sliced_lime: 关于bug修复的一些再补充
(链接需梯https://www.reddit.com/r/Minecraft/comments/fkt9jf/anchor_yourself_to_the_nether_snapshot_20w12a_is/fkumh2i)With this snapshot, we're fixing two well-known exploits that are widely used in the community: 0-tick farms and AFK fish farms. 0-tick setups will no longer make crops grow faster and fishing contraptions will no longer give treasure loot.
在本期(20w12a)快照中, 我们修复了两个知名的暴利农场: 0t农场和挂机渔场. 0t农场不再会加速作物生长, 渔场也不会再给出任何宝藏了.
I want to highlight at this point that we're not removing these options for players because they're farms - they're being removed because the ratio of effort to reward is out of balance for these contraptions in particular. This is also why fish farms will continue to work - they just will not produce end-game level loot. If you really like an endless stream of sushi, that is still easily available.
我想要指出的是, 我们不是因为这俩是农场而移除的它们, 而是因为这两种农场的投入和产出比实在是不平衡到飞起. 这也是为什么渔场其实还能继续运作——只是不会给你带来游戏末期才会有的物品而已了. 要真是这么爱恰鱼生, 那么这种流水线的制作还是依然简简单单.
I know there's a popular view that Mojang dislikes farms and automation - this is not true. What is important to us is that the game remains balanced a 可是我觉得很好:D :lol 顶一下:handshake 顶一下:handshake
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