Minecraft 基岩版 Beta & Preview 26.40.22/23 发布
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.40 仍未发布,Beta & Preview 26.40.22/23 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.40.22/23
Minecraft 基岩版 Beta & Preview 26.40.22/23
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
https://feedback.minecraft.net/hc/article_attachments/46507319483661
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
ACCESSIBILITY
辅助功能
[*]Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the nausea effect and when going through Nether portals
[*]在辅助功能设置中加入了屏幕扭曲选项,用于控制反胃效果以及穿过下界传送门时屏幕的扭曲程度
CHARACTER CREATOR
角色创建器
[*]Fixed error message not showing when importing an invalid custom skin (MCPE-239136)
[*]修复了导入无效自定义皮肤时不显示错误信息的漏洞 (MCPE-239136)
GRAPHICAL
图像
[*]Clouds, sun, moon, and stars now render when the camera is underwater in Vibrant Visuals
[*]在灵动视效[暂译]中,相机位于水下时,云、太阳、月亮和星星现在都会渲染
[*]Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors
[*]修复了在灵动视效[暂译]中使用包含实体高度图纹理的 PBR 资源包时,生物外观出现损坏的漏洞
ITEMS
物品
[*]Thrown Eggs no longer cause their targets to jump extra high in the air (MCPE-238865)
[*]掷出的鸡蛋不再导致击中的目标高高跳起 (MCPE-238865)
[*]Fixed Shulker Boxes not playing the pickup-pop animation in inventory slots (MCPE-239091)
[*]修复了潜影盒在物品栏槽位中不播放拾取弹跳动画的漏洞 (MCPE-239091)
MOBS
生物
[*]The Sulfur Cube and Slime no longer play step sounds when moving around
[*]硫方怪和史莱姆在移动时不再播放脚步声
[*]The Sulfur Cube no longer destroys snow layers upon its spawning from a Bucket of Sulfur Cube
[*]硫方怪从硫方怪桶中生成时不再破坏雪层
[*]A Sulfur Cube that has absorbed a Magma block will no longer apply damage to actors wearing Frost Walker Enchanted Boots (MCPE-238662)
[*]吸收了岩浆块的硫方怪不再对穿着附魔冰霜行者靴子的生物造成伤害 (MCPE-238662)
[*]Sulfur Cubes will now correctly take damage from Hot Sulfur Cubes if they don't have a block absorbed
[*]硫方怪在未吸收方块的情况下,现在会正确受到高温硫方怪造成的伤害
[*]Sulfur cubes are no longer considered hostile:
[*]硫方怪不再被视为敌对生物:
[*]They no longer prevent players from sleeping (MCPE-239139)
[*]硫方怪不再阻止玩家睡觉 (MCPE-239139)
[*]They no longer grant the Monster Hunter achievement when killed
[*]击杀硫方怪不再会获得“怪物猎人”成就
[*]They are no longer attacked by conduits (MCPE-239180)
[*]潮涌核心不再攻击硫方怪 (MCPE-239180)
[*]Sulfur cubes can now spawn on the surface when the biome is sulfur caves (MCPE-239038)
[*]在硫黄洞穴生物群系中,硫方怪现在可以在地表生成 (MCPE-239038)
[*]Sulfur cubes can now spawn regardless of light level (MCPE-239039)
[*]现在硫方怪的生成无视光照等级 (MCPE-239039)
[*]Fixed bug where Sulfur Cubes would sink or not be able to move after ejecting their block
[*]修复了硫方怪在弹出其所吸收的方块后会下沉或无法移动的漏洞
REALMS
Realms
[*]Fixed an issue where the profanity popup wouldn't show when using profanity in the Realm title or description
[*]修复了在 Realm 标题或描述中使用不雅言论时不显示警告弹窗的问题
[*]Fixed an issue where Realms specific tips weren't showing when loading into a Realm
[*]修复了加载进入 Realm 时不显示 Realm 专属提示的问题
[*]Added in more Realms based tips
[*]加入了更多基于 Realms 的提示
STABILITY AND PERFORMANCE
性能与稳定性
[*]Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
[*]修复了下载资源包加入多人游戏世界时,可用存储空间未被正确测量的漏洞
[*]When downloading resource packs to join multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
[*]可用存储空间不足以下载资源包加入多人游戏世界时,之前会话中未使用的缓存包将被清除,以腾出空间给新包。
[*]When downloading resource packs to join multiplayer worlds with low available storage, packs will be downloaded one a time to compact the total required space.
