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[版本发布] Minecraft 基岩版 Beta & Preview 26.50.26 发布

 发表于 4 天前 来自手机|显示全部楼层|阅读模式 IP:山西省
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.50 仍未发布,Beta & Preview 26.50.26 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 26.50.26
Minecraft 基岩版 Beta & Preview 26.50.26



INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

DROP 3 2026 FEATURES
2026 年第三次小更新内容


ABANDONED CAMP
废弃营地

  • Abandoned Camps are now less likely to generate on top of Villages
  • 降低了废弃营地生成在村庄上方的概率
  • Fixed multiple trees not generating in Cherry Grove and Old Growth Birch Forest Abandoned Campsites
  • 修复了在樱花树林和原始桦木森林废弃营地中多棵树不生成的问题


BLOCKS
方块

  • Fixed Red Shrub flickering when placing one against another Red Shrub in multiplayer
  • 修复了在多人游戏中将红灌木放在另一个红灌木旁边时红灌木闪烁的问题
  • Wool stairs and slabs can no longer be used in the painting recipe (MCPE-241662)
  • 羊毛楼梯和台阶不再能用于画的合成配方 (MCPE-241662)


CUSHION
坐垫

  • Fishing Rod bobbers now break Cushions consistently instead of passing through them when they come to rest inside the Cushion's hitbox
  • 钓鱼竿的浮漂现在会稳定地破坏坐垫,而不是在坐垫的碰撞箱内停顿时穿过它们
  • Cushions can now be placed inside non-full blocks that already have a Cushion on top (MCPE-240482)
  • 坐垫现在可以放置在顶部已有坐垫的非完整方块内部 (MCPE-240482)
  • Fixed being able to place a Cushion on top another Cushion when moving quickly in any direction
  • 修复了朝任何方向快速移动时能将坐垫放在另一个坐垫上方的问题
  • The Cushion can no longer be renamed with name tag
  • 坐垫不再能用命名牌重命名
  • Cushions no longer prevent vibrations when placed, broken or interacted with (MCPE-241421)
  • 坐垫在放置、破坏或交互时现在会发出振动 (MCPE-241421)


EXPLORER MAPS
探险家地图

  • Changed the map color of several Poplar items to match their in-game appearance (MCPE-240287)
  • 更改了多种杨木类物品的地图颜色,使其与游戏内外观匹配 (MCPE-240287)
  • The following items had their map colors changed:
  • 以下物品的地图颜色已被更改:
    • Poplar Door
    • 杨木门
    • Poplar Double Slab
    • 杨木双层台阶
    • Poplar Fence
    • 杨木栅栏
    • Poplar Fence Gate
    • 杨木栅栏门
    • Poplar Hanging Sign
    • 悬挂式杨木告示牌
    • Poplar Log
    • 杨木原木
    • Poplar Pressure Plate
    • 杨木压力板
    • Poplar Sapling
    • 杨树树苗
    • Poplar Shelf
    • 杨木展示架
    • Poplar Slab
    • 杨木台阶
    • Poplar Stair
    • 杨木楼梯
    • Poplar Standing Sign
    • 站立的杨木告示牌
    • Poplar Trap Door
    • 杨木活板门
    • Poplar Wall Sign
    • 墙上的杨木告示牌
    • Poplar Wood
    • 杨木
    • Stripped Poplar Log
    • 去皮杨木原木
    • Stripped Poplar Wood
    • 去皮杨木



SOUND
声音

  • The correct subtitle is now shown when jumping and landing on a Straw Bed (MCPE-240463)
  • 在麦秆床上跳跃和着陆时现在会显示正确的字幕 (MCPE-240463)
  • The correct subtitle is now shown when jumping and landing on a Shelf Mushroom (MCPE-241675)
  • 在层孔菇上跳跃和着陆时现在会显示正确的字幕 (MCPE-241675)


STRAW BED
麦秆床

  • Straw Bed pillows now render correctly when two beds are placed next to each other (MCPE-240506)
  • 两张麦秆床并排放置时,其枕头现在会正确渲染 (MCPE-240506)

FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块

  • Comparators can once again read a container's inventory through Honey Blocks and Chains (MCPE-241687)
  • 比较器现在又能透过蜂蜜块、铁链和铜链读取容器的物品栏了 (MCPE-241687)


COMMANDS
命令

  • Removed self selection expansion when using commands (i.e. /tell) for non-operator players (MCPE-241436)
  • 移除了非操作员玩家使用命令(例如 /tell)时的自我选择扩展功能 (MCPE-241436)


