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[版本发布] Minecraft 基岩版 Beta & Preview 26.60.21 发布

 发表于 2 小时前 来自手机|显示全部楼层|阅读模式 IP:0
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.60 仍未发布,Beta & Preview 26.60.21 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 26.60.21
Minecraft 基岩版 Beta & Preview 26.60.21



INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明


It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

FEATURES AND BUG FIXES
特性和漏洞修复


ABANDONED CAMP
废弃营地

  • Camps in the Swamp no longer contain a Mycelium block
  • 沼泽中的营地不再包含菌丝体方块
  • The Abandoned Camp no longer contains singular Coarse Dirt blocks
  • 废弃营地不再包含单个的砂土方块


ACCESSIBILITY
辅助功能

  • Screen narration now correctly announces the position of navigation controls in the Realms Timeline tab
  • 屏幕旁白现在会在 Realms 时间线选项卡中正确朗读导航控件的位置
  • Fixed closed captions for baby turtles and baby polar bears so they display "Baby Turtle" and "Baby Polar Bear" instead of the adult subtitle
  • 修复了幼年海龟和幼年北极熊的隐藏式字幕,使其显示“幼年海龟”和“幼年北极熊”而非成年的字幕
  • Fixed multiple narration enumeration problems within modals
  • 修复了模态框内的多个旁白枚举问题
  • Updated order and descriptions of text background opacity options in Accessibility tab
  • 更新了辅助功能选项卡中文本背景不透明度选项的顺序和描述


BIOMES
生物群系

  • Lush Caves now generate instead of Dripstone Caves or Sulfur Caves in very humid regions
  • 在非常潮湿的区域,现在会生成繁茂洞穴而非溶洞或硫黄洞穴


BLOCKS
方块

  • Snow now produces vibrations when placed (MCPE-115444)
  • 雪现在放置时会产生振动 (MCPE-115444)
  • Updating Shelf Mushroom textures to match Java, removes hidden faces from texture
  • 更新层孔菇纹理以匹配 Java 版,移除了纹理中的隐藏面


COMMANDS
命令

  • Fixed an issue where players are kicked when using a command with 'no entity' selectors into the message. (MCPE-241436) Sample commands fixed:
  • 修复了在消息中使用带有“无实体”选择器的命令时导致玩家被踢出的问题 (MCPE-241436)。已修复的命令示例:
    • /kick <ClientNickname> @a [name=nonexistent_player]
    • /kick <ClientNickname> @a [name=nonexistent_player]
    • /tell <ClientNickname> @a [tag=nonexistent_tag]
    • /tell <ClientNickname> @a [tag=nonexistent_tag]
  • Fixed an issue where some blocks did not have correct Redstone functionality after being replaced by /fill or /setblock (MCPE-240207)
  • 修复了部分方块在被 /fill 或 /setblock 替换后红石功能不正确的问题 (MCPE-240207)
  • Fixed an issue where a Piston's arm could get stuck in the neighbouring block when replaced by /fill or /setblock
  • 修复了活塞臂在被 /fill 或 /setblock 替换后可能卡在相邻方块中的问题


CUSHION
坐垫

  • Moved down the player by two pixels when sitting on a Cushion (MCPE-240499)
  • 将坐在坐垫上玩家的向下移动两像素 (MCPE-240499)


