Minecraft 基岩版 Beta 1.18.30.20/21 发布
本帖最后由 春风吹又生 于 2022-3-5 14:55 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.18.30 仍未发布,Beta 1.18.30.20/21 为其第1个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.18.30.20/21
Minecraft 基岩版 测试与预览版 -1.18.30.20/21
Posted: 3 March 2022
发布日期: 2022年3月3日
Information on the Minecraft Preview and Beta:
关于minecraft测试与预览版的信息:
[*]Preview Version: 1.18.30.21 | Beta Version: 1.18.30.20
[*]预览版版本: 1.18.30.21 | beta版本: 1.18.30.20
[*]While the version numbers between Preview and Beta are different, there is no difference in game content
[*]虽然预览版和测试版之间的版本号不同,但游戏内容没有区别。
[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些正在进行修改中的版本可能不稳定,可能不代表最终版本的质量。
[*]Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft预览版在Xbox、Windows 10/11和iOS设备上可用。更多信息可以在以下网站找到:aka.ms/PreviewFAQ
[*]The beta is available on Xbox, Windows 10/11, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]测试版在Xbox、Windows 10/11和Android(Google Play)上提供。要加入或退出测试版,请参见aka.ms/JoinMCBeta
https://feedback.minecraft.net/hc/article_attachments/4577434378125/beta18U3_1_16x9_resized.jpg
There is a lot of preparation that goes into any move. You need to make sure that there’s enough space for the furniture you want to bring in, make room for new pieces, and make sure that the lighting is always at its most flattering. Luckily, this move is going quite smoothly. I can still move quickly and most importantly, loudly, because we are only bringing in Sculk blocks at this stage and don’t need to worry about waking the Warden yet. So take the opportunity to get familiar with the Sculk block family in peace thanks to this Beta. But don’t get too comfortable. The Warden will be joining the Deep Dark eventually. Here's a list of what is new in this week's beta! As always please search and report any bugs you may find at bugs.mojang.com .
任何迁移都需要大量的准备工作。你需要确保有足够的空间容纳你想搬进来的家具,为新的东西腾出空间,并确保照明始终处于最适合的状态。幸运的是,这次迁移进行得相当顺利。我仍然可以快速迁移,最重要的是,声音很大,因为我们在这个阶段只带了Sculk方块,还不需要担心吵醒Warden。因此,借着这个Beta版的机会,安安静静地熟悉一下Sculk方家族。但不要觉得太舒服了。Warden最终会加入Deep Dark群系。以下是本周测试版的新内容列表! 像往常一样,请在bugs.mojang.com搜索并报告你可能发现的任何bug。
Experimental Features
实验性特性
Deep Dark
Deep Dark
[*]Implemented Shrieker tweaks in preparation for the Warden, which will be added at a later date!
[*]实施了Shrieker的调整以便为Warden做准备,这些将在晚些时候加入(正式版)!
