开启辅助访问     
收藏本站

站内搜索

搜索

Minecraft(我的世界)苦力怕论坛

[版本发布] Minecraft Java版 24w37a 发布

 发表于 2024-9-14 23:49:01|显示全部楼层|阅读模式 IP:黑龙江省
本帖最后由 Cinder 于 2024-9-15 11:27 编辑

|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持
|Minecraft Java 版 1.21.2 仍未发布,24w37a 为其第 4 个预览版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Java Edition - Snapshot 24w37a
Minecraft Java 版 - 快照 24w37a


Hi everyone! In this snapshot we have fixed the bug with Ender Pearls not teleporting the player to the point of impact. Ender Pearls will now also load chunks when thrown.
大家好!在本快照中,我们修复了末影珍珠无法将玩家传送到着陆点的漏洞。投掷的末影珍珠现在也会加载区块。

Happy mining!
挖矿愉快!


NEW FEATURES
新特性


CHANGES
改动

  • Thrown Ender Pearls now load and tick chunks
  • 掷出的末影珍珠现在会强加载其所经过的区块
  • Added language support for High Norwegian
  • 加入了对高挪威语的支持


ENDER PEARL CHUNK LOADING
末影珍珠加载区块

  • Ender Pearls now ensure that the chunk they are in or travel into is always loaded and ticking
  • 末影珍珠现在会确保其位于及经过的区块被强加载
  • They also load chunks when crossing to a new dimension, so that they can always continue to travel
  • 其在跨越维度时同样可以正常加载区块,使得其可以持续飞行
  • This ensures that Ender Pearls can always land, and makes cross dimensional Ender Pearl travelling more predictable
  • 这确保末影珍珠总是可以着陆,并令使用末影珍珠进行跨维度旅行更易预测
  • Ender Pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave
  • 末影珍珠现在会在扔出其的玩家下线时卸载,,并在玩家上线时重新出现,与骑乘行为类似


MOB CONVERSION DETAILS
生物转化细节

In last week's snapshot, we fixed a bug related to which data gets transferred between mobs when converted from one type to another (ex: zombie to drowned). This week, we have reverted a few of those changes (health, attributes, and loot tables are no longer transferred).
在上周的快照中,我们修复了一个与生物类型转化时数据传输相关的错误(例如:由僵尸到溺尸)。本周,我们回退了其中的一些更改(生命值、属性和战利品表不再转移)。

  • Here is a full list of tags, data, and other properties which get transferred when a mob is converted (only relevant for mobs that can have these properties):
  • 以下是生物转化时会转移的标签、数据和其他属性的完整列表(仅对可拥有这些属性的生物有效):
    • AbsorptionAmount
    • AbsorptionAmount
    • active_effects
    • active_effects
    • Age
    • Age
    • AngerTime
    • AngerTime
    • AngryAt
    • AngryAt
    • ArmorDropChances
    • ArmorDropChances
    • ArmorItems
    • ArmorItems
    • Brain.memories.minecraft:angry_at.ttl
    • Brain.memories.minecraft:angry_at.ttl
    • Brain.memories.minecraft:angry_at.value
    • Brain.memories.minecraft:angry_at.value
    • CanBreakDoors
    • CanBreakDoors
    • CanPickUpLoot
    • CanPickUpLoot
    • CustomNameVisible
    • CustomNameVisible
    • CustomName
    • CustomName
    • fall_distance
    • fall_distance
    • FallFlying
    • FallFlying
    • Fire
    • Fire
    • ForcedAge
    • ForcedAge
    • HandDropChances
    • HandDropChances
    • HandItems
    • HandItems
    • HurtByTimestamp
    • HurtByTimestamp
    • HurtTime
    • HurtTime
    • Invulnerable
    • Invulnerable
    • IsBaby
    • IsBaby
    • Leash
    • Leash
    • LeftHanded
    • LeftHanded
    • Motion
    • Motion
    • NoAI
    • NoAI
    • NoGravity
    • NoGravity
    • OnGround
    • OnGround
    • Passengers
    • Passengers
    • PersistenceRequired
    • PersistenceRequired
    • PortalCooldown
    • PortalCooldown
    • Position
    • Position
    • RootVehicle
    • RootVehicle
    • Rotation
    • Rotation
    • Silent
    • Silent
    • SleepingX
    • SleepingX
    • SleepingY
    • SleepingY
    • SleepingZ
    • SleepingZ
    • Tags
    • Tags
    • Team
    • Team