GAMEPLAY
玩法

  • Large fireball no longer ignites targets on hit (MCPE-186607)
  • 大火球命中时不再点燃目标 (MCPE-186607)
  • Bonus Chests now generate correctly in Water World and Snowy Kingdom flat world presets (MCPE-223639) (MCPE-224162)
  • 奖励箱现在会在水世界和雪域王国超平坦世界预设中正确生成 (MCPE-223639) (MCPE-224162)
  • When placing a Bundle in a Double Chest, the contents will no longer randomly disappear (MCPE-188043)
  • 将收纳袋放入大箱子时,其内容物不再会随机消失 (MCPE-188043)
  • Grown up baby Horses can no longer pass through two blocks high and one block wide corridors (MCPE-238139)
  • 已长大的幼年马不再能穿过两格高一格宽的通道 (MCPE-238139)
  • Players now take fall damage when landing on a solid block at the boundary of a water block
  • 玩家现在在落在水方块边界的固体方块上时会受到摔落伤害
  • Villagers no longer become unresponsive when player interacts with them while opening the inventory menu (MCPE-138181)
  • 玩家在打开物品栏菜单时与村民交互,村民不再会变得无响应 (MCPE-138181)
  • Reduced the lag spike that could happen when opening an Abandoned Camp chest for the first time (MCPE-310693)
  • 减少了首次打开废弃营地箱子时可能出现的卡顿峰值 (MCPE-310693)
  • The following Explorer Maps have been renamed to have more consistent naming
  • 重命名了以下探险家地图,以获得更一致的命名
    • Ocean Explorer Map -> Ocean Monument Map
    • 海洋探险家地图 -> 海底神殿地图
    • Swamp Explorer Map -> Swamp Hut Map
    • 沼泽探险家地图 -> 沼泽小屋地图
    • Trial Explorer Map -> Buried Trial Chambers Map
    • 试炼探险家地图 -> 埋藏的试炼密室地图
    • Woodland Explorer Map -> Woodland Mansion Map
    • 林地探险家地图 -> 林地府邸地图
    • Jungle Explorer Map -> Jungle Pyramid Map
    • 丛林探险家地图 -> 丛林神庙地图
  • Blocks pushed by Pistons now push or damage entities based on whether the entity can be pushed by blocks, matching the behavior of Pistons themselves
  • 被活塞推动的方块现在会根据实体是否可被方块推动来决定推挤或伤害实体,与活塞本身的行为一致
  • Shulkers are now pushed by Pistons and by blocks that Pistons move, matching Java Edition
  • 潜影贝现在会被活塞以及活塞移动的方块推动,与 Java 版一致
  • A Wind Burst enchanted Mace no longer launches the player up in the air when hitting non-living entities such as Boats, Minecarts, and Cushions
  • 附有风爆的重锤在击中船、矿车和坐垫等非生物实体时,不再将玩家抛向空中
  • Untipped Arrows no longer bounce off entities when their damage is fully absorbed or mitigated (MCPE-241191)
  • 无药水效果的箭的伤害被完全吸收或减免时不再从实体上弹开 (MCPE-241191)


GRAPHICAL
图像

  • Fixed the block selection outline not appearing when aiming at a block with a mob standing on top of it (MCPE-172630)
  • 修复了准星对准上方站有生物的方块时方块选择轮廓不显示的问题 (MCPE-172630)
  • Fixed a bug which caused aliasing artifacts on Beds and Signs when colored block lighting is enabled.
  • 修复了启用彩色方块光照时床和告示牌出现锯齿伪影的漏洞。
  • Fixed instability when Block Light Quality is set to Volumetric Lights on PS4 and Android
  • 修复了在 PS4 和 Android 上将方块光照质量设为体积光时的不稳定问题
  • Added warning for going above the 'visual' graphics level render distance for Vibrant Visuals
  • 灵动视效[暂译]超出“视觉”图形级别渲染距离加入了警告
  • Shulkers no longer have comfort dithering applied as they are a stationary (block-like) mob
  • 潜影贝不再应用舒适抖动(相机靠近时淡出),因为它们是静止的(类方块)生物


ITEMS
物品

  • Fixed issue where ice bombs (Education Feature) did not produce ice when thrown on water
  • 修复了冰弹(教育版功能)扔到水上时不产生冰的问题


MARKETPLACE
市场

  • Fixed marketplace updates not completing and progress screen not closing automatically
  • 修复了市场更新无法完成以及进度界面无法自动关闭的问题


MOBS
生物

  • The Drowned model now more closely matches Java Edition
  • 溺尸模型现在更接近 Java 版
  • Helmets equipped by Drowned are now visible (MCPE-153500)
  • 溺尸装备的头盔现在可见 (MCPE-153500)
  • Fix a rare issue where a healing a mob could result in its death
  • 修复了治疗生物可能导致其死亡的罕见问题


