Minecraft 基岩版 1.18.30 发布
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10、主机(Xbox One、Switch、PlayStation 4)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。
|转载本贴时须注明原作者以及本帖地址。
NEWSMINECRAFT 1.18.30 ON BEDROCK
MINECRAFT 基岩版 1.18.30
A Minecraft: Bedrock Edition Update
一次Minecraft基岩版更新
What’s this? Bedrock Edition is looking so sparkly all of a sudden. Really shiny, not new but definitely improved. Almost like it’s gotten a makeover or even – an update! Can it be true? It can! The only untruth around here is that I wasn’t able to count all the bug fixes. I can count that high, I simply choose not to.
这是什么?基岩版突然就看起来闪闪发光了。真的很闪亮,不是新的但是绝对是改进过的。就好像它被重制了一次或者说——有了一次更新!这是真的吗?当然!这里唯一不是真的的事情就是我没法数出所有的漏洞修复。我可以一一列举这么多漏洞,但是我只是选择不去那么做。
Highlights from this release:
本次更新中的亮点:
[*]An updated Create New World experience will gradually be rolled out to players starting today
[*]一个升级的 创建新世界 的体验将从今天起逐步向玩家推出
[*]Worlds can now be created with 64-bit seeds
[*]世界现在可以使用64位种子创建
[*]Many changes to improve damage and hunger calculations
[*]为改进伤害和饥饿的计算而做出了许多改变
[*]New Experimental Features to try like the Deep Dark and Warden
[*]新的实验性特性让你能尝试像远古城市和监守者之类的新东西
[*]Too many bug fixes and quality of life improvements to list!
[*]太多的错误修复和游戏质量改进,没法一一列举!
Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net . Happy crafting!
请继续在bugs.mojang.com汇报bug并在feedback.minecraft.net进行反馈。玩得愉快!
CHANGES:
改动:
Updated Create New World Experience
升级的 创建新世界 体验
Create New World is being updated with improved navigation, more descriptions, and a new look and feel. It’ll be rolled out gradually across Android, iOS, Windows, and Xbox starting today.
“创建新世界”的更新改进了导航,增加了更多描述以及新的外观和感受。从今天起,它将在安卓、iOS、Windows和Xbox平台中逐步推出。
We’re still working on some things, like support for other platforms, screen narration, the trial version of the game, and the Japanese language. We need some more time to work on these features in order to provide the best possible experience.
我们仍在研究一些事情,比如对其他平台的支持、屏幕朗读、试用版游戏和日语文字。我们需要更多的时间来研究这些功能,以便提供尽可能好的体验。
We would love to hear what you think! Share your feedback on the Feedback Site and put “Create New World” in the title so we can find it.
我们希望听到你的想法!在 反馈网站 上分享你的反馈,并在标题中写上 "Create New World",以便我们能够找到它。
Realms World Storage
领域世界存储
[*]We are cleaning up expired Realms that have been collecting dust. Realms that have been canceled for more than 18 months will be deleted. Find out more at aka.ms/expired-realms-update
[*]我们正在清理一直在吃灰的过期领域。取消订阅超过18个月后的领域会被删除。在这里查看更多相关内容: aka.ms/expired-realms-update
RenderDragon
渲染龙
[*]The new Minecraft Bedrock rendering engine, RenderDragon, is now live on Android, iOS, Switch, and Windows 10 UWP x86 builds! Consolidating onto our new graphics engine will allow us to continue investing in future performance and stability improvements, as well as exciting new features for Minecraft!
[*]新的Minecraft基岩版渲染引擎RenderDragon现在已经在Android、iOS、Switch和Windows 10 UWP x86版本上上线了! 加强我们的新图形引擎会使我们能够继续投资于未来的性能和稳定性改进,以及为Minecraft提供令人激动的新功能!
