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[版本发布] Minecraft 基岩版 Beta & Preview 26.40.30 发布

 发表于 昨天 00:32 来自手机|显示全部楼层|阅读模式 IP:天津
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.40 仍未发布,Beta & Preview 26.40.30 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 26.40.30
Minecraft 基岩版 Beta & Preview 26.40.30



INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明


译注:以下所有新内容的译名均为暂译,仅供参考。




Weary from all that hiking? Seek out an abandoned camp to rest your blocky bones on the cushion. Skip the night without resetting your spawn point by sleeping on the straw bed – just don't count on it still being intact the next day! Craft the cushion using wool slabs and the straw bed using hay bales. (Please note, the update will begin rolling out later today as soon as it's ready - thank you for your patience!)
徒步旅行累了吗?找一个废弃营地,让你的方块骨骼在坐垫上休息。睡在稻草床上,无需重置重生点就可以跳过这一夜——只是不要指望第二天它仍然完好无损!用羊毛台阶制作坐垫,而干草捆可以制作稻草床。(请注意,更新将在今天晚些时候逐步推出,感谢您的耐心!)


DROP 3 EXPERIMENTAL FEATURES
第三次小更新实验性内容


CUSHION
坐垫

  • The Cushion is an item that the player can place in the world and interact with to sit on
  • 坐垫是一种玩家可以放置在世界中并与之交互来坐下的物品
  • Can be crafted in 16 colored variants
  • 可合成 16 种颜色变种
  • Cushions are crafted using 3 Wool Slabs of the same color
  • 坐垫使用 3 个同色羊毛台阶合成
  • Known Issue: Cushions aren't currently generating in the Abandoned Camps, but can be found in the creative inventory
  • 已知问题:坐垫目前不会在废弃营地中生成,但可在创造模式物品栏中找到


CUSHION PLACEMENT RULES
坐垫放置规则

  • A cushion can be placed on any flat surface
  • 坐垫可放置在任意平坦表面上
  • Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
  • 坐垫水平方向上始终对齐网格,垂直方向上则位于支撑表面的顶部
  • Cushions cannot move
  • 坐垫无法移动
  • Cushions break if the supporting block is removed
  • 若支撑方块被移除,坐垫会被破坏
  • Cushions do not have collision and can overlap with other objects (except other cushions)
  • 坐垫没有碰撞箱,可与其他物体重叠(其他坐垫除外)


STRAW BED
干草床

  • Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point
  • 干草床是一种新床,可用于度过夜晚而不设置重生点
  • It can only be used once and will be destroyed after use
  • 只能使用一次,使用后会被破坏
  • It can not be used in the Nether or The End and will be destroyed if you try to sleep on it there
  • 不能在下界或末地使用,若尝试在此处睡觉会破坏干草床
  • It is crafted using 3 Hay Bales and will give you 4 Straw Beds
  • 使用 3 个干草块合成,可获得 4 个干草床


ABANDONED CAMP
废弃营地

  • Abandoned camp now generates in Pale Garden and Flower Forest biomes (MCPE-230024) (MCPE-240045)
  • 废弃营地现在可以在苍白之园和繁花森林生物群系中生成 (MCPE-230024) (MCPE-240045)
  • Straw Beds can now be found in Abandoned Camps
  • 现在可在废弃营地中找到干草床
  • Updated Abandoned Camps to place procedural trees
  • 更新了废弃营地,使其能放置程序化生成的树木
  • Fixed wrong potion names in the loot tables for the Abandoned Camp
  • 修复了废弃营地战利品表中药水名称错误的问题


DAPPLED FOREST
斑驳森林

  • Changed biome fog settings to match other forest biomes
  • 更改了生物群系迷雾设置,以匹配其他森林生物群系
  • Updated Orange, Red & Yellow Poplar Leaves MERS textures
  • 更新了橙色、红色和黄色杨树树叶的 MERS 纹理


SOUNDS
音效

  • Updated ambient sounds for Poplar leaf blocks
  • 更新了杨树树叶方块的环境音效
  • Added custom sound events for Red Shrubs and Poplar leaf blocks
  • 为红灌木和杨树树叶方块加入了自定义音效事件


