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[版本发布] Minecraft 基岩版 Beta & Preview 1.21.20.21 发布

 发表于 2024-7-8 18:36:54|显示全部楼层|阅读模式 IP:上海

|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.20 仍未发布,Beta & Preview 1.21.20.21 为其第 1 个测试版。
|转载本帖时须注明原作者以及本帖地址。






Minecraft Beta & Preview - 1.21.20.21
Minecraft 基岩版 Beta & Preview 1.21.20.21



NOTE: THIS WEEK'S UPDATE MAY MAY BE DELAYED ON WINDOWS 10/11. WE APOLOGIZE FOR THE INCONVENIENCE AND ARE WORKING TO RESOLVE THE ISSUE.
请注意:本周更新内容将在Windows10/11上推迟发布。我们在此对为您带来的不便深表歉意,并将尽快解决这一问题。

Information on Minecraft Preview and Beta:
关于 Minecraft Preview and Beta 的详细信息:

  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 现已在 Xbox, PlayStation, Windows, 及 iOS 设备上可用. 更多信息请参阅 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Minecraft Beta则在 Android (Google Play) 上可用. 要了解加入或退出Beta计划的详细信息,请参阅  aka.ms/JoinMCBeta




Greetings, dear readers! This week, we begin the 1.21.20.21 Betas and Previews, and we know that many of you who follow the update versions closely will be expecting a retail update soon. However, after careful consideration we have decided that we will be skipping the 1.21.10 update. Instead, we will focus on 1.21.20 to prioritize more quality and stability improvements. But fear not – all of the tweaks from recent Betas and Previews won't be lost! They will also be included in 1.21.20, and we will be assessing and addressing critical bugs in hotfixes as we did with 1.21.1. Thank you for your patience and understanding, and please keep sending us your feedback and bug reports. We really appreciate your input!
你好,我亲爱的读者!本周,我们将发布Minecraft Preview & Beta 1.21.20.21预览版。我们知道,你们中那些密切关注版本更新的人已经在期待即将到来的正式更新内容。但是,经过了深思熟虑之后,我们决定跳过1.21.10版本更新。与之相反,我们将专注于1.21.20版本更新,以更多的考虑到质量与稳定性改善内容。不用担心 —— 所有近期Beta & Preview预览版的更改内容都不会被撤销!他们将被包含在1.21.20中,而我们也将像我们在1.21.1中做的那样评估和修复这些内容中出现的关键错误。感谢您的耐心与理解,也请继续向我们提交您的反馈与错误报告。我们真的很需要您的意见!

Here’s the list for what’s new this week:


以下是本周更新内容清单:



FEATURES AND BUG FIXES
特性和漏洞修复


BANNERS
旗帜

  • Mirrored the back side of Skull, Guster, and Flow banner textures (MCPE-179894)
  • 对头颅、旋风与漩涡旗帜图案的纹理背面做了镜像化处理 (MCPE-179894)


BLOCKS
方块

  • Fixed an issue with the Quartz Slab's texture (MCPE-182604)
  • 修复了石英台阶的纹理异常 (MCPE-182604)
  • Texture overrides that intended to target all block variants no longer only override the default variant
  • 旨在针对所有方块变种的纹理覆盖不再只覆盖默认变体
  • "light_block" block is now split into unique instances: "light_block_0", "light_block_1", "light_block_2", "light_block_3", "light_block_4", "light_block_5", "light_block_6", "light_block_7", "light_block_8", "light_block_9", "light_block_10", "light_block_11", "light_block_12", "light_block_13", "light_block_14" and "light_block_15"
  • "light_block" 方块现在被拆分为: "light_block_0", "light_block_1", "light_block_2", "light_block_3", "light_block_4", "light_block_5", "light_block_6", "light_block_7", "light_block_8", "light_block_9", "light_block_10", "light_block_11", "light_block_12", "light_block_13", "light_block_14" 及 "light_block_15"
  • The "minecraft:yellow_flower" block has been renamed to "minecraft:dandelion", the old name is still understood from commands and data
  • 将 "minecraft:yellow_flower" 重命名为 "minecraft:dandelion", 但旧的名称仍可在命令中使用
  • "sandstone" block is now split into unique instances "sandstone", "chiseled_sandstone", "cut_sandstone" and "smooth_sandstone"
  • "sandstone" 方块现已被拆分为 "sandstone", "chiseled_sandstone", "cut_sandstone" 与 "smooth_sandstone"
    • "smooth_sandstone" destroy time changed from 0.8 to 2.0, and explosion resistance from 0.8 to 6.0
    • 将 "smooth_sandstone" 的破坏所需时间由 0.8 更改为 2.0, 并将爆炸抗性从 0.8 更改为 6.0



