Minecraft 基岩版 Beta 1.17.30.23 发布
本帖最后由 帅大2004 于 2021-8-26 09:34 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.17.30 仍未发布,Beta 1.17.30.23为其第4个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta - 1.17.30.23 (Xbox One/Windows 10/Android)
Minecarft 基岩版 Beta 1.17.30.23(Xbox One/Windows 10/Android)
https://feedback.minecraft.net/hc/article_attachments/4407848582157/worldgen1170x500.jpg
Caves & Cliffs Experimental Features
洞穴与山崖的实验性特性
Multi Noise World Generation
多噪声世界生成
[*]New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
[*]优化了新地形生成机制!现在新的地形生成和生物群系过渡更加自然
[*]Improved surface decoration that detects the difference between when blocks are generated underwater and underground
[*]优化了地表装饰物生成检测机制,可以检测生成的这个方块在地上还是水下
[*]Introduces large ore veins to world generation adding more strategy to mining
[*]加入大型矿脉,让你的挖矿大业有了更多的策略性
[*]Introduces noodle caves to world generation, creating small pathways between bigger caves
[*]加入了意大利面洞穴,作为大洞穴间的连接
[*]Introduces the possibility of dry cave entrances that make it easier to access the new noise caves
[*]现在新洞穴在陆上的地表有了入口,让探洞更加容易
[*]Introduces a new algorithm that finds suitable spawn positions closer to origin
[*]优化了出生点设置的算法,新的算法可以找到更接近原点的合适的出生点
[*]Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges
[*]添加了按绝对Y指数保存和加载的副区块的逻辑,来支持数据驱动的尺寸高度范围
Non-Experimental Features and Bug Fixes
非实验性特性和Bug 修复
Gameplay
玩法
[*]Campfires and Soul Campfires now stack in the inventory (MCPE-67890)
[*]营火和灵魂营火会在物品栏中堆叠 (MCPE-67890)
[*]Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594)
[*]用活塞推动插蜡烛的蛋糕时,蜡烛会掉落 (MCPE-130594)
[*]Collecting Fish or Axolotl no longer immediately releases them (MCPE-44320)
[*]用桶装鱼或者美西螈时,不会在装进它们的一瞬间就把它们又释放出来了 (MCPE-44320)
[*]Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)
[*]被命名的结构方块在创造模式下不会再具有错误的数据模式了 (MCPE-41625)
[*]Fall damage is no longer applied when falling into Scaffolding (MCPE-108459)
[*]掉入脚手架时,不再受到摔落伤害 (MCPE-108459)
[*]Fixed missing rightmost outline pixels on Signs when using §l for wide letters and Glow Ink Sac (MCPE-137802)
[*]修复了使用§l宽字和发光墨囊时标志上最右边轮廓像素缺失的问题 (MCPE-137802)
[*]The Thorns enchantment now does Knockback to mobs (MCPE-56212)
[*]荆棘附魔现在可以击退生物 (MCPE-56212)
[*]Tweaked Iron Golem spawning logic to better match the Java Edition
[*]调整了铁傀儡的生成逻辑,使其更接近Java版
[*]Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616)
[*]在诡异菌岩上使用骨粉时有极小的概率长出绯红菌索 (MCPE-83616)
Commands
命令
[*]The '/spawnpoint' command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint (MCPE-106720)
[*]现在,'/spawnpoint'命令可以在玩家睡觉时使用,并且在设置到玩家现有的重生点时会返回成功 (MCPE-106720)
[*]The camera shake command no longer shakes every player's screen when "@s" is used as the selector (MCPE-120383)
[*]使用视角摇晃命令,并用"@s "作为选择器时,不再会摇晃所有玩家的屏幕 (MCPE-120383)
Marketplace
市场
[*]Fixed "CR" characters incorrectly appearing at the end of lines for some display languages
[*]修复了某些显示语言的 "CR "字符错误地出现在行末的问题
User Interface
用户界面
[*]Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
[*]修复了一个可能导致登录按钮出现在市场按钮后面的错误
[*]Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters
[*]修复了Windows和Xbox平台上的Noto Sans光滑字体在日语格式下的显示问题,提高了可读性并使用了正确的字符
Technical Updates
技术性更新
Actors
Actors
[*]Fixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568)
[*]修复了在更多场景中会用无效数据插值来预测移动的问题 (MCPE-108568)
Items
物品
[*]Fixed crash after firing a transform item event
[*]修复了在触发物品转换事件后发生的崩溃
Molang
Molang
[*]Added experimental queries for item cooldowns: 'query.is_cooldown_type', 'query.cooldown_time', and 'query.cooldown_time_remaining'
[*]增加了物品冷却时间的查询:"query.is_cooldown_type"、"query.cooldown_time "和 "query.cooldown_time_remaining"(仅实验性玩法)
[*]Updated many Molang content errors to specify which operator or query was involved
[*]更新了许多Molang抛出的内容错误,来说明错误涉及到哪个操作者或哪次查询
Commands
命令
[*]The "run_command" event response now will properly use versioned commands
[*]“run_command” 事件响应现在可以正确地使用有版本的命令
Data-Driven Items
数据驱动物品
[*]Updated documentation for 'IconItemComponent' and it now provides a list of all IDs for the 'legacy_id' field
[*]更新了 "IconItemComponent "的文档,它现在包含 "legacy_id "字段的所有ID的列表
Data-Driven Sounds
数据驱动声音
[*]Removed the "replace" element from 'sound_definitions.json' for being ambiguous in its usage (and was never used)
[*]删除了'sound_definitions.json'中的'replace'元素,因为它的用法不明确(而且实际上这玩意从来没有被使用过)
Gameplay
玩法
[*]Data-driven blocks can now be added to the Creative menu
[*]现在可以把数据驱动方块加入到创造模式物品栏中
[*]Knockback Roar is no longer stronger than it used to be
[*]减弱了击退吼叫
Graphical
图形化
[*]Fixed particles not emitting when using animation controllers
[*]修复了在使用动画控制器时,粒子无法发射的问题
Player
玩家
[*]Attachables that are visible in first person will no longer render backwards
[*]在第一人称视角下可见的附件将不再向后渲染
【帅大2004译自feedback.minecraft.net 在2021/8/26发布的 Minecraft Beta - 1.17.30.23 (Xbox One/Windows 10/Android)】
【本文排版借助了:SPX】
【原贴地址:https://www.bilibili.com/read/cv12869081或https://www.bilibili.com/read/cv12869083】【下载:https://klpbbs.com/g/?3】
|想了解更多新闻资讯?苦力怕论坛 - 新闻资讯板块
标题版本号标错了,是23不是22 那是1.17.30.23,不是30.22 标题都写错了。hhh 铁傀儡生成调整了,意思就是Java版的刷铁机可能在基岩版实现? 欢呼 篝火可堆叠??! 维基不是可以吗? ui正在默默的更新[哔哩_脱单][贴吧_勉强] 为什么还没有下载?
页: [1]2