[*]This technical update shouldn't impact gameplay or experience, but if you run into any new issues, please file feedback so the team can investigate
[*]这一技术更新应该不影响游戏性或体验,但如果你遇到任何新问题请提出反馈,以便我们的团队进行调查。
VANILLA PARITY:
待同步特性:
World Generation
世界生成
[*]Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be used between Bedrock Edition and Java Edition to produce the same world (MCPE-144994, MCPE-148168)
[*]世界现在可以使用64位(比特)种子创建 (从 -9223372036854775808 到 9223372036854775807)。这些种子在基岩版版和Java版之间通用,可以生成相同的世界。 (MCPE-144994, MCPE-148168)
[*]Non-numeric seed UI inputs now produce the same seeds as Java Edition
[*]输入非数字种子现在会产生与Java版相同的种子。
[*]Acacia Trees now grow Leaves on every branch below Y = 0 (MCPE-151386)
[*]金合欢树现在在Y = 0以下会在每个树枝上产生树叶 (MCPE-151386)
Gameplay
游戏玩法
[*]Tweaked hunger depletion rate to better match Java Edition (MCPE-56031)
[*]调整了饥饿消耗速度以与Java版更好的匹配 (MCPE-56031)
[*]Players can now properly lose hunger when sprinting or swimming
[*]玩家现在可以在冲刺或游泳时正确地损失饥饿值
[*]Players lose significantly less hunger when jumping
[*]玩家在跳跃时损失的饥饿值明显减少
[*]Exhaustion rates can now be tweaked in Behavior Packs
[*]现在可以在行为包中调整疲劳值
[*]Players flying in Creative mode are no longer pushed by liquid current (MCPE-84592)
[*]在创造模式下飞行的玩家不再会被液态介质所推动 (MCPE-84592)
Mobs
生物
[*]Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile (MCPE-104826)
[*]当被潜影弹击中时,潜影贝现在有机率生成另一个潜影贝 (MCPE-104826)
[*]When a mob picks up an item, the item can now be seen slightly "pulled" towards the mob right as it picks it up. This matches the behavior of Java Edition
[*]当生物捡起一件物品时,现在可以看到该物品在被捡起时稍微 “拉”向生物。这与Java版的行为匹配
[*]Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
[*]溺尸现在无法在方块亮度大于0时生成 (MCPE-150148)
[*]Bees no longer become angry when Beehives are destroyed by Silk Touch (MCPE-83550)
[*]蜜蜂在蜂巢被精准采集工具摧毁时不再会变得愤怒 (MCPE-83550)
[*]Untamed Wolves can now be leashed (MCPE-82050)
[*]未驯服的狼现在可以被驯服 (MCPE-82050)
[*]Mobs can no longer spawn on Campfires (MCPE-152770)
[*]生物现在无法在营火上生成 (MCPE-152770)
[*]The Ravager now targets and attacks the Wandering Trader (MCPE-44606)
[*]劫掠兽现在以流浪商人为目标并攻击它们 (MCPE-44606)
[*]Mobs spawned from a Dispenser are now persistent (MCPE-110521)
[*]从投掷器声称的生物现在会永远存在 (MCPE-110521)
Blocks
方块
[*]Falling blocks once again have full-block hitbox
[*]下落中的方块现在再次拥有整个方块大小的碰撞箱
[*]Changed block tick rates for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match Java Edition (MCPE-145612)
[*]改变了仙人掌、紫颂果、农作物、草、滴水石锥和树苗的每刻生长速度,以与Java版匹配。 (MCPE-145612)
[*]Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks
[*]现在只有上方为水源或者岩浆源的钟乳石会填充其下方的炼药锅
[*]TNT blocks now correctly move in a random X/Z direction once lit
[*]现在点燃的TNT可以正确地随机向X/Z方向移动
[*]Glow Lichen no longer generates hanging in the air inside Strongholds (MCPE-123448)
[*]发光地衣不再会生成于要塞中的空气方块内 (MCPE-123448)
[*]Glow Lichen now correctly checks for the face of the block they are attached to be a full block
[*]发光地衣现在会正确检测它们所依附的表面所在的方块是否完整
[*]Glow Lichen can now be attached to Leaves
[*]发光地衣现在可以依附于树叶
[*]Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
[*]像发光地衣、火把、红石线之类的方块不再能够连接到或者放置在酿造台上。
[*]Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
[*]像发光地衣、火把、红石线之类的方块不再能够连接到或者放置在活版门上,取决于活版门的状态。
[*]Azaleas and Lily Pads are now broken by flowing water (MCPE-152040)
[*]杜鹃花丛和睡莲现在会被流动的水摧毁 (MCPE-152040)
