OK so I finally got around to recording a survival playtest session, just before experimental snapshot 6 earlier this week. Also ramble a bit about design and terrain gen and what the new F3 stuff actually means. All while trying not to die. 由 电量量 翻译自英语 好,我终于有时间录一次快照发布前的生存测试环节了,这次是快照 6 的测试。另外聊了聊地形生成的相关安排设计和新的 F3 参数的含义。与此同时,我要小心别给自己作死了。
Oh, turns out noodle caves weren't generating above y130. Easy fix. This'll give us small cave entrances and cracks up in the mountains. See it? 由 电量量 翻译自英语 意面洞穴居然没有在 y>=130 的区域生成。这个应该修起来很简单。这样山里就有洞穴入口了。