REALMS
Realms

  • Fixed realm world name wrapping too much on member-view worlds tab
  • 修复了 Realms 世界名称在成员视图世界选项卡中换行过多的问题
  • Updated Realms purchase terms to include required automatic renewal notice on Switch
  • 更新了 Realms 购买条款,加入 Switch 平台所需的自动续期通知
  • Updated the Realms Plus subscription expired screen with the new user interface
  • 更新了 Realms Plus 订阅过期界面的用户界面
  • Realms subscriptions that were purchased but not linked to a Realm can now be recovered from the plan picker and purchase screens, showing the correct price and guiding the player through completing their Realm
  • 已购买但未关联到 Realm 的 Realms 订阅现在可以从套餐选择器和购买界面中找回,显示正确价格并引导玩家完成 Realms 设置
  • Added support for opening a specific Realm from a Realms Play deep link
  • 加入了从 Realms Play 深度链接打开特定 Realm 的支持


REALMS HUB
Realms Hub

  • Added active packs to world slot view in realms hub for owners/admins
  • 为所有者 / 管理员在 Realms Hub 的世界槽位视图中加入了激活的包


USER INTERFACE
用户界面

  • Updated Poplar Hanging sign's GUI to match Java and other hanging signs
  • 更新了悬挂式杨木告示牌的 GUI,使其与 Java 版及其他悬挂式告示牌一致
  • Focus now follows a pack to its new position when it is reordered, instead of moving somewhere unrelated
  • 当包被重新排序时,焦点现在会跟随包移动到新位置,而非跳转到无关位置
  • Added extended Latin, Cyrillic and Greek characters to the bitmap font. Character size increased to 8x12px. Languages that use these characters will no longer be displayed in a mix of fonts in the menus.
  • 向位图字体加入了扩展拉丁字母、西里尔字母和希腊字母。字符大小增加到 8x12 像素。使用这些字符的语言在菜单中不再会以多种字体混合显示。
    • Let us know what you think here
    • 在此告诉我们你的看法
  • Fixed an issue where a friend's world could appear more than once in the Play menu when the friend was signed in to multiple online services
  • 修复了好友登录多个在线服务时,其世界可能在“游戏”菜单中显示多次的问题
  • Fixed button icons in the player profile menu briefly flash when entering the screen or switching tabs
  • 修复了进入玩家资料菜单界面或切换选项卡时按钮图标短暂闪烁的问题
  • Price information on Marketplace offers will still be visible on items temporarily owned through Marketplace pass
  • 通过市场通行证暂时拥有的物品,其市场优惠价格信息仍会显示
  • Old Worlds synchronization can now be accessed using a gamepad in Ore UI Storage Settings
  • 现在可以在 Ore UI 存储设置中使用手柄访问旧世界同步功能
  • Vibrant Visuals content is no longer shown in the Marketplace Pass tab on unsupported devices
  • 在不支持的设备上,市场通行证选项卡中不再显示灵动视效[暂译]内容
  • The side panel of the report player screen is now scrollable, so the mute player option is no longer cut off on short screens or at large UI scales
  • 举报玩家界面的侧面板现在可滚动,因此“静音玩家”选项在屏幕较短或 UI 缩放较大时不再被截断
  • The pack list now scrolls while an active pack is being carried, so packs can be reordered past the visible area (MCPE-160072)
  • 包列表现在在拖动活跃包时会滚动,因此包可以重新排序到可见区域之外 (MCPE-160072)
  • Fixed a bug that caused an active pack being reordered with a controller to jump to the wrong position when the pack list was scrolled mid-drag
  • 修复了使用手柄重新排序活跃包时,在拖动过程中滚动包列表会导致包跳转到错误位置的漏洞
  • Fixed issue where disabled buttons would appear clickable when narration is on
  • 修复了在旁白开启时禁用按钮看似可点击的问题
  • Improved error messaging when joining Featured Experiences and Creator Experiences to make it more clear why a connection failed
  • 改进了加入精选体验和创造者体验时的错误信息,使连接失败的原因更加清晰
  • Subscription plan picker buttons now show when a free trial is available
  • 订阅套餐选择器按钮现在会在有免费试用时显示
  • Removed the Change User button from the main menu on Xbox consoles
  • 移除了 Xbox 主机主菜单上的“切换用户”按钮

