Minecraft 基岩版 Beta & Preview - 1.20.30.22发布
|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.20.30.22
Minecraft 基岩版 Beta & Preview 1.20.30.22
[*]Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 现已在 Xbox、Windows 10/11 和 iOS 设备上可用。详细信息可查看 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
[*]Beta 版现已在 Android 设备(Google Play)上可用。想要参加或退出 beta 版测试,可阅读 aka.ms/JoinMCBeta 以获取详细指引
We have some more fixes and tweaks ready for you in this week’s Minecraft Preview. Please report and upvote any bugs you encounter at bugs.mojang.com, and enjoy the update!
我们在本周的 Minecraft Preview 版本里推出了更多修复和调整。请在 bugs.mojang.com 上提交你遇到的 bug,或者进行投票,祝你在本次更新的版本里玩得开心!
Update on 1.20.20
Thank you to all who participated in the 1.20.20.xx Minecraft Preview and Betas! We have a lot of exciting fixes and features prepared, but aren't quite ready to release these to everyone just yet. So, we are continuing with the 1.20.30.xx Preview and Betas, and when we are ready we'll have a combined update that is slightly larger than usual. If you want to read more about what is lined up you can read through all of the recent changelogs here . Thank you for your patience!
1.20.20 更新
感谢各位参与了 1.20.20.xx Minecraft Preview 和 Beta 版测试的玩家!我们准备了相当多玩家们期待的修复和特性,但没有准备好向所有玩家发布这些。因此,我们将继续更新 1.20.30.xx Preview 和 Beta 版,而当一切准备就绪后,我们将推出一个比平时更大的合并更新。若想了解更多计划中更新的特性,你可以在这里阅读我们最近的更新日志,再次感谢你们的耐心等待!
FEATURES AND BUG FIXES
特性和漏洞修复
UPDATED PLAY SCREEN
游戏屏幕更新
[*]The Play screen is being updated with improved navigation, responsive worlds components, and a new look and feel.
[*]在更新后的游戏屏幕里改进了布局、响应式地图组件,以带来全新的外观和使用体验。
[*]The Friends tab and Realms tab are now separated, for clearer feature separation
[*]“好友”选项卡和“Realms”选项卡现已拆分,在未来将有更清晰的拆分
[*]The Create New World flow and Create From Template flow are also separated for a clearer path into the game
[*]“创建新的世界”流程和“通过世界模板创建世界”流程也已拆分,以便快速进入游戏
[*]The work on the Play screen is still in progress since a couple of features are missing, but we would love to hear your feedback at aka.ms/MinecraftPlayScreens
[*]游戏屏幕的更新工作仍在进行,部分特性尚未更新完毕,欢迎你们前往 aka.ms/MinecraftPlayScreens 进行反馈
BLOCKS
方块
[*]Calibrated Sculk Sensor's amethyst crystal now lights up alongside the rest of the block during its active phase (MCPE-168813) (MCPE-169953)
[*]校频幽匿感测体的紫水晶部分能在激活时随其它部分一起变亮 (MCPE-168813) (MCPE-169953)
[*]Hanging Signs placed with commands now have the proper hitbox (MCPE-163456)
[*]使用命令放置的悬挂的告示牌现在有正确的判定箱 (MCPE-163456)
[*]"stained_hardened_clay" block is now split into unique instances, namely "white_terracotta", "orange_terracotta", "magenta_terracotta", "light_blue_terracotta", "yellow_terracotta", "lime_terracotta", "pink_terracotta", "gray_terracotta", "light_gray_terracotta", "cyan_terracotta", "purple_terracotta", "blue_terracotta", "brown_terracotta", "green_terracotta", "red_terracotta", and "black_terracotta"
[*]染色陶瓦被拆分成独立的实例,包括white_terracotta、orange_terracotta、magenta_terracotta、light_blue_terracotta、yellow_terracotta、lime_terracotta、pink_terracotta、gray_terracotta、light_gray_terracotta、cyan_terracotta、purple_terracotta、blue_terracotta、brown_terracotta、green_terracotta、red_terracotta 和 black_terracotta
