Minecraft Java版 20w45a 发布
本帖最后由 心中一万只羊驼 于 2020-11-5 07:23 编辑每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。
然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。
Minecraft 1.17 仍未发布,20w45a 为其第 1 个预览版。
部分新特性译名未最终确定确定,以下译名仅供参考。
NEWSMinecraft Snapshot 20w45a
Minecraft 快照 20w45a
A Minecraft Java Snapshot
Minecraft Java版快照
Good things come to those who wait, and we've believe you've waited long enough. The first Caves & Cliffs snapshot is finally here and ready to enter the Java Edition of Minecraft! We hope that you're as excited about this as we are, because this snapshot brings you a variety of features, some changes to existing features, and a few technical changes. All of it is listed in this blog post, and we can't wait to see you experiment with it all.
心急吃不了热豆腐,不过相信大家已经等了够久了。第一个「地动山崖」快照终于来到 Minecraft Java 版了!相信各位玩家跟我们一样激动,因为这款快照内加入了大量的新特性,还有一些对现存特性的改动,以及一点技术性更改。所有这些都列在了下方的博文中,我们迫不及待地想让大家体验。
Happy mining!
祝挖矿愉快!
New Features in 20w45a
20w45a 的新特性
[*]Added bundles!
[*]加入口袋(bundle)!
[*]Added candle!
[*]加入蜡烛(candle)!
[*]Added lava cauldron!
[*]加入熔岩炼药锅(lava cauldron)!
[*]Added copper!
[*]加入铜(copper)!
[*]Added amethyst!
[*]加入紫水晶(amethyst)!
[*]Added lightning rod!
[*]加入避雷针(lightning rod)!
[*]Added spyglass!
[*]加入望远镜(spyglass)!
[*]Added tinted glass!
[*]加入有色玻璃(tinted glass)!
[*]A shulker hitting a shulker with a shulker bullet can make a new shulker.
[*]用潜影贝导弹打潜影贝的潜影贝可以造新的潜影贝。
Amethyst
紫水晶
Amethyst Blocks
紫水晶方块
[*]Amethyst comes in block form inside the geodes in two ways: block of amethyst and budding amethyst.
[*]紫水晶在紫晶洞中有两种方块形式:紫水晶块(block of amethyst)与紫水晶芽床(budding amethyst)。
[*]All types of Amethyst blocks (clusters included) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!
[*]所有种类的紫水晶方块(包括紫水晶簇)都会在被你踩(我是说踩,真的就是踩)/拆/放/射(我是说射箭啊)的时候发出优美的声音 —— 快去整活!
Amethyst Clusters
紫水晶簇
[*]Amethyst clusters grow from budding amethyst, which can be found inside geodes.
[*]紫水晶簇能从紫水晶芽床(可在紫晶洞内找到)长出。
[*]Clusters have four growth stages: small amethyst bud, medium amethyst bud, large amethyst bud, and amethyst cluster.
[*]紫水晶簇有 4 个生长阶段:小型紫水晶芽、中型紫水晶芽、大型紫水晶芽、紫水晶簇。
[*]Clusters can only grow when they are placed on budding amethyst blocks.
[*]紫水晶簇只有在被放置到紫水晶芽床上时才会生长。
[*]Fully-grown amethyst clusters drop four amethyst shards (or more with Fortune) when an iron pickaxe or higher is used, and drop nothing otherwise when broken.
[*]完全成型的紫水晶簇被铁镐 Ff98sha 及更高等级的镐开采时会掉落 4 个紫水晶碎片(有时运的话更多),被其他方式破坏的话则不会掉落任何物品。
[*]Clusters can be silk touched at any stage.
[*]任何阶段的紫水晶簇都能被精准采集开采。
Amethyst Geodes
紫晶洞
[*]These huge geodes can be found anywhere underground in the Overworld.
[*]这些巨大的晶洞可以在主世界地下的任何地方出现。
[*]Amethyst geodes have an outer layer of a new stone called tuff.
[*]紫晶洞最外层是一种新的石头 —— 凝灰岩。
[*]Amethyst geodes have a second layer of another new block called calcite.
[*]紫晶洞外部第二层是另一种新的石头 —— 方解石。
[*]Amethyst geodes have an inner layer of various amethyst blocks.
[*]紫晶洞内层是各种紫水晶方块。
Amethyst Shards
紫水晶碎片
[*]Amethyst clusters drop four amethyst shards (or more with Fortune).
