UID 11096 性别 保密 经验 EP 铁粒 粒 回帖 0 主题 精华 在线时间 小时 注册时间 2020-8-13 最后登录 1970-1-1
本帖最后由 帅大2004 于 2021-8-26 09:34 编辑 | 测试版 是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 | 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 | Minecraft 基岩版 1.17.30 仍未发布,Beta 1.17.30.23为其第4个测试版。 | 转载本贴时须注明原作者 以及本帖地址。 Minecraft Beta - 1.17.30.23 (Xbox One/Windows 10/Android) Minecarft 基岩版 Beta 1.17.30.23(Xbox One/Windows 10/Android) Caves & Cliffs Experimental Features 洞穴与山崖的实验性特性 Multi Noise World Generation 多噪声世界生成 New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions 优化了新地形生成机制!现在新的地形生成和生物群系过渡更加自然 Improved surface decoration that detects the difference between when blocks are generated underwater and underground 优化了地表装饰物生成检测机制,可以检测生成的这个方块在地上还是水下 Introduces large ore veins to world generation adding more strategy to mining 加入大型矿脉,让你的挖矿大业有了更多的策略性 Introduces noodle caves to world generation, creating small pathways between bigger caves 加入了意大利面洞穴,作为大洞穴间的连接 Introduces the possibility of dry cave entrances that make it easier to access the new noise caves 现在新洞穴在陆上的地表有了入口,让探洞更加容易 Introduces a new algorithm that finds suitable spawn positions closer to origin 优化了出生点设置的算法,新的算法可以找到更接近原点的合适的出生点 Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges 添加了按绝对Y指数保存和加载的副区块的逻辑,来支持数据驱动的尺寸高度范围 Non-Experimental Features and Bug Fixes 非实验性特性和Bug 修复 Gameplay 玩法 Campfires and Soul Campfires now stack in the inventory (MCPE-67890 ) 营火和灵魂营火会在物品栏中堆叠 (MCPE-67890 ) Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594 ) 用活塞推动插蜡烛的蛋糕时,蜡烛会掉落 (MCPE-130594 ) Collecting Fish or Axolotl no longer immediately releases them (MCPE-44320) 用桶装鱼或者美西螈时,不会在装进它们的一瞬间就把它们又释放出来了 (MCPE-44320) Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625 ) 被命名的结构方块在创造模式下不会再具有错误的数据模式了 (MCPE-41625 ) Fall damage is no longer applied when falling into Scaffolding (MCPE-108459 ) 掉入脚手架时,不再受到摔落伤害 (MCPE-108459 ) Fixed missing rightmost outline pixels on Signs when using §l for wide letters and Glow Ink Sac (MCPE-137802 ) 修复了使用§l宽字和发光墨囊时标志上最右边轮廓像素缺失的问题 (MCPE-137802 ) The Thorns enchantment now does Knockback to mobs (MCPE-56212 ) 荆棘附魔现在可以击退生物 (MCPE-56212 ) Tweaked Iron Golem spawning logic to better match the Java Edition 调整了铁傀儡的生成逻辑,使其更接近Java版 Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616 ) 在诡异菌岩上使用骨粉时有极小的概率长出绯红菌索 (MCPE-83616 ) Commands 命令 The '/spawnpoint' command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint (MCPE-106720 ) 现在,'/spawnpoint'命令可以在玩家睡觉时使用,并且在设置到玩家现有的重生点时会返回成功 (MCPE-106720 ) The camera shake command no longer shakes every player's screen when "@s" is used as the selector (MCPE-120383 ) 使用视角摇晃命令,并用"@s "作为选择器时,不再会摇晃所有玩家的屏幕 (MCPE-120383 ) Marketplace 市场 Fixed "CR" characters incorrectly appearing at the end of lines for some display languages 修复了某些显示语言的 "CR "字符错误地出现在行末的问题 User Interface 用户界面 Fixed a bug that could cause the Sign In button to appear behind the Marketplace button 修复了一个可能导致登录按钮出现在市场按钮后面的错误 Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters 修复了Windows和Xbox平台上的Noto Sans光滑字体在日语格式下的显示问题,提高了可读性并使用了正确的字符 Technical Updates 技术性更新 Actors Actors Fixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568 ) 修复了在更多场景中会用无效数据插值来预测移动的问题 (MCPE-108568 ) Items 物品 Fixed crash after firing a transform item event 修复了在触发物品转换事件后发生的崩溃 Molang Molang Added experimental queries for item cooldowns: 'query.is_cooldown_type', 'query.cooldown_time', and 'query.cooldown_time_remaining' 增加了物品冷却时间的查询:"query.is_cooldown_type"、"query.cooldown_time "和 "query.cooldown_time_remaining"(仅实验性玩法) Updated many Molang content errors to specify which operator or query was involved 更新了许多Molang抛出的内容错误,来说明错误涉及到哪个操作者或哪次查询 Commands 命令 The "run_command" event response now will properly use versioned commands “run_command” 事件响应现在可以正确地使用有版本的命令 Data-Driven Items 数据驱动物品 Updated documentation for 'IconItemComponent' and it now provides a list of all IDs for the 'legacy_id' field 更新了 "IconItemComponent "的文档,它现在包含 "legacy_id "字段的所有ID的列表 Data-Driven Sounds 数据驱动声音 Removed the "replace" element from 'sound_definitions.json' for being ambiguous in its usage (and was never used) 删除了'sound_definitions.json'中的'replace'元素,因为它的用法不明确(而且实际上这玩意从来没有被使用过) Gameplay 玩法 Data-driven blocks can now be added to the Creative menu 现在可以把数据驱动方块加入到创造模式物品栏中 Knockback Roar is no longer stronger than it used to be 减弱了击退吼叫 Graphical 图形化 Fixed particles not emitting when using animation controllers 修复了在使用动画控制器时,粒子无法发射的问题 Player 玩家 Attachables that are visible in first person will no longer render backwards 在第一人称视角下可见的附件将不再向后渲染 【帅大2004译自feedback.minecraft.net 在2021/8/26发布的 Minecraft Beta - 1.17.30.23 (Xbox One/Windows 10/Android) 】 【本文排版借助了: SPX 】
【原贴地址:https://www.bilibili.com/read/cv12869081 或https://www.bilibili.com/read/cv12869083 】【下载:https://klpbbs.com/g/?3 】| 想了解更多新闻资讯? 苦力怕论坛 - 新闻资讯板块
评分
查看全部评分