~"{a:1}"] are equivalent
    • *[custom_data~{a:1}]*[custom_data~"{a:1}"] 是等价的
    • Flattened string format has been kept since NBT type information can't be expressed in JSON
    • 由于 NBT 类型信息无法用 JSON 表示,因此保留了扁平字符串格式



ENTITY SUB-PREDICATES
实体子谓词

wolf
New wolf sub-predicate has been added to match wolf variantsFields:
加入了新的 wolf 实体子谓词以匹配狼的变种字段:

  • variant - wolf variant to match (single entry, list of entries or tag)
  • variant - 狼的变种,可以是单一项目、项目列表或标签

cat, frog, painting
  • Field variant now accepts single entries, list of entries or tags
  • variant 字段现在接受单一项目、项目列表或标签


NEW ITEM STACK COMPONENTS
新的物品堆叠组件


MINECRAFT:FOOD
MINECRAFT:FOOD

  • When present, this item will behave as if a food (can be eaten)
  • 当物品带有此组件,其将会表现为食物(可被吃掉)
  • Format: object with fields
  • 格式: 带有字段的对象
    • nutrition: non-negative integer, number of food points to restore when eaten
    • nutrition: 非负整数,吃掉该物品后恢复的饥饿值
    • saturation_modifier: float, amount of saturation to restore when eaten
    • saturation_modifier: 浮点数,吃掉该物品后恢复的饱和度
    • is_meat: boolean (default: false)
    • is_meat: 布尔值 (默认: false)
      • If true, can be fed to Wolves
      • 若为 true,则该物品可用于喂食狼
    • can_always_eat: boolean (default: false)
    • can_always_eat: 布尔值 (默认: false)
      • If true, this food can be eaten even if not hungry
      • 若为 true,则该物品即使饥饿值为满时也可食用
    • eat_seconds: float (default: 1.6)
    • eat_seconds: 浮点数 (默认: 1.6)
      • The number of seconds that it takes to eat this food item
      • 食用该物品消耗的秒数
    • effects: list of effects to apply when eaten (default: [])
    • effects: 吃掉该物品后获得的状态效果列表 (默认: [])
      • effect: effect instance (same format as custom_effects in minecraft:potion_contents component)
      • effect: 状态效果实例 (与 minecraft:potion_contents 内的 custom_effects 组件格式相同)
      • probability: float between 0 and 1, chance for the effect to be applied (default: 1)
      • probability:  0 和 1 之间的浮点数,状态效果生效的概率 (默认: 1)
    • e.g: food={nutrition:4,saturation_modifier:0.1}
    • 例如: food={nutrition:4,saturation_modifier:0.1}
  • On food items, has an implicit default value for that food type
  • 对于食物物品,隐含与其类型对应的默认值


MINECRAFT:MAX_STACK_SIZE
MINECRAFT:MAX_STACK_SIZE

  • Controls the maximum stacking size of this item
  • 控制该物品的最大堆叠数
  • Format: integer between 1 and 99
  • 格式: 1 至 99 之间的整数
    • e.g. max_stack_size=4
    • 例如 max_stack_size=4
  • Has an implicit default value according to the item type (usually 64)
  • 根据类型不同,各物品隐含不同的默认值,通常为 64


MINECRAFT:MAX_DAMAGE
MINECRAFT:MAX_DAMAGE

  • Controls the maximum amount of damage than an item can take
  • 控制物品耐久度
  • If not present, the item cannot be damaged
  • 若此组件不存在,则物品不存在耐久值
  • Format: positive integer
  • 格式: 正整数
    • e.g. max_damage=123
    • 例如 max_damage=123
  • Has an implicit default value for damageable items
  • 拥有耐久度的物品有对应的隐性默认值


MINECRAFT:FIRE_RESISTANT
MINECRAFT:FIRE_RESISTANT

  • If present, this item will not burn in fire
  • 控制物品是否不会在火焰中燃烧
  • Format: empty object
  • 格式: 空对象
    • e.g. fire_resistant={}
    • 例如 fire_resistant={}
  • Has an implicit default value for fire-resistant items such as Netherite
  • 下界合金等抗火物品隐含默认值


MINECRAFT:RARITY
MINECRAFT:RARITY

  • Controls the color of the item name
  • 控制物品名称的颜色
  • Format: enumerated value, one of:
  • 格式: 以下枚举值之一:
    • common (default): white name, or aqua when enchanted
    • common (默认): 白色名称,附魔后为青色
    • uncommon: yellow name, or aqua when enchanted
    • uncommon: 黄色名称, 附魔后为青色
    • rare: aqua name, or light purple when enchanted
    • rare: 青色名称, 附魔后为亮紫色
    • epic: light purple name
    • epic: 亮紫色名称
    • e.g. rarity=rare
    • 例如 rarity=rare
  • Special items such as Golden Apples have an implicit default value
  • 金苹果等特殊物品隐含对应的默认值