[*]紫水晶簇会掉落 4 个紫水晶碎片(有时运的话更多)。
Budding Amethys
紫水晶芽床
[*]On any side of a budding amethyst block where there is air or a water source block, a small amethyst bud will eventually grow.
[*]紫水晶芽床的任何一面上只要有空气或是水源方块就能长出小型紫水晶芽。
[*]Amethyst Buds can only grow when attached to budding amethyst and will grow until they become amethyst clusters.
[*]紫水晶芽只有在附着在紫水晶芽床上时才能生长,并且会一直长成紫水晶簇为止。
Bundles
口袋
[*]Bundles are items that hold other items.
[*]口袋是可以容纳其他物品的物品。
[*]A bundle can hold a mixture of items, but only one stack’s worth. For example, a bundle could fit:
[*]口袋中可以混入不同的物品,不过总数量不能超过一组。举个例子,一个口袋里可以放入:
[*]64 dirt
[*]64 土块
[*]32 dirt + 32 stone
[*]32 土块 + 32 石头
[*]32 dirt + 8 ender pearls
[*]32 土块 + 8 末影珍珠
[*]One of every color of wool, concrete, carpet and terracotta (** blocks in total)
[*]所有颜色的羊毛、混凝土、地毯与陶瓦各一个(共计 64 个方块)
[*]Or one diamond helmet
[*]或 1 个钻石头盔
[*]Use right-click to put an item into a bundle.
[*]使用鼠标右键将物品放入口袋。
[*]Right-click a bundle to empty it.
[*]右键口袋将其清空。
[*]Wrap a present in a bundle and give it to your friend!
[*]把礼物放到口袋里,送给你的朋友!
Candles
蜡烛
[*]Candles come in all 16 colors + one uncolored variant.
[*]蜡烛共有 16 种颜色,以及 1 种未上色的变种。
[*]Up to four can be placed in one block.
[*]一格方块内最多能放 4 根蜡烛。
[*]Candles allow you to properly wish someone a happy birthday.
[*]你可以用蜡烛体面地祝福他人生日快乐。
[*]Waterloggable! (But you cannot light them underwater, silly).
[*]可以充水!(不过水下可点不亮蜡烛,铁憨憨)。
[*]Wish anybody a happy birthday with a candle cake!
[*]用插上蜡烛的蛋糕祝别人生日快乐!
Cauldrons
炼药锅
[*]Cauldrons can now be filled with buckets of lava!
[*]你可以用熔岩桶装填炼药锅了!
[*]Filled lava cauldrons give off a redstone signal of strength 1.
[*]装入熔岩的炼药锅会发出强度为 1 的红石信号。
Copper
铜
Copper blocks
铜块
[*]Craft nine copper ingots to a copper block.
[*]用 9 个铜锭合成 1 个铜块。
[*]Craft cut copper, cut copper stairs and cut copper slabs.
[*]合成切制铜块、切制铜楼梯、切制铜台阶。
[*]Use honeycomb to craft waxed copper blocks.
[*]用蜜脾合成打过蜡的铜块(waxed copper blocks)。
Copper ore
铜矿
[*]Copper ore can be found in ore blobs across Overworld, similar to iron and coal (this is not the final generation for copper…)
[*]铜块可以在主世界的矿脉中找到,与铁和煤相似(这还不是铜的最终生成方式…)
[*]Smelt copper ore to get a copper ingot.
[*]炼铜 (所以为什么左边有个空格啊)矿获得铜锭。
Lightning Rod
避雷针
[*]The lightning rod is crafted from three copper ingots.
[*]用 3 个铜锭合成避雷针。
[*]Keep your builds safe (well, as long as the closest area around the lightning rod is fireproof) during thunderstorms!
[*]让你的建筑安全(只要贴近避雷针的区域防火)度过雷暴!
[*]The lightning rod will protect an area of 4 * 16 blocks around it from the, sometimes devastating, lightning strikes!
[*]避雷针可保护其周围 4 * 16 的方块免受(偶尔毁灭性的)雷击!
[*]Lightning rods give off a redstone signal when struck by lightning
[*]避雷针被雷劈时会发出红石信号
Oxidation
氧化
[*]Copper will oxidize over time
[*]铜块会随时间氧化
[*]There are for stages: copper, lightly weathered copper, semi-weathered copper, and weathered copper.