Items
物品
[*]The player's arm no longer twitches while charging a bow (MCPE-148486)
[*]玩家拉弓并蓄力完成时手臂不再会摆动 (MCPE-148486)
[*]Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
[*]下界砖、铁粒、金粒、蘑菇方块、紫颂植株和紫颂花不再能够作为熔炉的燃料 (MCPE-114216)
[*]Water and Lava Buckets can now be used on waterlogged blocks, such as Light Blocks or Big Dripleaves (MCPE-148392)
[*]现在可以对着如光源方块、大型垂滴叶等可含水的方块使用水桶或熔岩桶 (MCPE-148392)
Combat and Damage
战斗与伤害
[*]Improved accuracy of damage calculations
[*]改进了伤害计算的准确度
[*]Fixed some issues where damage invulnerability wasn't being applied properly
[*]修复了一些无法正确应用伤害免疫的问题
[*]The camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
[*]当玩家受到伤害时,视角现在会像在Java版中一样晃动。 (MCPE-118510)
[*]Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (MCPE-113191)
[*]修复了一个问题,即保护魔咒减少了太多的伤害。这被改变以与Java版匹配 (MCPE-113191)
[*]Absorption Hearts no longer stay yellow while under the Wither effect (MCPE-131852)
[*]伤害吸收的心在凋零效果下不再显示为黄色 (MCPE-131852)
[*]Added armor toughness
[*]添加了盔甲韧性
[*]Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
[*]现在每件钻石盔甲会提供2点盔甲韧性,每件下界合金盔甲会提供3点
[*]Tweaked armor reduction calculation to account for toughness
[*]调整了盔甲的耐久度消耗机制以适应盔甲韧性
[*]Netherite Armor will now reduce more damage than Diamond Armor
[*]下界合金盔甲现在会提供比钻石盔甲更高的伤害减免
[*]Lowered the amount of knockback resistance granted by Netherite Armor (MCPE-109408)
[*]降低了下界合金盔甲提供的击退抗性 (MCPE-109408)
[*]Punching deals less damage now, to better match the Java Edition (MCPE-152713)
[*]现在击退造成的伤害更少了,以更好地与Java版匹配 (MCPE-152713)
[*]Damage is now calculated more accurately by properly calculating and storing partial damage for larger damage
[*]现在,通过正确计算和存储组成更大的伤害量的小伤害,伤害的计算更加准确。
[*]Mobs across higher and lower difficulties had their damage adjusted slightly accordingly
[*]较高和较低难度的生物的伤害都有相应的微调
[*]Mobs with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by an Iron Golem
[*]现在具有击退抗性的生物(如劫掠兽、僵尸疣猪兽)被铁傀儡攻击时会减少击退距离
[*]Armor and protection reduction calculations have been made more accurate
[*]盔甲和保护减少(伤害)的计算变得更加精确了
[*]Dragon's Breath attack now properly deals damage (MCPE-94317)
[*]现在龙息攻击会正确造成伤害 (MCPE-94317)
[*]Protection Enchantment now properly works on most damage types (MCPE-40651)
[*]保护魔咒现在会正确对多数伤害类型生效 (MCPE-40651)
[*]Landing on a Stalagmite is now properly considered fall damage (MCPE-151192)
[*]现在摔落在石笋上的伤害会被正确视作摔落伤害 (MCPE-151192)
[*]Blaze Fireball will deal knockback on impact (MCPE-82421)
[*]烈焰人火球现在会对击中的实体造成击退 (MCPE-82421)
[*]Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
[*]现在烈焰人火球、唤魔者尖牙和潜影贝子弹在所有难度下均造成相同的伤害
[*]Small Magma Cubes do slightly more damage, from 2 to 3 on normal
[*]略微提高了小型岩浆怪造成的伤害,在普通难度下由2增加为3
[*]Spiders deal slightly less damage, from 3 to 2 on normal (MCPE-94878)
[*]略微降低了蜘蛛造成的伤害,在普通难度下由3降低为2 (MCPE-94878)
[*]Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
[*]略微降低了幼年僵尸疣猪兽造成的伤害,在普通难度下由1降低为0.5
[*]Baby Hoglins now attack players for 0.5 damage on normal (MCPE-152577)
[*]幼年疣猪兽现在在普通难度下会对玩家造成0.5的攻击伤害 (MCPE-152577)
[*]Skeleton melee attack does slightly less damage, from 3 to 2 on normal
[*]略微降低了骷髅近战攻击造成的伤害,在普通难度下由3降低为2
[*]Wolves deal slightly more damage, from 3 to 4 on normal
[*]略微提高了狼造成的伤害,在普通难度下由3增加为4
[*]Fixed an issue that was causing entities to not be protected from fire damage by the Fire Resistance effect