GRAPHICAL
图像

  • Added opaque versions to the Poplar leaves to fix black background issue (MCPE-240020)
  • 为杨树树叶加入了不透明版本,以修复黑色背景问题 (MCPE-240020)
  • Added hinges to Poplar door icon. Also removed 3 pixels from top door texture that didn't match the palette
  • 为杨木门图标加入了铰链,同时移除了门顶部纹理中与调色板不符的3个像素
  • Fixed Poplar sign texture to follow other sign assets
  • 修改了杨木告示牌纹理,使其与其他告示牌资源保持一致


GAMEPLAY
玩法

  • Added missing recipes for Wool Stairs and Wool Slabs (MCPE-240040)
  • 补全了羊毛楼梯和羊毛台阶缺失的合成配方 (MCPE-240040)


FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY
辅助功能

  • Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, adding an underline when the button is focused
  • 修复了开始屏幕上“更多选项”按钮的焦点指示器,使其不再仅依赖颜色,在按钮获得焦点时会添加下划线


BLOCKS
方块

  • Azalea and Flowering Azalea are no longer see-through when viewed from below (MCPE-217896)
  • 从下方观察杜鹃花丛和盛开的杜鹃花丛时,它们不再变为透明 (MCPE-217896)
  • Brown and Red Mushrooms can no longer be placed under the sky when it is dark
  • 棕色和红色蘑菇不再能放置在黑暗的天空下
  • With the Minecraft Education features toggle enabled, it is possible to place charcoal again in the Lab Table (MCPE-240097)
  • 在启用了 Minecraft 教育版功能开关后,现在再次可以在实验台上放置木炭 (MCPE-240097)
  • Fixed a miscolored pixel in one of the Sulfur Spike textures
  • 修复了某个硫黄尖锥纹理中一个颜色错误的像素


GAMEPLAY
玩法

  • Fixed an issue where structure loot would differ on the same seed (MCPE-239951)
  • 修复了在相同种子下结构战利品不同的问题 (MCPE-239951)


GENERAL
通用

  • Brown and Red Mushrooms now generate on Crimson Nylium and Warped Nylium no matter the brightness
  • 棕色和红色蘑菇现在无论亮度如何都会在绯红菌岩和诡异菌岩上生成


GRAPHICAL
图像

  • Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs
  • 修复了灵动视效下,在某些 Android GPU 上部分物品和文字可能不可见的渲染问题
  • Updated supported devices for Vibrant Visuals on Android
  • 更新了 Android 平台上灵动视效所支持的设备列表


ITEMS
物品

  • Fixed issue where book and quill from pre-26.30 worlds freezes the game (MCPE-239753)
  • 修复了来自 26.30 前版本世界的书与笔会导致游戏卡死的问题 (MCPE-239753)
  • Arrows of Harming no longer bounce off entities and are now correctly removed on hit (MCPE-239756)
  • 伤害之箭不再从实体上弹开,且命中后现在会正确移除 (MCPE-239756)


CHARACTER CREATOR
角色创建器

  • Exiting the dressing room no longer automatically saves your character if you have an unequipped color change.
  • 如果存在未装备的颜色更改,退出更衣室时不再自动保存角色。


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed a crash that could occur when spawning more than one Iron Golem
  • 修复了生成多个铁傀儡时可能发生的崩溃
  • Game servers now attempt to self-repair some player connection issues
  • 游戏服务器现在会尝试自我修复部分玩家连接问题
  • Fixed a crash that could occur during world generation when placing structures containing double chests
  • 修复了在世界生成期间放置包含大型箱子的结构时可能发生的崩溃
  • Fixed a potential crash issue related to Concrete Powder blocks converting into Concrete.
  • 修复了与混凝土粉末方块转化为混凝土相关的潜在崩溃问题。