[*]有 4 个阶段:铜块、轻度生锈的铜块、半生锈的铜块、生锈的铜块。
[*]It takes 50-82 Minecraft days (in loaded chunks) for a copper block to oxidize one stage.
[*]铜块氧化为下一个阶段需(在加载的区块中)耗时 50-82 Minecraft 天。
[*]Waxed copper blocks will not oxidize.
[*]打过蜡的铜块不会氧化。
[*]You can wax any oxidation stage – how lovely that means you can keep that pretty lightly weathered copper block in it’s lightly weathered stage forever!
[*]你可以在任何氧化阶段打蜡 —— 也就是说你可以让轻度生锈的铜块永远保持在轻度生锈的阶段!
Spyglass
望远镜
[*]You can use your spyglass to see faraway things.
[*]你可以用望远镜看远处的东西。
[*]Pretend to be a sea captain, or catch your neighbor in the act as they dye your sheep lime green.
[*]装作自己是船长,或者在你邻居把你的羊染绿的时候抓个现行。
[*]The spyglass is crafted from two copper ingots and one amethyst shard.
[*]望远镜由 2 块铜锭与 1 块紫水晶碎片合成。
Tinted Glass
有色玻璃
[*]Tinted glass is a type of glass that does not allow light to pass through.
[*]有色玻璃是一种不透光的玻璃。
[*]Tinted glass is crafted by putting a glass block in the middle of four amethyst shards.
[*]有色玻璃可通过将玻璃放到 4 个紫水晶碎片中合成。
[*]Tinted glass can be obtained without silk touch; it does not shatter like normal glass.
[*]有色玻璃不需要精准采集就能获取;其不会像普通玻璃那样碎掉。
Changes in 20w45a
20w45a 的改动
[*]Experience orbs now sometimes merge when in large quantities to improve performance. This does not change the rate at which the player can absorb them – it simply limits the amount of separate orbs floating around in the world. Orbs that merge will gain the lifetime of the most recently created one.
[*]当经验球过多时现在会合并了。这不会改变玩家吸收经验球的速率 —— 仅仅是限制世界中能存在的经验球实体数量而已。合并后的经验球的存在时间为存在最短的那个。
[*]Particles now appear when pistons break blocks.
[*]当活塞破坏方块时会出现粒子了。
[*]Simple firework rockets with one gunpowder can now be crafted using the recipe book.
[*]现在可以用配方书合成简单的带有 1 个火药的烟花火箭了。
[*]Dirt paths (formerly grass path) can now be made by using a shovel on dirt, podzol, mycelium, or course dirt (as well as grass).
[*]土径(之前的草径)可以通过在土块、灰化土、菌丝(还有草方块)上使用锹制作了。
[*]Minecarts and rails work in water.
[*]矿车和铁轨能在水里用了。
Minecarts
矿车
Minecarts and rails work in water
矿车和铁轨可以在水里用了
[*]All rails can be waterlogged (works with a dispenser & water bucket too).
[*]所有铁轨都可以充水(用发射器和水桶也可以)。
[*]Flowing water doesn’t break rails.
[*]流动水不会破坏铁轨。
[*]Minecarts can pass through water, but get slowed down more than usual.
[*]矿车可以穿过水,不过会比通常情况下慢。
Technical Changes in 20w45a
20w45a 的技术性改动
[*]Entities are now saved separately from terrain chunks.
[*]实体现在和地形区块分开储存。
[*]Added loot table function set_banner_pattern
[*]增加了 set_banner_pattern
[*]Pack format in version.json has been split into data and resource versions
[*]version.json 中的 pack format 被分为了数据包与资源包两种
[*]Servers can now require custom resource packs to be accepted
[*]服务器现在可强制要求接受自定义资源包
Custom server resource packs
自定义服务器资源包
A dedicated server can enforce custom resource packs by setting require-resource-pack in server.properties . When this option is used, players will be prompted for a response and will be disconnected if they decline the required pack.
专用服务端可以在启用 server.properties 中的 require-resource-pack 后强制使用自定义资源包。当开启该选项时,玩家会被询问是否启用资源包,并且会在拒绝后被断开连接。
Entity storage
实体储存
Entities have been extracted from main (terrain) chunks and are now stored in a separate entities directory (similar to POI storage).
Those new files are still region files with NBT.
