Weary from all that hiking? Seek out an abandoned camp to rest your blocky bones on the cushion. Skip the night without resetting your spawn point by sleeping on the straw bed – just don't count on it still being intact the next day! Craft the cushion using wool slabs and the straw bed using hay bales. (Please note, the update will begin rolling out later today as soon as it's ready - thank you for your patience!)
徒步旅行累了吗?找一个废弃营地,让你的方块骨骼在坐垫上休息。睡在稻草床上,无需重置重生点就可以跳过这一夜——只是不要指望第二天它仍然完好无损!用羊毛台阶制作坐垫,而干草捆可以制作稻草床。(请注意,更新将在今天晚些时候逐步推出,感谢您的耐心!)
DROP 3 EXPERIMENTAL FEATURES 第三次小更新实验性内容
CUSHION 坐垫
The Cushion is an item that the player can place in the world and interact with to sit on
坐垫是一种玩家可以放置在世界中并与之交互来坐下的物品
Can be crafted in 16 colored variants
可合成 16 种颜色变种
Cushions are crafted using 3 Wool Slabs of the same color
坐垫使用 3 个同色羊毛台阶合成
Known Issue: Cushions aren't currently generating in the Abandoned Camps, but can be found in the creative inventory
已知问题:坐垫目前不会在废弃营地中生成,但可在创造模式物品栏中找到
CUSHION PLACEMENT RULES 坐垫放置规则
A cushion can be placed on any flat surface
坐垫可放置在任意平坦表面上
Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
坐垫水平方向上始终对齐网格,垂直方向上则位于支撑表面的顶部
Cushions cannot move
坐垫无法移动
Cushions break if the supporting block is removed
若支撑方块被移除,坐垫会被破坏
Cushions do not have collision and can overlap with other objects (except other cushions)
坐垫没有碰撞箱,可与其他物体重叠(其他坐垫除外)
STRAW BED 干草床
Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point
干草床是一种新床,可用于度过夜晚而不设置重生点
It can only be used once and will be destroyed after use
只能使用一次,使用后会被破坏
It can not be used in the Nether or The End and will be destroyed if you try to sleep on it there
不能在下界或末地使用,若尝试在此处睡觉会破坏干草床
It is crafted using 3 Hay Bales and will give you 4 Straw Beds
使用 3 个干草块合成,可获得 4 个干草床
ABANDONED CAMP 废弃营地
Abandoned camp now generates in Pale Garden and Flower Forest biomes (MCPE-230024) (MCPE-240045)
Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, adding an underline when the button is focused
修复了开始屏幕上“更多选项”按钮的焦点指示器,使其不再仅依赖颜色,在按钮获得焦点时会添加下划线
BLOCKS 方块
Azalea and Flowering Azalea are no longer see-through when viewed from below (MCPE-217896)
Exiting the dressing room no longer automatically saves your character if you have an unequipped color change.
如果存在未装备的颜色更改,退出更衣室时不再自动保存角色。
STABILITY AND PERFORMANCE 性能与稳定性
Fixed a crash that could occur when spawning more than one Iron Golem
修复了生成多个铁傀儡时可能发生的崩溃
Game servers now attempt to self-repair some player connection issues
游戏服务器现在会尝试自我修复部分玩家连接问题
Fixed a crash that could occur during world generation when placing structures containing double chests
修复了在世界生成期间放置包含大型箱子的结构时可能发生的崩溃
Fixed a potential crash issue related to Concrete Powder blocks converting into Concrete.
修复了与混凝土粉末方块转化为混凝土相关的潜在崩溃问题。
USER INTERFACE 用户界面
Fixed a bug where text formatting codes in a resource pack's name carried over into the rest of the toast notification when the pack was activated or deactivated (MCPE-182130)
Tightened the anti-x-ray trigger box to avoid false-positive cases when riding a mob
收紧了反透视触发箱,以避免骑乘生物时的误判情况
Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero
Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures
修复了自定义方块在使用过小纹理进行自动方块面 UV 分配时出现纹理溢出的问题
ACTOR COMPONENTS 实体组件
Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
Fixed a bug where the on_kill event in the following behavior components was incorrectly mapped to the on_attack field, causing the event to never fire when an entity killed its target. The fix applies to entity definitions with format version 1.26.40 and above.
