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[版本发布] Minecraft Java版 26.3 Snapshot 10 发布

 发表于 28 分钟前|显示全部楼层|阅读模式 IP:天津
|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持
|Minecraft Java 版 26.3 仍未发布,26.3-snapshot10 为其第 10 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址



NEWS


Minecraft 26.3 Snapshot 10

Minecraft 26.3 Snapshot 10

A Minecraft Java Snapshot

Minecraft Java版 快照


We've safely made it to 26.3 Snapshot 10! This week, the Dappled Forest panorama has made its way to the main menu, bringing cozy fall vibes every time you launch the game. This snapshot also includes a variety of technical changes and improvements, so dig in!
我们已经安全到达了 26.3 Snapshot 10!本周,有关斑驳森林的全景图已经登上了主菜单,每次启动游戏时都会带来舒适的秋日氛围。这个快照还包含各种技术更改和改进,所以尽情探索吧!

Happy mining!
挖矿快乐!


NEW FEATURES
新特性


REALMS
REALMS

  • Added a new Realms introduction screen showcasing Realms key features
  • 加入了新的 Realms 介绍界面,用于展示 Realms 的主要功能
    • Accessible from the "Add Realm" button
    • 可从“添加 Realm”按钮访问
    • Automatically shown when entering Realms if a trial is available
    • 进入 Realms 时,如果试用可用则会自动显示



CHANGES
更改

  • The Main Menu now has an updated background panorama showing the new Dappled Forest biome with an Abandoned Camp
  • 更新了主菜单的全景图,展示了新的斑驳森林生物群系和一个废弃营地
  • Changed the Adventure Mode icon in the Game Mode Switcher to the Buried Treasure Map
  • 将游戏模式切换器中的冒险模式图标改为埋藏的藏宝图
  • Improvements to performance when trying to locate structures
  • 提升了尝试定位结构时的性能
  • Reverted recent changes to Drowned behavior and animations from this release cycle
  • 回退了本发布周期中对溺尸行为和动画的近期更改


MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块,物品与实体的小幅调整

  • Enchantments now apply to items being damaged from protecting an Undead mob from the sun
  • 附魔现在会作用于因保护亡灵生物免受阳光照射而受损的物品
  • Teleporting randomly after eating a Chorus Fruit now shows particles into the direction of the teleportation
  • 现在食用紫颂果后随机传送会显示朝向传送方向的粒子


EXPLORER MAPS
探险家地图

  • The following Explorer Maps have been renamed to have more consistent naming
  • 重命名了以下探险家地图,以使命名一致
    • Ocean Monument Explore Map -> Ocean Monument Map
    • 海底探险家地图 -> 海底神殿地图
    • Swamp Hut Explorer Map -> Swamp Hut Map
    • 沼泽探险家地图 -> 沼泽小屋地图
    • Trial Chambers Explorer Map -> Buried Trial Chambers Map
    • 试炼探险家地图 -> 埋藏的试炼密室地图
    • Woodland Mansion Explorer Map -> Woodland Mansion Map
    • 林地探险家地图 -> 林地府邸地图
    • Jungle Pyramid Explorer Map -> Jungle Pyramid Map
    • 丛林探险家地图 -> 丛林神庙地图



ACCESSIBILITY
辅助功能

  • Subtitles now point to the most recent sound in range
  • 字幕现在指向范围内的最近声音


TECHNICAL CHANGES
技术性更改

  • The Data Pack version is now 118.0
  • 将数据包版本号更改为 118.0
  • The Resource Pack version is now 97.0
  • 将资源包版本号更改为 97.0
  • The none swing animation type has been readded
  • 重新加入了 none 挥动动画类型
    • This affects the /swing command as well as the minecraft:attack_animation and minecraft:interact_animation components
    • 这会影响 /swing 命令以及 minecraft:attack_animationminecraft:interact_animation 组件



DATA PACK VERSION 118
数据包版本 118


COMMANDS
命令


ADDED COMPUTE
加入了 COMPUTE

  • Evaluates minecraft:number_provider in various contexts
  • 在各种战利品上下文中对 minecraft:number_provider 求值
  • In all contexts origin is set to current command context position, while this entity is set to @s
  • 在所有战利品上下文中,origin 被设置为当前命令战利品上下文的位置,而 this 实体被设置为 @s