[*]
[*]Sculk Shrieker now listens to Sculk Sensor tendril clicking
[*]Sculk Shrieker现在侦听Sculk Sensor 藤蔓的点击
[*]The threat level which will cause the Warden to spawn in the future now decreases over time
[*]导致Warden在未来生成的威胁等级现在会随着时间的推移而降低。
Non-Experimental Features and Bug Fixes
非实验性特性以及漏洞修复
Stability and Performance
稳定性和性能
[*]Fixed several crashes that could occur during gameplay
[*]修复了游戏过程中可能出现的几个崩溃问题
[*]Fixed possible crashes on Android when suspending or resuming the app
[*]修复了在安卓系统上暂停或恢复应用时可能出现的崩溃。
Gameplay
玩法
[*]Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
[*]在水平分屏时,垂直视野不再缩小一半,使分屏游戏时更容易观看书与笔等物品。
[*]Tweaked surrounding terrain for structures such as Villages during world generation (MCPE-145659)
[*]在生成世界的过程中,对村庄等结构周围的地形进行了调整。(MCPE-145659)
[*]TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled (MCPE-82485)
[*]在禁用 "TNT爆炸 "和启用 "火焰蔓延 "游戏规则的情况下,TNT被点燃时不再消失 (MCPE-82485)
[*]Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it (MCPE-151407)
[*]重力方块在放置于顶层雪上方时,现在会落下,而不是悬停在其上方(MCPE-151407)
Vanilla Parity
(与java版的)原版同步
[*]Players flying in Creative mode are no longer pushed by liquid current (MCPE-84592)
[*]在创造模式下飞行的玩家不再会被流体所推动(MCPE-84592)
[*]Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter (MCPE-74079)
[*]农民村民现在可以在农作物上使用骨粉,并可以在他们的堆肥桶上将多余的种子变成骨粉(MCPE-74079)
[*]Protection Enchantment now properly works on most damage types (MCPE-40651)
[*]保护附魔现在能正确地对大多数伤害类型起作用 (MCPE-40651)
[*]Fixed a desync issue that could sometimes cause health to regenerate only visually
[*]修正了一个不同步问题,该问题有时会导致生命仅在视觉上恢复
[*]Landing on a Stalagmite is now properly considered fall damage (MCPE-151192)
[*]降落在石笋上现在被正确地认为是坠落伤害 (MCPE-151192)
[*]Fixed some issues in where damage invulnerability wasn't properly being applied
[*]修正了一些不能正确应用伤害无效的问题
[*]Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (MCPE-113191)
[*]修正了保护附魔减轻了太多伤害的问题。这已被修改为与Java版一致(MCPE-113191)
[*]Absorption Hearts no longer stay yellow while under the Wither effect (MCPE-131852)
[*]伤害吸收的心形当处于凋零状态下不再保持为黄色 (MCPE-131852)
[*]Added armor toughness
[*]增加盔甲韧性
[*]Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
[*]钻石盔甲和下界合金盔甲现在的盔甲韧性分别为2和3
[*]Tweaked armor reduction calculation to account for toughness
[*]调整了盔**伤的计算方法,以考虑到盔甲韧性
[*]Netherite Armor will now reduce more damage than Diamond Armor
[*]下界合金护甲现在会比钻石护**少更多伤害
[*]Lowered the amount of knockback resistance granted by Netherite Armor (MCPE-109408)
[*]降低了下界合金盔甲的击退抗性 (MCPE-109408)
[*]Punching deals less damage now, to better match the Java Edition (MCPE-152713)
[*]现在冲击造成的伤害减少了,以更好地与Java版匹配 (MCPE-152713)
Graphical
画面
[*]Fixed a bug in the Glow Squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (MCPE-117507)
[*]修正了发光乌贼纹理中的一个错误,即α通道中的发光贴图不正确,导致看到不发光时的纹理 (MCPE-117507)
[*]Fixed the crosshair disappearing when Outline Selection for blocks is disabled
[*]修正了当方块的轮廓选择被禁用时,十字准线消失的问题
[*]Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective (MCPE-147777)
[*]着火的玩家现在在物品栏前方呈现出火光,而不考虑游戏中的摄像机视角 (MCPE-147777)
[*]Fixed a highlight effect on Leather Armor appearing on paperdolls (MCPE-75321)
[*]修正了皮甲在纸玩偶(paperdolls)上出现的高光效果 (MCPE-75321)
Items
物品
[*]Bucket of Tropical Fish no longer displays the incorrect name after catching a fish
[*]热带鱼桶在捕获鱼后不再显示错误的名称
Marketplace
市场
[*]The skin equip warning prompt once again appears when equipping a skin from a product page