实体被从主(地形)区块分离出来,并单独储存在 entities 目录下(和 POI 储存方式类似)。
这些文件仍然是 NBT 格式的区域文件。
Loot tables
战利品表
New functions
新函数
set_banner_pattern
set_banner_pattern
Sets tags needed for banner patterns.
Parameters:
设置旗帜图案的 NBT 标签。
参数:
[*]patterns - list of pattern objects:
[*]patterns - 图案对象数组:
[*]pattern - name of pattern (square_bottom_left,bricks, etc.)
[*]pattern - 图案名(如 square_bottom_left、bricks 等)
[*]color - name of color (light_gray, etc.)
[*]color - 颜色名(如 light_gray 等)
[*]append - if true, new elements will be appended to existing ones instead of replacing
[*]append - 如果设定为 true,新图案会被追加到现有图案上,而不是全部替换。
Fixed bugs in 20w45a
20w45a 修复的漏洞
[*]MC-98219 - Experience orbs follow dead players
[*]MC-98219 - 经验球会跟随死亡的玩家
[*]MC-108469 - Chunk-wise entity lists often don’t get updated correctly (Entities disappear)
[*]MC-108469 - 区块的实体列表经常更新错误(导致实体消失)
[*]MC-112147 - Lava burning items or XP orbs sound muted when “Friendly Creatures” slider is turned off
[*]MC-112147 - 熔岩烧掉物品或经验球的音效应当能被“友好生物”音量条关掉
[*]MC-127201 - /replaceitem makes quite an obnoxious sound, which is not heard by the person whose items are being replaced.
[*]MC-127201 - /replaceitem 会播放一个讨厌的音效,被替换物品的玩家听不到该音效。
[*]MC-127692 - Experience build up in furnace when using a hopper which can cause severe lag
[*]MC-127692 - 使用漏斗时熔炉中的经验会不断积累,可导致严重卡顿
[*]MC-130449 - Cartographer villager freezes or crashes the game when unlocking explorer maps
[*]MC-130449 - 制图师村民在解锁探险家地图时会卡住或崩掉游戏
[*]MC-130584 - When a structure loads, water sources in the structure spread into waterloggable blocks
[*]MC-130584 - 加载结构时,结构内的水源会扩散到可充水的方块内
[*]MC-133691 - Blocks can’t be placed normally on a full cauldron
[*]MC-133691 - 不能在满的炼药锅上正常地放方块
[*]MC-135552 - Dead Entities are saved to chunk
[*]MC-135552 - 死亡的实体会被存到区块内
[*]MC-136497 - XP orbs causing severe lag
[*]MC-136497 - 经验球引起严重卡顿
[*]MC-141034 - taiga_fisher_cottage_1 is filled with water
[*]MC-141034 - taiga_fisher_cottage_1 充水
[*]MC-169900 - Incorrect jigsaw setting in snowy_small_house_8
[*]MC-169900 - snowy_small_house_8 中拼图设置有误
[*]MC-169945 - Skeletons don’t burn in minecarts while being exposed to daylight
[*]MC-169945 - 处于矿车中的骷髅在暴露在日光下时不会燃烧
[*]MC-171852 - Putting item in a spectator’s hand plays sound “Gear equips” for other players
[*]MC-171852 - 把物品放到观察者模式下的玩家的手里会为其他玩家播放“盔甲:装备”音效
[*]MC-174685 - Drowned arm texture is reversed by the model
[*]MC-174685 - 溺尸手臂的材质被模型翻转了
[*]MC-175959 - One door is open in taiga_shepherds_house_1
[*]MC-175959 - taiga_shepherds_house_1 里有个门是开着的
[*]MC-177622 - One log in taiga_butcher_shop_1 seems to be misrotated - causing the side roof to look asymmetrical
[*]MC-177622 - taiga_butcher_shop_1 中的一块原木方向不对 —— 导致侧边房顶看起来不对称
[*]MC-177624 - Entrance in snowy_medium_house_2 is asymmetrical
[*]MC-177624 - snowy_medium_house_2 的出入口不对称
[*]MC-181889 - Equipping sound plays when mobs picking up non-armor items
[*]MC-181889 - 当生物捡起非盔甲物品时会播放装备盔甲的音效并显示字幕
[*]MC-185357 - Removing a plant from a flower pot still plays generic armor equipping sound/shows Gear equips in subtitles