Syntax:
语法:

  • /compute <target> <provider> [<scale>|integer], where:
  • /compute <target> <provider> [<scale>|integer],其中:
    • <target> - one of:
    • <target> - 以下之一:
      • default - runs provider in minecraft:command_compute_default context, where only common arguments (position and this entity) are available
      • default - 在 minecraft:command_compute_default 战利品上下文中运行提供器,其中只有常见参数(位置和 this 实体)可用
      • block <pos> - runs provider in minecraft:command_compute_position context, where block state and block position are set based on block at position <pos>
      • block <pos> - 在 minecraft:command_compute_position 战利品上下文中运行提供器,其中方块状态和方块位置根据位于 <pos>位置的方块设置
      • entity <entity selector> - runs provider in minecraft:command_compute_entity context, where target_entity is set to selector result
      • entity <entity selector> - 在 minecraft:command_compute_entity 战利品上下文中运行提供器,其中 target_entity 设置为选择器结果
    • <provider> - either an element of minecraft:number_provider registry or inline value
    • <provider> - 要么是 minecraft:number_provider 注册表中的一个元素,要么是内联值
    • <scale> - optional scale value, defaults to 1.0
    • <scale> - 可选缩放值,默认为 1.0
      • Final result will be multiplied by <scale> and rounded towards negative infinity
      • 最终结果将乘以 <scale> 并向负无穷大取整
    • integer - optional marker to use integer mode
    • integer - 使用整数模式的可选标记
      • Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is 1.0
      • 由于中间步骤之间的截断,此模式不等同于浮点模式,即使缩放比例为 1.0




CHANGES TO DATA
DATA 的更改

  • Added new source to /data modify ... append|insert|merge|prepend|set called compute
  • /data modify ... append|insert|merge|prepend|set 加入了 compute 新数据来源
  • New source will evaluate a minecraft:number_provider and then provide the result either as an integer or a float tag
  • 新数据来源将求值 minecraft:number_provider 然后将结果提供为整数或浮点标签
  • Syntax: compute <target> <provider> [integer], where the syntax of target, provider and integer is the same as in /compute function
  • 语法:compute <target> <provider> [integer],其中 targetproviderinteger 的语法与/compute 函数中的相同
  • Example: /data modify storage foo bar set compute entity @n [type=minecraft:armor_stand] {type:score,target:{type:context,target:target_entity},score:baz}
  • 示例: /data modify storage foo bar set compute entity @n [type=minecraft:armor_stand] {type:score,target:{type:context,target:target_entity},score:baz}


DATA COMPONENTS
数据组件


CHANGED MINECRAFT:CONSUMABLE
更改了 MINECRAFT:CONSUMABLE

  • Added a new optional field to the teleport_randomly consume effect:
  • teleport_randomly 消耗效果类型加入了一个新的可选字段:
    • directional_particles - boolean, whether to show a particle trail into the direction of the teleportation
    • directional_particles - 布尔值,是否显示指向传送方向的粒子轨迹
      • If not present, defaults to true
      • 如果未指定,则默认为true




UPDATED MINECRAFT:BLOCK_TRANSFORMER
更新了 MINECRAFT:BLOCK_TRANSFORMER

  • Contents have been moved to a separate registry
  • 内容已移至单独的注册表
  • Component must now always refer to minecraft:block_transformer registry - existing inline components are removed
  • 组件现在必须始终引用 minecraft:block_transformer 注册表 - 现有的内联组件已移除


CHANGED MINECRAFT:ATTACK_ANIMATION AND MINECRAFT:INTERACT_ANIMATION
更改了 MINECRAFT:ATTACK_ANIMATIONMINECRAFT:INTERACT_ANIMATION

  • The duration field is now a non-negative integer
  • duration 字段现在是一个非负整数


LOOT TABLES
战利品表


LOOT TABLE TYPES
战利品表类型


ADDED MINECRAFT:COMMAND_COMPUTE_DEFAULT
加入了 MINECRAFT:COMMAND_COMPUTE_DEFAULT

  • Currently used for /compute default command
  • 目前用于 /compute default 命令
  • It takes the following parameters:
  • 它接受以下参数:
    • origin, the position at which the command was executed
    • origin,命令执行时的位置
    • this entity, the @s entity of the command being executed (optional)
    • this 实体,正在执行的命令的 @s 实体(可选)



