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[版本发布] Minecraft 基岩版 Beta & Preview 1.21.30.23发布

 发表于 2024-8-17 11:48:08|显示全部楼层|阅读模式 IP:湖南省
本帖最后由 玖橙吖 于 2024-8-18 05:25 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.30 仍未发布,Beta & Preview 1.21.30.23 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址



Minecraft Beta & Preview - 1.21.30.23
Minecraft 基岩版 Beta & Preview 1.21.30.23


Information on Minecraft Preview and Beta:
我的世界预览版和测试版信息:

  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft预览版可在Xbox、PlayStation、Windows和IOS设备上使用。有关更多信息,请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • 测试版可在Android(Google Play)上使用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解更多详细信息




This week’s preview is very exciting . Why? Because parrots can finally imitate Endermites! Wait, sorry, that wasn’t the big news. I mean – because bundles are now available for testing in pre-release versions of Minecraft: Bedrock Edition! Bundles are an item that let you store stacks of other items together, which helps you maximize your inventory space. You can even store bundles in bundles! And once you’ve stuffed your bundle with bundles of other bundles, you can now use new tooltip to choose which item or stack of items to extract. As always, we’d love your feedback on bundles (and on parrots imitating Endermites, if you’d like), so please let us know what you think at aka.ms/mcbundlesfeedback, and report any bugs at bugs.mojang.com .
本周的预览非常令人兴奋。为什么呢?因为鹦鹉终于可以模仿末影螨了!等等,抱歉,那不是大新闻。我想说——因为收纳袋现在可以在Minecraft: Bedrock Edition的预览版本中测试了!收纳袋是一种可以让你将其他物品堆叠在一起存储的物品,这有助于你最大化你的背包空间。你甚至可以在收纳袋中存储收纳袋!而一旦你在收纳袋中装满了其他收纳袋的收纳袋,你现在可以使用新的工具提示来选择要提取的物品或物品堆叠。一如既往,我们非常欢迎你对收纳袋(以及鹦鹉模仿末影螨,如果你愿意的话)的反馈,所以请告诉我们你的想法,可以通过以下方式告诉我们 aka.ms/mcbundlesfeedback,并且在 bugs.mojang.com报告错误!

EXPERIMENTAL FEATURES
实验性特性


BUNDLES
收纳袋

A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don’t stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space.
收纳袋是一种允许您在同一中将不同的方块或物品堆叠在一起的项目。不同的物品通常不会堆叠在一起,因此您最终可能会因为每个插槽中只有几个项目而浪费空间。收纳袋可让您将这些物品打包在一起,这样就不会浪费空间

  • Bundles are an experimental feature - to use them, you must turn on the Bundle experiment when creating a new world
  • 收纳袋目前是一个实验性玩法中的物品,你必须在创建世界的时候打开实验室性玩法以使用
  • A Bundle is an item that can pack different items together into the same stack
  • 收纳袋是一种可以将不同物品堆叠在一起的工具
  • A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types
  • 一个收纳袋只能存储一组物品 (通常是64个) 但允许存储不同种类的物品
  • You can insert items into a Bundle directly in the inventory
  • 您可以将背包中的物品直接放入收纳袋中
  • Bundles have a tooltip that shows the items inside
  • 收纳袋有一个提示框,显示其中的物品
    • If a Bundle has less than 8 item types inside, the tooltip will show all of them
    • 如果你的收纳袋中的物品种类少于8种,那么收纳袋将会在提示框中全部显示他们
    • Otherwise, the tooltip will show the top two rows of items and the others will be hidden below
    • 否则,提示框提示将显示最上面的两个物品,而其他物品将隐藏在下面
  • You can select any of the visible items to pull out of the Bundle
  • 您可以选择要从收纳袋中拖出的任何在收纳袋内的物品
    • Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device
    • 使用鼠标滚轮,右键,或者在触屏设备上触摸以使用它


Developer's Note: In the original Bundle experiment, you could only pick the top item. We got a lot of feedback that players wanted more flexibility when taking items out. To address this we put a submenu inside the Bundle, which has never been done before in Minecraft!
开发者的笔记: 在最初实验的收纳袋中,你只能拿最上面的那个物品。我们收到了很多玩家的反馈,玩家们想要更灵活的从中取出物品。为了达到这个目的,我们为收纳袋添加了一个副菜单,这在Minecraft之前从未有过!

