It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
DROP 3 2026 FEATURES 2026 年第三次小更新内容
ABANDONED CAMP 废弃营地
Abandoned Camps are now less likely to generate on top of Villages
降低了废弃营地生成在村庄上方的概率
Fixed multiple trees not generating in Cherry Grove and Old Growth Birch Forest Abandoned Campsites
修复了在樱花树林和原始桦木森林废弃营地中多棵树不生成的问题
BLOCKS 方块
Fixed Red Shrub flickering when placing one against another Red Shrub in multiplayer
修复了在多人游戏中将红灌木放在另一个红灌木旁边时红灌木闪烁的问题
Wool stairs and slabs can no longer be used in the painting recipe (MCPE-241662)
Removed self selection expansion when using commands (i.e. /tell) for non-operator players (MCPE-241436)
移除了非操作员玩家使用命令(例如 /tell)时的自我选择扩展功能 (MCPE-241436)
EDITOR 编辑器
Added user-friendly biome and block names to minimap hover tooltips, making it easier to identify biomes and blocks at a glance
为小地图悬停提示加入了用户友好的生物群系和方块名称,便于快速识别
Updated custom biome color handling so that color changes are now immediately displayed both in the biome list and on the minimap for Custom Biome Tool
Fixed the game stuttering in world after long play sessions or after leaving the game suspended for an extended time
修复了长时间游玩或长时间挂起游戏后,世界中游戏卡顿的问题
Reduced the memory used by animated Character Creator skins
减少了动画角色创建器皮肤所使用的内存
TEXTURES 纹理
Fixes poplar hanging sign visuals to be in parity with other signs
修复了悬挂式杨木告示牌的视觉效果,使其与其他告示牌一致
USER INTERFACE 用户界面
Fixed leftover instances where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
The close button in DDUI forms now make a sound when clicked or when the form is closed with a key shortcut.
DDUI 表单中的关闭按钮现在在点击或通过键盘快捷键关闭表单时会发出声音
Fixed a issue where DDUI (CustomForm/MessageBox) was not working in split screen.
修复了 DDUI(CustomForm / MessageBox)在分屏模式下无法正常工作的问题
DIMENSION 维度
Moved the cloneBlocks method from beta to v2.10.0, allowing regions of blocks to be cloned from one area of a dimension to another with support for clone modes and an optional block filter
Replacing a custom block that has a minecraft:block_entity component with a different block definition now creates a new block entity, so the previous block's dynamic properties are no longer carried over to the block that replaced it. Changing only a block state keeps the same block entity and its dynamic properties
Fixed a bug that caused undo operation to fail sometimes for large block operations
修复了大型方块操作有时导致撤销操作失败的漏洞
Added Undo/Redo functionality for Placing a layout instance.
为“放置布局实例”加入了撤销 / 重做功能
Selecting Local Lights configuration from Vibrant Visuals will now display an error if the world doesn't have resource pack definitions
在灵动视效[暂译]中选择“局部光照”配置时,如果世界没有资源包定义,现在会显示错误
Added ControlHelp feature in the Editor. This allows the user to see what keyboard shortcuts are available in any context (globally and tool-specific) .
在编辑器中加入了控制帮助功能,允许用户查看任何上下文(全局和特定工具)中可用的键盘快捷键
addColorPicker on a sub pane header now renders a compact square swatch
子面板标题上的 addColorPicker 现在会渲染为紧凑的方形色板
Added Swatch variant to ColorPickerPropertyItemVariant for color pickers that need to collapse to a single square
Reworked the Cinematic tool's keyframe list to use expandable sub panes instead of a list pane
重做了电影动画工具的关键帧列表,改用可展开的子面板替代列表面板
Each keyframe now owns an expander holding its name, timestamp, camera position, a collapsible rotation section, and easing type, with a teleport button and an action menu in the header
Added a view control footer that selects, duplicates and deletes checked keyframes, redistributes timestamps, and copies or imports cinematic JSON, replacing the buttons that previously sat above the keyframe list
A content error is now emitted when isolated_physics is set to true on an entity using a Vanilla projectile runtime_identifier (e.g., minecraft:arrow), as it is not intended to be used with Vanilla projectiles
Fixed geometries using "item_display_transforms" -> "gui" -> "fit_to_frame": false being force-centered in the slot, so blocks intended to rest at the bottom are no longer moved to the center (MCPE-240720)
Added TimeMarkerOptions interface to @minecraft/server in beta
在测试版中向 @minecraft/server 加入了 TimeMarkerOptions 接口
Added WorldClockReloadTimeMarkerError class to @minecraft/server in beta. This is thrown when an existing world clock has an invalid time marker after reloading scripts
Added WorldClockRemoveMinecraftTimeMarkerError class to @minecraft/server in beta. This is thrown by WorldClock.removeTimeMarker when trying to remove a time marker with the minecraft: namespace
Added WorldClockInvalidTimeMarkerError class to @minecraft/server in beta. This is thrown when trying to access data on an invalid time marker minecraft: namespace
Added WorldClockRewindError class to @minecraft/server in beta. This is thrown by WorldClock.rewindTo when the world clock's current time is behind the time marker's first occurrence
Has a clock property to filter out which clock the event should fire for
具有 clock 属性,用于筛选事件应该对哪个时钟触发
Has an optional timeMarker property to filter out which time marker the event should fire for
具有可选的 timeMarker 属性,用于筛选事件应该对哪个时间标记触发
DDUI 数据驱动用户界面
Fixed wrapping for labels and headers when using large texts with no spaces between. (MCPE-241081) Fix for players when leaving world while having a DDUI screen is open, becoming soft-locked when re-joining.
Added the container field to the minecraft:block_entity block component, which gives a custom block a container that holds up to 54 item stacks, persists with the world, drops its contents when the block is broken, and opens a container screen when the block is used
Replacing a custom block whose minecraft:block_entity declares a container with a different block definition rebuilds its block entity, so the outgoing block drops its container contents rather than handing them to the new block
Added scripting access to custom block inventories provided by minecraft:block_entity containers
加入了通过脚本访问 minecraft:block_entity 容器提供的自定义方块物品栏的功能
COMMANDS 命令
Add new /time of sub-command for modifying world clocks under the Creator World Clocks Features experiment
在“创作者世界时钟功能”实验性玩法下加入了新的 /time of 子命令,用于修改世界时钟
/time of <clock> add <time> - Adds time to the clock. Cannot result in a negative time
/time of <clock> add <time> - 为时钟增加时间,结果不能为负
/time of <clock> set <time> - Sets the clock to the specified time. Cannot be set to negative.
/time of <clock> set <time> - 将时钟设置为指定时间,不能设为负数。
/time of <clock> set <timemarker> (next|previous|stay) - Sets the clock to the occurrence of the time marker. Cannot result in a negative time
/time of <clock> set <timemarker> (next|previous|stay) - 将时钟设置为时间标记出现的时间点。结果不能为负
/time of <clock> pause - Pauses the clock
/time of <clock> pause - 暂停时钟
/time of <clock> resume - Resumes the clock
/time of <clock> resume - 恢复时钟
/time of <clock> query time - Outputs the clock's current time
/time of <clock> query time - 输出时钟当前时间
GAMEPLAY 玩法
Custom dimension heights defined in a dimension JSON file can once again span the full -512 to 512 block range instead of being capped to the default Overworld heights of -64 to 320 (MCPE-241528)