[*]可用存储空间不足以下载资源包加入多人游戏世界时,资源包将逐个下载,以压缩所需的总空间
[*]Fixed a potential rare crash related to dimension changes on PlayStation
[*]修复了 PlayStation 上可能发生的与维度变化相关的罕见崩溃
USER INTERFACE
用户界面
[*]Fixed strikethrough alignment for sale prices
[*]修复了售价的删除线对齐问题
[*]Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
[*]修复了某些包配置在本地能加载,但上传到 Realms 后无法加载的漏洞
[*]Added new variant for Marketplace Bundle UI
[*]为市场捆绑包界面加入了新变种
[*]Changed furnace tabs order; furnace recipes reordered
[*]更改了熔炉标签页顺序;重新排列了熔炉配方
[*]Pressing "E" while hovering the mouse cursor over the recipe search bar, inputs the letter “E” instead of closing the screen at CraftingScreen and FurnaceScreen
[*]在合成界面和熔炉界面中,鼠标光标悬停在配方搜索栏上时,按下“E”键现在会输入字母“E”,而不再关闭界面
[*]Fixed Fullscreen mode to remember which screen it was last on
[*]修复了全屏模式下无法记住上一次所在屏幕的问题
[*]The Marketplace Pass accordion is now hidden when the player is in any beta
[*]玩家处于任何测试版中时,市场通行证折叠面板现在会隐藏
[*]When the player is in a beta on PlayStation or iOS, the "Get more" Marketplace button is hidden as well
[*]玩家在 PlayStation 或 iOS 上处于测试版时,“获取更多”市场按钮也会隐藏
[*]The fire overlay added to the player has been updated to more closely resemble Java: (MCPE-128988)
[*]更新了玩家身上的着火覆盖层,以更接近 Java 版:(MCPE-128988)
[*]The overlay has been rotated 45 degrees to increase visibility in the center of the frame
[*]覆盖层已旋转 45 度,以提高画面中央的可见度
[*]The overlay has been shifted down somewhat to increase visibility across the frame
[*]覆盖层已向下移动一些,以提高整个画面的可见度
[*]Fixed flickering crosshair in split screen (MCPE-123918)
[*]修复了分屏模式下准星闪烁的漏洞 (MCPE-123918)
[*]Fixed Banner message for graphics mode settings option (MCPE-231879)
[*]修复了图形模式设置选项的横幅消息的漏洞 (MCPE-231879)
TECHNICAL UPDATES
技术性更新
AI GOALS
AI 意向
[*]Made schemas for the following actor components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
[*]解析以下实体组件的模式现在更加严格,对于 1.26.40 及以上版本,如果实体 JSON 包含无效数据,将无法加载。
[*]minecraft:on_death
[*]minecraft:on_death
[*]minecraft:on_friendly_anger
[*]minecraft:on_friendly_anger
[*]minecraft:on_hurt_by_player
[*]minecraft:on_hurt_by_player
[*]minecraft:on_hurt
[*]minecraft:on_hurt
[*]minecraft:on_ignite
[*]minecraft:on_ignite
[*]minecraft:on_start_landing
[*]minecraft:on_start_landing
[*]minecraft:on_start_takeoff
[*]minecraft:on_start_takeoff
[*]minecraft:on_target_acquired
[*]minecraft:on_target_acquired
[*]minecraft:on_target_escape
[*]minecraft:on_target_escape
[*]minecraft:on_wake_with_owner
[*]minecraft:on_wake_with_owner
API
API
[*]Released Block.getParts from beta to scripts version 2.9.0
[*]将 Block.getParts 从 beta 发布到了脚本版本 2.9.0
[*]Changed EntityFogComponent -> FogSettings, EntityFogComponentError -> FogSettingsError, and added fogSettings property to Player in @minecraft/server beta. FogSettings is functionally identical to EntityFogComponent but is no longer accessed via Entity.getComponent, use Player.fogSettings instead.