  • Mobs that split into several mobs rather than converting from one type into another do not transfer the following properties:
  • 会发生分裂而非由一种生物转化为另一种生物的行为不会保留以下标签:
    • ArmorDropChances
    • ArmorDropChances
    • ArmorItems
    • ArmorItems
    • fall_distance
    • fall_distance
    • FallFlying
    • FallFlying
    • HandDropChances
    • HandDropChances
    • HandItems
    • HandItems
    • HurtByTimestamp
    • HurtByTimestamp
    • HurtTime
    • HurtTime
    • Leash
    • Leash
    • Motion
    • Motion
    • OnGround
    • OnGround
    • Passengers
    • Passengers
    • Position
    • Position
    • Rotation
    • Rotation
    • SleepingX
    • SleepingX
    • SleepingY
    • SleepingY
    • SleepingZ
    • SleepingZ


  • Some properties mentioned in MC-88967 are intentionally not transferred in any conversion:
  • MC-88967 中提到的一些属性在任何转化中都不会转移(刻意为之):
    • Attributes
    • Attributes
    • Gossips
    • Gossips
    • Health
    • Health
    • Loot tables
    • Loot tables
    • VillagerData
    • VillagerData
    • Xp
    • Xp



TECHNICAL CHANGES
技术性改动

  • The Data Pack version is now 53
  • 数据包版本现在为 53
  • Resource Pack version is now 38
  • 资源包版本现在为 38


DATA PACK VERSION 53
数据包版本 53


LOOT TABLES
战利品表

  • Tool value (used for functions like match_tool) is now available for some additional loot table types
  • 工具值(用于 match_tool 等函数)现在可用于一些额外的战利品表类型

    • archaeology - used brush
    • archaeology - 使用刷子
    • vault - inserted key (not available when displaying items)
    • vault - 插入钥匙 (在展示物品时不可用)
    • shearing - shears
    • shearing - 修剪
  • Chickens laying eggs is now controlled by a loot table found at gameplay/chicken_lay
  • 鸡的产卵行为现在由战利品表 gameplay/chicken_lay 控制
  • Armadillos randomly dropping scutes is now controlled by a loot table found at gameplay/armadillo_shed
  • 犰狳随机掉落鳞甲的行为现在由战利品表 gameplay/armadillo_shed 控制


HERO OF THE VILLAGE GIFT LOOT TABLES
村庄英雄战利品表

  • The loot given by Villagers is now controlled by two additional loot tables:
  • 村民赠予的战利品现在由两个额外的战利品表控制:
    • gameplay/hero_of_the_village/unemployed_gift - used if the Villager is unemployed
    • gameplay/hero_of_the_village/unemployed_gift - 用于无业村民
    • gameplay/hero_of_the_village/baby_gift - used if the Villager is a baby
    • gameplay/hero_of_the_village/baby_gift - 用于幼年村民



TAGS
标签


ITEM TAGS
物品标签

  • duplicates_allays: Items that can be used to duplicate Allays when dancing
  • duplicates_allays: 可在悦灵跳舞时令其繁殖的物品
  • panda_eats_from_ground: Items that a Panda will pick up from the ground and eat
  • panda_eats_from_ground: 熊猫会捡起并进食的物品
  • brewing_fuel: Items that can be used as fuel in a Brewing Stand
  • brewing_fuel: 可用于酿造台燃料的物品


ITEM COMPONENT CHANGES
物品组件改动


MINECRAFT:FIRE_RESISTANT -> MINECRAFT:DAMAGE_RESISTANT
MINECRAFT:FIRE_RESISTANT -> MINECRAFT:DAMAGE_RESISTANT

  • Has a new field: types, hash-prefixed damage type tag
  • 现在具有新的字段: types, 哈希前缀的伤害类型标签
    • Items with this component, when in entity form, will be resistant to the damage types included in the tag
    • 具有此组件的物品实体不会被此标签内的伤害类型伤害
    • This component also affects whether the equipped item will be damaged when the wearer is hurt by a given damage type
    • 该组件同样影响物品在被玩家装备时是否会因此标签内的伤害类型而受损