GAMEPLAY
玩法

  • Fixed issue with Trial Spawners not ejecting loot in older worlds (MCPE-182758)
  • 修复了试炼刷怪笼在旧的存档中不生存战利品的问题 (MCPE-182758)
  • Mobs spawned by Ominous Trial Spawners now drop items they picked up (MCPE-182630)
  • 不祥的试炼刷怪笼生成的生物现在会掉落他们捡到的物品 (MCPE-182630)
  • Area Effect Clouds no longer shrink when entered by entities immune to the effect
  • 修复了区域药水效果云会在不受其影响的实体进入时缩小的问题
  • Fixed a recipe bug where "chiseled_sandstone" and "cut_sandstone" sandstone variants could be used in a furnace to craft "smooth_sandstone". It can now only accept normal "sandstone" and no other types of sandstone
  • 修复了可以使用 "chiseled_sandstone" 与 "cut_sandstone" 砂石在熔炉中烧制为  "smooth_sandstone" 的配方问题. 这一配方现在只支持普通 "sandstone" 而不是其他任何变种
  • Fixed Vanilla recipes involving "red_sandstone_slab" as an ingredient or result item, they would incorrectly use "red_sandstone" instead
  • 修复了包含 "red_sandstone_slab" 作为原料或成品的原版配方会错误地使用 "red_sandstone" 的问题
    • "red_sandstone_slab" can now be crafted again with 3 horizontal "red_sandstone:0"
    • "red_sandstone_slab" 现在可使用三个 "red_sandstone:0" 进行合成
    • "red_sandstone_slab" can now be crafted again with 3 horizontal "red_sandstone:1"
    • "red_sandstone_slab" 现在可使用三个 "red_sandstone:1" 进行合成
    • "red_sandstone:1" can now be crafted again with 2 vertical "red_sandstone_slab"
    • "red_sandstone:1" 现在可使用两个 "red_sandstone_slab" 进行合成
  • Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking
  • 修复了旋风人可能在攻击时卡在原地的问题
  • Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit
  • 由玩家丢出的风弹现在不会造成1点以上的伤害
  • Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time
  • 跳跃行为不再会覆盖更强的上升动能行为,因此其无法再抵消风弹爆炸所带来的动能
  • Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge
  • 带有激流附魔的三叉戟现在会正确取消风弹带来的摔落伤害减免
  • Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time
  • 修复了风弹所带来的摔落伤害减免在第二次落地时也会生效的问题


REALMS
REALMS

  • Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied
  • 修复了Realms所有者在已应用多个Addon并没有更改包的情况下进退设置页面会被踢出游戏的问题
  • Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
  • 在阅读Realms故事的第一页后,未读故事标记将从故事提要页面上移除,因为用户已经看过它了
  • Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
  • 修复了在首次打开Realms故事提要页面时最近故事无法正常显示
  • Fixed a bug that locks players on an infinite loop after cancelling the process of joining a recently claimed Preview Realm
  • 修复了取消加入最新获取的Realm预览版的时玩家将陷入无限循环中的问题



UPDATED REALMS TAB
更新的 REALMS 选项卡

We’ve introduced a brand-new Realms tab. It is found in the New Play Screen, but unfortunately there is an issue with actually joining a Realm this way! (Sorry!) You will have to switch to the old UI in order to join Realms in the Preview - we hope to have this issue resolved as soon as possible.
我们推出了一个全新的Realms选项卡。他可以在新的游玩页面中被找到,但不幸的是,真的用它加入Realms时会出现问题!(真的很抱歉!) 而您zhiy在Preview & Beta版中切换到旧的UI后才能够加入Realms —— 我们希望这一问题能被尽快解决

Here’s what you can expect showing up over next couple of previews:
以下是您可以期待在接下来的几次预览中出现的内容:

  • List of Realms: Easily view all the Realms you own or have joined.
  • Realms列表:用于轻松查看您拥有或加入的所有Realms服务器
  • Start Playing: Launch your Realm directly from this screen.
  • 开始游戏:你可以直接从这个页面启动你的Realms服务器
  • Online Player Count: See how many players are currently online in each Realm.
  • 在线玩家数:查看现在每个Realms服务器有多少玩家在线
  • Realm Management: Take control of your owned Realms by editing worlds and managing subscriptions.
  • Realms管理器:您可以通过编辑存档与管理订阅来控制您的Realms服务器
  • Add or Join Realms: Explore new Realms by adding or joining them.
  • 添加或加入Realms:通过添加或加入Realms来探索它们
  • Realm Stories: View Realm stories.
  • Realm 故事:浏览Realms故事

