Henrik: 关于地形修改的推文更新【9.3~9.4】
本帖最后由 心中一万只羊驼 于 2021-9-9 13:30 编辑照例,最新的在最上方。
https://attachment.mcbbs.net/data/myattachment/forum/202105/18/124519x0r898zl6gc8gna8.jpgHenrik Kniberg
@henrikkniberg
OK so I finally got around to recording a survival playtest session, just before experimental snapshot 6 earlier this week. Also ramble a bit about design and terrain gen and what the new F3 stuff actually means. All while trying not to die.
由 电量量 翻译自英语
好,我终于有时间录一次快照发布前的生存测试环节了,这次是快照 6 的测试。另外聊了聊地形生成的相关安排设计和新的 F3 参数的含义。与此同时,我要小心别给自己作死了。视频太长不搬,https://www.youtube.com/watch?v=TycBrFKEteU 自己看吧上午4:56 · 2021年9月4日 · Twitter Web App · SPX
https://attachment.mcbbs.net/data/myattachment/forum/202105/18/124519x0r898zl6gc8gna8.jpgHenrik Kniberg
@henrikkniberg
After some testing I've concluded that, yes, we should let noodle caves form inside mountain peaks sometimes.
由 电量量 翻译自英语
测试了一下,决定在山峰里生成意面洞穴。视频下午5:48 · 2021年9月3日 · Twitter Web App · SPX
https://attachment.mcbbs.net/data/myattachment/forum/202105/18/124519x0r898zl6gc8gna8.jpgHenrik Kniberg
@henrikkniberg
Oh, turns out noodle caves weren't generating above y130. Easy fix. This'll give us small cave entrances and cracks up in the mountains. See it?
由 电量量 翻译自英语
意面洞穴居然没有在 y>=130 的区域生成。这个应该修起来很简单。这样山里就有洞穴入口了。https://attachment.mcbbs.net/data/myattachment/forum/202109/03/201805yk7v5rzg5wtrkt9r.jpg
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https://attachment.mcbbs.net/data/myattachment/forum/202109/03/201914t8w3avwx3nz04ctj.jpg下午5:29 · 2021年9月3日 · Twitter Web App · SPX
https://attachment.mcbbs.net/data/myattachment/forum/202109/03/201914t8w3avwx3nz04ctj.jpghttps://attachment.mcbbs.net/data/myattachment/forum/202109/03/201851f4gddx6ndt7zxlvv.jpg
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【原贴地址:https://www.mcbbs.net/thread-1257709-1-1.html】原帖作者:电量量 我在自己尝试着制造基岩版新的地形,突破320格高度限制
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