TECHNICAL UPDATES
技术性更新


AI COMPONENTS
AI 组件

  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • 解析以下组件的模式更严格。在 1.26.60 及以上版本中,若实体 JSON 包含无效数据则加载失败。
    • minecraft:movement.basic
    • minecraft:movement.basic
    • minecraft:movement.sway
    • minecraft:movement.sway
    • minecraft:movement.skip
    • minecraft:movement.skip
    • minecraft:movement.generic
    • minecraft:movement.generic
    • minecraft:movement.amphibious
    • minecraft:movement.amphibious
    • minecraft:movement.fly
    • minecraft:movement.fly
    • minecraft:movement.hover
    • minecraft:movement.hover
    • minecraft:movement.dolphin
    • minecraft:movement.dolphin
    • minecraft:movement.glide
    • minecraft:movement.glide
    • minecraft:pushable_by_block Made schema for the minecraft:movement.jump stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer. Float Range field jump_delay now only accepts an object with min and max values. Other formats will fail to parse
    • 解析 minecraft:pushable_by_blockminecraft:movement.jump 的模式更严格,在 1.26.60 及以上版本中若实体 JSON 包含无效数据则加载失败。浮点范围字段 jump_delay 现在只接受包含 minmax 值的对象,其他格式将解析失败



API
API

  • Released @minecraft/server version 2.11.0
  • 发布了 @minecraft/server 版本 2.11.0
  • Added @minecraft/server version 2.12.0-beta
  • 加入了 @minecraft/server 版本 2.12.0-beta
  • Releasing TextPrimitive.lineGapHeight from beta to 2.11.0.
  • TextPrimitive.lineGapHeight 从测试版发布到 2.11.0
  • Released Dimension.spawnXp from beta to scripts version 2.11.0
  • Dimension.spawnXp 从测试版发布到脚本版本 2.11.0


DDUI
数据驱动用户界面

  • Released tooltip support at DDUI custom forms at @minecraft/server-ui v2.3.0
  • @minecraft/server-ui v2.3.0 中为 DDUI 自定义表单发布了工具提示支持
    • Interface DropdownOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
    • 接口 DropdownOptions 加入了字段 tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;
    • Interface SliderOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
    • 接口 SliderOptions 加入了字段 tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;
    • Interface TextFieldOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
    • 接口 TextFieldOptions 加入了字段 tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;
    • Interface TextOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
    • 接口 TextOptions 加入了字段 tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;
    • Interface ToggleOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
    • 接口 ToggleOptions 加入了字段 tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;
  • Released button icon support to @minecraft/server-ui v2.3.0, including ButtonOptions.imageDetailsImageDetailsMessageBoxButtonOptionsMessageBox.button1WithOptions, and MessageBox.button2WithOptions .
  • @minecraft/server-ui v2.3.0 中发布了按钮图标支持,包括 ButtonOptions.imageDetailsImageDetailsMessageBoxButtonOptionsMessageBox.button1WithOptionsMessageBox.button2WithOptions


WORLDSOUNDOPTIONS
世界声音选项

  • Released the isBroadcast property to the stable API. When trueDimension.playSound plays the sound as a server-managed broadcast that stays synchronized across listening players within the boradcast range
  • isBroadcast 属性发布到稳定 API。为 true 时,Dimension.playSound 会将声音作为服务器管理的广播播放,并在广播范围内对所有监听的玩家保持同步


BLOCK COMPONENTS
方块组件


CHORUS PLANT
紫颂植物

  • Chorus plant blocks now expose the minecraft:connection_northminecraft:connection_eastminecraft:connection_southminecraft:connection_westminecraft:connection_up, and minecraft:connection_down block states reflecting which adjacent chorus plants and chorus flowers they connect to
  • 紫颂植物方块现在暴露 minecraft:connection_northminecraft:connection_eastminecraft:connection_southminecraft:connection_westminecraft:connection_upminecraft:connection_down 方块状态,用于反映其与哪些相邻的紫颂植物和紫颂花相连