MINECRAFT:ITEM_NAME
MINECRAFT:ITEM_NAME

  • Name provided by this component always has the lowest priority
  • 由此组件所提供的名称总是具有最低优先级
    • That means it will be overriden by components like minecraft:potion_contents
    • 这意味着其会被 minecraft:potion_contents 等组件覆盖



MINECRAFT:POTION_CONTENTS
MINECRAFT:POTION_CONTENTS

  • Added optional string field custom_name
  • 加入了可选的字符串字段 custom_name
    • When present, it will be used to generate containing stack name
    • 如果存在,其将用于生成堆叠名称
    • For example, if value is foo and item is minecraft:lingering_potion, the name of item will be translation of item.minecraft.lingering_potion.effect.foo
    • 例如,若其值位 foo 而物品为 minecraft:lingering_potion, 物品翻译名称将使用 item.minecraft.lingering_potion.effect.foo



MINECRAFT:EQUIPPABLE
MINECRAFT:EQUIPPABLE

  • Added the following fields
  • 加入了下列字段
    • swappable: boolean (default: true), whether the item can be equipped into the relevant slot by right-clicking
    • swappable: 布尔值 (默认为: true), 物品是否可以通过右键点击装备到相关栏位中
    • damage_on_hurt: boolean (default: true), whether this item will be damaged when the wearing entity is damaged
    • damage_on_hurt: 布尔值 (默认为: true), 穿戴的实体受伤时,物品是否会损坏



ADDED MINECRAFT:DEATH_PROTECTION
加入了 MINECRAFT:DEATH_PROTECTION

  • If present, this item will protect the holder from dying by restoring a single health point
  • 若存在,该物品便可通过恢复半颗心来保护持有者免于死亡(类似不死图腾)
  • Format: object with fields
  • 格式: 拥有字段的对象
    • death_effects: An optional list of effects that are applied when the item protects the holder
    • death_effects: 可选的生效时提供状态效果列表
      • These effects are the same as those specified by the on_consume_effects field in the consumable component
      • 这些状态效果与 consumable 组件中的 on_consume_effects 字段相同




PREDICATES
谓词


SALMON ENTITY SUB-PREDICATE
SALMON 实体子谓词

  • Added minecraft:salmon entity sub-predicate
  • 加入了 minecraft:salmon 实体子谓词
  • Fields:
  • 字段:
    • variant: one of small, medium, large
    • variant:  small, medium, large 其中之一



ADVANCEMENTS
进度


TRIGGERS
触发器


MINECRAFT:KILLED_BY_CROSSBOW -> MINECRAFT:KILLED_BY_ARROW
MINECRAFT:KILLED_BY_CROSSBOW -> MINECRAFT:KILLED_BY_ARROW

  • Will now trigger whenever an Arrow kills an entity, not just when fired from a Crossbow
  • 现在会在任意箭杀死实体时触发,而非仅由弩发射的箭触发
  • Has a new optional Item Predicate field, fired_from_weapon
  • 现在有新的可选物品谓词 fired_from_weapon
    • Can be used to match the item used to shoot the arrow
    • 用于匹配可发射箭的物品



RESOURCE PACK VERSION 38
资源包版本 38


GUI SPRITES
GUI 精灵图

  • The appearance of a highlighted slot may now be customized by replacing sprites:
  • 高亮槽位的纹理现在能通过替换以下精灵图自定义:
    • container/slot_highlight_front: The sprite to render in front of highlighted slots
    • container/slot_highlight_front: 渲染高亮槽位正面的精灵图
    • container/slot_highlight_back: The sprite to render behind highlighted slots
    • container/slot_highlight_back: 渲染高亮槽位背面的精灵图
  • Likewise, the appearance of a highlighted item within the Bundle can be customized with the following sprites:
  • 类似地,可以使用以下精灵图自定义收纳袋中高亮显示的物品外观:
    • container/bundle/slot_highlight_front
    • container/bundle/slot_highlight_front
    • container/bundle/slot_highlight_back
    • container/bundle/slot_highlight_back