[*]MC-185357 - 将植物从花盆中取出会播放装备盔甲的音效并显示字幕
[*]MC-185359 - Using a bucket in Survival mode still plays generic armor equipping sound/shows Gear equips in subtitles
[*]MC-185359 - 在生存模式中用桶会播放装备盔甲的音效并显示字幕
[*]MC-185360 - Milking a mooshroom for stew still plays armor equip sound/shows Gear equips subtitle
[*]MC-185360 - 从哞菇取蘑菇煲会播放装备盔甲的音效并显示字幕
[*]MC-189565 - Some entities do not render inside of spawners and producing error log spam in console, potentially causing lag
[*]MC-189565 - 某些实体在刷怪箱中不渲染,并且会在控制台中刷错误 log,有可能导致卡顿
[*]MC-190896 - Lag when opening a shipwreck chest containing buried treasure map
[*]MC-190896 - 打开装有藏宝图的沉船宝箱会卡
[*]MC-192594 - plains_stable_1 misplaced blocks
[*]MC-192594 - plains_stable_1 错放的方块
[*]MC-192629 - plains_stable_2 misplaced blocks
[*]MC-192629 - plains_stable_2 错放的方块
[*]MC-192876 - Misplaced trapdoor on taiga_decoration_6
[*]MC-192876 - taiga_decoration_6 中错放的活板门
[*]MC-192879 - Wall incorrectly placed on certain taiga houses
[*]MC-192879 - 某些针叶林的房子中墙放错了
[*]MC-192930 - Zombies picking up items play the gear equipping sound and subtitle
[*]MC-192930 - 僵尸捡起物品时会播放装备盔甲的音效与字幕
[*]MC-193071 - Eating food items that return empty containers still play gear equipping sound
[*]MC-193071 - 食用能返回容器的食物会播放装备盔甲的音效
[*]MC-195125 - plains_animal_pen_1 misplaced block
[*]MC-195125 - plains_animal_pen_1 错放的方块
[*]MC-195126 - plains_animal_pen_3 misplaced blocks
[*]MC-195126 - plains_animal_pen_3 错放的方块
[*]MC-195351 - Comparator in compare mode can schedule unneeded tileticks
[*]MC-195351 - 比较模式的比较器会计划没有必要的 tile 刻
[*]MC-196542 - Small cleanup for skylight propagation code
[*]MC-196542 - 对 skylight propagation 代码的小优化
[*]MC-197009 - Referencing empty item tag in recipe can crash client
[*]MC-197009 - 在配方中引用空物品标签会导致客户端崩溃
[*]MC-197140 - Jack o’Lantern doesn’t come after Carved Pumpkin in Creative Inventory
[*]MC-197140 - 创造模式物品栏中南瓜灯不在雕刻南瓜之后
[*]MC-197179 - Baby piglins that pick up leather don’t despawn, cluttering the Nether with unnecessary baby piglins
[*]MC-197179 - 捡起皮革的幼体猪灵不会消失,导致下界堆满幼体猪灵
[*]MC-197524 - Border chunks do not enforce neighbors to be loaded, causing light updates to get stuck
[*]MC-197524 - 边界区块不会强制加载周围的区块,导致光照更新卡住
[*]MC-198129 - ReplaceBlobsFeature changed from 1.16.1 to 1.16.2, affecting Basalt Delta generation
[*]MC-198129 - ReplaceBlobsFeature 从 1.16.1 到 1.16.2 时改变了,影响玄武岩三角洲的生成
[*]MC-198414 - if the angle in /spawnpoint is set to ±infinity, and the player dies, it will kick the player, and upon rejoin will crash the game
[*]MC-198414 - 如果 /spawnpoint 中的角度设定为了 ±infinity(正负无穷),玩家死亡后会被踢出,重进后会崩掉游戏
[*]MC-198807 - Making piglins and piglin brutes angry at certain entities (like dropped items) crashes the game
[*]MC-198807 - 让猪灵与猪灵蛮兵对着某些实体(如物品)生气会崩掉游戏
[*]MC-202246 - Drowned navigation causes memory leak/performance degredation
[*]MC-202246 - 溺尸寻路会导致内存泄露/性能下降
【转自mcbbs用户SPGoding的https://www.mcbbs.net/thread-1133114-1-1.html】
JAVA版终于发了 Minecraft杰布 发表于 2020-11-5 11:49
JAVA版终于发了
java用boat玩贼爽,还是手机版 新版本终于出炉了,真是等了好久
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