[*]在 @minecraft/server beta 中,将 EntityFogComponent 修改为 FogSettings,EntityFogComponentError 修改为 FogSettingsError,并且向 Player 加入了 fogSettings 属性。FogSettings 在功能上等效于 EntityFogComponent 但不再通过 Entity.getComponent 访问,请使用 Player.fogSettings 来代替它。
BLOCKS
方块
[*]Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure with saved tick data (MCPE-236362)
[*]修复了带有 minecraft:tick 组件的自定义方块通过保存了计划刻数据的结构放置时,其触发计划刻的频率高于预期的漏洞 (MCPE-236362)
[*]Released minecraft:multi_block trait. However, for the field "direction" horizontal directions will still require Upcoming Creator Features experiment
[*]发布了 minecraft:multi_block 特征。但对于字段 direction 中的水平方向,仍需要启用“即将到来的创作者功能”实验性玩法
[*]Custom stairs can now form corners with vanilla stairs outside of Beta
[*]自定义楼梯现在可以在测试版之外与原版楼梯形成角落
BLOCK COMPONENTS
方块组件
FENCES
栅栏
[*]Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west) reflecting which neighbors the fence connects to
[*]原版栅栏方块现在公开了每个方向的连接方块状态(minecraft:connection_north minecraft:connection_east minecraft:connection_south minecraft:connection_west),用于反映栅栏连接到哪些相邻方块
EDITOR
编辑器
[*]Renamed "Brush Paint" to "Brush" in the Editor UI
[*]在编辑器 UI 中将“笔刷绘制”重命名为“笔刷”
[*]Added glTF and GLB file format support to the Custom Mesh Tool.
[*]为自定义网格工具加入了 glTF 和 GLB 文件格式支持
[*]The Dimensions dropdown menu now shows a checkmark next to the player's current dimension
[*]维度下拉菜单现在会在玩家当前维度的旁边显示一个对勾标记
[*]Added Structures to the View menu
[*]在“视图”菜单中加入了“结构”
[*]Added Keyboard Settings to the File menu
[*]在“文件”菜单中加入了“键盘设置”
[*]Added Biome Data Assignment to the World menu
[*]在“世界”菜单中加入了“生物群系数据分配”
[*]Added Dimensions Panel to the Dimensions submenu in the World menu
[*]在“世界”菜单的“维度”子菜单中加入了“维度面板”
[*]Added a filterProfanity option to string property item so the editor's world export name field validates the input against a profanity filter, surfacing a warning modal and clearing the field when profanity is detected.
[*]为字符串属性项加入了 filterProfanity 选项,使编辑器的“世界导出名称”字段能对输入内容进行不雅言论过滤,在检测到不雅言论时弹出警告弹窗并清空该字段
[*]Fixed issue that leaves the instance in the layout after baking, instead of removing it.
[*]修复了烘焙后实例会保留在布局中而非被移除的问题
[*]Fixed a crash that occurred when removing structures from a layout template when a template was placed into the world
[*]修复了模板放置在世界中时,从布局模板中移除结构导致的崩溃
ENTITY COMPONENTS
实体组件
[*]Made the following changes to the minecraft:apply_knockback_rules component:
[*]对 minecraft:apply_knockback_rules 组件进行了以下更改:
[*]Renamed scale_previous_velocity to slowdown_scale
[*]将 scale_previous_velocity 重命名为 slowdown_scale
[*]horizontal_power is no longer scaled by 0.4 internally
[*]horizontal_power 在内部不再乘以 0.4
[*]Similar values for horizontal_power and vertical_power now produce similar knockback on both axes
[*]现在 horizontal_power 和 vertical_power 的相似值会在两个轴上产生相似的击退效果
[*]Deprecated the following fields:
[*]弃用了以下字段:
[*]horizontal_hit_angle_scale
[*]horizontal_hit_angle_scale
[*]vertical_hit_angle_scale
[*]vertical_hit_angle_scale
[*]vertical_position_angle_scale
[*]vertical_position_angle_scale
[*]Added a new field, knockback_mode, which provides more intuitive control over how knockback is applied:
[*]加入了新字段 knockback_mode,用于更直观地控制击退的应用方式:
[*]relative_horizontal (default): Applies knockback along the horizontal direction from attacker to target
[*]relative_horizontal(默认):沿着从攻击者指向目标的水平方向施加击退
[*]hit_direction: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right)
[*]hit_direction:根据击中方向和撞击点施加击退(例如,从下方击中向上推,击中左侧向右推)
[*]The component is no longer in Beta
[*]该组件不再处于测试版阶段
FEATURES
地物
[*]Added content error when loading features with identifiers that already exist within the same behavior pack
[*]加入了加载与同一行为包内已有 ID 重复的地物时的内容日志错误
GENERAL
通用
[*]Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage
[*]修复了在致命伤害期间,在 before 事件中修改实体受伤伤害值来绕过无敌帧的漏洞
[*]Fixed invulnerability timer floating-point cycling issue for very small damage diffs
[*]修复了针对极小伤害差值,无敌计时器的浮点数循环的问题
ITEM COMPONENTS
物品组件
[*]Updated item schema validation so minecraft:item.components now requires at least one component entry for item documents in v1_26_30 and beta
[*]更新了物品模式验证,现在对于 v1_26_30 及测试版中的物品文档,minecraft:item.components 至少需要一个组件条目
USER INTERFACE
用户界面
[*]Small geometries using the "item_display_transforms" -> "gui" -> "fit_to_frame": false option will now be properly centered in format_version 1.21.130 and above (MCPE-234752)
[*]现在使用 "item_display_transforms" -> "gui" -> "fit_to_frame": false 选项的小型几何模型在 format_version 1.21.130 及以上版本中会正确居中 (MCPE-234752)
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
ADD-ONS
附加包
[*]Improved the experimental JSON document upgrader: configuration parsing errors are now surfaced through the upgrader's error logging, errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run
[*]改进了实验性 JSON 文档升级器:配置解析错误现在会通过升级器的错误日志暴露;中止升级的错误会被记录在错误日志中;在包外部找到的文件会被忽略,而不会导致运行失败
API
API
[*]Changed property name playfabId on Player class to persistentId in @minecraft/server in beta.