ADDED MINECRAFT:COMMAND_COMPUTE_POSITION
加入了 MINECRAFT:COMMAND_COMPUTE_POSITION

  • Currently used for /compute block command
  • 目前用于 /compute block 命令
  • It takes the following parameters:
  • 它接受以下参数:
    • Everything included in minecraft:command_compute_default
    • minecraft:command_compute_default 中包含的所有内容
    • block_entity, the block entity of the block at the position given in a command
    • block_entity, 命令中给定位置的方块实体
    • block_state, the current state of the block at the position given in a command
    • block_state,命令中给定位置的方块状态



ADDED MINECRAFT:COMMAND_COMPUTE_ENTITY
加入了 MINECRAFT:COMMAND_COMPUTE_ENTITY

  • Currently used for /compute entity command
  • 目前用于 /compute entity 命令
  • It takes the following parameters:
  • 它接受以下参数:
    • Everything included in minecraft:command_compute_default
    • 包含 minecraft:command_compute_default 中的所有内容
    • target_entity, entity selected by the selector given in a command
    • target_entity, 由命令中给定的选择器选中的实体



LOOT FUNCTIONS
战利品函数


CHANGED MINECRAFT:SET_LOOT_TABLE
更改了 MINECRAFT:SET_LOOT_TABLE

  • Removed unused field type
  • 移除了未使用的 type 字段
  • The tag field, previously known as name, has been renamed to loot_table_id
  • tag 字段(以前称为 name)重命名为 loot_table_id


BLOCK TRANSFORMERS
方块变换效果

  • Added minecraft:block_transformer registry containing rules for transforming a block into another block
  • 加入了 minecraft:block_transformer 包含将一个方块转换为另一个方块的规则的注册表
  • Format: list of objects with fields:
  • 格式:包含字段的对象列表:
    • block_state_provider - Block State Provider, used to provide the state for the transformed block
    • block_state_provider - 方块状态提供器,用于为转换后的方块提供状态
      • If the Block State Provider returns no result (as by rule_based_state_provider, for example), the next rule in the list will be attempted
      • 如果方块状态提供器没有返回结果(例如由 rule_based_state_provider 返回),则将尝试列表中的下一条规则
      • The set of Block State Providers are the same as the Block State Providers used in World Generation
      • 方块状态提供器的集合与世界生成中使用的方块状态提供器相同
    • sound - optional field, Sound Event to play on interaction, e.g. minecraft:item.axe.strip
    • sound - 可选字段,交互时播放的声音事件,例如 minecraft:item.axe.strip
      • If not present, defaults to play no Sound Event
      • 如果未指定,则默认不播放任何声音事件
    • particle - optional field, particles to play on interaction
    • particle - 可选字段,交互时播放的粒子
      • If not present, defaults to none
      • 如果未指定,则默认为none
        • none
        • none
        • scrape
        • scrape
        • wax_on
        • wax_on
        • wax_off
        • wax_off

    • disallowed_faces - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with
    • disallowed_faces - 可选字段,一个方向列表,用于指定被点击方块的哪些面不能交互
      • If a disallowed face is interacted with, the next rule in the list will be attempted
      • 如果一个不允许的面被交互,将尝试列表中的下一条规则
      • If not present, defaults to an empty list
      • 如果未指定,默认为空列表
      • Values:
      • 值:
        • up
        • up
        • down
        • down
        • north
        • north
        • south
        • south
        • east
        • east
        • west
        • west

    • loot - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. minecraft:till/rooted_dirt
    • loot - 可选战利品表,用于在成功变换时掉落物品的战利品表,例如 minecraft:till/rooted_dirt
      • If not present, defaults to using no Loot Table
      • 如果未指定,则默认不使用战利品表
    • drop_strategy - optional field, configures from where in the Block any loot should drop
    • drop_strategy - 可选字段,配置方块中任意战利品从何处掉落
      • If not present, defaults to from_middle
      • 如果未指定,则默认为 from_middle
      • Values:
      • 值:
        • from_middle - from the middle of the Block
        • from_middle - 从方块中间
        • clicked_face - from the face interacted with
        • clicked_face - 从被交互的面

