开启辅助访问     
收藏本站

站内搜索

搜索

Minecraft(我的世界)苦力怕论坛

[版本发布] Minecraft 基岩版 Beta & Preview 1.19.70.22 发布

 发表于 2023-2-9 09:44:06|显示全部楼层|阅读模式 IP:德克萨斯
本帖最后由 社会你小七 于 2023-2-9 10:38 编辑


|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.70仍未发布,Beta 1.19.70.22为其第3个测试版。
|转载本贴时须注明原作者以及本帖地址。


Minecraft Beta & Preview - 1.19.70.22
Minecraft 基岩版 Beta & Preview 1.19.70.22

NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.
NOTE:本周的安卓Beta可能会推迟发布。给您带来的不便表示歉意,我们正在努力解决这个问题。



Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
Minecraft Preview 可在 Xbox, Windows 10/11 和 iOS 设备上使用. 更多信息可以在 aka.ms/PreviewFAQ 上找到
The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
该 beta 可在Android(Google Play)上使用。要加入或退出beta版,请参考 aka.ms/JoinMCBeta 详细说明



Here's a list of what is new in this week's Minecraft Preview and Beta! We are still working on the tech needed to add Armor Trims to the Bedrock Edition Beta and Preview. We will let you know as soon as they are ready so you can experiment with them. Keep your eyes on Minecraft.net for the latest updates!
以下是本周 Minecraft Preview 和 Beta 版的更新内容!我们仍在研究将盔甲装饰添加到基岩 Beta 和 Preview 版 的技术。一旦开发完毕,我们就会让你知道,这样你就可以用它们做测试了。关注 Minecraft.net获取最新更新

As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
和往常一样,你可以把反馈发到 aka.ms/MC120Feedback并在bugs.mojang.com 提交漏洞。


EXPERIMENTAL FEATURES
实验性特性


BLOCKS
方块




Removed black lines along the edges of Bamboo Fences and Bamboo Fence Gates (MCPE-163360)
竹栅栏和竹栅栏门移除了边缘的黑线 (MCPE-163360)
Importing experimental blocks into a non-experimental world using the Structure Block will now correctly place unknown blocks, which are not interactable
现在使用结构方块将实验性方块导入非实验性世界时,实验性方块会被正确替换为不可交互的未知方块

CAMEL
骆驼




Camels can once again overcome obstacles as high as one block and a half (MCPE-166452)
现在再次可以走上碰撞箱为1.5格高的方块 (MCPE-166452)

USER INTERFACE
用户界面




Mangrove and Bamboo Hanging Signs are now placed correctly in the Creative Inventory (MCPE-163340)
现在悬挂式红树木告示牌和悬挂式竹告示牌正确位于创造模式物品栏中 (MCPE-163340)
FEATURES AND BUG FIXES
特性和漏洞修复


VANILLA PARITY
原版趋同




Impact sounds of projectiles on Amethyst blocks and clusters are now audible
现在弹射物击中紫水晶块或紫水晶母岩时会发出音效
Dead Bush will now drop Sticks when broken with any tool except Shears, even those with the Silk Touch enchantment. Vines will drop nothing in the same situation (MCPE-163246)
现在使用除剪刀外的任意工具破坏枯萎的灌木时会掉落木棍,即使该工具带有精准采集魔咒也是如此。藤蔓在前述情况下则不会掉落任何物品 (MCPE-163246)
Bells no longer break when a block is placed underneath or above them (MCPE-166742)
在钟的下方或上方放置方块时不再会破坏钟 (MCPE-166742)

SPECTATOR MODE
旁观模式




Phasing through blocks in third person view no longer makes the camera zoom in and out towards the player’s head (MCPE-160467)
玩家在第三人称视角下逐步穿过方块时,相机视角不再会朝向玩家头部进行放大和缩小 (MCPE-160467)
End Gateways can no longer be used in Spectator Mode (MCPE-165689)
末地折跃门不再能在旁观模式中使用 (MCPE-165689)

GAMEPLAY
玩法




Redstone source can now power a single block from different sides at the same time (MCPE-163651)
红石信号源现在能够从不同的侧面来充能单个方块 (MCPE-163651)
Players are no longer able to begin flying if they have no space to stand up (MCPE-166413)
玩家不再可以在空间不足以站立的情况下开始飞行 (MCPE-166413)
Players can now fall off of an edge while sneaking if not holding the sneak button
玩家现在可以在不按住潜行键的潜行状态下从方块边缘掉下来

BLOCKS
方块




Composter now always consumes an item when becoming full (MCPE-162020)
现在堆肥桶被堆满时总会消耗一个物品 (MCPE-162020)

MOBS
生物




Witches will drink a Fire Resistance Potion when standing on a Campfire
现在女巫站在营火上时会喝下抗火药水