FIXED BUGS IN 24W37A
24W37A 修复的漏洞

  • MC-119369 - Boats crash/break and can kill their passengers when falling certain distances
  • MC-119369 - 船会在下落特定距离时崩损并杀死其乘客
  • MC-206436 - Stonecutter ignores anything over 64 when shift-clicking
  • MC-206436 - Shift+单击 物品时,切石机会忽略超出 64 的部分
  • MC-260537 - Tree growth can replace leaves that have the 'persistent' block state set to true
  • MC-260537 - 树生长时能替换方块状态persistent为 true 的树叶
  • MC-265399 - Players' heads are incorrectly positioned while exiting the swimming/crawling state when other players are on screen
  • MC-265399 - 其他玩家在屏幕中出现时,脱离游泳或爬行状态的玩家头部位置异常
  • MC-275205 - The hand animation is delayed and doesn't play all the time
  • MC-275205 - 手部动画会延迟且不会一直播放
  • MC-275300 - Mace smash attack damage does not work with mobs, even though particles and sounds happen
  • MC-275300 - 即使产生了粒子和音效,生物也不会造成重锤猛击伤害
  • MC-275302 - The animation speed of end crystals is no longer constant
  • MC-275302 - 末地水晶的动画速度不一致
  • MC-275352 - Spectral arrow texture is not updated properly for Programmer Art
  • MC-275352 - Programmer Art 资源包的光灵箭纹理未正常更新
  • MC-275406 - Grammatical error in "options.rotateWithMinecart.tooltip"
  • MC-275406 - "options.rotateWithMinecart.tooltip" 中出现语法错误
  • MC-275468 - Gamerule minecartMaxSpeed can't be set through functions
  • MC-275468 - 游戏规则minecartMaxSpeed不能由函数设置
  • MC-275504 - Custom model data is not applied to open bundle
  • MC-275504 - 自定义模型数据不会应用于打开的收纳袋
  • MC-275538 - Breeze still do not attack when super close to them
  • MC-275538 - 距离极近的旋风人仍不会攻击
  • MC-275751 - Head snaps when coming out of crawling
  • MC-275751 - 头部在脱离爬行时扣合
  • MC-275765 - Missing full stop in string gamerule.minecartMaxSpeed.description
  • MC-275765 - 字符串gamerule.minecartMaxSpeed.description中缺少句号
  • MC-275792 - Bottom faces of torches and soul torches are not culled against solid blocks
  • MC-275792 - 固体方块上的火把和灵魂火把的底面不会剔除
  • MC-275833 - Hand animation plays higher than before
  • MC-275833 - 手部动画比之前更高
  • MC-275883 - Riding a minecart cluster into a wall freezes the game
  • MC-275883 - 乘坐矿车组入墙会令游戏卡死
  • MC-275909 - Wrong death message is displayed when being killed by a mob's smash attack
  • MC-275909 - 被生物的猛击杀死时显示错误的死亡消息
  • MC-275964 - Bundles can remain in the open state when held by the mouse cursor via swapping items
  • MC-275964 - 鼠标指针抓取收纳袋时,能通过交换物品以使其保持打开状态
  • MC-275990 - Bundles can remain in the open state through the crafting table
  • MC-275990 - 能通过工作台使收纳袋保持打开状态
  • MC-276025 - Model overrides are not applied to items shown in an open bundle
  • MC-276025 - 模型覆写不对打开的收纳袋内出现的物品生效
  • MC-276111 - Salmon spawned from a bucket are the wrong size for one tick
  • MC-276111 - 由生物桶生成的鲑鱼首刻大小异常
  • MC-276127 - Fractions in bee nest tooltip are not padded with whitespace
  • MC-276127 - 蜂巢提示框中的分数未用空白填充
  • MC-276134 - Can't scroll in creative inventory while hovered over the bundle
  • MC-276134 - 在收纳袋处悬停时,不能在创造模式物品栏中滚动
  • MC-276263 - explosion_power nbt does not work for minecarts with tnt
  • MC-276263 - explosion_power 不对 TNT 矿车生效
  • MC-276293 - Mobs no longer get damaged by sweet berry bushes
  • MC-276293 - 生物不再被甜浆果丛伤害
  • MC-276295 - Zombies always kill villagers
  • MC-276295 - 僵尸总是会杀死村民
  • MC-276296 - Worn chainmail armor has a missing texture
  • MC-276296 - 穿上的锁链盔甲缺失纹理
  • MC-276297 - Worn netherite armor appears as diamond armor
  • MC-276297 - 穿上的下界合金盔甲显示为钻石盔甲
  • MC-276299 - Horse armor doesn't render properly in horse inventory
  • MC-276299 - 马铠在马的物品栏中未完整渲染
  • MC-276301 - Item tooltip padding is gone
  • MC-276301 - 物品提示框填充消失
  • MC-276304 - Carved pumpkins and skulls can be equipped through right-clicking
  • MC-276304 - 雕刻南瓜和生物头颅能通过右键装备
  • MC-276310 - Players' capes detach from their bodies when wearing non-chestplate items in the chest slot