    • update_from_neighbors - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect
    • update_from_neighbors - 可选布尔值,如果变换后的方块应根据相邻方块进行更新。这允许例如栅栏连接
      • If not present, defaults to true
      • 如果未指定,则默认为 true
    • transform_type - optional field, configures how nearby blocks should be affected by the transformation
    • transform_type - 可选字段,配置变换应如何影响附近的方块
      • If not present, defaults to single_block
      • 如果未指定,则默认为 single_block
      • Values:
      • 值:
        • single_block - only affects the Block interacted with
        • single_block - 仅影响交互的方块
        • copper_chest - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest
        • copper_chest - 如果输入和输出方块都是任意氧化状态、涂蜡或未涂蜡的铜箱子,此变换将影响大型箱子的两边

    • consume_on_use - optional Boolean, determines if the item should be consumed or not
    • consume_on_use - 可选布尔值,决定该物品是否应被消耗
      • Only applies to stackable items
      • 仅用于可堆叠物品
      • If not present, defaults to true
      • 如果未指定,则默认为true
    • item_damage_per_use - optional Integer, determines how much damage the item takes with each use
    • item_damage_per_use - 可选整数,决定该物品每次使用所损耗的耐久度
      • Only applies to non-stackable items
      • 仅用于不可堆叠的物品
      • If not present, defaults to 0
      • 如果未指定,则默认为 0

  • Default values in vanilla:
  • 原版中的默认值:
    • minecraft:shovel - default value for shovels
    • minecraft:shovel - 锹的默认值
    • minecraft:axe - default value for axes
    • minecraft:axe - 斧的默认值
    • minecraft:hoe - default value for hoes
    • minecraft:hoe - 锄的默认值



WORLD GENERATION
世界生成


NOISE SETTINGS
噪声设置

  • Renamed preliminary_surface_level to chunk_surface_level
  • preliminary_surface_level 重命名为 chunk_surface_level
    • This Density Function is no longer implicitly interpolated across the entire chunk
    • 此密度函数不再在整个区块中被隐式插值
  • The ore_veins_enabled field has been removed, and replaced by the minecraft:ore_vein Material Rule
  • 移除了 ore_veins_enabled 字段,由 minecraft:ore_vein 材料规则取代
  • Removed noise.size_horizontal and noise.size_vertical fields, these are now specified in the interpolated density function
  • 移除了 noise.size_horizontalnoise.size_vertical 字段,现在在 interpolated 密度函数中指定
  • Added optional debug_functions field - list of objects with fields, Density Function values to show in the chunk_generation_stats debug entry
  • 加入了可选的 debug_functions 字段 - 包含字段的对象列表,以及要在 chunk_generation_stats 调试信息中显示的密度函数值
    • Fields:
    • 字段:
      • label - string, label to identify this Density Function
      • label - 字符串,用于标识此密度函数的标签
      • function - Density Function, the Density Function to compute and show at the player position
      • function - 密度函数,要在玩家位置计算并显示的密度函数
    • If not specified, no density function values will be shown
    • 如果未指定,则不显示任何密度函数值



MATERIAL RULES
材料规则


ADDED MINECRAFT:ORE_VEIN
加入了 MINECRAFT:ORE_VEIN

  • Format: object with fields:
  • 格式:包含字段的对象:
    • ore_block - Block State, the ore block to place
    • ore_block - 方块状态提供器,要放置的矿石
    • raw_ore_block - Block State, the raw ore block to place
    • raw_ore_block - 方块状态提供器,要放置的粗矿块
    • filler_block - Block State, the filler block to place
    • filler_block - 方块状态提供器,要放置的填充方块
    • raw_ore_chance - float between 0 and 1, the probability for a raw_ore_block to be placed instead of an ore_block
    • raw_ore_chance - 0到1之间的浮点数,表示放置 raw_ore_block 而不是 ore_block 的概率
    • density - Density Function, the probability between 0 and 1 for the ore vein to replace a block
    • density - 密度函数,矿脉替换方块的概率在0到1之间
      • If 0 or lower, no block will be replaced
      • 如果 0 或更低,则不会替换任何方块
    • richness - Density Function, the probability between 0 and 1 for ore_block or raw_ore_block to be placed (as opposed to filler_block)
    • richness - 密度函数,在0到1之间取值,表示放置 ore_blockraw_ore_block 的概率 (而不是 filler_block)
      • If 0 or lower, all blocks will be filler_block
      • 如果 0 或更低,所有方块将变为 filler_block
      • If 1 or greater, no blocks will be filler_block
      • 如果 1 或更大,则不会有方块变为 filler_block
    • filler_gap - Density Function, acts as an override to richness: if positive, filler_block will always be placed
    • filler_gap - 密度函数,作为对 richness 的覆盖:如果为正值,filler_block 将始终被放置