FIRE


  • Fire blocks now expose the minecraft:connection_northminecraft:connection_eastminecraft:connection_southminecraft:connection_west, and minecraft:connection_up block states reflecting the flammable blocks around them
  • 火方块现在暴露 minecraft:connection_northminecraft:connection_eastminecraft:connection_southminecraft:connection_westminecraft:connection_up 方块状态,用于反映其周围的可燃方块


REDSTONE DUST
红石粉

  • Redstone dust blocks now expose the redstone_northredstone_eastredstone_south, and redstone_west block states (nonesideup) reflecting how the dust connects to its neighbors
  • 红石粉方块现在暴露 redstone_northredstone_eastredstone_southredstone_west 方块状态(nonesideup),用于反映红石粉与相邻方块的连接方式


COMMANDS
命令

  • Fixed listd command sometimes reporting one way ping, it now reports round trip ping time.
  • 修复了 listd 命令有时报告单向延迟的问题,现在会报告往返延迟时间。


DEBUGGER
调试器

  • Fixing live diagnostics display for 'ticking' chunks not being gathered correctly.
  • 修复了“已加载”区块的实时诊断信息未被正确收集的问题。


EDITOR
编辑器

  • Fixed a bug in the Vibrant Visuals Color Grading pane where the Midtones, Highlights, Shadows, and Temperature tooltips showed the parent Color Grading description instead of their own
  • 修复了灵动视效[暂译]颜色分级面板中的一个漏洞,其中中间调、高光、阴影和色温的工具提示显示的是父级颜色分级的描述而非各自的描述
  • Jigsaw Collections are no longer silently lost when their files cannot be written to disk, and a warning is now shown when a Jigsaw Collection cannot be fully saved or loaded
  • 拼图集合在其文件无法写入磁盘时不再被静默丢失,现在在拼图集合无法完全保存或加载时会显示警告
  • A Jigsaw Collection that failed to load completely is no longer saved back over the complete files on disk
  • 未能完全加载的拼图集合不再会覆盖保存磁盘上的完整文件
  • Fixed a crash in the Editor Jigsaw pane when loading template pool files that contain JSON comments or trailing commas
  • 修复了编辑器拼图面板在加载包含 JSON 注释或尾随逗号的模板池文件时发生的崩溃
  • Fixed a crash that could occur when pressing Preview Jigsaw in the Jigsaw tool
  • 修复了在拼图工具中按下“预览拼图”时可能发生的崩溃
  • Fixed an Assert caused by the Mouse and a Grabbed Gizmo becoming disconnected
  • 修复了因鼠标与抓取的控制手柄断开连接而引发的断言错误
  • Added support for Shift = (+) and - shortcuts to add and remove nodes in Vibrant Visuals graphs
  • 加入了 Shift + (=) 和 - 快捷键支持,用于在灵动视效[暂译]图表中添加和删除节点
  • Fixed two potential crashes when an Editor Player enters an End Portal
  • 修复了编辑器玩家进入末地传送门时可能发生的两种崩溃


BLOCK PICKER
方块选取器

  • Fixed Double Slab blocks displaying the same name as their single slab variants, making them indistinguishable from each other and impossible to find by name
  • 修复了双台阶方块显示与其单个台阶变种相同名称的问题,导致它们无法区分,也无法按名称查找


JIGSAW
拼图

  • Fixed empty Jigsaw Collections being deleted when leaving and rejoining a Project
  • 修复了空的拼图集合在离开并重新加入项目时被删除的问题
  • Fixed deleted Jigsaw Collections re-appearing after leaving and rejoining a Project
  • 修复了已删除的拼图集合在离开并重新加入项目后重新出现的问题
  • Fixed the Structure assigned to a Jigsaw Piece not being saved until another action was taken, causing it to be lost when switching Collections
  • 修复了分配给拼图方块的结构在采取其他操作之前不会保存,导致切换集合时丢失的问题