ITEMS
物品




Crossbow now shakes while charging arrows (MCPE-152952)
现在给弩填装箭时会晃动 (MCPE-152952)
Loot table conditions are no longer ignored in-game when used inside functions (MCPE-164582)
战利品表条件用于内部函数时不再会被游戏忽略 (MCPE-164582)
Spawn eggs for Snow Golem, Wither, and Trader Llama now appear correctly in the inventory and hotbar
雪傀儡、凋灵和行商羊驼刷怪蛋现在会正确出现在物品栏和快捷栏中

MARKETPLACE
市场




Added a new 'Marketplace' icon to the Marketplace screen sidebar
在市场界面的侧边栏中加入了新的市场图标

USER INTERFACE
用户界面




Carrots now display the proper name in item tooltips when used in can_place_on and can_destroy item components (MCPE-160838)
现在对胡萝卜使用can_place_on和can_destroy物品组件时,胡萝卜会在物品工具提示中显示正确名称 (MCPE-160838)
Tweaked the keyboard interaction on Android devices for text input fields
调整了Android设备上文本输入栏的键盘交互

COMMANDS
命令




Summon command no longer causes some entities to be spawned in at an angle
/summon命令不再会导致部分实体以某个角度生成
TECHNICAL UPDATES
技术性更新


ENTITY PROPERTIES
实体属性




Fixed an issue where Entity Property value changes could be discarded if done by events fired as part of removal of active behaviors caused by other events
修复了当实体属性值被因其他事件触发的移除活动行为的事件修改后更改会丢失的漏洞
EXPERIMENTAL TECHNICAL FEATURES
技术性更新


API
API

Replaced general setVelocity call with methods to apply impulses to entities:
将一般的setVelocity函数替换为将脉冲应用于实体的方法:




Added function clearVelocity(): void - Sets the current velocity of the Entity to zero
加入了clearVelocity(): void函数-用于将实体的速度设为0
Added function applyImpulse(vector: Vector3): void - Applies impulse vector to the current velocity of the Entity
加入了applyImpulse(vector: Vector3): void函数-用于设置实体速度的冲量
Added function applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void - Applies knockback to the Entity in specified direction based on vertical and horizontal strength
加入了applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void函数 -用于设置实体的击退效果、方向和强度
Removed function setVelocity
移除了setVelocity()函数
General changes to more consistently use methods when working with simple data-only objects vs. properties:
在处理简单的纯数据时,一般更改为更一致的使用方法。properties:




BeforeExplosionEvent
BeforeExplosionEvent



Added function getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted the by the explosion
加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置
Added function setImpactedBlocks(blocks: Vector3[]): void - Sets the blocks locations that are impacted the by the explosion
加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置
Removed property impactedBlocks
移除了impactedBlocks属性
BeforeItemUseOnEvent
BeforeItemUseOnEvent



Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
Removed property blockLocation
移除了blockLocation属性
BlockInventoryComponent
BlockInventoryComponent



Removed property location
移除了 location 属性
BlockLavaContainerComponent
BlockLavaContainerComponent



Removed property location
移除了location 属性
BlockPistonComponent
BlockPistonComponent



Added function getAttachedBlocks(): Vector3[] - Gets the blocks locations that are impacted by the activation of this piston
加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
Removed property attachedBlocks
移除了 attachedBlocks 属性
Removed property location
移除了location 属性
BlockPotionContainerComponent
BlockPotionContainerComponent



Removed property location
移除了 location 属性
BlockRecordPlayerComponent
BlockRecordPlayerComponent



Removed property location
移除了location 属性
BlockSignComponent
BlockSignComponent



Removed property location
移除了 location 属性
BlockSnowContainerComponent
BlockSnowContainerComponent



Removed property location
移除了location 属性
BlockWaterContainerComponent
BlockWaterContainerComponent



Removed property location
移除了location 属性
Added function getHeadLocation(): Vector3 - Gets the head location of the Entity
加入了getHeadLocation(): Vector3函数-用于获取实体头部位置
Removed property headLocation
移除了headLocation属性
ExplosionEvent
ExplosionEvent



Added function getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted the by the explosion
加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置
Removed property impactedBlocks
移除了impactedBlocks属性
ItemStartUseOnEvent
ItemStartUseOnEvent



Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
Added function getBuildBlockLocation(): Vector3 - Gets the location of the resulting build block
加入了getBuildBlockLocation(): Vector3函数-用于获取生成的方块位置
Removed property blockLocation
移除了blockLocation属性
Removed property buildBlockLocation
移除了buildBlockLocation属性
ItemStopUseOnEvent
ItemStopUseOnEvent



Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
Removed property blockLocation
移除了blockLocation属性
ItemUseOnEvent
ItemUseOnEvent



Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
Removed property blockLocation
移除了blockLocation属性
NavigationResult
NavigationResult



Added function getPath(): Vector3[] - Gets the locations of the blocks that comprise the navigation route
加入了getPath(): Vector3[]函数-用于获取组成导航路径的方块位置
Removed property path
移除了path属性
Player
Player