USER INTERFACE
用户界面

  • Fixed a bug where text formatting codes in a resource pack's name carried over into the rest of the toast notification when the pack was activated or deactivated (MCPE-182130)
  • 修复了在激活或停用资源包时,资源包名称中的文本格式代码会延续到弹窗通知其余部分的漏洞 (MCPE-182130)
  • Add missing preview image for the Desert flatworld preset (MCPE-194395)
  • 补全了沙漠超平坦世界预设缺失的预览图像 (MCPE-194395)
  • Updated the network disconnection message to direct players to enable 'Use Mobile Data' in general settings instead of profile settings
  • 更新了网络断开连接消息,引导玩家在通用设置而非个人资料设置中启用“使用移动数据”
  • Fixed a bug where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
  • 修复了在带标题栏的 Android 窗口模式下(如 Samsung DeX 和弹出视图),按钮触摸区域与按钮不对齐的漏洞。
  • The Pause Game setting is now rendered in the Main Menu (MCPE-237101)
  • “暂停游戏”设置现在会在主菜单中渲染 (MCPE-237101)
  • Show "Game unpaused" notification over all screens when the pause screen is open (MCPE-229796)
  • 暂停界面打开时,现在可以在所有界面上方显示“游戏已取消暂停”通知 (MCPE-229796)
  • Fixed a soft-lock that prevented further join attempts after a party leader's Experience join was blocked by the party eligibility check
  • 修复了派对领导者的加入被派对资格检查阻止后,无法进行后续加入尝试的软锁问题
  • Fixed the "How to Play" button being missing from the Settings menu in Minecraft Education
  • 修复了 Minecraft 教育版中设置菜单缺少“如何游玩”按钮的问题
  • Fixed Cloud sync storage banner to not show redundant information that storage is both full and almost full when cloud storage is full (MCPE-240036)
  • 修复了云同步存储横幅在云存储已满时,会同时显示“已满”和“即将满”冗余信息的问题 (MCPE-240036)
  • Fixed the Beacon screen displaying a duplicated header in the Pocket UI
  • 修复了信标界面在携带版 UI 中显示重复标题的问题
  • Create New World list is loaded correctly after deleting world data through the "Manage Worlds" button (MCPE-239804)
  • 通过“管理世界”按钮删除世界数据后,创建新世界列表现在可以正确加载 (MCPE-239804)
  • Updated Nintendo Switch terminology for local wireless multiplayer
  • 更新了 Nintendo Switch 上本地无线多人游戏的术语
  • Fixed a problem that caused touch scrolling to be unresponsive in creative inventory. (MCPE-236783)
  • 修复了创造模式物品栏中触摸滚动无响应的问题 (MCPE-236783)
  • Fixed an issue that prevented splitscreen players from interacting with Game Settings. (MCPE-237830)
  • 修复了分屏玩家无法与游戏设置交互的问题。(MCPE-237830)
  • Updated Marketplace badges to use semantic Tag styling for bordered and spacious variants, with refreshed Tag documentation and tests
  • 更新了市场徽章,为带边框和宽松变种使用了语义化标签样式,并更新了标签文档和测试
  • Fixed skin info button not working on expanded skin pack page
  • 修复了在展开的皮肤包页面中,皮肤信息按钮不工作的问题
  • After entering the side bar while spinning the character it will no longer continue to spin by itself
  • 在旋转角色时进入侧边栏后,角色不再会继续自行旋转
  • Players with multiplayer restricted skins can now enter worlds with multiplayer disabled
  • 拥有多人游戏受限皮肤玩家现在可以进入已禁用多人游戏的世界
  • Removed space appearing between the chat tab and the social drawer (MCPE-239456)
  • 移除了聊天标签页与社交抽屉式菜单之间的多余间距 (MCPE-239456)


MARKETPLACE
市场

  • Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states
  • 更新了市场内容卡片,加入了新的通行证和评级图标,更新了 Minecoin 视觉效果,并为突出显示状态添加了通知徽章处理


STORAGE
存储

  • Updated old world conversion flows in the Storage Settings tab.
  • 更新了存储设置标签页中的旧世界转换流程。


TECHNICAL UPDATES
技术性更新


COMMANDS
命令

  • Allow self selection expansion when using commands (i.e. /tell) for non-operator players.
  • 允许非管理员玩家在使用命令(例如 /tell)时进行自身选择扩展。
  • Fixed clone command cloning partial beds, both parts must be fully inside cloning volume
  • 修复了 clone 命令会复制部分床的问题,现在床的两部分必须完全位于复制选区内
  • Fixed the /fill command from improperly placing blocks defined with the minecraft:multi_block trait
  • 修复了 /fill 命令无法正确放置定义了 minecraft:multi_block 特征的方块的问题