[*]修复了一个问题,它导致了实体不能受到火焰保护效果的保护而减少火焰伤害
[*]Fixed a desync issue that could sometimes cause health to regenerate only visually
[*]修复了一个不同步问题,该问题有时会导致生命值只在显示上增加。
Villagers
村民
[*]Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
[*]更改了盔甲匠、牧师、渔夫、牧羊人、工具匠和武器匠的交易选项以匹配Java版
[*]Fishermen Boat trades now change wood type based on Villager biome type
[*]渔夫村民现在会根据其生物群系服饰而出售不同种类的船
[*]Clerics now offer Glowstone instead of Glowstone Dust
[*]牧师村民现在会出售荧石而不是荧石粉
[*]Weaponsmith enchanted Iron Sword trade moved to Novice
[*]武器匠出售附魔铁剑所需的级别更改为新手级别
[*]Armorer Diamond trade moved to Journeyman
[*]盔甲匠收购钻石所需的级别更改为老手级别
[*]Villagers no longer share Seeds and Beetroot Seeds
[*]村民不再会分享小麦种子和甜菜种子
[*]Cartographers now always unlock Woodland Explorer Map trade (MCPE-152725)
[*]制图师村民现在总会出售林地探险家地图 (MCPE-152725)
[*]Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks (MCPE-57524)
[*]修复了老手级别的牧师村民会出售荧石粉而不是荧石的漏洞 (MCPE-57524)
[*]Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter (MCPE-74079)
[*]农民村民现在会使用骨粉来催熟农作物,且会对着堆肥桶使用多余的种子来转化骨粉 (MCPE-74079)
EXPERIMENTAL FEATURES:
实验性特性:
Reminder: Remember to make regular backup copies of your favorite worlds before enabling experimental features!
提示: 记得在体验实验性玩法前 经常备份 你的世界!
Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.
请记住,这些功能正在改动中,它们仍在开发中,并可能发生变化。如果你激活了这些功能,你的世界可能会崩溃,损坏,或者在未来的更新中无法使用。实验性功能在创建世界后不能被关闭。
For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures .
获取关于实验性特性的更多信息,请阅读此文章 aka.ms/MCExperimentalFeatures。
Deep Dark Biome
深暗之域生物群系
[*]Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the bravest players
[*]昏暗而可怖,深暗之域群系能将恐惧植入任何人的内心中——哪怕是最为勇敢的玩家
Ancient Cities
远古城市
[*]Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover relics long forgotten
[*]在黑暗与深邃之深处,漫步于这废弃的漫长走廊,探求那被时光冲刷的遗物
Warden
监守者
[*]The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome
[*]深暗之域中的梦魇! 一个没有眼睛的生物, 看起来有点像幽匿方块, 监守者是居住在这个生物群系中的一种不可阻挡的自然力量。
Sculk Blocks
幽匿系列方块
[*]A new variety of blocks that can be found in the Deep Dark
[*]一系列可以在深暗之域中找到的方块
Darkness Effect
黑暗状态效果
[*]A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
[*]一种仅仅来自于监守者和幽匿尖啸体的效果,会向附近的玩家施加此效果
[*]Lowers the gamma down at an equivalent of “Moody” while having this effect
[*]当拥有这种效果时,会将伽马值降低至“昏暗”水平
Allay
悦灵
[*]Allays will collect all the surrounding items that match the item they are holding
[*]悦灵会根据手持物品在附近区域寻找相同的掉落物
[*]Allays will like a player who hands them an item and will bring the items they collect to their liked player
[*]如果玩家递给他们物品,悦灵就会喜欢玩家,并将它们收集的物品带给喜欢的玩家。
Boat with Chest
运 输 船
[*]Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you
[*]功能类似于运输矿车, 只是换成了船作为载体, 因此你能在水上带着你的东西来一次旅行
Goat Horn
山羊角
[*]Dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld
[*]当至少有一只角的山羊撞击石头、浮冰、铁矿石、铜矿石、绿宝石矿石和任意来自主世界的原木变种时掉落
Axe Changes
Axe Changes
[*]Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds
[*]现在使用斧的攻击能够禁用盾牌5秒
Spectator Mode
旁观模式
[*]This update contains early functionality for Spectator Mode – a much-wanted feature we're adding to Minecraft: Bedrock Edition. This will launch after the upcoming 1.19 update has shipped, but we’ll be testing it further in upcoming Betas and Previews. We recommend not relying on this in-development feature, which was not meant to be included in the release.