Added function getHeadLocation(): Vector3 - Gets the head location of the Player
加入了getHeadLocation(): Vector3函数
Removed property headLocation
移除了headLocation属性
ItemStack API improvements:
ItemStack API improvements:




Added read-only property getMaxAmount: number - Returns the maximum stack size for the item
加入了getMaxAmount: number只读属性-用于获取物品的最大堆叠数量
Added read-only property isStackable: bool - Returns whether the item is stackable
加入了isStackable: bool只读属性-用于获取物品是否可堆叠
Added function isStackableWith(itemStack: ItemStack): bool - Returns whether the item can be stacked with the given item
加入了isStackableWith(itemStack: ItemStack): bool函数-用于检测物品是否可以与指定物品堆叠
Added read-only property type: ItemType - Returns the type of the item
加入了type: ItemType只读属性-用于获取物品类型
Added function clone(): ItemStack - Returns a copy of the item stack
加入了clone(): ItemStack函数-用于获取堆叠副本
Added property keepOnDeath: bool - Sets whether the item is kept on death
加入了keepOnDeath: bool属性-用于设置物品是否在死亡时掉落
Added property lockMode: ItemLockMode - Sets whether the item can be moved or dropped
加入了lockMode: ItemLockMode属性-用于设置物品是否能被移动或被丢弃
Added function setCanPlaceOn(blockIdentifiers?: string[]) - Sets which blocks the item can be placed on
加入了setCanPlaceOn(blockIdentifiers?: string[])函数-用于设置能放置物品的方块
Added function setCanDestroy(blockIdentifiers?: string[]) - Sets which blocks this item can destroy
加入了setCanDestroy(blockIdentifiers?: string[])函数-用于设置物品能破坏的方块





【本文排版借助了:SPXX Userscript v2.4.13】




【原贴地址:https://mc.bn1.top/thread/636.html
|想了解更多游戏资讯?苦力怕论坛 - 游戏资讯板块


评分

参与人数 1铁粒 +10收起理由
 mu*** + 10苦力怕论坛感谢有你~

查看全部评分

苦力怕论坛,感谢有您~
 发表于 2023-2-9 11:38:58 来自手机|显示全部楼层 IP:福建省
感谢分享
2#2023-2-9 11:38:58回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-2-9 13:23:52 来自手机|显示全部楼层 IP:湖南省
谢谢分享
3#2023-2-9 13:23:52回复收起回复
苦力怕论坛,感谢有您~
头像被屏蔽
 发表于 2023-2-9 21:20:00 来自手机|显示全部楼层 IP:江苏省






4#2023-2-9 21:20:00回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-2-10 15:29:17 来自手机|显示全部楼层 IP:辽宁省
玩家现在可以在不按住潜行键的潜行状态下从方块边缘掉下来
这句话是啥意思,难不成以后潜行会从方块边缘掉下去了?
5#2023-2-10 15:29:17回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-2-11 14:15:21 来自手机|显示全部楼层 IP:山东省
一个无名用户 发表于 2023-2-10 15:29
玩家现在可以在不按住潜行键的潜行状态下从方块边缘掉下来
这句话是啥意思,难不成以后潜行会从方块边缘掉下 ...

按住shift可以在1.5格高度下移动,即使松开shift也不会退出潜行状态,但是松开shift时,则会掉落,但按住则不会掉落……自己试试不就完了嘛(
6#2023-2-11 14:15:21回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-2-11 14:58:39 来自手机|显示全部楼层 IP:台湾省
谢谢更新公告
7#2023-2-11 14:58:39回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-2-12 13:00:45 来自手机|显示全部楼层 IP:广东省
Bugjump真水
8#2023-2-12 13:00:45回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-2-13 23:03:05 来自手机|显示全部楼层 IP:辽宁省
一棵草方块 发表于 2023-2-12 13:00
Bugjump真水

一个测试版可以更出100件物品是吧,觉得水可以玩mod哦
9#2023-2-13 23:03:05回复收起回复
苦力怕论坛,感谢有您~
 发表于 2023-2-15 19:29:15|显示全部楼层 IP:河北省
还不更1.20......
10#2023-2-15 19:29:15回复收起回复
苦力怕论坛,感谢有您~

本版积分规则

本站
关于我们
联系我们
坛史纲要
官方
哔哩哔哩
技术博客
下载
网易版
安卓版
JAVA
反馈
意见建议
教程中心
更多
捐助本站
QQ群
QQ群

QQ群

访问手机版

访问手机版

手机版|小黑屋|系统状态|klpbbs.com

粤公网安备 44200002445329号 | 由 木韩网络 提供支持 | GMT+8, 2024-12-12 08:30

声明:本站与Mojang以及微软公司没有从属关系

Powered by Discuz! X3.4 粤ICP备2023071842号-3