Minecraft 基岩版 Beta & Preview 1.20.70.20 发布
本帖最后由 Cinder 于 2024-2-2 09:13 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。|Minecraft 基岩版 1.20.70 仍未发布,Beta 1.20.70.20 为其第 1 个测试版。|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.20.70.20
Minecraft 基岩版 Beta & Preview 1.20.70.20
INFORMATION ON THE MINECRAFT PREVIEW AND BETA:
关于Minecraft Preview和Beta的信息:
https://feedback.minecraft.net/hc/article_attachments/23458261139725
Here’s a list of what’s new in the latest Minecraft Preview and Beta. As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
这是最新的Minecraft Preview 和 Beta 新特性列表!像往常一样,我们很乐意听到您的反馈,所以请点击 这里 以让我们听到您的想法,并在 bugs.mojang.com 反馈您遇到的任何漏洞.
EXPERIMENTAL FEATURES:
实验性特性:
ARMADILLO
犰狳
[*]The textures for the Armadillo, Armadillo Spawn Egg, and Armadillo Scute have been updated
[*]更新了犰狳、犰狳刷怪蛋和犰狳鳞甲的纹理
[*]Armadillos now have a reduced vertical range when scanning for potential threats
[*]缩小了犰狳侦测危险时的垂直范围
[*]Armadillos can now also be found in Badlands biome variations
[*]犰狳现在也会出现在恶地生物群系变种中
[*]Armadillos now scare away Spiders and Cave Spiders, but only when they are not rolled up
[*]现在当犰狳未蜷缩时,其会吓走蜘蛛及洞穴蜘蛛
[*]Armadillos now float better and create more splash particles when in Water
[*]犰狳现在在水中可以更好地漂浮,并制造出更多溅水粒子
[*]Baby Armadillos now catch up to their parents a bit faster
[*]幼年犰狳现在会更快地追赶它们的父母
[*]The Armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:
[*]增强了犰狳的蜷缩行为以加强其防御能力:
[*]Armadillos are now more resistant to damage when rolled up
[*]现在处于蜷缩状态时,犰狳拥有更高的伤害抗性
[*]Armadillos now roll up when attacked by a player or a mob, instead of panicking
[*]在被玩家或其他生物攻击时,犰狳会蜷缩起来,而非在恐慌时
[*]Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds
[*]犰狳现在会追踪最后一个攻击它们的玩家,并在20秒内将他们视为威胁
POLISHED TUFF
磨制凝灰岩
[*]Polished Tuff now plays its fall sound when entities fall onto it (MCPE-176939)
[*]当实体掉落在其上时,磨制凝灰岩会播放其摔落音效 (MCPE-176939)
GRAPHICAL
图像
[*]Fixed items not showing in the inventory when held in hand in the Deferred Technical Preview (MCPE-177578)
[*]修复了延迟技术预览中,玩家手中的物品不显示的问题 (MCPE-177578)
[*]Fixed more occurrences of “light leaking” in the Deferred Technical Preview (MCPE-177189)
[*]修复了延迟技术预览中更多的“漏光”情况 (MCPE-177189)
[*]Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview
[*]修复了在在 Android 设备上开启/关闭延迟技术预览后可能出现的照明伪影
[*]Items held by players now cast shadows when in third-person in the Deferred Technical Preview
[*]现在在延迟技术预览中,玩家手中的物品会在第三人称视角下产生阴影
[*]Items held by mobs now cast shadows in the Deferred Technical Preview
[*]现在在延迟技术预览中,生物携带的物品会产生阴影
[*]Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview
[*]修复了延迟技术预览中,手中的旗帜物品不渲染的问题
[*]Improved point light color blending in the Deferred Technical Preview
[*]增强了延迟技术预览中点光源的颜色渲染
[*]Fixed point lights behind the camera popping in and out in the Deferred Technical Preview
[*]修复了延迟技术预览中相机后的点光源弹入/弹出的问题
BREEZE
旋风人
[*]Updated the model, texture, and animation of the Wind Charge projectile to give it a more dynamic look and feel