Fixed Images in CustomForms not being centered in the form.
修复了 CustomForm 中的图像未在表单中居中的漏洞。
Added ImageOptions.onClick and ImageOptions.tooltip which allow for a callback on click of an image and a tooltip on images, for use with CustomForm.image.
Jigsaw Block replacement will now log when an invalid final_state is encountered
拼图方块替换时,遇到无效的 final_state 时现在会记录日志。
Added new biome decoration feature "minecraft:multi_block_feature", which can be used exclusively to place blocks defined with the "minecraft:multi_block" trait
Fixed a bug where copying and pasting a double chest with the Paste Preview or Structure tool pasted it as two separate single chests instead of a single double chest
The Block Inspector tool now highlights the currently selected block with a bounding box, giving a clear visual indicator of which block is being inspected
方块检查器工具现在会使用边界框高亮当前选中的方块,提供清晰的视觉指示以显示正在检查哪个方块
Fixed the Primitives Tool preview and placement to follow the Fixed Distance cursor projection
修复了基元工具预览和放置不遵循固定距离光标投影的问题
The Flood Tool no longer errors when pressing Ctrl+D to remove a preview that has already been removed
填充工具在按下 Ctrl+D 移除已被移除的预览时不再报错
Editor property pane items no longer display an empty tooltip when there is no tooltip text to show, such as the Flood Tool progress bar
编辑器属性面板项在无提示文本可显示时(如填充工具的进度条)不再显示空提示
The Dimensions tool now returns the player to their last-known position in the target dimension, or the origin on first visit
维度工具现在会将玩家返回至目标维度中上次已知的位置,若是首次访问则返回原点
The Farm Generator tool now offers Pale Oak, Dark Oak, Nether Brick, and Mangrove fence options
农场生成器工具现在提供苍白橡木、深色橡木、下界砖和红树木栅栏选项
Fixed a bug in the Biome Data Assignment tool where the Allow biome tag list was matched with a logical AND, so only biomes containing every allowed tag were eligible; allowed tags are now matched with a logical OR, so a biome is eligible if it has any of the allowed tags
修复了生物群系数据分配工具中的一个漏洞,其中允许的生物群系标签列表使用逻辑 AND 匹配,导致仅包含所有允许标签的生物群系才符合条件;现在允许的标签使用逻辑 OR 匹配,因此只要拥有任一允许标签的生物群系均符合条件
Fixed a bug in the Vibrant Visuals color settings where dragging a timeline playhead no longer scrubbed the viewport time, so color and value keyframes could not be previewed across the day/night cycle
Fixed a bug that caused the sliders connected to any Vibrant Visuals "Enabled" checkbox to be manipulated with the checkbox toggled off
修复了与任何灵动视效“启用”复选框关联的滑块在复选框关闭状态下仍可操作的漏洞
Fixed a bug that caused incorrect theme color to display for disabled text field
修复了禁用文本字段会显示错误主题颜色的漏洞
Added a Timeline panel to the Cinematic Tool for visualizing and editing keyframes along the camera path
为电影工具加入了时间轴面板,用于可视化和编辑沿相机路径的关键帧
Renamed "Control Points" to "Keyframes" throughout the Cinematic Tool to align with standard animation terminology
将电影工具中的“控制点”全部重命名为“关键帧”,以与标准动画术语保持一致
Removed all transaction recording and management functionality from the TransactionManager API and moved it to the PendingTransaction object. Transactions are now created through createPendingTransaction function, while staged changes are finalized using the submit and discard methods
Added pending transaction support for ClipboardItem.writeToWorld and BrushShapeManager APIs
为 ClipboardItem.writeToWorld 和 BrushShapeManager API 加入了待处理事务支持
Added a drag handle to the cinematics timeline so the timeline duration can be adjusted directly in the editor
为电影时间轴加入了一个拖动手柄,以便在编辑器中直接调整时间轴时长
Fixed a bug that caused placeholder string in text field to be incorrectly styled
修复了文本字段中占位符字符串样式不正确的漏洞
The Navigation panel's minimap now uses the new minimap control
导航面板的小地图现在使用新的小地图控件
World locations are now stored per-dimension and shared across all clients
世界位置现在按维度存储,并在所有客户端之间共享
Lowered the Nether's minimap scan Y-level so the map skips the bedrock ceiling
降低了下界小地图扫描的 Y 层,以便地图跳过基岩天花板
Removed the "X" button from progress windows for the Custom Mesh, Primitive, and Flood tools
移除了自定义网格、基元和填充工具进度窗口中的“X”按钮
Fixed a bug that appears in Layout Template Manager during 'Copy Template' operation when copying a template with structures. The template is copied along with name and display name. The fix is that the name and display name metadata are set from the caller.