EDITOR
编辑器

  • Added user-friendly biome and block names to minimap hover tooltips, making it easier to identify biomes and blocks at a glance
  • 为小地图悬停提示加入了用户友好的生物群系和方块名称,便于快速识别
  • Updated custom biome color handling so that color changes are now immediately displayed both in the biome list and on the minimap for Custom Biome Tool
  • 更新了自定义生物群系颜色处理方式,现在颜色更改会立即显示在生物群系列表和自定义生物群系工具的小地图上


GRAPHICAL
图像

  • Vibrant Visuals are no longer disabled when loading a world with Education features enabled (MCPE-240476)
  • 加载启用了教育版功能的世界时,不再会禁用灵动视效[暂译] (MCPE-240476)
  • Foxes now hold the Shelf Mushroom correctly in their mouths (MCPE-241160)
  • 狐狸现在会正确地将层孔菇叼在嘴里 (MCPE-241160)
  • The poplar door hinges now have a metallic reflectiveness
  • 杨木门的铰链现在具有金属反射效果
  • Fixed triangular gaps that could appear in water surfaces where water meets a bank or flows over a lip
  • 修复了在水与岸边相接或漫过边缘处可能出现三角形间隙的问题
  • Increased maximum view distance to 48 for Vibrant Visuals on Windows
  • 将 Windows 平台上灵动视效[暂译]的最大视距提升至 48


MINECRAFT DEBUGGER
MINECRAFT 调试器

  • The Entity System and CPU Profiler views are now usable without a behavior pack enabled
  • 实体系统和 CPU 性能分析器视图现在无需启用行为包即可使用


MISC
杂项

  • Updated the main menu cube map
  • 更新了主菜单全景图


MOBS
生物

  • Fixed incorrect naming for the yellow tail parrot fish (MCPE-117477)
  • 修复了高鳍鹦嘴鱼的组件组的命名错误 (MCPE-117477)


REALMS
Realms

  • Fixed an issue that would sometimes cause a crash on opening Realms Edit World, particularly on iOS devices
  • 修复了在打开 Realms“编辑世界”时有时会崩溃的问题,尤其是在 iOS 设备上


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed a crash that could occur when render controller expressions referenced variables of the wrong resource type
  • 修复了渲染控制器表达式引用了错误资源类型的变量时可能发生的崩溃
  • Fixed worlds containing chunks saved before block connection upgrades getting stuck while loading when creating the world
  • 修复了包含在方块连接升级前保存的区块的世界,在创建时加载卡住的问题
  • Fixed an issue that could disconnect players while loading worlds with certain add-on content (MCPE-241505)
  • 修复了在加载带有特定附加包内容的世界时可能导致玩家断开连接的问题 (MCPE-241505)
  • Fixed the game stuttering in world after long play sessions or after leaving the game suspended for an extended time
  • 修复了长时间游玩或长时间挂起游戏后,世界中游戏卡顿的问题
  • Reduced the memory used by animated Character Creator skins
  • 减少了动画角色创建器皮肤所使用的内存


TEXTURES
纹理

  • Fixes poplar hanging sign visuals to be in parity with other signs
  • 修复了悬挂式杨木告示牌的视觉效果,使其与其他告示牌一致


USER INTERFACE
用户界面

  • Fixed leftover instances where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
  • 修复了在带标题栏的 Android 窗口模式(如 Samsung DeX 和弹出视图)下,按钮触摸区域与按钮不对齐的边缘情况。
  • Some sign-in errors which were previously reported as "Wool" are now reported with a more specific codename
  • 部分此前报告为 Wool 的登录错误,现在会以更具体的代号报告
  • Screen narration now properly reads out the first focused element after opening the Pause Menu
  • 屏幕旁白现在会在打开暂停菜单后正确朗读第一个焦点元素
  • Fixed a bug where a party leader using Join Game on a friend not in their party would spuriously see the "Your party is too large" message
  • 修复了队伍领袖对不在其队伍中的好友使用“加入游戏”时,会错误看到“您的队伍过大”消息的漏洞
  • The Shelf Mushroom now has the correct scale in the inventory slots
  • 层孔菇现在在物品栏槽位中具有正确的缩放比例
  • Prevent soft-locks when the game is unable to connect to a server (MCPE-240897)
  • 游戏无法连接服务器时不再出现软锁 (MCPE-240897)
  • Fixed the gamepad cursor in menus becoming choppy after long play sessions or after leaving the game suspended for an extended time
  • 修复了长时间游玩或长时间挂起游戏后,菜单中手柄光标变得卡顿的问题
  • Added an option to mute a player when reporting their chat messages
  • 加入了举报玩家聊天消息时将其静音的选项