  • MC-276310 - 玩家在胸甲槽中穿戴非胸甲物品时,披风会脱离身体
  • MC-276311 - Players' capes illogically point upward when flying with non-elytra items
  • MC-276311 - 玩家带着非鞘翅物品飞行时,披风会不合理地指向上方
  • MC-276314 - Wind charges cause entities to be launched extremely high when directly hit by them
  • MC-276314 - 用风弹直接击中实体能将它们弹飞极高
  • MC-276315 - Teleport command runs at the entity's position and ignores location from execution context
  • MC-276315 - 传送命令总在实体原位置运行且忽略执行上下文提供的位置
  • MC-276316 - Ender pearls no longer teleport entities to the point of impact
  • MC-276316 - 末影珍珠不再将实体传送到其所击中的位置
  • MC-276317 - Projectiles visually update slowly when their motion is changed
  • MC-276317 - 弹射物动量变化时的视觉更新较慢
  • MC-276320 - Shields no longer block incoming projectiles
  • MC-276320 - 盾牌不再抵挡来袭的弹射物
  • MC-276321 - Elytra loses durability when taking damage
  • MC-276321 - 鞘翅会在受到伤害时消耗耐久度
  • MC-276322 - Boats don't drop as items when destroyed
  • MC-276322 - 船被破坏时不会掉落物品
  • MC-276326 - "Air" item lost its name
  • MC-276326 - “空气”物品没有名称
  • MC-276327 - The item_name component no longer overrides potion names
  • MC-276327 - item_name 组件不再覆写药水名称
  • MC-276335 - Cured villagers have the wrong movement speed
  • MC-276335 - 被治疗的村民具有错误的移速
  • MC-276338 - Converted mob keeps the same loot table of the first mob
  • MC-276338 - 转化后的生物会保留与原生物相同的战利品表
  • MC-276339 - Witches converted from villagers move very fast
  • MC-276339 - 由村民转化的女巫移动得很快
  • MC-276344 - Hovered items in bundles do not reflect any tooltip_style component
  • MC-276344 - 收纳袋中选中的物品不会反映出任意tooltip_style组件
  • MC-276364 - Non-armor items with equippable tag cannot be given to wolves
  • MC-276364 - 具有equippable标签的非盔甲物品无法给狼穿戴
  • MC-276365 - Armor sleeves do not follow arms when switching to and from items and on item use animations
  • MC-276365 - 切换物品和使用物品动画中,盔甲袖子不会跟随手臂
  • MC-276370 - Golden armor pieces have wrong max durabilities
  • MC-276370 - 金质盔甲部件具有错误的最大耐久度
  • MC-276376 - /tp command cannot teleport to the correct facing angles
  • MC-276376 - /tp 命令不能传送到指定的俯仰角
  • MC-276378 - Converted witches lose their armor yet are still protected by it
  • MC-276378 - 转化后的女巫会失去盔甲,但仍受其保护
  • MC-276383 - Using Pick Block on boats crashes the game
  • MC-276383 - 对船使用选取方块键使游戏崩溃
  • MC-276384 - Players' capes detach from their bodies when moving
  • MC-276384 - 玩家移动时,披风从身体脱离
  • MC-276394 - Some specially rendered elements are no longer affected by fog of any type
  • MC-276394 - 部分特殊渲染元素不再被任意类型的雾影响
  • MC-276415 - Turtle helmet does not give water breathing effect when equipped on any slot other than the head
  • MC-276415 - 装备到非头盔槽位的海龟壳不会给予水下呼吸状态效果
  • MC-276429 - Projectiles move after hitting a block
  • MC-276429 - 弹射物在击中方块后移动
  • MC-276433 - set_enchantments function removes enchantments component from books
  • MC-276433 - set_enchantments 函数会移除书中的 enchantments 组件
  • MC-276463 - Armor on piglins detach from their bodies while bartering
  • MC-276463 - 猪灵以物易物时,身上的盔甲会脱离身体
  • MC-276476 - Crash when a boat is destroyed by a hazard
  • MC-276476 - 船被危险环境破坏时崩溃
  • MC-276480 - Projectile no longer moves correctly when it is deflected
  • MC-276480 - 弹射物被反弹后不再正常运动
  • MC-276484 - Fireballs and wither skulls do too much damage
  • MC-276484 - 火球和凋灵之首造成过多伤害
  • MC-276495 - Creative player can go through nether portal without being teleported when throwing riptide trident
  • MC-276495 - 未被传送的创造玩家能通过投掷激流三叉戟穿过下界传送门
  • MC-276501 - Returning tridents get stuck on blocks and spam sounds
  • MC-276501 - 返回三叉戟会卡在方块上并产生噪声
  • MC-276527 - Duplicate UUID error causes player to teleport to origin when riding on a pig after it is converted by lightning
  • MC-276527 - 被骑乘的猪被闪电转化后产生了重复的 UUID 错误,进而导致玩家被传送到世界原点
  • MC-276533 - Game crashes when three or more skeletons are about to release their arrows
  • MC-276533 - 游戏在三个或更多骷髅将要射箭时崩溃