[*]更新了风弹的模型、纹理和动画使其看起来更加生动
WOLF
狼
[*]The collars of tamed Wolves have been increased in size, making them visible not only from the front but also from other angles
[*]增大了驯服的狼的项圈大小,使其在其他角度也可见而非仅在前面
WOLF ARMOR
狼铠
[*]The textures for the Wolf Armor and the Wolf Armor item have been updated
[*]更新了狼铠及狼铠物品的纹理
API
API
[*]ItemComponents
[*]ItemComponents
[*]Added isCooldownCategory(cooldownCategory: string) : boolean to ItemCooldownComponent
[*]向 ItemCooldownComponent 中添加了 isCooldownCategory(cooldownCategory: string) : boolean
[*]Added getCooldownTimeRemaining(player: Player) : number to ItemCooldownComponent
[*]向 ItemCooldownComponent 中添加了 getCooldownTimeRemaining(player: Player) : number
[*]Added MinecraftCooldownCategoryTypes to @minecraft/vanilla-data
[*]向 @minecraft/vanilla-data 中添加了 MinecraftCooldownCategoryTypes
[*]Added getHiddenHudElements(): HudElements[]
[*]添加了 getHiddenHudElements(): HudElements[]
[*]Added isForcedHidden(hudElement: HudElements): Boolean
[*]添加了 isForcedHidden(hudElement: HudElements): Boolean
[*]Added resetHudElements(): void
[*]添加了 resetHudElements(): void
[*]Added setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void
[*]添加了 setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void
[*]Added hideAllExcept(hudElements?: HudElements[])
[*]添加了 hideAllExcept(hudElements?: HudElements[])
[*]Added interface BlockFilter . Used to include / exclude blocks by tag, type and permutation
[*]添加了 BlockFilter 接口,用于按标签、类型和排列来包含或排除方块
[*]BlockRaycastOptions
[*]BlockRaycastOptions
[*]Added optional member BlockFilter
[*]添加了 BlockFilter 候选项
[*]Updated getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit | undefined to throw if the BlockFilter include / exclude types cannot be resolved inside BlockRaycastOptions
[*]更新了 getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions):BlockRaycastHit |如果无法在 BlockRaycastOptions 中解析 BlockFilter 包含/排除类型,则返回 undefined
[*]Moved ItemDurabilityComponent from beta to 1.9.0
[*]将 ItemDurabilityComponent 从 beta 移动至 1.9.0 版
[*]Debug Utilities
[*]Debug Utilities
[*]Started publishing the debug utilities type information
[*]开始发布调试实用程序类型信息
[*]Added a disableWatchdog method that lets you disable and enable the scripting watchdog in your scripts
[*]添加了 disableWatchdog 方法以允许您在脚本中禁用和启用脚本监视器
[*]Added function playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void - Plays a sound at a specified location for all players in the dimension
[*]添加了 playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void函数,用于向某一维度内特定地点内的所有玩家播放音效
[*]Moved getAllStates API from beta to stable
[*]将 getAllStates API 从 beta 移动至 stable
[*]clearJob(jobId: number) - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks
[*]clearJob(jobId: number) - 现在会清除当前刻和为将来刻安排的所有迭代,先前只会清除将来的。
[*]@minecraft/server.WeatherChangeAfterEvent
[*]@minecraft/server.WeatherChangeAfterEvent