  • When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle
  • 当物品被取出时,它会从收纳袋的图标中中钻出来
  • When holding a Bundle in hand, you can empty it onto the ground
  • 当你手里拿着收纳袋时,你可以把其中的物品扔在地上。
  • The Bundle is crafted with one String above one Leather
  • 收纳袋使用1个线和1个皮革来合成

Developer's Note: The original prototype for Bundles was much more expensive to craft and used Rabbit Hide, which is only available in certain biomes, so the player had to explore to get their first Bundle. In this version we've made it cheaper and something that you can craft at home in almost any biome. We want it to be easy to get Bundles in a new world so you can use it in your early adventures.
开发者的笔记: 在收纳袋最初的设计里,它只能由兔子皮这个昂贵的物品合成,再加上它只能在几个唯一几个群系里得到,所以玩家们必须去探索,才能够得到他们的第1个收纳袋。在这个版本里,我们修改了它,让它变得更加便宜,可以在家中制作,在任何群系制作。我们想要让合成收纳袋,更加的方便,以便于玩家更好地探索新世界。

  • Known issues:
  • 已知问题:
    • The Bundle recipe may not appear as a suggested crafting item, but can still be crafted
    • 收纳袋的合成配方不会在配方提示栏里显示,但它仍然可以合成
    • When moving items on touch devices, the wrong item icon may appear briefly
    • 在触摸屏设备上移动物品时,会短暂的出现错误信息图标


FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块

  • "tnt" block is now split into unique instances: "tnt" and "underwater_tnt"
  • TNT方块现在已经被拆分成两个部分:TNT与水下TNT
  • Parsing blocks.json now produces a Content Error if its format_version is greater or equal than the block names it overrides
  • 现在,如果blocks.json的格式版本大于或等于它覆盖的方块名称,则解析blocks.json会产生内容错误
  • The following block names are now considered outdated in "blocks.json" from format_version 1.21.30 onward (MCPE-100267)
  • 从格式版本1.21.30开始,以下ID在blocks.json中被认为已经过时 (MCPE-100267)
    • minecraft:carpet
    • minecraft:carpet
    • minecraft:colored_torch_bp
    • minecraft:colored_torch_bp
    • minecraft:colored_torch_rg
    • minecraft:colored_torch_rg
    • minecraft:concrete
    • minecraft:concrete
    • minecraft:concrete_powder
    • minecraft:concrete_powder
    • minecraft:coral
    • minecraft:coral
    • minecraft:coral_block
    • minecraft:coral_block
    • minecraft:coral_fan
    • minecraft:coral_fan
    • minecraft:coral_fan_dead
    • minecraft:coral_fan_dead
    • minecraft:coral_fan_hang
    • minecraft:coral_fan_hang
    • minecraft:coral_fan_hang2
    • minecraft:coral_fan_hang2
    • minecraft:coral_fan_hang3
    • minecraft:coral_fan_hang3
    • minecraft:double_plant
    • minecraft:double_plant
    • minecraft:double_stone_block_slab
    • minecraft:double_stone_block_slab
    • minecraft:double_stone_block_slab2
    • minecraft:double_stone_block_slab2
    • minecraft:double_stone_block_slab3
    • minecraft:double_stone_block_slab3
    • minecraft:double_stone_block_slab4
    • minecraft:double_stone_block_slab4
    • minecraft:double_wooden_slab
    • minecraft:double_wooden_slab
    • minecraft:fence
    • minecraft:fence
    • minecraft:hard_stained_glass
    • minecraft:hard_stained_glass
    • minecraft:hard_stained_glass_pane
    • minecraft:hard_stained_glass_pane
    • minecraft:leaves
    • minecraft:leaves
    • minecraft:leaves2
    • minecraft:leaves2
    • minecraft:light_block
    • minecraft:light_block
    • minecraft:log
    • minecraft:log
    • minecraft:log2
    • minecraft:log2
    • minecraft:monster_egg
    • minecraft:monster_egg
    • minecraft:planks
    • minecraft:planks
    • minecraft:red_flower
    • minecraft:red_flower
    • minecraft:sapling
    • minecraft:sapling
    • minecraft:shulker_box
    • minecraft:shulker_box
    • minecraft:stained_glass
    • minecraft:stained_glass
    • minecraft:stained_glass_pane
    • minecraft:stained_glass_pane
    • minecraft:stone_block_slab
    • minecraft:stone_block_slab
    • minecraft:stone_block_slab2
    • minecraft:stone_block_slab2
    • minecraft:stone_block_slab3
    • minecraft:stone_block_slab3
    • minecraft:stone_block_slab4
    • minecraft:stone_block_slab4
    • minecraft:stonebrick
    • minecraft:stonebrick
    • minecraft:tallgrass
    • minecraft:tallgrass
    • minecraft:terracotta
    • minecraft:terracotta
    • minecraft:wood
    • minecraft:wood
    • minecraft:wooden_slab
    • minecraft:wooden_slab
    • minecraft:wool
    • minecraft:wool
  • "chemistry_table" has been split into 4 unique instances: "compound_creator", "material_reducer", "element_constructor", and "lab_table"
  • "chemistry_table"已经被拆分成4个部分: "compound_creator", "material_reducer", "element_constructor", and "lab_table"
    • Requires the Education Edition toggle
    • 需要切换教育版