LOGGING
日志记录

  • Added an optional alert flag to LogProperties which overrides whether a message raises the Editor error state, flashing the viewport and opening the log panel. When unset the default applies, which is to raise it for errors only
  • LogProperties 加入了可选的 alert 标志,用于覆盖消息是否触发编辑器错误状态(闪动视口并打开日志面板)。未设置时应用默认行为,即仅对错误触发
  • Added a matching alert flag to IPlayerLoggerProperties so Editor extensions using session.log can reach it
  • IPlayerLoggerProperties 加入了对应的 alert 标志,以便使用 session.log 的编辑器扩展也能使用该功能


ENTITY COMPONENTS
实体组件

  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • 解析以下组件的模式更严格,在 1.26.60 及以上版本中若实体 JSON 包含无效数据则加载失败。
    • minecraft:strength
    • minecraft:strength
    • minecraft:teleport Made schema for the minecraft:economy_trade_table component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer. Int Range fields cured_discount and max_cured_discount now only accept an object with min and max values. Other formats will fail to parse.
    • minecraft:teleport 解析 minecraft:economy_trade_table 组件的模式更严格,在 1.26.60 及以上版本中若实体 JSON 包含无效数据则加载失败。整数范围字段 cured_discountmax_cured_discount 现在只接受包含 minmax 值的对象,其他格式将解析失败。
  • Made schema for the minecraft:buoyant component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • 解析 minecraft:buoyant 组件的模式更严格,并在 1.26.60 及以上版本中若实体 JSON 包含无效数据则加载失败。
    • movement_type now only accepts nonewaves, or bobbing; other values are invalid
    • movement_type 现在只接受 nonewavesbobbing,其他值无效
    • liquid_blocks entries must be non-empty block identifiers or valid block descriptor objects; invalid descriptor combinations are rejected
    • liquid_blocks 条目必须是非空方块标识符或有效的方块描述符对象;无效的描述符组合将被拒绝
  • Made schema for the minecraft:healable component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • 解析 minecraft:healable 组件的模式更严格,并在 1.26.60 及以上版本中若实体 JSON 包含无效数据则加载失败。
    • items entries must now be objects; item identifier strings are no longer valid entries
    • items 条目现在必须是对象,物品标识符字符串不再作为有效条目
    • effects within an items entry must now be an array of effect objects; a single effect object is no longer valid
    • items 条目中的 effects 现在必须是效果对象数组,单个效果对象不再有效
  • Made schema for minecraft:timer stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
  • 解析 minecraft:timer 的模式更严格,并在 1.26.50 及以上版本中若实体 JSON 包含无效数据则加载失败。
    • time field now takes an object with min and max fields
    • time 字段现在接受包含 minmax 字段的对象



ITEMS
物品

  • Starting with version 1.26.60, loot tables using "format_version": "1.26.60" or later will continue applying loot functions after an item's count is set to 0. Subsequent functions, including set_count, can restore the count, while the item's identity and data are preserved. (MCPE-238796)
  • 从版本 1.26.60 开始,使用 "format_version": "1.26.60" 或更高版本的战利品表在物品数量被设为 0 后将继续应用战利品函数。后续的函数(包括 set_count)可以恢复数量,同时保留物品的身份和数据。(MCPE-238796)
    • Loot tables can opt into this behavior with:
      1. {
      2.   "format_version": "1.26.60",
      3.   "pools": []
      4. }
      复制代码
    • 战利品表可以通过以下方式选择启用此行为:
      1. {
      2.   "format_version": "1.26.60",
      3.   "pools": []
      4. }
      复制代码




STABILITY AND PERFORMANCE
性能与稳定性

  • Changed approach to measuring memory consumption on Android. The new method captures additional graphics and code memory. As a result it may display higher values in Preview builds; actual memory usage is unchanged.
  • 更改了 Android 上测量内存消耗的方式。新方法会额外捕获图形和代码内存。因此,在预览版中显示的值可能会更高,但实际内存使用量不变。
  • Memory measurement on Switch now includes code memory, which will cause higher values to be displayed in preview builds. Actual memory usage is unaffected.
  • Switch 上的内存测量现在包含代码内存,这将导致预览版中显示更高的值。实际内存使用量不受影响。
  • Performance improvements for memory allocation on GDK platforms, particularly Xbox One
  • 改进了 GDK 平台(特别是 Xbox One)上的内存分配性能
  • Fixed a crash that could occur when leaving or losing connection to a world as the loading screen finished
  • 修复了在加载界面完成时离开或断开与世界的连接可能发生的崩溃