We’ll continue improving the Realms tab in future releases. Please send us your feedback at aka.ms/realmstabfeedback
我们将在接下来的版本更新中继续改进Realms选项卡。请在 aka.ms/realmstabfeedback发送您的反馈


SOUND
音效

  • Crafter craft and fail sounds now have a random pitch offset
  • 合成器的合成和合成失败音效现在会有一个随机的音高偏移
  • Crafter fail sound now has a max distance of 3 blocks instead of 5
  • 合成器的合成失败音效的传播距离现在是三个方块而不是五个方块
  • Copper Bulb break, place and hit sounds are now pitched differently
  • 铜灯的被破坏、被放置与被击中音效现在有了不同的声调
  • Copper Grate break, place and hit sounds are now pitched differently)
  • 铜格栅的被破坏、被放置与被击中音效现在有了不同的声调)
  • Copper Grate step sounds play at a lower volume
  • 铜格栅灯音效现在将以更低的音量播放
  • Copper door's "open" sound is now pitched differently
  • 铜门的“打开”音效现在拥有了不同的声调
  • Trial Spawner break and place sounds are now pitched differently
  • 试炼刷怪笼的被破坏与被放置音效现在有了不同的声调
  • Vault break and place sounds are now pitched differently
  • 宝库的被破坏与被放置音效现在有了不同的声调
  • Break, place and hit sounds now pitch differently for Tuff, Tuff Bricks, and Polished Tuff Blocks
  • 凝灰岩、凝灰岩砖块和磨制凝灰岩的被破坏、被放置与被击中音效现在有了不同的声调


MUSIC
音乐

  • "Echo in the Wind" now plays in Lush Caves biome (MCPE-182278)
  • "Echo in the Wind" 现在会在繁茂洞穴生物群系中正常播放了 (MCPE-182278)
  • "5", "Otherside", "Relic", "Creator", "Creator (Music Box)" & "Precipice" are now assigned to the Jukebox / Noteblock slider (MCPE-169933)
  • "5", "Otherside", "Relic", "Creator", "Creator (Music Box)" 及 "Precipice" 现已被分配到 Jukebox / Noteblock 滑块控制范围内 (MCPE-169933)


STRUCTURE BLOCK
结构方块

  • Fixed issue where player ID was not being saved on structure blocks when saving and exiting the level (MCPE-149183)
  • 修复了保存和退出存档时玩家ID未在结构方块上成功保存的问题 (MCPE-149183)
  • From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID
  • 从1.21.20版本起,从结构方块加载的已驯服生物的玩家ID将始终是第一次驯服者的玩家ID


USER INTERFACE
用户界面

  • The water breathing effect icon and timer no longer flicker while wearing the Turtle Helmet (MCPE-142173)
  • 解决了带着海龟壳时水下呼吸效果的图标和倒计时不断闪烁的问题 (MCPE-142173)
  • Enabled the new version of the Bed Screen. The user can opt-in or opt-out using a feature toggle under Settings-Video Tab. (Preview only)
  • 启用了新版本的睡觉页面,用户可以通过“设置 - 视频设置”选项卡中的功能切换来选择使用或不使用. (仅供预览)


VANILLA PARITY
特性同步

  • Naturally spawned Mushroom stems no longer drop Mushrooms when mined (MCPE-71123)
  • 自然生成的蘑菇柄将不再掉落蘑菇 (MCPE-71123)
  • The chance of dropping Mushrooms (max of 2) from Brown and Red Mushroom Block was increased to match Java, from 10% per Mushroom to 11.11%
  • 而棕色和红色蘑菇方块掉落蘑菇(最多两个)的概率从10%增加到11.1%以与Java版相同
  • Pufferfish now gives Nausea I effect instead of Nausea II when consumed. (MCPE-98458)
  • 河豚所带来的食用效果由反胃II变更为反胃I. (MCPE-98458)
  • Zoglins now play angry sounds when chasing the player or mobs (MCPE-95523)
  • 僵尸疣猪兽现在会在追逐玩家或生物时发出暴怒音效 (MCPE-95523)
  • Bees now start taking drowning damage after one second when underwater (MCPE-114688)
  • 蜜蜂现在将在进水一秒后开始溺水 (MCPE-114688)
  • Crafting with Oxidized Cut Copper in Stonecutter now yields two slabs instead of one (MCPE-136077)
  • 在切石机中切割氧化切制铜块现在会产生两个台阶而非一个 (MCPE-136077)
  • Crafting Quartz Bricks from Blocks of Quartz now yield 4 Quartz Bricks instead of 1 (MCPE-69281)
  • 用石英块制作石英砖这一行为现在产生四个而非一个石英砖 (MCPE-69281)