CHANGED MINECRAFT:NOISE
更改了 MINECRAFT:NOISE

The following fields have been introduced:
引入了以下字段:

  • shift_x - optional Density Function, a domain warp to apply on x
  • shift_x - 可选密度函数,偏移x轴坐标
    • If not specified, no warping will be applied (equivalent to 0)
    • 如果未指定,则不应用扭曲(相当于 0
  • shift_y - optional Density Function, a domain warp to apply on y
  • shift_y - 可选密度函数,偏移y轴坐标
    • If not specified, no warping will be applied (equivalent to 0)
    • 如果未指定,则不应用扭曲(相当于0
  • shift_z - optional Density Function, a domain warp to apply on z
  • shift_z - 可选密度函数,偏移z轴坐标
    • If not specified, no warping will be applied (equivalent to 0)
    • 如果未指定,则不应用扭曲 (相当于 0)



REMOVED MINECRAFT:SHIFTED_NOISE
移除了 MINECRAFT:SHIFTED_NOISE

  • Replaced by minecraft:noise
  • minecraft:noise 取代


UPDATED MINECRAFT:INTERPOLATED
更新了 MINECRAFT:INTERPOLATED

Added fields:
加入了字段:

  • cell_size_xz - positive int, size in blocks of the interpolation grid cells on the XZ axes
  • cell_size_xz - 正整数,插值元胞以方块为单位在XZ轴上的大小
  • cell_size_y - positive int, size in blocks of the interpolation grid cells on the Y axis
  • cell_size_y - 正整数,插值元胞以方块为单位在Y轴上的大小


UPDATED MINECRAFT:CACHE (RENAMED FROM MINECRAFT:CACHE_ONCE)
更新了 MINECRAFT:CACHE (由 MINECRAFT:CACHE_ONCE 重命名而来)

  • No format change
  • 无格式更改


REMOVED MINECRAFT:CACHE_2D, MINECRAFT:CACHE_ALL_IN_CELL, AND MINECRAFT:FLAT_CACHE
移除了 MINECRAFT:CACHE_2D, MINECRAFT:CACHE_ALL_IN_CELL, 和 MINECRAFT:FLAT_CACHE

  • May be replaced with minecraft:cache
  • 可能会被替换为 minecraft:cache
  • minecraft:slice may be used to always pick Y=0, as formerly handled by minecraft:flat_cache
  • minecraft:slice 可用于始终选择Y=0,正如以前由 minecraft:flat_cache 处理的那样


TAGS
标签


BLOCK TAGS
方块标签

  • Added #nether_portal_frame - blocks that can be used to create a Nether Portal
  • 加入了 #nether_portal_frame - 用于创建下界传送门的方块
  • Added #conduit_effect_block - blocks that can be used to build a Conduit
  • 加入了 #conduit_effect_block - 用于建造潮涌核心的方块


STRUCTURE TAGS
结构标签

  • Renamed #on_woodland_explorer_maps to #on_woodland_mansion_maps
  • #on_woodland_explorer_maps 重命名为 #on_woodland_mansion_maps
  • Renamed #on_ocean_explorer_maps to #on_ocean_monument_maps
  • #on_ocean_explorer_maps 重命名为 #on_ocean_monument_maps
  • Renamed #on_jungle_explorer_maps to #on_jungle_pyramid_maps
  • #on_jungle_explorer_maps 重命名为 #on_jungle_pyramid_maps
  • Renamed #on_swamp_explorer_maps to #on_swamp_hut_maps
  • #on_swamp_explorer_maps 重命名为 #on_swamp_hut_maps
  • Renamed #on_trial_explorer_map to #on_buried_trial_chambers_map
  • #on_trial_explorer_map 重命名为 #on_buried_trial_chambers_map