USER INTERFACE
用户界面

  • Development resource and behavior packs are now refreshed when managing packs for a world, and take precedence over other copies when their version is equal or newer
  • 开发资源包和行为包现在在管理世界的包时会刷新,并且在版本相同或更新时优先于其他副本


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Custom restart time set in WorldClockOnRestartBeforeEvent now properly overrides Overworld clock
  • WorldClockOnRestartBeforeEvent 中设置的自定义重启时间现在会正确覆盖主世界时钟
  • Changes LevelStorage.saveHold() to return a Promise<void> which resolves when the hold has finished processing in @minecraft/server-admin in beta
  • @minecraft/server-adminbeta 版本中,更改了 LevelStorage.saveHold() 使其返回一个 Promise<void>,该 Promise 在 hold 处理完成时解析
  • Changes LevelStorage.saveQuery() to return a Promise<LevelStorageQuerySnapshotFile[]> which resolves when the query has finished processing in @minecraft/server-admin in beta
  • @minecraft/server-adminbeta 版本中,更改了 LevelStorage.saveQuery() 使其返回一个 Promise<LevelStorageQuerySnapshotFile[]>,该 Promise 在查询处理完成时解析
  • Changes LevelStorage.saveResume() to return a Promise<void> which resolves when the resume has finished processing in @minecraft/server-admin in beta
  • @minecraft/server-adminbeta 版本中,更改了 LevelStorage.saveResume() 使其返回一个 Promise<void>,该 Promise 在 resume 处理完成时解析
  • Added class PlayerCraftRecipeAfterEvent to beta
  • beta 中加入了 PlayerCraftRecipeAfterEvent
  • Added class PlayerCraftRecipeAfterEventSignal to beta
  • beta 中加入了 PlayerCraftRecipeAfterEventSignal
  • Added interface PlayerCraftRecipeEventOptions to beta
  • beta 中加入了 PlayerCraftRecipeEventOptions 接口
  • Added property WorldAfterEvents.playerCraftRecipe to beta
  • beta 中向 WorldAfterEvents 加入了 playerCraftRecipe 属性
  • Added class BlockRecipeCraftingComponent to beta for accessing the slots/recipe relating to player crafting UIs (currently only minecraft:stonecutter_block)
  • beta 中加入了 BlockRecipeCraftingComponent 类,用于访问与玩家合成 UI 相关的槽位 / 配方(目前仅 minecraft:stonecutter_block
  • Added class RecipeCraftingContext to beta
  • beta 中加入了 RecipeCraftingContext
  • Added class InvalidRecipeError to beta
  • beta 中加入了 InvalidRecipeError


SERVER-UI
服务端 UI

  • Released version 2.3.0 of @minecraft/server-ui .
  • 发布了 @minecraft/server-ui 版本 2.3.0。
  • Added 2.4.0 beta of @minecraft/server-ui .
  • 加入了 @minecraft/server-ui 版本 2.4.0-beta。


CUSTOM DIMENSIONS
自定义维度

  • Added the minecraft:clouds component, letting custom dimensions configure the height at which clouds render. No component means clouds do not render.
  • 加入了 minecraft:clouds 组件,允许自定义维度配置云层渲染的高度。没有该组件则表示云层不渲染。


GRAPHICAL
图像

  • Fixed a bug where ghost lights would exist when rapidly removing point light blocks
  • 修复了快速移除点光源方块时会出现幽灵光的漏洞
  • Introduced new metrics when deciding point light importance
  • 引入了判断点光源重要性的新指标
  • Improved light ranking when deciding point light importance
  • 改进了判断点光源重要性时的光照排序
  • Introduced score easing during point light ranking
  • 在点光源排序过程中引入了分数缓动



【Cat_Anchor 译自feedback.minecraft.net 2026 年 9 月 2 日发布的 Minecraft Beta & Preview - 26.60.21
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】



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