[*]Moved WeatherChangeAfterEvent from beta to stable
[*]将 WeatherChangeAfterEvent 从 beta 移动至 stable
[*]Moved setOnFire from beta to 1.9.0
[*]将 setOnFire 从 beta 移动至 1.9.0
[*]Moved extinguishFire from beta to 1.9.0
[*]将 extinguishFire 从 beta 移动至 1.9.0
[*]Moved EntityOnFireComponent from beta to 1.9.0
[*]将 EntityOnFireComponent 从 beta 移动至 1.9.0
[*]Moved getEquipmentSlot from beta to 1.9.0
[*]将 getEquipmentSlot 从 beta 移动至 1.9.0
[*]Moved BlockStateType from beta to 1.9.0
[*]将 BlockStateType 从 beta 移动至 1.9.0
[*]Moved BlockStates from beta to 1.9.0
[*]将 BlockStates 从 beta 移动至 1.9.0
[*]Moved BlockSignComponent from beta to 9.0
[*]将 BlockSignComponent 从 beta 移动至 9.0
[*]Moved DyeColor from beta to 1.9.0
[*]将 DyeColor 从 beta 移动至 1.9.0
[*]Moved SignSide from beta to 1.9.0
[*]将 SignSide 从 beta 移动至 1.9.0
[*]Moved ContainerSlot from beta to 1.9.0
[*]将 ContainerSlot 从 beta 移动至 1.9.0
[*]Moved InvalidContainerSlotError from beta to 1.9.0
[*]将 InvalidContainerSlotError 从 beta 移动至 1.9.0
[*]Moved getSlot from beta to 1.9.0
[*]将 getSlot 从 beta 移动至 1.9.0
[*]Moved EffectTypes from beta to 1.9.0
[*]将 EffectTypes 从 beta 移动至 1.9.0
[*]Moved RawText from beta to 1.9.0
[*]将 RawText 从 beta 移动至 1.9.0
[*]Moved createExplosion from beta to 1.9.0
[*]将 createExplosion 从 beta 移动至 1.9.0
[*]Moved ExplosionOptions from beta to 1.9.0
[*]将 ExplosionOptions 从 beta 移动至 1.9.0
[*]Moved DimensionType from beta to 1.9.0
[*]将 DimensionType 从 beta 移动至 1.9.0
[*]Moved DimensionTypes from beta to 1.9.0
[*]将 DimensionTypes 从 beta 移动至 1.9.0
FEATURES AND BUG FIXES:
特性和漏洞修复:
ANDROID
安卓
[*]Storage location will switch to External automatically on fresh installs if storage permission is granted via app settings prior to launching the game on devices running Android 12 or older (MCPE-177269)
[*]如果在搭载 Android 12 或更早版本的设备上启动游戏之前通过应用设置授予存储权限,则存储位置将在全新安装时自动切换为外部 (MCPE-177269)
[*]Certain files and directories will be generated in external storage on next launch when setting storage location to External via in-game settings on devices running Android 12 or older (MCPE-176675)
[*]在搭载 Android 12 或更早版本的设备上,通过游戏内设置将存储位置设置为“外部”时,某些文件和目录将在下次启动时在外部存储中生成 (MCPE-176675)
BLOCKS
方块
[*]Fixed a bug that made it so players could not place multiple items while moving, such as Boats or Fireworks (MCPE-178063, MCPE-178077)
[*]修复了一个使玩家在移动时无法放置多个物品的漏洞,例如船或烟花 (MCPE-178063, MCPE-178077)
[*]As a result of this fix, we've had to revert the fix for Slabs and Stairs being placed inconsistently while continuously building (MCPE-54855). We'll work to reintroduce a fix for this in an upcoming update
[*]由于此修复,我们不得不回滚在连续放置台阶和楼梯时不一致的修复 (MCPE-54855)。我们将努力在即将到来的更新中重新引入此问题的修复程序
[*]In Realms, removing an item from an Item Frame while in Creative no longer destroys the Item Frame (REALMS-10464)
[*]在 Realms 中,创造模式下从物品展示框中移除物品不再会破坏物品展示框 (REALMS-10464)
[*]In Realms, removing a book from a Lectern while in Creative no longer destroys the Lectern (REALMS-10536)