[*]这次更新包含了对旁观模式的早期支持——一种让大家期待已久的Minecraft基岩版特性。这会在即将到来的1.19更新开始后推出,但我们会在未来的测试和预览版中进一步测试它。 我们推荐不要依赖于这个开发中的功能,我们本来并不打算把它包含在这个版本发布中。
KNOWN ISSUES:
已知问题:
[*]Teleporting entities into unloaded chunks removes them from the world. This will be fixed in an upcoming update
[*]将实体传送至未加载区块会把它们从世界种移除,这会在将来的更新里修复
[*]Players are unable to invert the camera Y-axis when playing with touch controls. This will be fixed in an upcoming update
[*]玩家在使用触摸控制进行游戏时无法反转视角的Y轴,这会在将来的更新里修复
[*]
FIXES:
修复:
Performance / Stability
性能/稳定性
[*]Fixed a crash that could occur during gameplay
[*]修复了游戏过程中可能出现的一个崩溃
[*]Fixed a crash that could occur when uploading corrupted worlds to Realms
[*]修复了在将损坏的世界上传到领域时可能发生的一个崩溃
[*]Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
[*]修复了在更衣室中离开缩小菜单时可能发生的崩溃
[*]Fixed a crash that could occur when hovering over the search bar in the crafting menu when playing with a controller
[*]修复了一个崩溃,在使用手柄游戏时将准星悬停在手工制作菜单的搜索栏上时可能发生。
[*]Fixed a crash that could occur on Android devices when suspending or resuming the app
[*]修复了在Android上暂停或返回应用程序时可能发生的崩溃
[*]Fixed a crash that could occur when stopping a Bedrock Dedicated Server (BDS-16742)
[*]修复了在关闭一个基岩版服务器时可能出现的错误 (BDS-16742)
Gameplay
游戏内容
[*]Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)
[*]修复了经验修补魔咒不会正确吸收经验球来修复物品的问题 (MCPE-120119)
[*]Players in Visitor Mode can no longer break Paintings and Minecarts (MCPE-132869)
[*]访客权限的玩家不再可以破坏画和矿车 (MCPE-132869)
[*]Teleporting vertically beyond the visibility distance now loads terrain correctly (MCPE-150021)
[*]现在垂直传送至渲染距离之外的高度时会正确加载地形 (MCPE-150021)
[*]Fixed a bug where the player could switch to gliding when riding in certain scenarios (MCPE-147904)
[*]修复了一个错误,在某些情况下玩家在骑行时可以切换到滑翔状态 (MCPE-147904)
[*]Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
[*]现在玩家死亡时会重置其潜行状态,以防止玩家重生后一直保持潜行状态
[*]The player's position when rejoining a world will remain the same if they quit while in lava (MCPE-124219)
[*]玩家如果在岩浆中退出世界后再次加入时的位置会保持和原来一样 (MCPE-124219)
[*]Players can now fly down through Ladders and other climbable blocks such as Vines in Creative mode without stopping (MCPE-82480)
[*]创造模式下的玩家现在可以不断地在梯子和藤蔓等可攀爬方块上向下飞行 (MCPE-82480)
[*]Fixed a Furnace exploit where items could be duplicated if the output slot was selected (MCPE-152411)
[*]修复了熔炉的一个漏洞利用,当输出栏被选中时可以复制物品。 (MCPE-152411)
[*]Fire that existed before the Fire Tick game rule is enabled will continue to spread again (MCPE-140396)
[*]在火焰蔓延被允许前出现的火焰会再次开始传播 (MCPE-140396)
[*]Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
[*]在水平分屏时垂直视野不再会减半,使分屏游戏时更容易看到书与笔等物品
[*]Fixed tick range check excluding chunks that were actually in range
[*]修复了刻区间检查不包含一些实际在范围内的区块的问题
World Generation
世界生成
[*]Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817)
[*]修复了黑曜石柱顶部会生成多个末影水晶的问题 (MCPE-147817)
[*]Improved surrounding terrain for structures such as Villages during world generation (MCPE-145659)
[*]改进了世界生成期间的村庄等结构附近的地形 (MCPE-145659)
[*]Fixed underwater lava lakes not turned into Obsidian during world generation (MCPE-128022)
[*]修复了水下的熔岩湖不会在世界生成期间转变为黑曜石的问题 (MCPE-128022)
Mobs
生物
[*]Villagers no longer avoid Zombified Piglins (MCPE-94102)