FLUID TAGS
流体标签

  • Added #axolotl_try_find_liquid for all liquids Axolotls are trying to find
  • 为美西螈试图寻找的所有液体加入了 #axolotl_try_find_liquid
  • Added #dolphin_try_find_liquid for all liquids Dolphins are trying to find
  • 为海豚试图寻找的所有液体加入了 #dolphin_try_find_liquid
  • Added #frog_try_find_land_near_liquid for all liquids Frogs are trying to find land near to
  • 为青蛙试图在其附近寻找陆地的所有液体加入了 #frog_try_find_land_near_liquid
  • Added #entity_floatable for all fluids that make entities float
  • 为所有使实体漂浮的流体加入了 #entity_floatable


RESOURCE PACK VERSION 97
资源包版本 97


ITEM SPRITES
物品精灵图

  • Renamed item/trial_chamber_map.png to item/buried_trial_chambers_map.png
  • item/trial_chamber_map.png 重命名为 item/buried_trial_chambers_map.png
  • Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png
  • item/jungle_temple_map.png 重命名为 item/jungle_pyramid_map.png


UI SPRITES
UI 精灵图

  • Added new UI textures:
  • 加入了新的UI纹理:
    • gui/realms/friends.png
    • gui/realms/friends.png
    • gui/realms/minigames.png
    • gui/realms/minigames.png
    • gui/realms/private_server.png
    • gui/realms/private_server.png
    • gui/sprites/widget/realms_button.png
    • gui/sprites/widget/realms_button.png
    • gui/sprites/widget/realms_button_disabled.png
    • gui/sprites/widget/realms_button_disabled.png
    • gui/sprites/widget/realms_button_highlighted.png
    • gui/sprites/widget/realms_button_highlighted.png



