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[版本发布] Minecraft Java版 26.3 Snapshot 8 发布

 发表于 2026-8-13 02:24:51|显示全部楼层|阅读模式 IP:天津
|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持
|Minecraft Java 版 26.3 仍未发布,26.3-snapshot8 为其第 8 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址



NEWS


Minecraft 26.3 Snapshot 8

Minecraft 26.3 Snapshot 8

A Minecraft Java Snapshot

Minecraft Java版 快照


This Wednesday, a hot new Snapshot enters the Realm! That's right, in 26.3 Snapshot 8, Realm owners can now create and manage Invite Codes, making it easier than ever to join the fun.
在本周三,一个热门的新快照将进入 Realm!没错,在 26.3 Snapshot 8 中,Realm 所有者现在可以创建和管理邀请码,使得加入游戏乐趣比以往任何时候都更容易。

Alongside these additions, we've made further improvements to the World Options screen and included several gameplay fixes and technical updates.
除了这些新内容,我们还对世界选项屏幕进行了进一步改进,并包含了一些游戏性修复和技术性更新。

Happy mining!
挖矿快乐!


NEW FEATURES
新特性


EXPLORER MAPS
探险家地图

  • Renamed the following maps:
  • 重命名了以下地图:
    • Buried Ancient City Map
    • 埋藏的远古城市地图
    • Buried Mineshaft Map
    • 埋藏的废弃矿井地图
    • Abandoned Camp Map
    • 废弃营地地图



REALMS
REALMS

  • Realm owners can now create and manage Invite Codes
  • Realms 所有者现在可以创建和管理邀请码
    • Each Realm can have up to five Invite Codes
    • 每个 Realm 最多可以有五个邀请码
    • Invite Codes can be configured to be active / inactive and deleted
    • 邀请码可以配置为启用/停用以及删除
    • The expiration of an Invite Code can also be configured
    • 邀请码也可以配置有效期
  • Players can now easily join a Realm by entering an Invite Code in a new "Join Realm" screen
  • 玩家现在可以通过在新的 “加入 Realm” 屏幕中输入邀请码来轻松加入一个 Realm


CHANGES
更改

  • Cushions are now only destroyed when fully covered by blocks that cause suffocation
  • 坐垫现在只在被窒息方块完全覆盖时才会被破坏
  • New Villager trades, unlocked from a Villager leveling up their profession, will now update even if the player is in the process of trading with them
  • 即使玩家正在与村民交易,由村民升级所解锁的新交易也会更新


UI
UI


WORLD OPTIONS
世界选项

  • Some further improvements have been made to the World Options screen, which is now accessible from the pause menu
  • 对世界选项屏幕进行了进一步改进,现在可以从暂停菜单中访问
    • The "Game Mode" button has been renamed to "Default Game Mode"
    • “游戏模式” 选项重命名为 “Default Game Mode”
    • The "General" section has a new addition:
    • “General” 部分加入了:
      • Personal Game Mode: your active game mode in the current world (equivalent to the /gamemode command, or F3+F4)
      • Personal Game Mode:你在当前世界中的游戏模式(等同于 /gamemode 命令,或 F3+F4)
    • The "Multiplayer" section has a new addition:
    • “多人游戏” 部分加入了:
      • Force Game Mode: controls whether other players game mode is forced to match the default game mode of the world or not
      • Force Game Mode:控制其他玩家的游戏模式是否被强制匹配世界的默认游戏模式




TECHNICAL CHANGES
技术性更改

  • The Data Pack version is now 116.0
  • 将数据包版本号更改为 116.0
  • The Resource Pack version is now 96.0
  • 将资源包版本号更改为 96.0


DATA PACK VERSION 116.0
数据包版本 116.0


WORLD GENERATION
世界生成


FEATURES
地物

  • Removed feature types:
  • 移除了地物类型:
    • minecraft:desert_well
    • minecraft:desert_well



CHANGED MINECRAFT:TEMPLATE
更改了  MINECRAFT:TEMPLATE

  • Added field processors: Namespaced ID or inline definition of a structure processor list to apply to the template
  • 加入了字段 processors: 命名空间ID或应用于模板的结构处理器列表的内联定义


PLACEMENT MODIFIERS
放置修饰器


ADDED MINECRAFT:RANDOMLY_SELECTED
加入了 MINECRAFT:RANDOMLY_SELECTED

Randoly selects a Placement Modifier from a list and delegates placement to it.
从列表中随机选择一个放置修饰器,并应用给它。

Format:
格式:

  • placements: Non-empty list of Placement Modifiers to pick from
  • placements: 可供选择的放置修饰器的非空列表


BLOCK PREDICATES
方块谓词


ADDED MINECRAFT:VOLUME_MATCH
加入了 MINECRAFT:VOLUME_MATCH

Checks that every block in a volume matches a given Block Predicate.
检查一个区域内所有方块是否匹配给定的方块谓词。

Format:
格式:

  • min: List of 3 integers in range -16 to 16 specifying the lower corner of the volume as an offset from the test position
  • min:  3个整数的列表,范围在 -1616 之间,指定区域的坐标最低值点相对于测试位置的偏移量
  • max: List of 3 integers in range -16 to 16 specifying the upper corner of the volume as an offset from the test position
  • max:3个整数的列表,范围在 -16 16 之间,指定区域的坐标最低值点相对于测试位置的偏移量
  • match: Block Predicate to test on each position
  • match: 用于测试每个位置的方块谓词


RESOURCE PACK VERSION 96
资源包版本 96


SHADERS & POST-PROCESS EFFECTS
着色器与后处理管线


REMOVED CORE SHADERS
移除了核心着色器

  • core/text_background.fsh and core/text_background.vsh were removed and text background in Text Display Entities is now rendered using the text shaders
  • 移除了 core/text_background.fshcore/text_background.vsh ,文本显示实体中的文本背景现在使用文本着色器进行渲染


ORDER-INDEPENDENT TRANSPARENCY (OIT)-RELATED SHADER CHANGES
顺序无关透明算法(OIT)相关的着色器更改

  • OIT_FORCE_ZERO_DEPTH shader define was removed since the see-through text it was used for is now rendered in a separate pass outside OIT
  • 移除了 OIT_FORCE_ZERO_DEPTH 着色器定义,因为其用于的透视文本现在在 OIT 之外的一个单独渲染通道中渲染


