We have some more fixes and tweaks ready for you in this week’s Minecraft Preview. Please report and upvote any bugs you encounter at bugs.mojang.com, and enjoy the update!
我们在本周的 Minecraft Preview 版本里推出了更多修复和调整。请在 bugs.mojang.com 上提交你遇到的 bug,或者进行投票,祝你在本次更新的版本里玩得开心!
Update on 1.20.20
Thank you to all who participated in the 1.20.20.xx Minecraft Preview and Betas! We have a lot of exciting fixes and features prepared, but aren't quite ready to release these to everyone just yet. So, we are continuing with the 1.20.30.xx Preview and Betas, and when we are ready we'll have a combined update that is slightly larger than usual. If you want to read more about what is lined up you can read through all of the recent changelogs here . Thank you for your patience! 1.20.20 更新
感谢各位参与了 1.20.20.xx Minecraft Preview 和 Beta 版测试的玩家!我们准备了相当多玩家们期待的修复和特性,但没有准备好向所有玩家发布这些。因此,我们将继续更新 1.20.30.xx Preview 和 Beta 版,而当一切准备就绪后,我们将推出一个比平时更大的合并更新。若想了解更多计划中更新的特性,你可以在这里阅读我们最近的更新日志,再次感谢你们的耐心等待!
FEATURES AND BUG FIXES 特性和漏洞修复
UPDATED PLAY SCREEN 游戏屏幕更新
The Play screen is being updated with improved navigation, responsive worlds components, and a new look and feel.
在更新后的游戏屏幕里改进了布局、响应式地图组件,以带来全新的外观和使用体验。
The Friends tab and Realms tab are now separated, for clearer feature separation
“好友”选项卡和“Realms”选项卡现已拆分,在未来将有更清晰的拆分
The Create New World flow and Create From Template flow are also separated for a clearer path into the game
“创建新的世界”流程和“通过世界模板创建世界”流程也已拆分,以便快速进入游戏
The work on the Play screen is still in progress since a couple of features are missing, but we would love to hear your feedback at aka.ms/MinecraftPlayScreens
Text-to-speech narrator will now read out the instruction text as well as the confirm button in the Safe Area menu
文本转语音旁白现在会读出说明文本和安全区域菜单中的确认按钮
COMMANDS 命令
Blocks that had an alias prior to being flattened can now be properly referenced in commands
现在可以在命令中正确引用扁平化前拥有别名的方块
GAME RULES 游戏规则
Changed "recipes unlock" game rule to be enabled by default. This means that recipe unlocking will be enabled by default when creating a new world but it can still be toggled off in the Advanced Settings. Existing worlds are not affected by this change.
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器现仍处于早期开发阶段,基于键鼠控制的 Windows PC 版基岩版预览版搭建。在社交媒体上使用 #BedrockEditor 来提醒我们!
Added function resetProperty(identifier: string): boolean | number | string; - Resets an Entity Property to its default value during the next tick and returns the default value
添加了函数 resetProperty(identifier: string): boolean | number | string; —— 用来在下一个游戏刻里将一个实体的属性重置到默认值,并返回该默认值
beforeEvents
beforeEvents
Added event/property removeEvent
添加了 removeEvent 事件和属性
afterEvents
afterEvents
Renamed event/property removedEvent to removeEvent
重命名 removedEvent 事件和属性为 removeEvent
Class EntityRemovedAfterEvent
EntityRemovedAfterEvent 类
Renamed field removedEntity to removedEntityId: removedEntityId: string