TECHNICAL UPDATES
技术性更新


ADD-ONS AND SCRIPT ENGINE
ADD-ONS 与 脚本引擎

  • Fixed a bug where having an Add-On applied to a dedicated server would force players to download all resource packs applied to that server in order to join. Note: If you downloaded unwanted packs as a result of this issue, you may have to delete them locally from your device to avoid having them apply when joining a world (MCPE-180344)
  • 修复了将Add-on应用于专用服务器会强制玩家下载应用于该服务器的所有资源包后才能加入服务器的问题. 请注意:如果您因为此问题导致下载了不必要的资源包,则您需要从您的设备上删除它们以防它们错误的应用于存档。 (MCPE-180344)
  • Updated the "minecraft:geometry" block component to validate whether geometries fit within the 30/16 unit bounds and have at least 1/16 of their length within the unit cube on each axis. This validation occurs for all geometry components on all blocks using json version 1.21.0 or later. (MCPE-178607)
  • 更新了 "minecraft:geometry" 方块组件以验证几何体是否在30/16单位的边界内,并验证其单位长度是否达到1/16.你可以在 json版本1.21.0或更高版本上对所有方块上的几何组件进行这一验证. (MCPE-178607)


AI GOALS
AI 目标

  • Exposed "minecraft:behavior.swim_up_for_breath" AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply. In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manuhttps://klpbbs.com/thread-140426-1-1.htmlally add this component to enable this AI behavior.
  • 发布了 “ minecraft:behavior.swim_up_for_breath AI目标组件以允许生物在氧气即将耗尽时尝试移动到氧气充足的地方. 在原版游戏中,这一AI目标组件被用于海豚。任何使用1.21.20或更高版本的原版游戏中的海豚构建的自定义内容都需要手动添加此组件。


API
API

  • EntityLeashableComponent
  • EntityLeashableComponent
    • Moved class EntityLeashableComponent from beta to 1.13.0
    • EntityLeashableComponent 类 从 Beta 移动到1.13.0



BLOCKS
方块

  • "infested_stone" and its derivatives now have their block sound defined (MCPE-182290)
  • 为 "infested_stone" 及其变体定义了音效 (MCPE-182290)


EDITOR
基岩版编辑器

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
基岩版编辑器及其API仍处于早期开发阶段,适用于且仅适用于使用键鼠输入的Windows PC平台上的Minecraft Preview。请在社交平台通过 #BedrockEditor 标签告知我们你的想法

Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
学习 如何使用 基岩版编辑器,并加入我们的 GitHub Discussion 论坛来与开发团队交流,并立刻通过 初学者套件标准样例 构建您的扩展。

Updates this week:
本周更新内容:

  • Added settings panel to modify atmospheric, global illumination, and color grading settings for deferred lighting (requires deferred lighting resource pack and settings to be enabled)
  • 添加了设置面板用于修改延迟渲染中的大气光照、全局光照和色彩分级设置 (需要启用延迟渲染光照资源包设置)
    • Known issue: shadows are cast from the UI elements. You can toggle crosshair mode via CTRL+TAB as a workaround
    • 已知问题: 阴影是会UI元素中投射出来. 当然您也可以选择通过Ctrl + Tab切换到十字线模式作为临时解决方案
    • Known issue: paste preview (CTRL+SHIFT+V) does not render properly when deferred lighting is enabled.
    • 已知问题: 黏贴预览 (CTRL+SHIFT+V) 无法在启用延迟渲染光照的情况下正确渲染.