FIXED BUGS IN 26.3 SNAPSHOT 10
26.3 SNAPSHOT 10 修复的漏洞

  • MC-102881 - Shulkers do not emit any particles when teleporting
  • MC-102881 - 潜影贝在传送时不会发出任何粒子
  • MC-245030 - The "Bee buzzes" closed caption only appears when a bee buzzes for the first time
  • MC-245030 - “蜜蜂:嗡嗡” 隐藏式字幕只会在蜜蜂第一次发出嗡嗡声时出现
  • MC-254547 - Villagers do not level up when exiting the world immediately after filling their experience bar
  • MC-254547 - 村民在填满经验条后立即退出世界时不会升级
  • MC-258347 - Endermen no longer create an extra trail of particles when teleporting
  • MC-258347 - 末影人传送时不再产生额外的粒子轨迹
  • MC-265423 - When villagers acquire enough experience to level up more than once, they only gain a single level
  • MC-265423 - 当村民获得足够经验可以升级超过一次时,它们只会升一级
  • MC-268145 - cache_once density functions don't work
  • MC-268145 - cache_once 密度函数不起作用
  • MC-279586 - Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay
  • MC-279586 - 当声音再次从更远处播放时,隐藏式字幕继续淡出,导致叠加层上出现视觉延迟
  • MC-296368 - The entity.happy_ghast.riding sound event displays no closed caption
  • MC-296368 - entity.happy_ghast.riding 声音事件没有显示隐藏式字幕
  • MC-303360 - Flat-cached shifted noise density functions are recalculated for every Y level
  • MC-303360 - 平面缓存的偏移噪声密度函数会在Y轴方向上的每一层被重新计算
  • MC-306012 - Armadillos can escape fenced areas when at the edge of the simulation distance
  • MC-306012 - 犰狳在模拟距离边缘时可以逃离栅栏围出来的区域
  • MC-306778 - The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect
  • MC-306778 - 在夜视效果下,夜晚天气变化时迷雾的颜色不再平滑过渡
  • MC-309872 - The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled
  • MC-309872 - 在启用 “独占全屏” 选项时按下 Windows 键会导致系统冻结
  • MC-310139 - Mob spawning checks for biomes incorrectly at biome borders
  • MC-310139 - 在生物群系边界处,生物生成对生物群系的检查不正确
  • MC-310181 - The commands.setworldspawn.failure.not_overworld string lowercases the dimension name "Overworld"
  • MC-310181 - commands.setworldspawn.failure.not_overworld 字符串将维度名称 “主世界” 是小写的
  • MC-310182 - Some descriptive tooltip strings lack a period, unlike similar strings
  • MC-310182 - 某些描述性提示字符串缺少句号,与类似字符串不同
  • MC-310184 - The commands.bossbar.set.max.unchanged string abbreviates "maximum" to "max", unlike similar strings
  • MC-310184 - commands.bossbar.set.max.unchanged 字符串将 "maximum" 缩写为 "max",与类似字符串不同
  • MC-310186 - The options.languageWarning string lacks a period, unlike similar strings
  • MC-310186 - options.languageWarning 字符串缺少句号,与类似字符串不同
  • MC-310187 - The commands.bossbar.get.visible.visible string uses "shown" instead of "visible", unlike similar strings
  • MC-310187 - commands.bossbar.get.visible.visible 字符串使用了 "shown" 而不是 "visible",与类似字符串不同
  • MC-310188 - Some /tag list success strings always pluralize the word "tags"
  • MC-310188 - 一些 /tag list 成功消息字符串总是使用单词 “tags” 的复数
  • MC-310233 - Some strings that contain percentages have spaces before the percentage sign, unlike similar strings
  • MC-310233 - 某些包含百分比的字符串在百分号前有空格,与类似字符串不同
  • MC-310236 - Some strings use an ampersand instead of the word "and", unlike similar strings
  • MC-310236 - 一些字符串使用了 & 符号而不是单词 “and”,与类似字符串不同
  • MC-310544 - Changing the difficulty in singleplayer now requires commands to be enabled
  • MC-310544 - 在单人游戏中更改难度现在需要启用命令
  • MC-310568 - Significant performance regression on Intel dGPUs with the OpenGL rendering backend
  • MC-310568 - 使用 OpenGL 渲染后端的 Intel 独立显卡出现显著性能下降
  • MC-310634 - The birch tree in the campsite_old_growth_birch_forest_4 abandoned camp structure never generates
  • MC-310634 - campsite_old_growth_birch_forest_4 废弃营地结构中的白桦树永远不会生成
  • MC-310635 - /item override and /item fill with a contents slot source targeting the charged_projectiles component freezes the server for several seconds
  • MC-310635 - /item override/item fill 使用 contents 槽位源指向 charged_projectiles 组件时,会导致服务端冻结数秒
  • MC-310665 - The llama decoration texture of black carpets contains a stray transparent pixel
  • MC-310665 - 羊驼的黑色地毯装饰样式包含一个多余的透明像素
  • MC-310676 - The savanna_lamp_post_01 village structure contains a trailing closing square bracket in the jigsaw block's NBT
  • MC-310676 - savanna_lamp_post_01 村庄结构在拼图方块的 NBT 中含有一个多余的右侧括号
  • MC-310693 - The game sometimes freezes when attempting to open chests in abandoned camps that contain maps
  • MC-310693 - 在尝试打开废弃营地中装有地图的箱子时有时会冻结
  • MC-310719 - copyTextureToBuffer binds depth textures as a color attachment with the OpenGL rendering backend
  • MC-310719 - copyTextureToBuffer 通过 OpenGL 渲染后端将深度纹理绑定为颜色附件