[*]在 Realms 中,创造模式下从讲台上移除书不再会破坏讲台 (REALMS-10536)
[*]“leaves” block is now split into unique names, “oak_leaves”, “spruce_leaves”, “birch_leaves, and”jungle_leaves”
[*]"leaves" 现在被拆分为 “oak_leaves”, “spruce_leaves”, “birch_leaves, 和 ”jungle_leaves”
[*]“leaves2” block is now split into “acacia_leaves” and “dark_oak_leaves”
[*]“leaves2” 现在被拆分为 “acacia_leaves” 和 “dark_oak_leaves”
[*]Commands will still work with “leaves” and “leaves2”, but only new leaves names will be suggested in the command prompt
[*]有关 “leaves” 和 “leaves2” 的命令仍可以正常运作, 但命令提示现在只会显示新的名称
[*]The “minecraft:grass” block has been renamed to “minecraft:grass_block”, the old name is still understood from commands and data
[*]“minecraft:grass” 方块现在被重命名为 “minecraft:grass_block”, 旧名称在命令和数据包中仍可使用
[*]“double_wooden_slab” block is now split into unique instances “double_oak_slab”, “double_spruce_slab”, “double_birch_slab”, “double_jungle_slab”, “double_acacia_slab”, “double_dark_oak_slab”
[*]“double_wooden_slab” 现在被拆分为 “double_oak_slab”, “double_spruce_slab”, “double_birch_slab”, “double_jungle_slab”, “double_acacia_slab”, “double_dark_oak_slab”
[*]Commands will still work with “double_wooden_slab”, however, “double_wooden_slab” block will not be suggested
[*]有关 “double_wooden_slab” 的命令仍可运作, 然而,“double_wooden_slab” 方块不再会被建议
[*]“wooden_slab” block is now split into unique instances “oak_slab”, “spruce_slab”, “birch_slab”, “jungle_slab”, “acacia_slab”, “dark_oak_slab”
[*]“wooden_slab” 现在被拆分为 “oak_slab”, “spruce_slab”, “birch_slab”, “jungle_slab”, “acacia_slab”, “dark_oak_slab”
[*]Commands will still work with “wooden_slab”, however, “wooden_slab” block will not be suggested
[*]有关 “wooden_slab” 的命令仍可运作, 然而, “wooden_slab” 方块不再会被建议
COMMANDS
命令
[*]“has_property” filter added for target selector of entities. This will allow the user to target entities based on the properties that they have or not have
[*]为实体的目标选择器添加了“has_property”过滤器。允许用户根据他们具有或没有的属性来定位实体
TOUCH CONTROLS
触控
[*]Players can no longer enter customize touch controls when dead (MCPE-178037)
[*]玩家死亡时不再能够进入自定义触控界面 (MCPE-178037)
GAMEPLAY
玩法
[*]Sweet Berry Bush Sapling now slows down players when walked through (MCPE-46152)
[*]甜浆果灌木丛现在会减速经过的玩家 (MCPE-46152)
[*]Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor
[*]修复了天花板与地板间存在大空隙时光线无法正确更新的问题
[*]Players can now bridge blocks over water (MCPE-163165)
[*]玩家现在可以在水面上搭建方块 (MCPE-163165)
[*]Upwards player motion will now reset fall distance, allowing Riptide Tridents to break a fall (MCPE-126454)
[*]玩家向上的动作现在会重置坠落距离,允许激流三叉戟打破坠落 (MCPE-126454)
REALMS
REALMS
[*]Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page
[*]修复了删除 Realms Stories Feed 页面上的最后一个故事时不将您重定向回上一页的问题
[*]Realms Stories no longer requires the game to restart after the feature is released
[*]Realms Stories 在功能发布后不再需要重启游戏