  • Added Input Mappings action bar item that opens a modal displaying all available key bindings and input contexts.
  • 加入了 Input Mappings 操作栏组件以显示所有的按键映射与输入上下文
    • Key bindings can be reconfigured using the shortcut field, which detects key presses to set the binding. Pending changes will highlight the text until saved or cleared. Closing the modal reverts any pending changes.
    • 可以使用快捷键字段重新配置键绑定,该字段通过检测按键来设置绑定. 未保存的更改将会被突出显示,直到其被保存或删除,而关闭行为将导致所有未处理的更改被撤销
    • Right-clicking on a selected shortcut field clears the binding, or clear button next to the field can be used.
    • 右键单击选定的快捷键字段可以清除绑定,或者也可以使用字段旁边的清除按钮来达成这一点
    • Added a toggle for exclusive (None in API) key actions to support advanced input scenarios.
    • 为一个一个(API中没有的)关键操作添加了切换功能以支持高级输入场景。
    • Modified bindings can be restored by clicking restore buttons for the binding, active context, and all modified bindings.
    • 单击清楚按钮可以恢复所有按键绑定、活跃的上下文等所有已作出的更改
    • Saved bindings are accessible across different editor projects.
    • 已保存的绑定内容可以在编辑器中跨项目访问.





  • Extended game options to include more export options as well as applying options to export level data
  • 扩展了包括用于导出存档数据的更多导出选项与应用选项在内的游戏选项
  • Added an optional KeyBindingInfo argument to the key binding registration API functions to assign additional information to shortcuts.
  • 在按键绑定API函数中添加了可选的KeyBindingInfo参数,以为快捷键分配其他信息。
  • Added new BlockList UI element to Property Pane API.
  • 为 Property Pane API 添加了新的 BlockList UI 元素
  • Added inputContextId and inputContextLabel optional properties to ModalToolCreationParameters API to represent user defined modal tool identifiers for modal tools.
  • 将inputContextId和inputContextLabel作为可选属性添加到ModalToolCreationParameters API中,以使模态框工具表示用户定义的模态框标识符
  • Added interface KeyBinding and modified key binding registration API methods to take this object.
  • 添加了 KeyBinding 对象并修改了快捷键绑定注册API方法以适配此对象
  • Dropdown menus will attempt to open in the opposite direction when they extend beyond the window bounds.
  • 当下拉菜单超出窗口边界时,它们将尝试向相反方向打开
  • Added variant: ColorPickerVariant optional property to IPropertyItemOptionsColorPicker API to support different types of color picker property items. Changed the default variant to respect the pane layout. Moved gradient selector for Default and Inline variants to a popup, accessible by clicking the selected color box.
  • 将 variant:ColorPickerVariant 可选属性添加到了 IPropertyItemOptionsColorPicker API以支持不同类型的颜色选择器属性项目。更改了默认变体以尊重窗格布局。将默认和内联变体的渐变选择器移动到弹出窗口,并可通过单击所选颜色框访问
  • Updated set of entities that appear within the Editor picker
  • 更新了编辑器选择器中出现的一组实体
  • Updated set of blocks that appear within the Editor picker
  • 更新了编辑器选择器中出现的一组方块
  • Introduced a new filter "is_navigating" that checks to see if the entity is currently pathfinding. This requires a "minecraft:navigation" component
  • 引入了一个新的过滤器“is_navigating”以检查实体当前是否处于寻路状态. 他要求使用 "minecraft:navigation" 组件


GENERAL
通用

  • Updated schema documentation for Filter Groups
  • 更新了 Filter Groups 的文档


GRAPHICAL
图像

  • 2 Channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A))
  • 资源包中的2个Channel纹理现在被正确支持. 加载时,它们将始终使用第一个通道来表示所有三个颜色通道,第二个通道表示阿尔法(即正常纹理为(R、G、B、A),而2通道纹理将始终被视为(R、R、R、A))
  • Fixed bug where culling rules for data driven blocks did not rotate with the transformation component
  • 修复了数据驱动的方块的排除规则不与转换组件一起转的问题

TECHNICAL EXPERIMENTAL FEATURES
技术性 实验性特性


API
API

  • EntityBreathableComponent
  • EntityBreathableComponent
    • Changed function setAirSupply(value: number): void to property airSupply: number in beta
    • 在Beta中将 setAirSupply(value: number): void 函数更改为 airSupply: number 属性
    • Added property readonly canBreathe: boolean to beta
    • 在Beta中添加了 readonly canBreathe: boolean 属性
  • Added isHardcore to 1.14.0 beta .
  • 添加了 isHardcore to 1.14.0 beta .