if_invulnerable: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking)
if_invulnerable:仅当目标对伤害源无敌时弹射物才反弹(例如创造模式、盾牌格挡)
if_no_damage_dealt: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames)
Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: true becomes if_invulnerable and false becomes no
针对早期格式版本编写的内容在 1.26.40 或更高版本加载时自动升级:true 变为 if_invulnerable,false 变为 no
FEATURES 地物
Fixed incorrect example json for Height Difference Filter documentation
修复了高度差异过滤器文档中示例 JSON 不正确的问题
GRAPHICAL 图像
The MERS textures for following baby mobs and Rabbits are now visible
以下幼年生物和兔子的 MERS 纹理现在可见:
Baby Humanoid Chainmail Armor
幼年类人锁链盔甲
Baby Dolphin
幼年海豚
Baby Fox
幼年狐狸
Baby Goat
幼年山羊
Baby Hoglin
幼年疣猪兽
Baby Panda
幼年熊猫
Baby Warm Pig
幼年温带猪
Baby Zombie Piglin
幼年僵尸猪灵
Rabbits
兔子
Snifflet
幼年嗅探兽
JSON SCHEMA JSON 模式
Updated the generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.
Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.
Added interface PrimitiveShapeQueryOptions for use with getShapes.
加入了 PrimitiveShapeQueryOptions 接口,用于 getShapes。
Added AllowListEntry to @minecraft/server-admin with optional name and xuid properties in beta
在测试版中为 @minecraft/server-admin 加入了 AllowListEntry,带有可选的 name 和 xuid 属性
AllowList changes in @minecraft/server-admin all in beta
@minecraft/server-admin 中的 AllowList 更改均在测试版中
Added entries: AllowListEntry[] property
加入了 entries: AllowListEntry[] 属性
Changed add() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
更改了 add(),现在接受 Player 或 AllowListEntry,移除了接受字符串作为参数。AllowListEntry 的 name 和 xuid 属性均未定义时,此函数会抛出 InvalidArgumentError。
Changed remove() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
更改了 remove(),现在接受 Player 或 AllowListEntry,移除了接受字符串作为参数。AllowListEntry 的 name 和 xuid 属性均未定义时,此函数会抛出 InvalidArgumentError。
Changed contains() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
更改了 contains(),现在接受 Player 或 AllowListEntry,移除了接受字符串作为参数。AllowListEntry 的 name 和 xuid 属性均未定义时,此函数会抛出 InvalidArgumentError。
Added new beta enum CloneMode with values Copy, ForceCopy, and Move that specifies how blocks are cloned between regions
Added cloneBlocks method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter
Removed and replaced uses of minecraft/server CompoundBlockVolume in the Experimental API with the beta minecraft/server-editor RelativeVolumeListBlockVolume
移除了实验性 API 中对 minecraft/server CompoundBlockVolume 的使用,并将其替换为测试版 minecraft/server-editor RelativeVolumeListBlockVolume
GRAPHICAL 图像
Fixed a performance issue when in the Nether
修复了在下界时的性能问题
Added a system to dynamically scale per-point-light shadow resources
加入了动态缩放每点光源阴影资源的系统
Increased the maximum number of point lights
增加了点光源的最大数量
Fixed a bug where point light shadows would flicker during dynamic scaling
修复了点光源阴影在动态缩放期间会闪烁的漏洞
SOUND 音效
Added minecaft:sound block component
加入了 minecraft:sound 方块组件
it requires format version 1.26.20 and Experimental Upcoming Creator Features
它需要格式版本 1.26.20 和“即将到来的创作者功能”实验性玩法
it can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json
它可用于为方块及其排列分配一组音效,类似于 blocks.json 中的 sound 字段。
blocks.json overrides values of minecraft:sound component, including values in all permutations