MINECRAFT:TOOL
MINECRAFT:TOOL

  • Controls the behavior of the item as a tool
  • 控制物品的工具行为
  • Format: object with fields
  • 格式: 带有字段的对象
    • rules: list of rule entries
    • rules: 规则列表
      • blocks: single block, list of blocks, or # -prefixed block tag to match
      • blocks: 可交互的单一方块、带哈希前缀 # 的方块标签或方块列表
      • speed (optional): float, overrides the mining speed if present and matched
      • speed (可选): 浮点数, 覆盖对可交互方块的挖掘速度
      • correct_for_drops (optional): boolean, overrides whether this tool is considered 'correct' if present and matched
      • correct_for_drops (可选): 布尔值, 覆盖此物品是否为破坏此类方块的合适工具
        • true will cause the block to mine at its most efficient speed, and drop items if the targeted block requires that
        • 若为 true ,该工具将最具效率地破坏对应方块且允许其掉落
    • default_mining_speed: float, mining speed to use if no rules match and override mining speed (default: 1.0)
    • default_mining_speed: 浮点数, 没有规则匹配时用以覆盖的挖掘速度 (默认: 1.0)
    • damage_per_block: non-negative int, amount of durability to remove each time a block is mined with this tool
    • damage_per_block: 非负整数, 此工具每破坏一个此类方块所消耗的耐久度
    • e.g. tool={rules:[{blocks:"#mineable/pickaxe",speed:4.0,correct_for_drops:true}]}
    • 例如 tool={rules:[{blocks:"#mineable/pickaxe",speed:4.0,correct_for_drops:true}]}
  • Vanilla tool items will have an implicit default value based on their tier and tool type
  • 原版工具有与其品质和类型对应的隐性默认值


HIDE_TOOLTIP
HIDE_TOOLTIP

  • If present, it will completely hide whole item tooltip (that includes item name)
  • 若物品存在该组件,其将隐藏物品包括物品名称在内的整个提示框
  • Tooltip will be still visible and searchable in creative mode
  • 在创造模式中仍然可见且可被搜索
  • Format: empty object
  • 格式: 空对象


NEW TAGS
新的标签

  • Added incorrect_for_wooden_tool, incorrect_for_gold_tool, incorrect_for_stone_tool, incorrect_for_iron_tool, incorrect_for_diamond_tool, incorrect_for_netherite_tool block tags
  • 添加了 incorrect_for_wooden_tool, incorrect_for_gold_tool, incorrect_for_stone_tool, incorrect_for_iron_tool, incorrect_for_diamond_tool, incorrect_for_netherite_tool 方块标签
    • These tags combine the existing needs_diamond_tool, needs_iron_tool, and needs_stone_tool tags for each specific tool tier
    • 合适挖掘工具是对应品质工具的方块,结合了现有的 needs_diamond_tool, needs_iron_tool, 和 needs_stone_tool 标签
  • Added meat collection item tag
  • 添加了 meat 物品标签
    • This is not used by the game directly, but may be included by other tags
    • 此标签未被游戏直接使用,但可能包含于其他标签中
  • Added piglin_food, fox_food, cow_food, goat_food, sheep_food, wolf_food, cat_food, horse_food, horse_tempt_items, camel_food, armadillo_food, bee_food, chicken_food, frog_food, hoglin_food, llama_food, llama_tempt_items, ocelot_food, panda_food, pig_food, rabbit_food, strider_food, strider_tempt_items, turtle_food, parrot_food, parrot_poisonous_food item tags to control which items can be fed to or tempt the corresponding mobs
  • 添加了 piglin_food, fox_food, cow_food, goat_food, sheep_food, wolf_food, cat_food, horse_food, horse_tempt_items, camel_food, armadillo_food, bee_food, chicken_food, frog_food, hoglin_food, llama_food, llama_tempt_items, ocelot_food, panda_food, pig_food, rabbit_food, strider_food, strider_tempt_items, turtle_food, parrot_food, parrot_poisonous_food 以控制哪些物品可以喂食对应的生物
  • axolotl_tempt_items has been renamed to axolotl_food
  • axolotl_tempt_items 重命名为 axolotl_food


RESOURCE PACK VERSION 30
资源包版本 30

  • Map decoration icons have been split from the former map_icons.png to use an atlas loaded from the textures/map/decorations/ directory
  • 将地图装饰图标从以前的 map_icons.png 中分离为从 textures/map/decorations/ 目录中加载的图集
  • The process of upgrading your pack can be assisted by using this automated Slicer tool
  • 可以使用此工具升级您的资源包
  • Added trial_chambers map decoration icon
  • 添加了 trial_chambers 地图装饰图标