GAMEPLAY
玩法

  • Fixed an issue where End Gateway Portals could teleport some players incorrectly (MCPE-66061)
  • 修复了末地折跃门无法正确传送某些玩家的问题 (MCPE-66061)
  • The '/camera set' command will now run in the correct order when an existing camera interpolation is running (MCPE-183986)
  • 当现有相机插值正在运行时,/camera set命令现在将以正确的顺序运行 (MCPE-183986)


GENERAL
通用

  • Adding input glyph support in the name tags displayed over the entities
  • 为实体上显示的名字加入了输入的字形支持


ITEMS
物品

  • Fixed block items turning into an incorrect variant when importing worlds older than 1.5.0 (MCPE-181944)
  • 修复了当导入版本低于1.5.0的世界时,方块物品会变成不正确的变体的bug (MCPE-181944)
  • EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta
  • 教育版:修复了材料分解器的配方在一些扁平化后的方块(如安山岩或陶瓦)中不起作用的漏洞


MOBS
生物

  • The Breeze no longer has a minimum distance required to attack a target (MCPE-183011)
  • 旋风人不再具有可以攻击生物的最小距离限制 (MCPE-183011)
  • Parrots can now imitate Endermites
  • 鹦鹉能够模仿末影螨(声音)
  • Parrots now imitate Drowned (MCPE-46302)
  • 鹦鹉能够模仿溺尸(声音) (MCPE-46302)


SOUNDS
音效

  • Basalt Deltas now have a moody ambient sound again
  • 玄武岩三角洲现在又有了氛围环境音效


USER INTERFACE
用户界面

  • Renamed the "All worlds" tab to "Worlds" in OreUI Play screen (Preview only)
  • 在OreUI游戏屏幕中将“所有世界”选项栏重命名为“世界”(仅限预览版)
  • The hardcore heart displayed on worlds in the new Play screen now animates when world is hovered (Preview only)
  • 现在新建世界屏幕中世界上显示的极限模式红心在鼠标悬停在世界上时会动画化(仅限预览版)。
  • Beacon title text is no longer different from the other containers in Pocket UI (MCPE-176186)
  • 信标标题的文字不再与携带版UI中的其他容器不同 (MCPE-176186)
  • Fixed a bug where crafting category tabs would not be visible in Pocket UI after hiding the recipe book in Classic UI (MCPE-183825)
  • 修复了在经典UI中隐藏配方表后,制作类别选项栏在携带版UI中不能被看见的漏洞 (MCPE-183825)
  • The arrow from the Stonecutter screen is now visible all the time, just like in the other similar screens (MCPE-160236)
  • 现在与其他相似的界面一样,切石机界面上的箭头始终可见 (MCPE-160236)
  • Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens
  • 修复了物品耐久度和存储栏在某些屏幕上尺寸和位置不正确的问题
  • Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: F2. On controller: LB+RB, L1+R1, L Button+R Button
  • 为控制器(手柄设备)和键盘添加游戏内截图快捷键。在鼠标/键盘上: F2. On controller: LB+RB, L1+R1, L Button+R Button