GRAPHICAL
图像

  • Tightened the anti-x-ray trigger box to avoid false-positive cases when riding a mob
  • 收紧了反透视触发箱,以避免骑乘生物时的误判情况
  • Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero
  • 修复了通过将 UV 尺寸中的一个维度设为零来隐藏模型面时,自定义方块会渲染出散乱的不透明面,并可能溢出纹理的问题
  • Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures
  • 修复了自定义方块在使用过小纹理进行自动方块面 UV 分配时出现纹理溢出的问题


ACTOR COMPONENTS
实体组件

  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 解析以下组件的模式更加严格。版本为 1.26.40 及以上时,将无法加载包含无效数据的实体 JSON。
    • minecraft:cannot_be_attacked
    • minecraft:cannot_be_attacked
    • minecraft:ignore_cannot_be_attacked
    • minecraft:ignore_cannot_be_attacked
    • minecraft:floats_in_liquid
    • minecraft:floats_in_liquid
    • minecraft:wants_jockey
    • minecraft:wants_jockey



AI GOALS
AI 意向

  • Fixed a bug where the on_kill event in the following behavior components was incorrectly mapped to the on_attack field, causing the event to never fire when an entity killed its target. The fix applies to entity definitions with format version 1.26.40 and above.
  • 修复了以下行为组件中的 on_kill 事件被错误映射到 on_attack 字段,导致实体击杀目标时该事件永不触发的漏洞。此修复适用于格式版本为 1.26.40 及以上的实体定义。
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.stomp_attack
    • minecraft:behavior.stomp_attack
    • minecraft:behavior.use_kinetic_weapon
    • minecraft:behavior.use_kinetic_weapon



API
API

  • Fixed minecraft:hopper_minecart to fire EntityItemPickupAfterEvent and EntityItemPickupBeforeEvent for items above the cart.
  • 修复了 minecraft:hopper_minecart 不会为矿车上方的物品触发 EntityItemPickupAfterEvent 和 EntityItemPickupBeforeEvent 的问题。
  • Released LootItem.conditions in @minecraft/server v2.4.0 (moved from beta to stable)
  • 将 LootItem.conditions 从测试版发布至 @minecraft/server v2.4.0(从测试版移至稳定版)


DDUI
数据驱动用户界面

  • Fixed Images in CustomForms not being centered in the form.
  • 修复了 CustomForm 中的图像未在表单中居中的漏洞。
  • Added ImageOptions.onClick and ImageOptions.tooltip which allow for a callback on click of an image and a tooltip on images, for use with CustomForm.image.
  • 加入了 ImageOptions.onClick 和 ImageOptions.tooltip,允许点击图像时触发回调以及为图像添加提示,用于 CustomForm.image。


BLOCKS
方块

  • N-way rotation on geometry components no longer requires upcoming creator features experiment
  • minecraft:geometry 组件上的 N 向旋转不再需要“即将到来的创作者功能”实验性玩法。
  • minecraft:sixteen_way_rotation state on placement direction block trait no longer requires upcoming creator features experiment
  • 放置方向方块特征上的 minecraft:sixteen_way_rotation 状态不再需要“即将到来的创作者功能”实验性玩法。
  • Align brightness sampling strategies between custom and vanilla blocks (MCPE-237493)
  • 现在自定义方块与原版方块之间的亮度采样策略保持一致 (MCPE-237493)
  • Jigsaw Block replacement will now log when an invalid final_state is encountered
  • 拼图方块替换时,遇到无效的 final_state 时现在会记录日志。
  • Added new biome decoration feature "minecraft:multi_block_feature", which can be used exclusively to place blocks defined with the "minecraft:multi_block" trait
  • 加入了新的生物群系装饰地物 minecraft:multi_block_feature,专门用于放置定义了 minecraft:multi_block 特征的方块。
  • Released the minecraft:instrument_sound component from experimental.
  • 将 minecraft:instrument_sound 组件从实验性功能中发布。


CRAFTING
合成

  • "minecraft:recipe_smithing_transform" now accepts items tagged with "minecraft:transform_materials" in its "addition" field
  • minecraft:recipe_smithing_transform 现在在其 addition 字段中接受带有 minecraft:transform_materials 标签的物品。