GET THE SNAPSHOT
获取快照版本

Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Minecraft: Java 版快照现开放下载。要获取这一版本,可以打开 Minecraft Launcher 并在“安装”选项卡中启用快照版本。

Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
使用测试版本可能导致存档损坏,所以请做好备份,且/或使用你的主要存档以外的文档运行测试版本。

Cross-platform server jar:
跨平台服务端:


Report bugs here:
在这里反馈漏洞:


Want to give feedback?
想提供反馈信息?









【Cinder 译自feedback.minecraft.net 2024 年 9 月 11 日发布的 Minecraft Java Edition - Snapshot 24w37a
【本文排版借助了:SPXXKLP 用户脚本 v3.2.0】



Powered by SPXXKLP 3.2.0 with love
Converted at 2024-09-14 22:53 +0800


|想了解更多游戏资讯?

评分

参与人数 1铁粒 +50收起理由
 El_T*** + 50苦力怕论坛感谢有你~

查看全部评分

苦力怕论坛,感谢有您~
 发表于 2024-9-15 08:48:25|显示全部楼层 IP:安徽省
好早就在B站看到,感觉现在mojang整的活越来越有意思了。
2#2024-9-15 08:48:25回复收起回复
苦力怕论坛,感谢有您~
回复支持

使用道具举报

 发表于 2024-9-15 08:48:40 来自手机|显示全部楼层 IP:江西省
那速通双传不废了吗
3#2024-9-15 08:48:40回复收起回复
苦力怕论坛,感谢有您~
回复支持

使用道具举报

 发表于 2024-9-15 12:08:38 来自手机|显示全部楼层 IP:山东省
感谢翻译,本来之前也想翻译这篇文章,但太长没坚持下来
4#2024-9-15 12:08:38回复收起回复
苦力怕论坛,感谢有您~
回复支持

使用道具举报

 发表于 2024-9-17 12:04:21 来自手机|显示全部楼层 IP:山东省
船在特定高度下落崩损竟然是个bug!?
5#2024-9-17 12:04:21回复收起回复
苦力怕论坛,感谢有您~
回复支持

使用道具举报

 发表于 2024-11-15 07:15:50 来自手机|显示全部楼层 IP:黑龙江省
iOS去磨骨没落投了
6#2024-11-15 07:15:50回复收起回复
苦力怕论坛,感谢有您~
回复支持

使用道具举报

本版积分规则

本站
关于我们
联系我们
坛史纲要
官方
哔哩哔哩
技术博客
下载
网易版
安卓版
JAVA
反馈
意见建议
教程中心
更多
捐助本站
QQ群
QQ群

QQ群

访问手机版

访问手机版

手机版|小黑屋|系统状态|klpbbs.com

粤公网安备 44200002445329号 | 由 木韩网络 提供支持 | GMT+8, 2024-12-15 11:35

声明:本站与Mojang以及微软公司没有从属关系

Powered by Discuz! X3.4 粤ICP备2023071842号-3