It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
ACCESSIBILITY 辅助功能
Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the nausea effect and when going through Nether portals
在辅助功能设置中加入了屏幕扭曲选项,用于控制反胃效果以及穿过下界传送门时屏幕的扭曲程度
CHARACTER CREATOR 角色创建器
Fixed error message not showing when importing an invalid custom skin (MCPE-239136)
Fixed bug where Sulfur Cubes would sink or not be able to move after ejecting their block
修复了硫方怪在弹出其所吸收的方块后会下沉或无法移动的漏洞
REALMS Realms
Fixed an issue where the profanity popup wouldn't show when using profanity in the Realm title or description
修复了在 Realm 标题或描述中使用不雅言论时不显示警告弹窗的问题
Fixed an issue where Realms specific tips weren't showing when loading into a Realm
修复了加载进入 Realm 时不显示 Realm 专属提示的问题
Added in more Realms based tips
加入了更多基于 Realms 的提示
STABILITY AND PERFORMANCE 性能与稳定性
Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
修复了下载资源包加入多人游戏世界时,可用存储空间未被正确测量的漏洞
When downloading resource packs to join multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
When downloading resource packs to join multiplayer worlds with low available storage, packs will be downloaded one a time to compact the total required space.
可用存储空间不足以下载资源包加入多人游戏世界时,资源包将逐个下载,以压缩所需的总空间
Fixed a potential rare crash related to dimension changes on PlayStation
修复了 PlayStation 上可能发生的与维度变化相关的罕见崩溃
USER INTERFACE 用户界面
Fixed strikethrough alignment for sale prices
修复了售价的删除线对齐问题
Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
Pressing "E" while hovering the mouse cursor over the recipe search bar, inputs the letter “E” instead of closing the screen at CraftingScreen and FurnaceScreen
Made schemas for the following actor components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
Released Block.getParts from beta to scripts version 2.9.0
将 Block.getParts 从 beta 发布到了脚本版本 2.9.0
Changed EntityFogComponent -> FogSettings, EntityFogComponentError -> FogSettingsError, and added fogSettings property to Player in @minecraft/server beta. FogSettings is functionally identical to EntityFogComponent but is no longer accessed via Entity.getComponent, use Player.fogSettings instead.
Released minecraft:multi_block trait. However, for the field "direction" horizontal directions will still require Upcoming Creator Features experiment
发布了 minecraft:multi_block 特征。但对于字段 direction 中的水平方向,仍需要启用“即将到来的创作者功能”实验性玩法
Custom stairs can now form corners with vanilla stairs outside of Beta
自定义楼梯现在可以在测试版之外与原版楼梯形成角落
BLOCK COMPONENTS 方块组件
FENCES 栅栏
Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west) reflecting which neighbors the fence connects to
Added glTF and GLB file format support to the Custom Mesh Tool.
为自定义网格工具加入了 glTF 和 GLB 文件格式支持
The Dimensions dropdown menu now shows a checkmark next to the player's current dimension
维度下拉菜单现在会在玩家当前维度的旁边显示一个对勾标记
Added Structures to the View menu
在“视图”菜单中加入了“结构”
Added Keyboard Settings to the File menu
在“文件”菜单中加入了“键盘设置”
Added Biome Data Assignment to the World menu
在“世界”菜单中加入了“生物群系数据分配”
Added Dimensions Panel to the Dimensions submenu in the World menu
在“世界”菜单的“维度”子菜单中加入了“维度面板”
Added a filterProfanity option to string property item so the editor's world export name field validates the input against a profanity filter, surfacing a warning modal and clearing the field when profanity is detected.
Added a new field, knockback_mode, which provides more intuitive control over how knockback is applied:
加入了新字段 knockback_mode,用于更直观地控制击退的应用方式:
relative_horizontal (default): Applies knockback along the horizontal direction from attacker to target
relative_horizontal(默认):沿着从攻击者指向目标的水平方向施加击退
hit_direction: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right)
hit_direction:根据击中方向和撞击点施加击退(例如,从下方击中向上推,击中左侧向右推)
The component is no longer in Beta
该组件不再处于测试版阶段
FEATURES 地物
Added content error when loading features with identifiers that already exist within the same behavior pack
加入了加载与同一行为包内已有 ID 重复的地物时的内容日志错误
GENERAL 通用
Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage
修复了在致命伤害期间,在 before 事件中修改实体受伤伤害值来绕过无敌帧的漏洞
Fixed invulnerability timer floating-point cycling issue for very small damage diffs
修复了针对极小伤害差值,无敌计时器的浮点数循环的问题
ITEM COMPONENTS 物品组件
Updated item schema validation so minecraft:item.components now requires at least one component entry for item documents in v1_26_30 and beta
Small geometries using the "item_display_transforms" -> "gui" -> "fit_to_frame": false option will now be properly centered in format_version 1.21.130 and above (MCPE-234752)
Improved the experimental JSON document upgrader: configuration parsing errors are now surfaced through the upgrader's error logging, errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run
Added method getSplitScreenSlot to @minecraft/server's Player in beta
在测试版中,为 @minecraft/server 的 Player 加入了方法 getSplitScreenSlot
Changed beta method getPing of @minecraft/server's Player to have restricted execution privilege
更改了测试版中 @minecraft/server 的 Player 的方法 getPing 为受限制的执行权限
Added BlockVolumeBase.getClosest to beta . Returns the closest N block positions in a volume to a given location sorted by distance
在测试版中为 BlockVolumeBase 加入了 getClosest 方法。返回一个体积中距离给定位置最近的 N 个方块位置,按距离排序
Added BlockVolumeBase.getFarthest to beta . Returns the farthest N block positions in a volume from a given location sorted by distance
在测试版中为 BlockVolumeBase 加入了 getFarthest 方法。返回一个体积中距离给定位置最远的 N 个方块位置,按距离排序
Added class EntityTamedBeforeEvent to beta
在测试版中加入了类 EntityTamedBeforeEvent
Added class EntityTamedBeforeEventSignal to beta
在测试版中加入了类 EntityTamedBeforeEventSignal
Added property WorldBeforeEvents.entityTamed to beta
在测试版中为 WorldBeforeEvents 加入了属性 entityTamed
JIGSAW STRUCTURES 拼图结构
A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
Fixed a crash that occurred when loading a behavior pack containing a sounds/sound_definitions.json file with the minecraft:server_sound_definitions payload
Removed the Point Light Shadow Quality slider and merged its functionality into the Point Light Quality slider. These sliders are available only when the "RenderDragon Features for Creators" experiment toggle is enabled for Vibrant Visuals.