TECHNICAL UPDATES
技术性更新


API
API

  • Fixed Player.fogSettings APIs throwing when player re-joins server.
  • 修复了玩家重新加入服务器时 Player.fogSettings API 抛出异常的问题
  • Releasing PrimitiveShapesManager.getShapes from beta to 2.10.0.
  • PrimitiveShapesManager.getShapes 从测试版发布到 2.10.0
  • Releasing PrimitiveShapeQueryOptions from beta to 2.10.0.
  • PrimitiveShapeQueryOptions 从测试版发布到 2.10.0
  • DimensionTypes.get and DimensionTypes.getAll now return custom dimension types in addition to vanilla dimension types
  • DimensionTypes.getDimensionTypes.getAll 现在除了原版维度类型外,还会返回自定义维度类型


DDUI
数据驱动用户界面

  • The close button in DDUI forms now make a sound when clicked or when the form is closed with a key shortcut.
  • DDUI 表单中的关闭按钮现在在点击或通过键盘快捷键关闭表单时会发出声音
  • Fixed a issue where DDUI (CustomForm/MessageBox) was not working in split screen.
  • 修复了 DDUI(CustomForm / MessageBox)在分屏模式下无法正常工作的问题


DIMENSION
维度

  • Moved the cloneBlocks method from beta to v2.10.0, allowing regions of blocks to be cloned from one area of a dimension to another with support for clone modes and an optional block filter
  • cloneBlocks 方法从 beta 移至 v2.10.0,允许将区域内方块从维度的一个区域复制到另一个区域,并支持复制模式和可选的方块过滤器
    • Released enum CloneMode
    • 发布了 enum CloneMode
    • Released the Dimension method cloneBlocks
    • 发布了 Dimension 的方法 cloneBlocks



BLOCKS
方块

  • Replacing a custom block that has a minecraft:block_entity component with a different block definition now creates a new block entity, so the previous block's dynamic properties are no longer carried over to the block that replaced it. Changing only a block state keeps the same block entity and its dynamic properties
  • 用不同的方块定义替换带有 minecraft:block_entity 组件的自定义方块时,现在会创建一个新的方块实体,因此先前方块的动态属性不再会转移到替换它的方块上。仅更改方块状态则会保留相同的方块实体及其动态属性


EDITOR
编辑器

  • Fixed a bug that caused undo operation to fail sometimes for large block operations
  • 修复了大型方块操作有时导致撤销操作失败的漏洞
  • Added Undo/Redo functionality for Placing a layout instance.
  • 为“放置布局实例”加入了撤销 / 重做功能
  • Selecting Local Lights configuration from Vibrant Visuals will now display an error if the world doesn't have resource pack definitions
  • 灵动视效[暂译]中选择“局部光照”配置时,如果世界没有资源包定义,现在会显示错误
  • Added ControlHelp feature in the Editor. This allows the user to see what keyboard shortcuts are available in any context (globally and tool-specific) .
  • 在编辑器中加入了控制帮助功能,允许用户查看任何上下文(全局和特定工具)中可用的键盘快捷键
  • addColorPicker on a sub pane header now renders a compact square swatch
  • 子面板标题上的 addColorPicker 现在会渲染为紧凑的方形色板
  • Added Swatch variant to ColorPickerPropertyItemVariant for color pickers that need to collapse to a single square
  • 为需要折叠为单个方块的取色器,在 ColorPickerPropertyItemVariant 中加入了 Swatch 变体
  • Reworked the Cinematic tool's keyframe list to use expandable sub panes instead of a list pane
  • 重做了电影动画工具的关键帧列表,改用可展开的子面板替代列表面板
    • Each keyframe now owns an expander holding its name, timestamp, camera position, a collapsible rotation section, and easing type, with a teleport button and an action menu in the header
    • 每个关键帧现在拥有一个展开器,包含其名称、时间戳、相机位置、可折叠的旋转部分和缓动类型,并在标题中配有传送按钮和操作菜单
    • Added a view control footer that selects, duplicates and deletes checked keyframes, redistributes timestamps, and copies or imports cinematic JSON, replacing the buttons that previously sat above the keyframe list
    • 加入了视图控制底部栏,用于选择、复制和删除选中的关键帧、重新分布时间戳,以及复制或导入电影动画 JSON,替换了此前位于关键帧列表上方的按钮
  • Template Instance Editor - added confirmation dialog for the action of Baking an instance.
  • 在模板实例编辑器中,为烘焙实例操作加入了确认对话框。
  • Improved Primitives tool placement performance and increased maximum allowed shape sizes
  • 改进了基元图形工具的放置性能,并增大了允许的最大形状尺寸