EDITOR
编辑器

  • Fixed a bug where copying and pasting a double chest with the Paste Preview or Structure tool pasted it as two separate single chests instead of a single double chest
  • 修复了使用黏贴预览或结构工具复制黏贴大型箱子时,会将其黏贴为两个独立的单个箱子而非一个大型箱子的漏洞
  • The Block Inspector tool now highlights the currently selected block with a bounding box, giving a clear visual indicator of which block is being inspected
  • 方块检查器工具现在会使用边界框高亮当前选中的方块,提供清晰的视觉指示以显示正在检查哪个方块
  • Fixed the Primitives Tool preview and placement to follow the Fixed Distance cursor projection
  • 修复了基元工具预览和放置不遵循固定距离光标投影的问题
  • The Flood Tool no longer errors when pressing Ctrl+D to remove a preview that has already been removed
  • 填充工具在按下 Ctrl+D 移除已被移除的预览时不再报错
  • Editor property pane items no longer display an empty tooltip when there is no tooltip text to show, such as the Flood Tool progress bar
  • 编辑器属性面板项在无提示文本可显示时(如填充工具的进度条)不再显示空提示
  • The Dimensions tool now returns the player to their last-known position in the target dimension, or the origin on first visit
  • 维度工具现在会将玩家返回至目标维度中上次已知的位置,若是首次访问则返回原点
  • The Farm Generator tool now offers Pale Oak, Dark Oak, Nether Brick, and Mangrove fence options
  • 农场生成器工具现在提供苍白橡木、深色橡木、下界砖和红树木栅栏选项
  • Fixed a bug in the Biome Data Assignment tool where the Allow biome tag list was matched with a logical AND, so only biomes containing every allowed tag were eligible; allowed tags are now matched with a logical OR, so a biome is eligible if it has any of the allowed tags
  • 修复了生物群系数据分配工具中的一个漏洞,其中允许的生物群系标签列表使用逻辑 AND 匹配,导致仅包含所有允许标签的生物群系才符合条件;现在允许的标签使用逻辑 OR 匹配,因此只要拥有任一允许标签的生物群系均符合条件
  • Fixed a bug in the Vibrant Visuals color settings where dragging a timeline playhead no longer scrubbed the viewport time, so color and value keyframes could not be previewed across the day/night cycle
  • 修复了灵动视效颜色设置中的一个漏洞,拖动时间轴播放头不再能调整视口时间,导致颜色和数值关键帧无法在昼夜循环中预览
  • Fixed a bug that caused the sliders connected to any Vibrant Visuals "Enabled" checkbox to be manipulated with the checkbox toggled off
  • 修复了与任何灵动视效“启用”复选框关联的滑块在复选框关闭状态下仍可操作的漏洞
  • Fixed a bug that caused incorrect theme color to display for disabled text field
  • 修复了禁用文本字段会显示错误主题颜色的漏洞
  • Added a Timeline panel to the Cinematic Tool for visualizing and editing keyframes along the camera path
  • 为电影工具加入了时间轴面板,用于可视化和编辑沿相机路径的关键帧
  • Renamed "Control Points" to "Keyframes" throughout the Cinematic Tool to align with standard animation terminology
  • 将电影工具中的“控制点”全部重命名为“关键帧”,以与标准动画术语保持一致
  • Removed all transaction recording and management functionality from the TransactionManager API and moved it to the PendingTransaction object. Transactions are now created through createPendingTransaction function, while staged changes are finalized using the submit and discard methods
  • 从 TransactionManager API 移除了所有事务记录和管理功能,并将其移至 PendingTransaction 对象。现在通过 createPendingTransaction 函数创建事务,而暂存的更改通过 submit 和 discard 方法完成
  • Added pending transaction support for ClipboardItem.writeToWorld and BrushShapeManager APIs
  • 为 ClipboardItem.writeToWorld 和 BrushShapeManager API 加入了待处理事务支持
  • Added a drag handle to the cinematics timeline so the timeline duration can be adjusted directly in the editor
  • 为电影时间轴加入了一个拖动手柄,以便在编辑器中直接调整时间轴时长
  • Fixed a bug that caused placeholder string in text field to be incorrectly styled
  • 修复了文本字段中占位符字符串样式不正确的漏洞
  • The Navigation panel's minimap now uses the new minimap control
  • 导航面板的小地图现在使用新的小地图控件
    • World locations are now stored per-dimension and shared across all clients
    • 世界位置现在按维度存储,并在所有客户端之间共享
    • Lowered the Nether's minimap scan Y-level so the map skips the bedrock ceiling
    • 降低了下界小地图扫描的 Y 层,以便地图跳过基岩天花板
  • Removed the "X" button from progress windows for the Custom Mesh, Primitive, and Flood tools
  • 移除了自定义网格、基元和填充工具进度窗口中的“X”按钮
  • Fixed a bug that appears in Layout Template Manager during 'Copy Template' operation when copying a template with structures. The template is copied along with name and display name. The fix is that the name and display name metadata are set from the caller.
  • 修复了在“复制模板”操作中,复制带有结构的模板时,布局模板管理器中出现的漏洞。模板连同名称和显示名称一起被复制。具体修复是,名称和显示名称元数据现在由调用者设置。
  • Fixed a bug where the custom cursor does not change from wait/load icon after canceling the flood operation
  • 修复了取消填充操作后自定义光标不会从等待 / 加载图标恢复的问题
  • Fixed a bug that caused Collection Tree UI element width to be incorrect
  • 修复了集合树 UI 元素宽度不正确的漏洞