GRAPHICAL
图像

  • Custom skyboxes are now supported in Deferred Technical Preview (MCPE-174200)
  • 延迟渲染技术性预览现在支持自定义天空盒了 (MCPE-174200)
  • Fixed a bug where blank white thumbnails were being generated for worlds with the Deferred Technical Preview enabled (MCPE-178373)
  • 修复了在启用延迟渲染技术性预览的情况下存档缩略图为纯白色的问题 (MCPE-178373)
  • Fixed a bug where certain objects from the world would be visible through the gamma calibration menu in the Deferred Technical Preview
  • 修复了使用开启延迟渲染技术性预览后的伽马值校准菜单可以透视某些物体的问题
  • The extension EXT_texture_cube_map_array is now required to run Deferred Technical Preview on Android devices that support GLES 3.1. Some devices will lose support, however most devices should be unaffected
  • 现在延迟渲染技术性预览需要EXT_texture_cube_map_array扩展以在支持GLES 3.1的Android设备上运行。一些设备将失去支持,但大多数设备应该不受影响


BLOCKS
方块

  • Added "item_display_transforms" control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside minecraft:geometry, and requires format_version 1.21.20
  • 添加了 "item_display_transforms" 以控制几何文件. 这可用于控制某一方块在UI中、在玩家眼里以及在地面上的视觉表现方式. 它被包含在 minecraft:geometry 中, 并要求使用1.21.20及更高版本
    • Default values example:
    • 标准值样例:
      • "item_display_transforms": {
        "gui" : {
        "translation": [0, 0, 0],
        "rotation": [30, 225, 0],
        "scale": [0.625, 0.625, 0.625]
        },
        "firstperson_righthand": {
        "translation": [0, 0, 0],
        "rotation": [0, 45, 0],
        "scale": [0.4, 0.4, 0.4]
        },
        "firstperson_lefthand": {
        "translation": [0, 0, 0],
        "rotation": [0, -135, 0],
        "scale": [0.4, 0.4, 0.4]
        },
        "thirdperson_righthand": {
        "translation": [0, 2.5, 0],
        "rotation": [75, 45, 0],
        "scale": [0.375, 0.375, 0.375]
        },
        "thirdperson_lefthand": {
        "translation": [0, 2.5, 0],
        "rotation": [75, 45, 0],
        "scale": [0.375, 0.375, 0.375]
        },
        "ground": {
        "translation": [0, 3.0, 0],
        "rotation": [0, 0, 0],
        "scale": [0.25, 0.25, 0.25]
        },
        "fixed": {
        "translation": [0, 0, 0],
        "rotation": [0, 0, 0],
        "scale": [0.5, 0.5, 0.5]
        },
        "head": {
        "translation": [0, 0, 0],
        "rotation": [0, 0, 0],
        "scale": [1, 1, 1]
        }
        }
      • "item_display_transforms": {
        "gui" : {
        "translation": [0, 0, 0],
        "rotation": [30, 225, 0],
        "scale": [0.625, 0.625, 0.625]
        },
        "firstperson_righthand": {
        "translation": [0, 0, 0],
        "rotation": [0, 45, 0],
        "scale": [0.4, 0.4, 0.4]
        },
        "firstperson_lefthand": {
        "translation": [0, 0, 0],
        "rotation": [0, -135, 0],
        "scale": [0.4, 0.4, 0.4]
        },
        "thirdperson_righthand": {
        "translation": [0, 2.5, 0],
        "rotation": [75, 45, 0],
        "scale": [0.375, 0.375, 0.375]
        },
        "thirdperson_lefthand": {
        "translation": [0, 2.5, 0],
        "rotation": [75, 45, 0],
        "scale": [0.375, 0.375, 0.375]
        },
        "ground": {
        "translation": [0, 3.0, 0],
        "rotation": [0, 0, 0],
        "scale": [0.25, 0.25, 0.25]
        },
        "fixed": {
        "translation": [0, 0, 0],
        "rotation": [0, 0, 0],
        "scale": [0.5, 0.5, 0.5]
        },
        "head": {
        "translation": [0, 0, 0],
        "rotation": [0, 0, 0],
        "scale": [1, 1, 1]
        }
        }





我是Palustone 译自feedback.minecraft.net 2024 年 6 月 27 日发布的 Minecraft Beta & Preview - 1.21.20.21
【本文排版借助了:SPXX Userscript (Classic) v2.4.14】




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 发表于 2024-7-8 19:03:27 来自手机|显示全部楼层 IP:广东省
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怎么没有这类注意事项
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我是bluestone2024-7-8 19:37IP:上海
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 发表于 2024-7-10 10:05:39 来自手机|显示全部楼层 IP:四川省
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 发表于 2024-7-11 11:46:43|显示全部楼层 IP:浙江省
这次更新这么多吗
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