BLOCK PICKER
方块选取器

  • Fixed the Flowing Water and Flowing Lava blocks displaying as "Water" and "Lava", making them indistinguishable from their still variants
  • 修复了流动水和流动熔岩方块显示为“水”和“熔岩”,使其与静态变种无法区分的问题


ENTITY COMPONENTS
实体组件

  • The isolated_physics field on minecraft:projectile now defaults to true for format version 1.26.30 and above, and false for older versions
  • 对于格式版本 1.26.30 及以上,minecraft:projectile 上的 isolated_physics 字段现在默认为 true,旧版本默认为 false
    • Vanilla projectile entities now explicitly set isolated_physics to false on their minecraft:projectile component
    • 原版弹射物实体现在会在其 minecraft:projectile 组件中将 isolated_physics 显式设为 false
    • A content error is now emitted when isolated_physics is set to true on an entity using a Vanilla projectile runtime_identifier (e.g., minecraft:arrow), as it is not intended to be used with Vanilla projectiles
    • 现在,当实体使用了原版弹射物 runtime_identifier(例如 minecraft:arrow)且将 isolated_physics 设为 true 时,会触发内容日志错误,因为该字段不应该用于原版弹射物



USER INTERFACE
用户界面

  • Fixed geometries using "item_display_transforms" -> "gui" -> "fit_to_frame": false being force-centered in the slot, so blocks intended to rest at the bottom are no longer moved to the center (MCPE-240720)
  • 修复了使用 "item_display_transforms" -> "gui" -> "fit_to_frame": false 的模型被强制居中在槽位中的问题,因此原本应在底部放置的方块不再被移到中心 (MCPE-240720)
  • Fixed "item_display_transforms" -> "gui" -> "translation" no longer affecting an item's position in the slot
  • 修复了 "item_display_transforms" -> "gui" -> "translation" 不再影响物品在槽位中位置的问题

