INFORMATION ON THE MINECRAFT PREVIEW AND BETA: 关于Minecraft Preview和Beta的信息:
Here’s a list of what’s new in the latest Minecraft Preview and Beta. As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
这是最新的Minecraft Preview 和 Beta 新特性列表!像往常一样,我们很乐意听到您的反馈,所以请点击 这里 以让我们听到您的想法,并在 bugs.mojang.com 反馈您遇到的任何漏洞.
EXPERIMENTAL FEATURES: 实验性特性:
ARMADILLO 犰狳
The textures for the Armadillo, Armadillo Spawn Egg, and Armadillo Scute have been updated
更新了犰狳、犰狳刷怪蛋和犰狳鳞甲的纹理
Armadillos now have a reduced vertical range when scanning for potential threats
缩小了犰狳侦测危险时的垂直范围
Armadillos can now also be found in Badlands biome variations
犰狳现在也会出现在恶地生物群系变种中
Armadillos now scare away Spiders and Cave Spiders, but only when they are not rolled up
现在当犰狳未蜷缩时,其会吓走蜘蛛及洞穴蜘蛛
Armadillos now float better and create more splash particles when in Water
犰狳现在在水中可以更好地漂浮,并制造出更多溅水粒子
Baby Armadillos now catch up to their parents a bit faster
幼年犰狳现在会更快地追赶它们的父母
The Armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:
增强了犰狳的蜷缩行为以加强其防御能力:
Armadillos are now more resistant to damage when rolled up
现在处于蜷缩状态时,犰狳拥有更高的伤害抗性
Armadillos now roll up when attacked by a player or a mob, instead of panicking
在被玩家或其他生物攻击时,犰狳会蜷缩起来,而非在恐慌时
Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds
犰狳现在会追踪最后一个攻击它们的玩家,并在20秒内将他们视为威胁
POLISHED TUFF 磨制凝灰岩
Polished Tuff now plays its fall sound when entities fall onto it (MCPE-176939)
Added interface BlockFilter . Used to include / exclude blocks by tag, type and permutation
添加了 BlockFilter 接口,用于按标签、类型和排列来包含或排除方块
BlockRaycastOptions
BlockRaycastOptions
Added optional member BlockFilter
添加了 BlockFilter 候选项
Updated getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit | undefined to throw if the BlockFilter include / exclude types cannot be resolved inside BlockRaycastOptions
Started publishing the debug utilities type information
开始发布调试实用程序类型信息
Added a disableWatchdog method that lets you disable and enable the scripting watchdog in your scripts
添加了 disableWatchdog 方法以允许您在脚本中禁用和启用脚本监视器
Added function playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void - Plays a sound at a specified location for all players in the dimension
clearJob(jobId: number) - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks
Moved InvalidContainerSlotError from beta to 1.9.0
将 InvalidContainerSlotError 从 beta 移动至 1.9.0
Moved getSlot from beta to 1.9.0
将 getSlot 从 beta 移动至 1.9.0
Moved EffectTypes from beta to 1.9.0
将 EffectTypes 从 beta 移动至 1.9.0
Moved RawText from beta to 1.9.0
将 RawText 从 beta 移动至 1.9.0
Moved createExplosion from beta to 1.9.0
将 createExplosion 从 beta 移动至 1.9.0
Moved ExplosionOptions from beta to 1.9.0
将 ExplosionOptions 从 beta 移动至 1.9.0
Moved DimensionType from beta to 1.9.0
将 DimensionType 从 beta 移动至 1.9.0
Moved DimensionTypes from beta to 1.9.0
将 DimensionTypes 从 beta 移动至 1.9.0
FEATURES AND BUG FIXES: 特性和漏洞修复:
ANDROID 安卓
Storage location will switch to External automatically on fresh installs if storage permission is granted via app settings prior to launching the game on devices running Android 12 or older (MCPE-177269)
Certain files and directories will be generated in external storage on next launch when setting storage location to External via in-game settings on devices running Android 12 or older (MCPE-176675)
As a result of this fix, we've had to revert the fix for Slabs and Stairs being placed inconsistently while continuously building (MCPE-54855). We'll work to reintroduce a fix for this in an upcoming update
“double_wooden_slab” block is now split into unique instances “double_oak_slab”, “double_spruce_slab”, “double_birch_slab”, “double_jungle_slab”, “double_acacia_slab”, “double_dark_oak_slab”
“has_property” filter added for target selector of entities. This will allow the user to target entities based on the properties that they have or not have
Rather than halving all damage dealt to tamed Wolves by entities other than Players or Arrows, as currently done in Java Edition, the maximum health of tamed Wolves has been increased from 20 to 40