FIXED BUGS IN 24W12A
24W12A 修复的漏洞

  • MC-266467 - Wind charges stutter when flying through the air
  • MC-266467 - 风弹会在飞行中出现卡顿
  • MC-267747 - Click and hover events don't work when viewing chat while F1 is enabled
  • MC-267747 - 启用 F1 时,在聊天框的单击或悬停事件不生效
  • MC-267933 - Silk Touch and Fortune enchanted books cannot be found in Creative inventory
  • MC-267933 - 创造模式物品栏中找不到精准采集和时运附魔书
  • MC-267943 - Anvil exclusive enchantments can be obtained from enchanting tables
  • MC-267943 - 专属于铁砧的魔咒可从附魔台获取
  • MC-268068 - Pieces of text in the "Reset World" realm menu can intersect when using some resolutions
  • MC-268068 - 在某些分辨率下,Realm “重置世界”菜单中的部分文本可能相交
  • MC-268171 - Some GUI textures can no longer be transparent in Minecraft
  • MC-268171 - 在 Minecraft 中,某些 GUI 纹理不再透明
  • MC-268311 - Bane of arthropods enchantment uses #arthropods tag instead of #sensitive_to_bane_of_arthropods
  • MC-268311 - 节肢杀手魔咒使用的是 #arthropods 标签而非 #sensitive_to_bane_of_arthropods
  • MC-268312 - Impaling enchantment uses #aquatic tag instead of #sensitive_to_impaling
  • MC-268312 - 穿刺魔咒使用的是 #aquatic 标签而非 #sensitive_to_impaling
  • MC-268343 - Breeze charge has laggy unnatural flightpaths when punched
  • MC-268343 - 风弹被击飞后,飞行路线不自然地卡顿
  • MC-268510 - Items with "Unbreakable:1b" NBT can no longer have the unbreaking enchant applied
  • MC-268510 - 具有 "Unbreakable:1b" 标签的物品不再能附上耐久魔咒
  • MC-268556 - Wind charges go through non-full blocks instead of colliding
  • MC-268556 - 风弹会穿过碰撞箱不完整的方块而非发生碰撞
  • MC-269083 - Effect background texture in inventory renders translucent pixels as opaque
  • MC-269083 - 物品栏中的状态效果背景纹理将半透明像素渲染为不透明像素
  • MC-269085 - Experience bar and jump bar render translucent pixels as opaque
  • MC-269085 - 经验条和蓄力条将半透明像素渲染为不透明像素
  • MC-269169 - Wolf variant not present in advancement criteria
  • MC-269169 - 狼的变种不在进度标准中
  • MC-269268 - components don't work on the smithing table
  • MC-269268 - 组件对锻造台配方不生效
  • MC-269280 - The right side of incompatible resource or data packs isn't rendered correctly when the scroll bar is present
  • MC-269280 - 滚动条存在时,不兼容的资源包或数据包的右侧无法正确渲染
  • MC-269299 - The red text within the "Experiments" menu cannot be narrated or selected
  • MC-269299 - 实验性内容”菜单中的红色文本不可被叙述,也不能被选中
  • MC-269336 - Crash with set_enchantments item modifier above level 255
  • MC-269336 - set_enchantments 物品修饰器倍率大于 255 时会发生崩溃
  • MC-269354 - The subtitle for the "minecraft:item.mace.smash_air" sound event displays as a raw translation string
  • MC-269354 - "minecraft:item.mace.smash_air" 声音事件的字幕显示为原始翻译字符串
  • MC-269355 - Heavy Core has no required tool
  • MC-269355 - 沉重核心没有合适的采掘工具
  • MC-269356 - Heavy Core cannot be oriented despite its blockstates suggesting otherwise
  • MC-269356 - 即使沉重核心的方块状态表示其有方向,但它的方向不能被改变
  • MC-269361 - Weird Wind Charge behavior when deflecting
  • MC-269361 - 风弹反弹的行为很奇怪
  • MC-269373 - /datapack disable doesn't work
  • MC-269373 - /datapack 禁用无法正常工作
  • MC-269393 - Game crashes when wind charge hits entity
  • MC-269393 - 风弹击中实体时游戏崩溃
  • MC-269401 - The minecraft:set_written_book_pages item modifier is inconsistent with minecraft:set_name and minecraft:set_lore
  • MC-269401 - minecraft:set_written_book_pages 物品修饰器与 minecraft:set_name 和 minecraft:set_lore 不一致
  • MC-269409 - Unable to execute /particle entity_effect
  • MC-269409 - /particle entity_effect 无法执行
  • MC-269419 - Heavy Core cannot be waterlogged
  • MC-269419 - 沉重核心无法含水
  • MC-269422 - Carpet on powder snow no longer negates fall damage
  • MC-269422 - 细雪上的地毯不再抵消摔落伤害
  • MC-269452 - Crash when using item modifier with replace_section mode and very large size field
  • MC-269452 - 使用 mode 为 replace_section 且带有非常大的 size 修饰值的物品修饰器时崩溃
  • MC-269457 - Crash with set_lore item modifier setting more than 256 lores
  • MC-269457 - set_lore 物品修饰器在拥有超过256个项时崩溃
  • MC-269513 - Maces can break cobwebs
  • MC-269513 - 重锤能破坏蜘蛛网





【Cinder 译自官网 2024 年 03 月 20 日发布的 Minecraft Snapshot 24w12a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】



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发表于 2024-3-27 20:57:42 | 显示全部楼层 IP:浙江省
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