[*]Updated the Realms Plus landing page to make it more clear how Realms subscriptions work
[*]更新了 Realms Plus 登录页面,以便玩家更清楚地了解 Realms 订阅的工作原理
SHIELD GLOBE PATTERN
地球盾牌图案
[*]Updated the Globe pattern on shields to match Java Edition (MCPE-169595)
[*]更新了地球盾牌图案的纹理以匹配 Java 版 (MCPE-169595)
BLOCK SOUNDS
方块音效
[*]Lots of blocks now play appropriate sounds when entities fall onto them. The blocks are as follows: (MCPE-176939)
[*]现在当实体落到方块上时,许多方块会播放适当的声音。列表如下: (MCPE-176939)
[*]紫水晶块、紫水晶及其变种、远古城市相关方块、铁砧、杜鹃花丛、杜鹃树叶、竹块、竹板、玄武岩、大型垂滴叶、骨块、方解石、蜡烛、洞穴藤蔓、锁链、樱花树叶、樱花木、雕纹书架、铜块及其变种、珊瑚块、绯红菌岩、深板岩、深板岩砖、滴水石块、青蛙卵、玻璃、草方块、沙砾、垂根、悬挂式告示牌、蜂蜜块、梯子、灯笼、磁石、红树根、苔藓块、覆地苔藓、泥巴、泥砖、沾泥的红树根、下界砖块、下界金矿石、下界苗、下界合金块、下界岩、泥坯、粉红色花簇、滴水石锥、细雪、缠根泥土、沙子、脚手架、幽匿催发体、幽匿感测体、幽匿尖啸体、幽匿脉络、菌光体、黏液块、雪块、灵魂沙、灵魂土、孢子花、石头、可疑的沙砾、可疑的沙子、凝灰岩、海龟蛋、藤蔓、诡异菌岩、诡异疣块、木板和羊毛。
REALMS TEXT-TO-SPEECH
REALMS 文本转语音
[*]The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed
[*]文本转语音旁白现在会在成员选项卡中的过滤器下拉菜单被折叠时读出它
[*]The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed
[*]文本转语音旁白现在会在成员选项卡中的排序下拉菜单被折叠时读出它
[*]Fixed narration for main panel text and Realm Feed button on Realm Slots screen
[*]修复了Realm槽位屏幕上的主面板文本和Realm反馈按钮的旁白
[*]Added full narration for timestamps in stories and comments
[*]为故事和评论中的时间戳加入了完整的旁白
[*]Removed double narration from the Opt Out button in the Realms settings menu
[*]移除了Realms设置菜单中的选择退出按钮的双重旁白
USER INTERFACE
用户界面
[*]Update design of the report a friend warning modal and the report limit warning modal
[*]更新了举报好友的警告模态框和举报限制的警告模态框的设计
[*]Fixed a bug that caused cleared text to reappear in the inventory search bar (MCPE-174590)
[*]修复了已清除的文本会再次出现在搜索栏中的漏洞 (MCPE-174590)
VANILLA PARITY:
原版特性趋同:
MOBS
生物
[*]Wolves can now withstand the same amount of damage as in Java Edition (MCPE-177613)
[*]狼现在会受到与Java版相同的伤害 (MCPE-177613)
[*]Rather than halving all damage dealt to tamed Wolves by entities other than Players or Arrows, as currently done in Java Edition, the maximum health of tamed Wolves has been increased from 20 to 40
[*]将驯服的狼的最大生命值从20点增加到40点,而不是像目前在Java版中那样,将玩家或箭矢以外的实体对驯服的狼造成的所有伤害减半
[*]Pre-existing tamed Wolves will need to be fed to reach the new maximum health
[*]之前版本已存在的驯服的狼需要喂养才能达到新的最大生命值
[*]To ensure the healing rate remains consistent, the health restored by feeding Wolves has been doubled
[*]为了确保治疗速度一致,将喂养狼会恢复的生命值增加了一倍
[*]Java Edition will be adjusted to match the new Bedrock Edition implementation
[*]Java 版将进行调整,以匹配基岩版的特性
TECHNICAL UPDATES:
技术性更新:
[*]技术性更新暂略,如有需要请阅读官网原文
【Cinder 译自feedback.minecraft.net 2024 年 1 月 24 日发布的 Minecraft Beta & Preview - 1.20.70.20】【本文排版借助了:SPXX Userscript v2.4.14】
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1.20.60的第七个测试版被吃了? klee@ys.com 发表于 2024-1-25 09:45
1.20.60的第七个测试版被吃了?
1.20.60 并无第 7 个预览版,请耐心等待 1.20.60 正式版发布。
什么时候更新正式版(悲 Java版将进行调整以匹配基岩版?这么说java版的已训服的狼不再会被雪球砸伤 6666666666 快点儿更新正式版吧 受不了了 1.20.51 安卓设备为什么莫名其妙的掉帧 [贴吧_泪] 111111111111 njjjjkmmmmm 好好好
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