VANILLA PARITY
VANILLA 趋同

  • Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt
  • 林地府邸中“蘑菇农场房间”错误地使用了泥土而不是砂土的问题已被修复
  • The following blocks have been brought to parity with Java Edition for Redstone power:
  • 以下方块的红石导体性质已同步Java版:
    • minecraft:mangrove_roots -> now powered (MCPE-153838)
    • 红树根 → 红石导体 (MCPE-153838)
    • minecraft:beacon -> no longer powered
    • 信标 -> 不再作为红石导体
    • minecraft:tnt -> no longer powered
    • tnt -> 不再作为红石导体
    • minecraft:sea_lantern -> no longer powered (MCPE-79271)
    • 海晶灯-> 不再作为红石导体 (MCPE-79271)
  • When mining Top Snow with a Silk Touch enchanted Shovel, Top Snow is now dropped in an amount corresponding to the number of layers of the block (MCPE-59729)
  • 现在使用附魔有精准采集魔咒的锹挖掘雪时,掉落的雪球数量与其层数相对应(MCPE-59729)
    • If there are 8 layers, a Snow Block will be dropped instead
    • 若有8层,就会掉落一个雪块


TECHNICAL UPDATES
技术性更新


AI GOALS
AI目标

  • Removed the minecraft:behavior.peek AI goal component that was never used
  • 移除了 minecraft:behavior.peek AI 目标组件,它将永远无法使用


API
API

  • Changes to iterators to make them properly store their own state, be simplified and better handle common usages
  • 对迭代器所做的更改是为了让它们正确地存储自己的状态,简化它们,并更好地处理常见用法
  • Fixed the next method for iterable objects
  • 修复 next 方法对于可迭代对象
  • The following APIs have been shipped out of experimental: PlayerCursorInventoryComponent API, Target Selector for Actor Properties APIs, and the Block Record Player Component APIs
  • 以下API已从测试版中发布: PlayerCursorInventoryComponent API, 执行元属性API的目标选择器, 和方块记录组件API


BLOCKS
方块

  • The "item_display_transforms" field in block geometries no longer requires the "Upcoming Creator Features" toggle
  • 方块模型中的"item_display_transforms"字段不再需要开启 "即将到来的创作者功能" 。


EDITOR
编辑器

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor . Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
编辑器及其相应的API处于早期开发阶段,并且可以用键盘/鼠标 在Windows基岩预览版本上使用。在社交频道上为我们添加标签 #BedrockEditor。学习  如何使用 编辑器,加入 GitHub 讨论 论坛与团队合作,并开始通过构建扩展 初学者工具包 示例

This week we're releasing Editor V0.7! This release was jam packed with tons of few features:
这周我们要发布 Editor V0.7!这个版本塞满了大量的功能:

  • Paste Preview
  • 粘贴预览
  • Deferred Lighting Settings
  • 延迟照明设置
  • Custom Input Mapping
  • 自定义输入映射
  • Entity Transactions
  • 实体交易
  • Attach Debugger
  • 附加调试器
  • Client Widget System
  • 客户端部件系统
  • Export Pane
  • 导出的窗格
  • Brush Tool + masking support
  • 画笔工具+蒙版支持
  • Ruler Tool
  • 标尺工具
  • Structure Manager
  • 结构管理器
  • Navigation Panel
  • 导航面板
  • Simple Tool Wrapper
  • 简单工具包
  • Updated Property Pane API
  • 更新的属性窗格API
  • Action Bar API
  • 操作栏API

Checkout the full changelog with demos at the GitHub Discussion page.
GitHub Discussion 页上查看完整的变更日志。

Updates this week:
本周更新:

  • Added Navigation Panel which adds a mini-map to teleport around your world and add labels for key points
  • 增加了导航面板,增加了一个小地图来传送你的世界,并为传送点添加标签
  • Added Structure Panel action bar item for managing structures stored in the project.
  • 添加了用于管理存储在项目中的结构的结构面板操作栏项
    • Added Editor Structure Manager API to interface with it
    • 添加了结构编辑器API与之接口
  • Added Hardcore mode as an option in the export pane
  • 添加了极限模式作为导出窗格中的一个选项
  • Added getSelectedToolId and setSelectedToolId functions to IModalToolContainer API
  • 添加了 getSelectedToolIdsetSelectedToolId 功能作用到 IModalToolContainer API
  • Fixed a bug where Editor operations could exhaust all available ticking areas causing all future operations to fail
  • 修复了编辑器操作可能会耗尽所有可用的打勾区域,导致所有可能的操作失败的漏洞
  • Fixed a bug where sometimes IModalTool.onModalToolActivation API event was called in the wrong order
  • 修复了有时 IModalTool.onModalToolActivation API 调用事件的顺序不正确
  • Fixed a bug which could sometimes cause brush masks to fail to load
  • 修正了有时笔刷蒙版无法加载的漏洞


ITEMS
物品

  • Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack
  • 版本为1.16.100+的物品数据现在可以被包装堆栈中更高版本为1.16.100+的物品数据覆盖
  • Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data
  • 允许创建者使用1.16.100+数据覆盖1.16.100+数据驱动的原版物品
  • Added "minecraft:storage_item" item component to allow an item to store data of the dynamic container associated with it
  • 添加了 "minecraft:storage_item"物品组件 以允许物品存储与其关联的动态容器的数据
    • This component requires that the Bundles toggle is enabled
    • 这个组件需要收纳袋被启用时才可发挥作用
    • A dynamic container is a container for storing items that is linked to an item instead of a block or an entity
    • 动态容器是用于存储链接到物品而不是方块或实体的项的容器
    • To use this component the item must have "minecraft:max_stack_size" set to 1
    • 为了使用这个组件,必须将 "minecraft:max_stack_size" 的数值调为1
    • The "max_slots" field (1 to 64) defines the number of slots of the dynamic container
    • "max_slots" 文本 (1 to 64)定义动态容器的槽位数
    • The "max_weight_limit" field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container
    • max_weight_limit" 文本 定义动态容器的所有槽位中的物品的权重的最大允许总和
      • Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64
      • 堆叠到64的物品每件重1,堆叠到16的物品每件重4,不可堆叠的物品重64
    • The "allow_nested_storage_items" field allows for other items with a "minecraft:storage_item" component to be put inside it
    • "allow_nested_storage_items" 文本允许使用 "minecraft:storage_item" 组件的物品放入
    • The "weight_in_storage_item" (0 to 64) defines the additional weight the item adds when inside another storage item
    • "weight_in_storage_item" (0 到 64) 定义该项目在另一个存储物品中增加的额外重量
      • A value of 0 means that this item is not allowed inside another storage item
      • 值为0表示此项目不允许位于另一个存储项中
    • The "banned_items" field defines the items that are not allowed in the item's dynamic container
    • "banned_items" 文本定义物品的动态容器中不允许的物品
    • The "allowed_items" field defines the items that are exclusively allowed in the item's dynamic container
    • "allowed_items" 文本定义在物品的动态容器中唯一允许的物品
      • If empty all items are allowed in the item's dynamic container
      • 如果为空,则允许项目的动态容器中包含所有项目

  • Added "minecraft:bundle_interaction" item component to enable bundle-specific interaction scheme and tooltip
  • 添加 "minecraft:bundle_interaction" 物品组件以启用特定于绑定的交互方案和工具提示
  • This component requires that the Bundles toggle is enabled
    • 此组件要求启用“收纳袋”切换
    • To use this component the item must have a "minecraft:storage_item" component defined
    • 为了使用这个组件,必须确保 "minecraft:storage_item" 组件启用
    • The "minecraft:bundle_interaction" component interacts with the container created by the "minecraft:storage_item" component
    • “minecraft:bundle_interaction”组件与由“minecraft:storage_item”组件创建的容器进行交互
    • The "num_viewable_slots" field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden
    • “num_viewable_slots”字段(范围从1到64)定义了从收纳袋顶部可访问的物品堆叠的最大数量,而其他的槽位则被隐藏。
    • Textures named [item_name]_open_front and [item_name]_open_back must be added to textures/textures_list.json
    • 需要将名为 [item_name]_open_front 和 [item_name]_open_back 的纹理添加到 textures/textures_list.json 文件中