[*]从产品页面装备皮肤时会再次出现皮肤装备警告提示
Mobs
生物
[*]The Ravager now targets and attacks the Wandering Trader (MCPE-44606)
[*]劫掠兽现在以流浪商人为目标并攻击它们 (MCPE-44606)
[*]Mobs spawned from a Dispenser are now persistent (MCPE-110521)
[*]从投掷器中生成的生物现在是永久存在的(MCPE-110521)
[*]Shulkers no longer like to occupy the same block as another Shulker (MCPE-43972)
[*]潜影贝现在不会喜欢占据另一个潜影贝所在的方块上(MCPE-43972)
[*]Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
[*]潜影贝现在在试图传送走之前会优先依附于相邻的方块表面
[*]Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position
[*]如果当前附着的方块表面是有效的,潜影贝现在会继续附着在它上面,而不是切换到正上方的位置
User Interface
用户界面
[*]Fixed text in certain languages not being correctly rendered in the new Create New World screen (MCPE-151948)
[*]修复了某些语言的文字在新的 "创建新世界 "屏幕中不能正确渲染的问题 (MCPE-151948)
Villagers
村民
[*]Cartographers now always unlock Woodland Explorer Map trade (MCPE-152725)
[*]制图师现在总是解锁林地探险家地图交易 (MCPE-152725)
Commands
命令
[*]Correct error output is now displayed when attempting to use the /loot spawn command passing in the position of an unloaded area and there is 0 loot to drop
[*]当试图使用/loot spawn命令传递未加载区域的位置,并且没有战利品可以掉落时,现在会显示正确的错误输出
[*]Added '/loot ' command insert loot and insert kill overload
[*]增加了/loot指令的insert loot和insert kill重载
[*]Title commands fired before a client was done joining will now show instead of being ignored
[*]在客户端完成加入之前发出的标题命令现在会显示出来,而不是被忽略
Technical Updates
技术性更新
Experimental
GameTest Framework
实验性游戏测试框架
[*]BlockExplodeEvent
[*]方块爆炸事件
[*]Removed property destroyedBlockPermutation
[*]删除属性 destroyedBlockPermutation
[*]World additions for music management:
[*]为音乐管理做出的世界补充:
[*]queueMusic(trackName : string, musicOptions : MusicOptions)
[*]queueMusic(trackName : string, musicOptions : MusicOptions)
[*]playMusic(trackName : string, musicOptions : MusicOptions)
[*]playMusic(trackName : string, musicOptions : MusicOptions)
[*]stopMusic()
[*]stopMusic()
[*]Added MusicOptions JS class with volume, fadeSeconds and loop properties
[*]添加了带有音量、淡出时间和循环属性的MusicOptions JS类
[*]Added event entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)- Fires when an entity takes damage
[*]增加了事件entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)--当实体受到伤害时触发
[*]Removed 'Minecraft' and 'GameTest' imports; please use 'mojang-minecraft' and 'mojang-gametest'
[*]删除了'Minecraft'和'GameTest'引入;请使用'mojang-minecraft'和'mojang-gametest'
General
General
[*]Removed "preventsjumpingcomponent" from data-driven blocks
[*]从数据驱动方块中删除了 "preventjumpingcomponent"。
Graphics
画面
[*]Testing RenderDragon on all Android and iOS devices
[*]在所有安卓与ios设备上测试RenderDragon
JumpToBlock Behavior
JumpToBlock行为
[*]JumpToBlock behavior is now correctly affected by JumpBoost mob effect (MCPE-137432)
[*]跳上方块(JumpToBlock)的行为现在正确地受到跳跃提升生物效果的影响 (MCPE-137432)
Block Components
方块成分
[*]Fixed a case where experimental BlockCollisionComponents did not allow partial specification
[*]修正了实验性 方块碰撞组件 (BlockCollisionComponents)不允许不完全的规范的一种情况
【ArmorRush 译自feedback.minecraft.net 2022年 3 月 3 日发布的 Minecraft Beta & Preview - 1.18.30.20/21】
【本文排版借助了:SPXX】
【原贴地址:https://www.mcbbs.net/thread-1310784-1-1.html】
【下载:https://klpbbs.com/g/?3】
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1.18.30.21,同步Java版盔甲韧性和保护附魔机制,大家怎么看呢,下个预览版会引入攻击冷却吗?假如mojang真的只同步这点,那可就变成单纯的盔甲削弱了。 渲染龙又双叒叕回来了(梅开N度) 循声守卫终于快到了!默默拿起日轮刀 6666666666
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