ENTITY COMPONENTS
实体组件

  • Made the should_bounce boolean field of the minecraft:projectile component into an enum:
  • 将 minecraft:projectile 组件的 should_bounce 布尔字段改为枚举:
  • no: the projectile never bounces (default)
  • no:弹射物永不反弹(默认)
  • if_invulnerable: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking)
  • if_invulnerable:仅当目标对伤害源无敌时弹射物才反弹(例如创造模式、盾牌格挡)
  • if_no_damage_dealt: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames)
  • if_no_damage_dealt:只要未造成伤害就反弹,无论原因如何(无敌、伤害传感器、无敌帧)
  • Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: true becomes if_invulnerable and false becomes no
  • 针对早期格式版本编写的内容在 1.26.40 或更高版本加载时自动升级:true 变为 if_invulnerable,false 变为 no


FEATURES
地物

  • Fixed incorrect example json for Height Difference Filter documentation
  • 修复了高度差异过滤器文档中示例 JSON 不正确的问题


GRAPHICAL
图像

  • The MERS textures for following baby mobs and Rabbits are now visible
  • 以下幼年生物和兔子的 MERS 纹理现在可见:
    • Baby Humanoid Chainmail Armor
    • 幼年类人锁链盔甲
    • Baby Dolphin
    • 幼年海豚
    • Baby Fox
    • 幼年狐狸
    • Baby Goat
    • 幼年山羊
    • Baby Hoglin
    • 幼年疣猪兽
    • Baby Panda
    • 幼年熊猫
    • Baby Warm Pig
    • 幼年温带猪
    • Baby Zombie Piglin
    • 幼年僵尸猪灵
    • Rabbits
    • 兔子
    • Snifflet
    • 幼年嗅探兽



JSON SCHEMA
JSON 模式

  • Updated the generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.
  • 更新了生成的 Minecraft JSON 模式文件,使用更细粒度的模式布局,而不是为每个注册类型生成一个独立的模式文件。这减少了重复的模式内容,并使生成的模式更容易被外部工具使用。
  • Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.
  • 为生成的 SharedTypes JSON 模式加入了二进制协议元数据,包括序号索引、控制值类型、基础类型和序列化选项。这为工具提供了有关 JSON 模式所描述对象的二进制布局的更多信息。


MOBS
生物

  • The tamed baby Wolf's collar now has a proper MERS texture
  • 已驯服的幼年狼的项圈现在拥有正确的 MERS 纹理


SOUNDS
音效

  • Fixed the destroy block sound position to be at the center of the block instead of at the corner (MCPE-60799)
  • 修复了破坏方块音效的位置,现在位于方块中心而非角落 (MCPE-60799)


