There is a lot of preparation that goes into any move. You need to make sure that there’s enough space for the furniture you want to bring in, make room for new pieces, and make sure that the lighting is always at its most flattering. Luckily, this move is going quite smoothly. I can still move quickly and most importantly, loudly, because we are only bringing in Sculk blocks at this stage and don’t need to worry about waking the Warden yet. So take the opportunity to get familiar with the Sculk block family in peace thanks to this Beta. But don’t get too comfortable. The Warden will be joining the Deep Dark eventually. Here's a list of what is new in this week's beta! As always please search and report any bugs you may find at bugs.mojang.com .
任何迁移都需要大量的准备工作。你需要确保有足够的空间容纳你想搬进来的家具,为新的东西腾出空间,并确保照明始终处于最适合的状态。幸运的是,这次迁移进行得相当顺利。我仍然可以快速迁移,最重要的是,声音很大,因为我们在这个阶段只带了Sculk方块,还不需要担心吵醒Warden。因此,借着这个Beta版的机会,安安静静地熟悉一下Sculk方家族。但不要觉得太舒服了。Warden最终会加入Deep Dark群系。以下是本周测试版的新内容列表! 像往常一样,请在bugs.mojang.com搜索并报告你可能发现的任何bug。
Experimental Features 实验性特性
Deep Dark Deep Dark
Implemented Shrieker tweaks in preparation for the Warden, which will be added at a later date!
实施了Shrieker的调整以便为Warden做准备,这些将在晚些时候加入(正式版)!
Sculk Shrieker now listens to Sculk Sensor tendril clicking
Sculk Shrieker现在侦听Sculk Sensor 藤蔓的点击
The threat level which will cause the Warden to spawn in the future now decreases over time
导致Warden在未来生成的威胁等级现在会随着时间的推移而降低。
Non-Experimental Features and Bug Fixes 非实验性特性以及漏洞修复
Stability and Performance 稳定性和性能
Fixed several crashes that could occur during gameplay
修复了游戏过程中可能出现的几个崩溃问题
Fixed possible crashes on Android when suspending or resuming the app
修复了在安卓系统上暂停或恢复应用时可能出现的崩溃。
Gameplay 玩法
Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
在水平分屏时,垂直视野不再缩小一半,使分屏游戏时更容易观看书与笔等物品。
Tweaked surrounding terrain for structures such as Villages during world generation (MCPE-145659)
Fixed a bug in the Glow Squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (MCPE-117507)
Correct error output is now displayed when attempting to use the /loot spawn command passing in the position of an unloaded area and there is 0 loot to drop