[*]在测试版中,将 @minecraft/server 的 Player 类上的属性名 playfabId 更改为 persistentId
[*]Added property splitScreenSlot to @minecraft/server-admin's AsyncPlayerJoinBeforeEvent in beta
[*]在测试版中,为 @minecraft/server-admin 的 AsyncPlayerJoinBeforeEvent 加入了属性 splitScreenSlot
[*]Added enum PlayerScriptScreenSlot to @minecraft/server in 2.9.0
[*]在 2.9.0 版本中,为 @minecraft/server 加入了枚举 PlayerScriptScreenSlot
[*]Added method getSplitScreenSlot to @minecraft/server's Player in beta
[*]在测试版中,为 @minecraft/server 的 Player 加入了方法 getSplitScreenSlot
[*]Changed beta method getPing of @minecraft/server's Player to have restricted execution privilege
[*]更改了测试版中 @minecraft/server 的 Player 的方法 getPing 为受限制的执行权限
[*]Added BlockVolumeBase.getClosest to beta . Returns the closest N block positions in a volume to a given location sorted by distance
[*]在测试版中为 BlockVolumeBase 加入了 getClosest 方法。返回一个体积中距离给定位置最近的 N 个方块位置,按距离排序
[*]Added BlockVolumeBase.getFarthest to beta . Returns the farthest N block positions in a volume from a given location sorted by distance
[*]在测试版中为 BlockVolumeBase 加入了 getFarthest 方法。返回一个体积中距离给定位置最远的 N 个方块位置,按距离排序
[*]Added class EntityTamedBeforeEvent to beta
[*]在测试版中加入了类 EntityTamedBeforeEvent
[*]Added class EntityTamedBeforeEventSignal to beta
[*]在测试版中加入了类 EntityTamedBeforeEventSignal
[*]Added property WorldBeforeEvents.entityTamed to beta
[*]在测试版中为 WorldBeforeEvents 加入了属性 entityTamed
JIGSAW STRUCTURES
拼图结构
[*]A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
[*]现在,如果任何相交的区块被保存,拼图结构的布局将被持久化到磁盘。这使得部分保存的拼图结构不易因配置更改而损坏。该功能将逐步推广到在线设备和 Realms。
SOUNDS
音效
[*]Fixed a crash that occurred when loading a behavior pack containing a sounds/sound_definitions.json file with the minecraft:server_sound_definitions payload
[*]修复了加载包含 sounds/sound_definitions.json 文件,且其中带有 minecraft:server_sound_definitions 负载的行为包时发生的崩溃
USER INTERFACE
用户界面
[*]Removed the Point Light Shadow Quality slider and merged its functionality into the Point Light Quality slider. These sliders are available only when the "RenderDragon Features for Creators" experiment toggle is enabled for Vibrant Visuals.
[*]移除了“点光源阴影质量”滑块,并将其功能合并到“点光源质量”滑块中。这些滑块仅在为灵动视效[暂译]启用了“面向创作者的渲染龙功能”实验性玩法时可用。
【Cat_Anchor 译自feedback.minecraft.net 2026 年 6 月 9 日发布的 Minecraft Beta & Preview - 26.40.22/23】
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