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Added TimeMarker class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 TimeMarker
    • Has properties for nametime, and period
    • 具有 nametimeperiod 属性
  • Added WorldClockRegistrationOptions interface to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockRegistrationOptions 接口
  • Added TimeMarkerOptions interface to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 TimeMarkerOptions 接口
  • Added WorldClockReloadTimeMarkerError class to @minecraft/server in beta. This is thrown when an existing world clock has an invalid time marker after reloading scripts
  • 在测试版中向 @minecraft/server 加入了 WorldClockReloadTimeMarkerError 类。当现有世界时钟在重新加载脚本后包含无效的时间标记时抛出
  • Added WorldClockAddTimeMarkerError class to @minecraft/server in beta. This is thrown by a WorldClock.addTimeMarker when adding a time marker fails
  • 在测试版中向 @minecraft/server 加入了 WorldClockAddTimeMarkerError 类。当 WorldClock.addTimeMarker 添加时间标记失败时抛出
  • Added WorldClockRemoveMinecraftTimeMarkerError class to @minecraft/server in beta. This is thrown by WorldClock.removeTimeMarker when trying to remove a time marker with the minecraft: namespace
  • 在测试版中向 @minecraft/server 加入了 WorldClockRemoveMinecraftTimeMarkerError 类。当尝试移除带有 minecraft: 命名空间的时间标记时,由 WorldClock.removeTimeMarker 抛出
  • Added WorldClockInvalidTimeMarkerError class to @minecraft/server in beta. This is thrown when trying to access data on an invalid time marker minecraft: namespace
  • 在测试版中向 @minecraft/server 加入了 WorldClockInvalidTimeMarkerError 类。当尝试访问无效时间标记的数据时抛出
  • Added WorldClockTimeMarkerNotFoundError class to @minecraft/server in beta. This is thrown by a WorldClock when a time marker does not exist
  • 在测试版中向 @minecraft/server 加入了 WorldClockTimeMarkerNotFoundError 类。当时间标记不存在时,由 WorldClock 抛出
  • Added WorldClockRewindError class to @minecraft/server in beta. This is thrown by WorldClock.rewindTo when the world clock's current time is behind the time marker's first occurrence
  • 在测试版中向 @minecraft/server 加入了 WorldClockRewindError 类。世界时钟的当前时间早于时间标记的首次出现时间时,由 WorldClock.rewindTo 抛出
  • Added WorldClockOnTimeModifiedAfterEvent class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnTimeModifiedAfterEvent
    • This event is fired when a world clock's time is directly changed through scripting or commands
    • 世界时钟的时间通过脚本或命令被直接更改时触发此事件
  • Added WorldClockOnTimeModifiedAfterEventSignal class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnTimeModifiedAfterEventSignal
  • Added WorldClockOnPausedAfterEvent class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnPausedAfterEvent
    • This event is fired when a world clock is paused
    • 世界时钟被暂停时触发此事件
  • Added WorldClockOnPausedAfterEventSignal class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnPausedAfterEventSignal
  • Added WorldClockOnResumedAfterEvent class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnResumedAfterEvent
    • This event is fired when a world clock is resumed
    • 世界时钟恢复运行时触发此事件
  • Added WorldClockOnResumedAfterEventSignal class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnResumedAfterEventSignal
  • Added WorldClockOnTimeMarkerAfterEvent class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnTimeMarkerAfterEvent
    • This event is fired when a world clock's time hits a time marker
    • 世界时钟的时间到达某个时间标记时触发此事件
  • Added WorldClockOnTimeMarkerAfterEventSignal class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnTimeMarkerAfterEventSignal
  • Added WorldClockOnRestartBeforeEvent class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnRestartBeforeEvent
    • This event is fired when a world clock ticks at the maximum time and is about to restart
    • 世界时钟计时达到最大值并即将重新开始时触发此事件
    • the newTime property on the event can be optionally set to set a custom restart time for the world clock
    • 可以选择设置事件上的 newTime 属性,为世界时钟设置自定义的重启时间
  • Added WorldClockOnRestartBeforeEventSignal class to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockOnRestartBeforeEventSignal
  • Added WorldClockEventOptions interface to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockEventOptions 接口
    • Has a clock property to filter out which clock the event should fire for
    • 具有 clock 属性,用于筛选事件应该对哪个时钟触发
  • Added WorldClockTimeMarkerEventOptions interface to @minecraft/server in beta
  • 在测试版中向 @minecraft/server 加入了 WorldClockTimeMarkerEventOptions 接口
    • Has a clock property to filter out which clock the event should fire for
    • 具有 clock 属性,用于筛选事件应该对哪个时钟触发
    • Has an optional timeMarker property to filter out which time marker the event should fire for
    • 具有可选的 timeMarker 属性,用于筛选事件应该对哪个时间标记触发



DDUI
数据驱动用户界面

  • Fixed wrapping for labels and headers when using large texts with no spaces between. (MCPE-241081) Fix for players when leaving world while having a DDUI screen is open, becoming soft-locked when re-joining.
  • 修复了使用无空格长文本时文本和标题的换行问题。(MCPE-241081) 修复了玩家在 DDUI 屏幕打开时,退出重进后发生软锁的问题。


ENTITYISTAMEDCOMPONENT
EntityTameableComponent

  • Added read-only tamedToPlayer and tamedToPlayerId properties to beta that return the player and player id that tamed the entity
  • 在测试版中加入了只读属性 tamedToPlayertamedToPlayerId,用于返回驯服该实体的玩家及玩家 ID


WORLDAFTEREVENTS
world.afterEvents

  • Added the worldClockOnTimeModified event signal to @minecraft/server in beta. This is used to subscribe to world clock time modified events
  • 在测试版中向 @minecraft/server 加入了 worldClockOnTimeModified 事件信号,用于订阅世界时钟时间修改事件
  • Added the worldClockOnPaused event signal to @minecraft/server in beta. This is used to subscribe to world clock paused events
  • 在测试版中向 @minecraft/server 加入了 worldClockOnPaused 事件信号,用于订阅世界时钟暂停事件
  • Added the worldClockOnResumed event signal to @minecraft/server in beta. This is used to subscribe to world clock resumed events
  • 在测试版中向 @minecraft/server 加入了 worldClockOnResumed 事件信号,用于订阅世界时钟恢复事件
  • Added the worldClockOnTimeMarker event signal to @minecraft/server in beta. This is used to subscribe to world clock time marker events
  • 在测试版中向 @minecraft/server 加入了 worldClockOnTimeMarker 事件信号,用于订阅世界时钟时间标记事件