FIXED BUGS IN 26.3 SNAPSHOT 8
26.3 SNAPSHOT 8 修复的漏洞

  • MC-44654 - Some entities' positions are not updated on the client when teleported
  • MC-44654 - 某些实体的位置在被传送时不会在客户端更新
  • MC-122731 - Camera movement stutters when turning in a boat
  • MC-122731 - 在船上转动时视角移动卡顿
  • MC-206540 - Increased input delay when riding an entity
  • MC-206540 - 骑乘实体时输入延迟增加
  • MC-236497 - The head rotations of passengers in boats are not correctly displayed for other players
  • MC-236497 - 船上的乘客的头部旋转无法正确显示给其他玩家
  • MC-237679 - The head rotations of passengers in boats are constantly forced to turn in certain directions if the rider were to dismount the boat while moving left or right
  • MC-237679 - 如果在骑乘实体左右移动时下船,船上的乘客头部旋转会不断被迫转向特定方向
  • MC-249200 - Several entities constantly deviate visually from their actual positions on the client when teleported
  • MC-249200 - 当被传送时,多个实体会持续在客户端上偏离其实际位置
  • MC-253023 - Breaking paintings, item frames, glow item frames cannot trigger sculk shriekers
  • MC-253023 - 破坏画、物品展示框、荧光物品展示框无法触发幽匿尖啸体
  • MC-258579 - The player's head does not rotate smoothly (with delay) in third person view while riding a vehicle
  • MC-258579 - 骑乘载具时,玩家的头在第三人称视角下不会平滑旋转(存在延迟)
  • MC-259512 - Horizontal camera rotation lags when riding
  • MC-259512 - 骑乘时水平视角旋转卡顿
  • MC-260780 - Shulker bullets always push fireballs south
  • MC-260780 - 潜影贝子弹总是将火球向南推
  • MC-280250 - Projectiles sometimes desync when thrown/shot while moving
  • MC-280250 - 弹射物在被扔出/射出有时会不同步
  • MC-300000 - Players desync when teleporting all users riding a happy ghast
  • MC-300000 - 玩家在传送所有骑着快乐恶魂的用户时出现不同步
  • MC-305214 - Arrows deflecting off of entities get offset
  • MC-305214 - 从实体上弹开的箭会发生偏移
  • MC-308961 - When changing the game mode using debug hotkeys while in the World Options screen, the "Game Mode" button does not update
  • MC-308961 - 当在世界选项屏幕中使用调试组合键更改游戏模式时,“游戏模式” 按钮不会更新
  • MC-309284 - Poplar leaves don't use the dark_cutout mipmap strategy
  • MC-309284 - 杨树树叶不使用 dark_cutout mipmap 策略
  • MC-309668 - Straw beds are not broken faster when using hoes
  • MC-309668 - 麦秆床在使用锄头时不会被更快地破坏
  • MC-309670 - Cushions z-fight with the tops of dragon heads
  • MC-309670 - 坐垫与龙首顶部发生深度冲突
  • MC-309716 - Cushions can be broken in Adventure mode
  • MC-309716 - 坐垫可以在冒险模式中被破坏
  • MC-310066 - Tridents thrown by drowned still visually bounce off entities
  • MC-310066 - 溺尸投掷的三叉戟在视觉上仍然会从实体身上弹开
  • MC-310097 - Experience orbs desync and appear to phase through blocks
  • MC-310097 - 经验球不同步并似乎穿过方块
  • MC-310103 - The "Text Background Opacity" setting makes the text darker when the "Text Background" setting is set to Everywhere
  • MC-310103 - 当 “文本背景” 选项设为 “全局” 时,“文本背景不透明度” 设置会使文字变暗
  • MC-310166 - The straw bed is not placed immediately after regular beds in the Creative mode inventory
  • MC-310166 - 麦秆床没有在创造模式物品栏中紧随普通床之后的位置
  • MC-310175 - Missing resource warning when loading up the game
  • MC-310175 - 启动游戏时出现缺少资源警告
  • MC-310200 - The player's model flickers while falling into the void when viewed from certain angles
  • MC-310200 - 从特定角度观察时,玩家的模型在落入虚空时闪烁
  • MC-310393 - Certain projectiles thrown at the world border rubberband repeatedly
  • MC-310393 - 某些向世界边界投掷的投射物会反复被弹回
  • MC-310476 - Projectiles only collide outright with the world border when underwater
  • MC-310476 - 弹射物仅在水下时才会与世界边界直接碰撞
  • MC-310530 - Changing the game mode in the World Options screen no longer changes the player's game mode
  • MC-310530 - 在世界选项屏幕中更改游戏模式不再改变玩家的游戏模式
  • MC-310540 - A noise definition with base_amplitude set to 0.0 crashes the game during world load
  • MC-310540 - 将 base_amplitude 噪声定义设为 0.0 会在加载世界时使游戏崩溃
  • MC-310543 - The JVM crashes with EXCEPTION_ACCESS_VIOLATION in atio6axx.dll on Boot Camp (AMD Radeon Pro 555X)
  • MC-310543 - JVM 在 Boot Camp (AMD Radeon Pro 555X) 上崩溃,出现 EXCEPTION_ACCESS_VIOLATION,位于 atio6axx.dll
  • MC-310549 - invulnerable_time never decreases for some entities
  • MC-310549 - invulnerable_time 对于某些实体永远不会减少
  • MC-310632 - Farmer villagers no longer throw excess wheat to other villagers
  • MC-310632 - 农民村民不再向其他村民投掷多余的小麦
  • MC-310642 - Landing on farmland deals no fall damage when the block is prevented from being trampled
  • MC-310642 - 当耕地被阻止退化时,落在耕地上不会造成摔落伤害
  • MC-310687 - Languages other than "English (US)" fail to load
  • MC-310687 - 除 “English(US)”以外的语言无法加载
  • MC-310691 - Stonecutter recipes for concrete stairs and slabs are missing
  • MC-310691 - 缺少混凝土楼梯和台阶的切石机配方
  • MC-310692 - The error message when the game is unable to load translations can extend outside the screen
  • MC-310692 - 当游戏无法加载翻译时,错误信息可能会超出屏幕范围
  • MC-310705 - The difficulty lock warning screen shows the wrong difficulty after changing the difficulty
  • MC-310705 - 更改难度后,难度锁定警告屏幕显示错误的难度
  • MC-310718 - Unused color attachments are unusable with the OpenGL rendering backend
  • MC-310718 - 未使用的颜色附件无法与 OpenGL 渲染后端一起使用
  • MC-310726 - The mansion icon in the texture of woodland explorer maps doesn't match the respective icon on the map
  • MC-310726 - 林地探险家地图纹理中的林地府邸图标与地图上的相应图标不匹配
  • MC-310728 - Cushions can still be used to see through blocks in third person mode
  • MC-310728 - 坐垫仍然可以在第三人称模式下用来透视方块
  • MC-310729 - Explorer maps from previous versions prevent saved hotbars from loading
  • MC-310729 - 旧版本的探险家地图会阻止已保存的快捷栏加载
  • MC-310743 - The category headers in the Debug Options screen are still different than the other options screens
  • MC-310743 - 调试选项屏幕中的类别标题仍然与其他选项屏幕不同
  • MC-310757 - In OIT shaders, coefficients[0] is accumulated using depth but subtracted using originalDepth
  • MC-310757 - 在 OIT 着色器中,coefficients[0] 使用 depth 累加,但使用 originalDepth 减去
  • MC-310771 - The common abandoned camp map is named "Abandoned Campsite Map" instead of "Abandoned Camp Map"
  • MC-310771 - 普通的废弃营地地图被命名为 “Abandoned Campsite Map”,而不是 “Abandoned Camp Map”
  • MC-310783 - Resource packs with custom namespaces cause the "English (US)" language to fail to load
  • MC-310783 - 自定义命名空间的资源包导致 “English (US)” 语言加载失败
  • MC-310787 - Villagers do not level up until the trading window is closed for several seconds
  • MC-310787 - 村民在交易窗口关闭几秒钟后才升级
  • MC-310789 - Chunks sometimes don't fade in correctly
  • MC-310789 - 区块有时无法正确淡入
  • MC-310812 - Placing and breaking cushions does not trigger sculk shriekers
  • MC-310812 - 放置和破坏坐垫不会触发幽匿尖啸体
  • MC-310917 - Chunk generation can corrupt on worlds upgraded from previous versions
  • MC-310917 - 在从先前版本升级的世界中,区块生成可能会损坏







【mxy333 译自Java Team 2026 年 8 月 12 日发布的 Minecraft 26.3 Snapshot 8

【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】



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Converted at 2026-08-13 01:58 +0800


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