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Added getShapes method on PrimitiveShapesManager.
  • 在 PrimitiveShapesManager 上加入了 getShapes 方法。
  • Added interface PrimitiveShapeQueryOptions for use with getShapes.
  • 加入了 PrimitiveShapeQueryOptions 接口,用于 getShapes。
  • Added AllowListEntry to @minecraft/server-admin with optional name and xuid properties in beta
  • 在测试版中为 @minecraft/server-admin 加入了 AllowListEntry,带有可选的 name 和 xuid 属性
  • AllowList changes in @minecraft/server-admin all in beta
  • @minecraft/server-admin 中的 AllowList 更改均在测试版中
  • Added entries: AllowListEntry[] property
  • 加入了 entries: AllowListEntry[] 属性
  • Changed add() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
  • 更改了 add(),现在接受 Player 或 AllowListEntry,移除了接受字符串作为参数。AllowListEntry 的 name 和 xuid 属性均未定义时,此函数会抛出 InvalidArgumentError。
  • Changed remove() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
  • 更改了 remove(),现在接受 Player 或 AllowListEntry,移除了接受字符串作为参数。AllowListEntry 的 name 和 xuid 属性均未定义时,此函数会抛出 InvalidArgumentError。
  • Changed contains() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
  • 更改了 contains(),现在接受 Player 或 AllowListEntry,移除了接受字符串作为参数。AllowListEntry 的 name 和 xuid 属性均未定义时,此函数会抛出 InvalidArgumentError。
  • Added new beta enum CloneMode with values Copy, ForceCopy, and Move that specifies how blocks are cloned between regions
  • 加入了新的测试版枚举 CloneMode,其值为 Copy ForceCopy 和 Move,用于指定区域间复制方块的方式


DIMENSION
维度

  • Added cloneBlocks method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter
  • 在测试版中加入了 cloneBlocks 方法,该方法可将维度中一个区域的方块复制到另一个区域,支持复制模式和可选的方块过滤器。


SOUNDDURATIONINFO
音效时长信息

  • The playback position now reflects calls to SoundInstance.seekTo
  • 播放位置现在会反映对 SoundInstance.seekTo 的调用
  • While a sound is paused via SoundInstance.pause, the playback position no longer advances; SoundInstance.resume continues from where it was paused
  • 音效通过 SoundInstance.pause 暂停时,播放位置不再推进;SoundInstance.resume 会从暂停处继续


EDITOR
编辑器

  • Removed and replaced uses of minecraft/server CompoundBlockVolume in the Experimental API with the beta minecraft/server-editor RelativeVolumeListBlockVolume
  • 移除了实验性 API 中对 minecraft/server CompoundBlockVolume 的使用,并将其替换为测试版 minecraft/server-editor RelativeVolumeListBlockVolume


GRAPHICAL
图像

  • Fixed a performance issue when in the Nether
  • 修复了在下界时的性能问题
  • Added a system to dynamically scale per-point-light shadow resources
  • 加入了动态缩放每点光源阴影资源的系统
  • Increased the maximum number of point lights
  • 增加了点光源的最大数量
  • Fixed a bug where point light shadows would flicker during dynamic scaling
  • 修复了点光源阴影在动态缩放期间会闪烁的漏洞


SOUND
音效

  • Added minecaft:sound block component
  • 加入了 minecraft:sound 方块组件
    • it requires format version 1.26.20 and Experimental Upcoming Creator Features
    • 它需要格式版本 1.26.20 和“即将到来的创作者功能”实验性玩法
    • it can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json
    • 它可用于为方块及其排列分配一组音效,类似于 blocks.json 中的 sound 字段。
    • blocks.json overrides values of minecraft:sound component, including values in all permutations
    • blocks.json 会覆盖 minecraft:sound 组件的值,包括所有变种中的值。


{
  "format_version": "1.26.20",
  "minecraft:block": {
    "description": {
      "identifier": "test:test_block"
    },
    "components": {
      "minecraft:sound": {
        "sound": "glass"
      }
    }
  }
}


【Cat_Anchor 译自feedback.minecraft.net 2026 年 7 月 7 日发布的 Minecraft Beta & Preview - 26.40.30
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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Converted at 2026-07-07 23:43 +0800


|想了解更多游戏资讯?
苦力怕论坛,感谢有您~
 发表于 昨天 15:20 来自手机|显示全部楼层 IP:江苏省
这版本有按返回会直接退出游戏的bug
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