WORLDBEFOREEVENTS
world.beforeEvents

  • Added the worldClockOnRestart event signal to @minecraft/server in beta. This is used to subscribe to world clock restart events
  • 在测试版中向 @minecraft/server 加入了 worldClockOnRestart 事件信号,用于订阅世界时钟重启事件


WORLDCLOCK
世界时钟

  • Added timeMarkers property in beta
  • 在测试版中加入了 timeMarkers 属性
  • Added addTimeMarker function in beta
  • 在测试版中加入了 addTimeMarker 函数
  • Added removeTimeMarker function in beta
  • 在测试版中加入了 removeTimeMarker 函数
  • Added set function in beta
  • 在测试版中加入了 set 函数
  • Added skipTo function in beta
  • 在测试版中加入了 skipTo 函数
  • Added rewindTo function in beta
  • 在测试版中加入了 rewindTo 函数


WORLDCLOCKREGISTRY
世界时钟注册表

  • Added registrationOptions parameter to registerClock function to optionally create time markers during registration in beta
  • 在测试版中为 registerClock 函数加入了 registrationOptions 参数,用于在注册时选择性地创建时间标记


BLOCKS
方块

  • Added the container field to the minecraft:block_entity block component, which gives a custom block a container that holds up to 54 item stacks, persists with the world, drops its contents when the block is broken, and opens a container screen when the block is used
  • minecraft:block_entity 方块组件加入了 container 字段,使自定义方块拥有容器,可容纳最多 54 组物品,随世界持久化存储,方块被破坏时掉落其内容物,方块被使用时打开容器界面
  • Replacing a custom block whose minecraft:block_entity declares a container with a different block definition rebuilds its block entity, so the outgoing block drops its container contents rather than handing them to the new block
  • 用不同的方块定义替换其 minecraft:block_entity 声明了 container 的自定义方块时,会重建其方块实体,因此被替换的方块会掉落其容器内容物,而非转移给新方块
  • Added scripting access to custom block inventories provided by minecraft:block_entity containers
  • 加入了通过脚本访问 minecraft:block_entity 容器提供的自定义方块物品栏的功能


COMMANDS
命令

  • Add new /time of sub-command for modifying world clocks under the Creator World Clocks Features experiment
  • 在“创作者世界时钟功能”实验性玩法下加入了新的 /time of 子命令,用于修改世界时钟
    • /time of <clock> add <time> - Adds time to the clock. Cannot result in a negative time
    • /time of <clock> add <time> - 为时钟增加时间,结果不能为负
    • /time of <clock> set <time> - Sets the clock to the specified time. Cannot be set to negative.
    • /time of <clock> set <time> - 将时钟设置为指定时间,不能设为负数。
    • /time of <clock> set <timemarker> (next|previous|stay) - Sets the clock to the occurrence of the time marker. Cannot result in a negative time
    • /time of <clock> set <timemarker> (next|previous|stay) - 将时钟设置为时间标记出现的时间点。结果不能为负
    • /time of <clock> pause - Pauses the clock
    • /time of <clock> pause - 暂停时钟
    • /time of <clock> resume - Resumes the clock
    • /time of <clock> resume - 恢复时钟
    • /time of <clock> query time - Outputs the clock's current time
    • /time of <clock> query time - 输出时钟当前时间



GAMEPLAY
玩法

  • Custom dimension heights defined in a dimension JSON file can once again span the full -512 to 512 block range instead of being capped to the default Overworld heights of -64 to 320 (MCPE-241528)
  • 在维度 JSON 文件中定义的自定义维度高度现在再次可以覆盖 -512 到 512 的完整方块范围,而不再被限制在默认主世界高度 -64 到 320 之内 (MCPE-241528)
  • Added experimental support for defining point-of-interest types and hierarchical tags in behavior packs
  • 加入了在行为包中定义兴趣点类型和分级标签的实验性支持
  • Added a beta Script API for querying and managing registered points in the current dimension
  • 加入了测试版脚本 API,用于查询和管理当前维度中已注册的兴趣点
  • Added /locate poi for locating registered points by type or tag
  • 加入了 /locate poi 命令,用于按类型或标签定位已注册的兴趣点



【Cat_Anchor 译自feedback.minecraft.net 2026 年 8 月 18 日发布的 Minecraft Beta & Preview - 26.50.26
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】



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