[*]Commands will still work with "stained_hardened_clay", but "stained_hardened_clay" won't be suggested in the command prompt, rather the new names will
[*]命令内仍可使用 hardened_clay,但 hardened_clay 不再作为快捷输入提示,取而代之的是上述各方块名
[*]Third person camera no longer phases through the lower part of Composter (MCPE-171213)
[*]第三人称相机视角不再能穿过堆肥桶的底部 (MCPE-171213)
STABILITY AND PERFORMANCE
稳定性和性能
[*]Fixed a Bedrock Dedicated Servers memory leak while loading chunks (BDS-17527)
[*]修复了基岩版专用服务器在加载区块时可能引起的内存溢出问题 (BDS-17527)
USER INTERFACE
用户界面
[*]Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android
[*]修复了在安卓设备上使用 Joy-Con 或 Switch Pro 控制器时,ZL/ZR 图标的异常
[*]Caret can be re-positioned in textfield by taps or mouse clicks (MCPE-131572)
[*]通过轻击或鼠标单击可重新定位光标“_” (MCPE-131572)
[*]The “Pause menu” has been renamed to “Game menu” in the user interface
[*]在用户界面里重命名“暂停菜单”为“游戏菜单”
[*]Fixed layering issue causing the underground vignette effect to draw on top of all other HUD elements (MCPE-159217)
[*]修复了一个分层问题,该问题导致地下的晕影效果显示在所有 HUD 元素之上 (MCPE-159217)
TEXT-TO-SPEECH
文字转语音
[*]Text-to-speech narrator will now read out the instruction text as well as the confirm button in the Safe Area menu
[*]文本转语音旁白现在会读出说明文本和安全区域菜单中的确认按钮
COMMANDS
命令
[*]Blocks that had an alias prior to being flattened can now be properly referenced in commands
[*]现在可以在命令中正确引用扁平化前拥有别名的方块
GAME RULES
游戏规则
[*]Changed "recipes unlock" game rule to be enabled by default. This means that recipe unlocking will be enabled by default when creating a new world but it can still be toggled off in the Advanced Settings. Existing worlds are not affected by this change.
[*]"recipes unlock" 游戏规则现在会默认开启。这意味着在新建的世界里配方解锁将默认开启,玩家仍然能在高级设置里将其关闭。现有的世界不会受此改动影响。
GAMEPLAY
玩法
[*]Crossbow loses durability when shooting, not when drawn (MCPE-46490)
[*]弩现在只会在发射时损失耐久,而不会在装填时损失耐久 (MCPE-46490)
TECHNICAL UPDATES
技术性更新
EDITOR
编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器现仍处于早期开发阶段,基于键鼠控制的 Windows PC 版基岩版预览版搭建。在社交媒体上使用 #BedrockEditor 来提醒我们!
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
点击这个链接学习 如何使用 编辑器,或者在 GitHub Discussion 论坛上与我们的团队互动,你可以从我们的初学者安装包和样例中开始你的创作。
Fixes this week:
本周特性修复:
[*]Minor updates to the Reload button to Tool mode for reloading scripts and refreshing the UI
[*]在小型更新里向工具模式添加了重载按钮,用于重新加载脚本和刷新UI
[*]IPropertyPane
[*]IPropertyPane
[*]Added property collapsed to check if the pane is expanded or collapsed
[*]添加了 collapsed 属性,用于检查窗口是否被展开或折叠
[*]Added functions collapse and expand to control collapsed state
[*]添加了 collapse 和 expand 函数用以控制窗口的 collapsed 状态
ITEMS
物品
[*]Released the "minecraft:food" item component out of experimental in json formats 1.20.30 and higher
[*]在 json 格式 1.20.30 及更高的版本中,开放了原实验性物品组件 "minecraft:food"
[*]Added "minecraft:interact_button" item component to enable and set text on the interact button in json formats 1.20.30 and above
[*]在 json 格式 1.20.30 及更高的版本中,添加了文本组件 "minecraft:interact_button" ,用来启用并调整可交互按钮上的文本
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
API
API
[*]Fixed issue where prototype properties are not possible to redefine using defineProperty (MCPE-174073)