  • MC-310738 - The names of exploration maps are inconsistent
  • MC-310738 - 探险家地图的名称不一致
  • MC-310776 - The filled_map.jungle_temple string refers to jungle pyramids as "jungle temples"
  • MC-310776 - filled_map.jungle_temple 字符串将丛林神庙写为“jungle temples”
  • MC-310784 - Water flickers a lot when viewed from above on some systems
  • MC-310784 - 在某些系统上,从上方观察时水会剧烈闪烁
  • MC-310832 - The clear region uses mip 0 dimensions while attaching a different mip level
  • MC-310832 - 清除区域使用了 mip 0 尺寸,而附加了不同的 mip 级别
  • MC-310886 - test_instance.description.dimension displays as a raw translation key
  • MC-310886 - test_instance.description.dimension 显示为原始的本地化键名
  • MC-310941 - No closed caption is produced by the sound played when riding a nautilus
  • MC-310941 - 骑乘鹦鹉螺时播放的声音不会产生隐藏式字幕
  • MC-310971 - Shelf mushrooms block saplings from growing
  • MC-310971 - 层孔菇会阻止树苗生长
  • MC-310994 - The tooltip for the "Allow Commands" button in the World Options screen doesn't appear after pressing it
  • MC-310994 - 按下世界选项屏幕中的“允许命令”按钮的提示不会出现
  • MC-310995 - Changing the difficulty using commands does not update its corresponding button in the World Options screen
  • MC-310995 - 使用命令更改难度不会更新世界选项屏幕中对应的按钮
  • MC-310996 - Changing the default game mode does not update its corresponding button in the World Options screen
  • MC-310996 - 更改默认游戏模式不会更新世界选项屏幕中对应的按钮
  • MC-311000 - Toggling the "Allow Commands" option in the World Options menu no longer enables/disables other buttons right away
  • MC-311000 - 在世界选项菜单中切换 “允许命令” 选项不再立即启用/禁用其他按钮
  • MC-311017 - The glowing outline is inconsistent when wearing enchanted armor compared to unenchanted armor
  • MC-311017 - 与未附魔的盔甲相比,穿着附魔盔甲时发光轮廓线不一致
  • MC-311022 - Equipping boots with Soul Speed as they are broken allows the player to keep their attributes indefinitely
  • MC-311022 - 当带有灵魂疾行的靴子损坏时,装备它们可以让玩家一直保留其属性
  • MC-311038 - Local coordinates produce inaccurate results compared to previous versions
  • MC-311038 - 与之前的版本相比,局部坐标产生的结果不准确
  • MC-311044 - Straw beds Z-fight when placed in invisible item frames
  • MC-311044 - 麦秆床放置在隐形的物品展示框时会出现深度冲突
  • MC-311064 - Cows and Horses only Spawn in a unexplored chunk once
  • MC-311064 - 牛和马只会在未探索的区块中生成一次
  • MC-311077 - Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds
  • MC-311077 - 玩家在极限模式世界中死亡后,可以从世界选项菜单强制将自己的游戏模式改为生存模式
  • MC-311093 - Villagers still don't immediately level up when their experience bar is filled
  • MC-311093 - 村民在经验条满后仍然不会立即升级
  • MC-311094 - Villager discounts do not apply until the trading window is closed and reopened
  • MC-311094 - 村民的折扣在交易窗口关闭并重新打开前不会生效
  • MC-311115 - invulnerable_time is not retained when a mob converts to another mob, even though Invulnerable is
  • MC-311115 - invulnerable_time 在生物转化为另一种生物时不会保留,尽管 Invulnerable 会保留
  • MC-311116 - The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps
  • MC-311116 - 试炼探险家地图的名称不像远古城市和废弃矿井的地图那样以 "buried" 开头。
  • MC-311148 - Shooting arrows at endermen riding vehicles does not play the arrow hitting sound
  • MC-311148 - 向骑乘坐骑的末影人射箭不会播放箭的击中音效
  • MC-311151 - The block texture of poplar hanging signs is still inconsistent with the GUI texture
  • MC-311151 - 悬挂式杨木告示牌的方块纹理与 GUI 纹理仍不一致
  • MC-311153 - Endermen riding boats/minecarts aren't set on fire by flaming arrows
  • MC-311153 - 乘坐船/矿车的末影人不会被燃烧的箭点燃
  • MC-311154 - Arrows pass through endermen riding vehicles
  • MC-311154 - 箭会穿过骑乘载具的末影人
  • MC-311162 - Spectral arrows don't apply Glowing to endermen riding vehicles
  • MC-311162 - 光灵箭不会对骑着载具的末影人施加发光效果
  • MC-311164 - Tipped arrows don't apply effects to endermen riding vehicles
  • MC-311164 - 药箭不会对骑乘载具的末影人施加效果
  • MC-311188 - Tridents pass through endermen riding vehicles
  • MC-311188 - 三叉戟会穿过骑乘载具的末影人
  • MC-311235 - Upgrading a world from the 1.21.11 world format can cause data from other worlds to get saved inside it
  • MC-311235 - 从 1.21.11 世界格式升级世界时,可能会导致其他世界的数据被保存到该世界中
  • MC-311273 - The type field in the set_loot_table item modifier type conflicts with the type field that specifies the item modifier type
  • MC-311273 - set_loot_table 物品修饰器类型的 type 字段与特定的物品修饰器类型的 type 字段冲突







【mxy333 译自Java Team 2026 年 8 月 25 日发布的 Minecraft 26.3 Snapshot 10

【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】



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Converted at 2026-08-26 00:23 +0800


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