TRADE TABLES
交易表

  • The Trade Table files are now versioned
  • 交易表文件的版本现已更新
    • TradeTier's "total_exp_required" is a required member from version 1.21.30
    • 从版本1.21.30开始,“TradeTier”的“total_exp_required”是一个必需的成员
    • TradeTier's "groups" is a required member from version 1.21.30
    • 从版本1.21.30开始,“TradeTier”的“groups”是一个必需的成员
    • TradeItem's quantity "min" cannot be lower than "max" from version 1.21.30
    • 从版本1.21.30开始,“TradeItem”的数量(最小值)不能低于(最大值)


EXPERIMENTAL TECHNICAL UPDATES
实验性 技术性更新


API
API

  • Moved class PlayerCursorInventoryComponent from beta to 1.14.0
  • PlayerCursorInventoryComponent 类由 beta 移动到1.14.0


BLOCKS
方块

  • Fixed an issue with 'minecraft:redstone_conductivity' support for custom blocks
  • 修复了自定义方块对“minecraft:redstone_conductivity”(红石导电性)支持的问题


GRAPHICAL
图像

  • Fixed night vision potions having no effect in Deferred Technical Preview
  • 修复了延迟渲染预览功能中夜视没有效果的问题
  • Fishing lines are now rendered correctly in first person when the FOV setting has been changed in Deferred Technical Preview.
  • 现在在延迟渲染预览功能中更改FOV设置后,钓鱼线可以在第一人称视角正确渲染












【玖橙吖 译自feedback.minecraft.net 2024 年 8 月 15 日发布的 Minecraft Beta & Preview - 1.21.30.23
【本文排版借助了:SPXXKLP 用户脚本 v3.1.6】




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苦力怕论坛,感谢有您~
 发表于 2024-8-17 17:20:56 来自手机|显示全部楼层 IP:上海
好,很有精神
2#2024-8-17 17:20:56回复收起回复
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头像被屏蔽
 发表于 2024-8-17 18:36:30 来自手机|显示全部楼层 IP:上海
收纳袋➕1
3#2024-8-17 18:36:30回复收起回复
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 发表于 2024-8-17 21:06:17|显示全部楼层 IP:广东省
好好好,Java的“礦車改進”“紅石實驗性內容”基岩版一個沒同步更新()
4#2024-8-17 21:06:17回复收起回复
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 发表于 2024-8-17 21:37:44|显示全部楼层 IP:浙江省
盲猜收纳袋又在正式版移除
5#2024-8-17 21:37:44回复收起回复
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 发表于 2024-8-17 23:01:24 来自手机|显示全部楼层 IP:江苏省

Fixed block items turning into an incorrect variant when importing worlds older than 1.5.0 (MCPE-181944)
修复了当导入版本1.5.0低于的世界时,方块物品会变成不正确的变体的bug (MCPE-181944)

“低于”!
还有下面有一个“硬核模式”等翻译错误
6#2024-8-17 23:01:24回复收起回复
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 楼主|  发表于 2024-8-18 05:25:36 来自手机|显示全部楼层 IP:湖南省
梦游的123444 发表于 2024-8-17 23:01

Fixed block items turning into an incorrect variant when importing worlds older than 1.5.0 (MCPE- ...

感谢纠错,已提交审核
7#2024-8-18 05:25:36回复收起回复
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 发表于 2024-8-18 11:51:39|显示全部楼层 IP:安徽省
延迟渲染的夜视修了 但是又多了夜视情况下点设置会闪退的问题
8#2024-8-18 11:51:39回复收起回复
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 发表于 2024-8-21 14:57:38|显示全部楼层 IP:黑龙江省
Removed the minecraft:behavior.peek AI goal component that was never used

应该翻译为:“删除了从未使用过的 minecraft:behavior.peek AI 目标组件”,而不是将来时
9#2024-8-21 14:57:38收起回复
玖橙吖2024-8-21 15:31IP:湖南省
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 发表于 2024-8-21 23:49:50 来自手机|显示全部楼层 IP:广西
最有用的一次更新
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