[*]修复了使用 defineProperty 函数无法重新定义属性的问题 (MCPE-174073)
[*]ItemStack
[*]ItemStack
[*]Added getCanPlaceOn() and getCanDestroy()
[*]添加了函数 getCanPlaceOn() 和 getCanDestroy()
[*]Added upper maximum limit of 255 to amount property - will throw if exceeds
[*]为 amount 属性添加了最大值 255 的限制 —— 溢出时会抛出异常
[*]Entity
[*]Entity
[*]Added function getProperty(identifier: string): boolean | number | string | undefined - Gets an Entity Property
[*]添加了函数 getProperty(identifier: string): boolean | number | string | undefined —— 用来获取一个实体的属性
[*]Added function setProperty(identifier: string, value: boolean | number | string): void - Sets an Entity Property during the next tick
[*]添加了函数 setProperty(identifier: string, value: boolean | number | string): void —— 用来在下一个游戏刻里调整实体的属性
[*]Added function resetProperty(identifier: string): boolean | number | string; - Resets an Entity Property to its default value during the next tick and returns the default value
[*]添加了函数 resetProperty(identifier: string): boolean | number | string; —— 用来在下一个游戏刻里将一个实体的属性重置到默认值,并返回该默认值
[*]beforeEvents
[*]beforeEvents
[*]Added event/property removeEvent
[*]添加了 removeEvent 事件和属性
[*]afterEvents
[*]afterEvents
[*]Renamed event/property removedEvent to removeEvent
[*]重命名 removedEvent 事件和属性为 removeEvent
[*]Class EntityRemovedAfterEvent
[*]EntityRemovedAfterEvent 类
[*]Renamed field removedEntity to removedEntityId: removedEntityId: string
[*]重命名 removedEntity 字段为 removedEntityId: removedEntityId: string
[*]Added field typeId: string
[*]添加了 typeId: string 字段
[*]Added class EntityRemovedBeforeEvent
[*]添加了 EntityRemovedBeforeEvent 类
[*]Added field removedEntity: Entity
[*]添加了 removedEntity: Entity 字段
[*]Moved EquipmentSlot to 5.0 and changed enum values to uppercase
[*]移动 EquipmentSlot 至 5.0,枚举值选择为大写
[*]Moved EntityEquippableComponent to 5.0
[*]移动 EntityEquippableComponent 至 5.0
[*]Scoreboard
[*]Scoreboard
[*]setObjectiveAtDisplaySlot return type now correctly set to ScoreboardObjective or undefined
[*]setObjectiveAtDisplaySlot 返回类型现在会正确设置为 ScoreboardObjective 或未定义
[*]ScoreboardIdentity
[*]ScoreboardIdentity
[*]getEntity return type now correctly set to Entity or undefined
[*]getEntity 返回类型现在会正确设置为 Entity 或未定义
[*]setWeather API can now take an optional duration parameter to set the weather duration
[*]setWeather API 现在可以选用可选的持续时间参数来设置天气持续时间
[*]Added read-only property heightRange: NumberRange - Gets min/max dimension height limits.
[*]添加了 heightRange: NumberRange 只读属性 —— 用来获取当前维度最小和最大高度限制
[*]Adding Player.isSleeping and Player.isEmoting
[*]添加了 Player.isSleeping 和 Player.isEmoting 方法
GRAPHICAL
图像
[*]Fixed lighting of items in hand in the Deferred Technical Preview
[*]修复了延迟渲染预览功能中手持物品的光照问题
[*]Optimization and fixes for point light contributions
[*]修复并调整了点光源贡献的相关问题
|想了解更多游戏资讯?
[*]苦力怕论坛 - 游戏资讯板块
addon食物崩溃问题不知道有没有修复QwQ…还有盾牌和三叉戟的bug 既然有preview版了为什么还要beta版 所以1.20.30正式 版啥时候更新 “修复了延迟渲染预览功能中手持物品的光照问题
修复并调整了点光源贡献的相关问题”
所以mojang还是没修复在MaliGPU上开启延迟渲染预览会导致崩溃的问题[贴吧_阴脸]
所以mojang还是没修复在MaliGPU上开启延迟渲染预览会导致崩溃的问题(‘◉⌓◉’)
好伤心💔( ๑ŏ ﹏ ŏ๑ ) 无语,又不能用堆肥桶找钻石了[哔哩_无语],ojng太厉害了 真好玩啦啦啦 觉得还是正式版好用
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