[*]村民不再会躲避僵尸猪灵 (MCPE-94102)
[*]Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player (MCPE-150303)
[*]修复了玩家手持绿宝石时村民不会手持交易物品的问题 (MCPE-150303)
[*]Mobs are now able to path over Azalea blocks (MCPE-129373)
[*]生物现在能够正确地寻路并越过杜鹃花丛方块 (MCPE-129373)
[*]Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
[*]生物现在能够越过未完全倾斜的大型垂滴叶,并在其上正确寻路
[*]Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them (MCPE-133270)
[*]生物现在能够越过杜鹃花丛 (MCPE-133270)
[*]Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
[*]生物现在能够在不完整固体方块上正确移动,例如钟,酿造台和附魔台
[*]Mobs can now jump from high enough solid partial blocks to full ones at a higher position
[*]生物现在能够在不完整固体方块跳跃到更高位置的完整方块上
[*]Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
[*]生物现在能够在台阶或其他足够高的不完整固体方块跳跃到毗邻的栅栏上
[*]Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves (MCPE-148355)
[*]现在即使上方已有方块的空间与生物高度一致,生物也可以穿过不到半格的雪层 (MCPE-148355)
[*]Fixed a bug in the Glow Squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (MCPE-117507)
[*]修正了发光鱿鱼纹理中的一个错误,即阿尔法通道中的发光贴图不正确,导致可以看到不发光的纹理 (MCPE-117507)
[*]Fixed an issue where players could not access a Villager's trades while holding a spawn egg (MCPE-76153)
[*]修复了玩家手持刷怪蛋时无法打开村民的交易界面的问题 (MCPE-76153)
[*]Fixed an issue where Witches spawned during Village raids could despawn during the raid (MCPE-149883)
[*]修复了袭击期间生成的女巫可能会在袭击期间消失的问题 (MCPE-149883)
[*]Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes (MCPE-150191)
[*]修复了袭击期间生成的女巫可能会在袭击期间消失的问题 (MCPE-150191)
[*]Fixed Fangs from Evoker spells not being spawnable in blocks with no bounding boxes
[*]修复了唤魔者召唤的唤魔者尖牙无法在无边界框的方块中生成的问题
[*]Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages (MCPE-142292)
[*]修改了铁傀儡和猫的生成逻辑,使之在非露天区域(如地下村庄)更易生成 (MCPE-142292)
[*]Fixed an issue where some large mobs in Marketplace maps could get stuck
[*]修复了大型生物在市场地图中可能会被卡住的问题
[*]Shulkers no longer like to occupy the same block as another Shulker (MCPE-43972)
[*]潜影贝不再倾向于与其他潜影贝共处于同一个方块上 (MCPE-43972)
[*]Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
[*]潜影贝现在会在试图传送前优先选择附着在附近的方块上
[*]Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position
[*]现在若条件允许,潜影贝会优先选择继续附着在当前所附着的方块上,而不是改为附着在该方块的顶部
Blocks
方块
[*]Fixed a lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources (MCPE-151266)
[*]修复了在光照等级为1的多个方块上放置方块时,光照等级会错误地由1降低至0的光照漏洞 (MCPE-151266)
[*]TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled (MCPE-82485)
[*]禁用“TNT爆炸”且开启“火焰蔓延”游戏规则选项时,TNT不再会消失不见 (MCPE-82485)
[*]Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it (MCPE-151407)
[*]现在将受重力影响的方块放置在雪层上方时,该方块会下落,而不是悬浮在雪层上方 (MCPE-151407)
[*]Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
[*]修复了快速破坏并放置方块后掉落的物品有时会保持变黑的问题
[*]Top Snow no longer clips with the block beneath when falling
[*]雪层下落时不再会卡在下方方块的边缘
[*]Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it (MCPE-56968)
[*]修复了手持可蓄力物品与钟交互时无法连续敲钟的问题 (MCPE-56968)
[*]Fixed an issue where projectiles would 'bounce' off of Bells in strange ways (MCPE-47847)
[*]修复了弹射物会从钟上以奇怪的方式“反弹”的问题 (MCPE-47847)
[*]Removed water from the extra-block when placing an Amethyst cluster (MCPE-148394)
[*]现在放置紫水晶簇时会将其附着方块上的流动的水移除 (MCPE-148394)
[*]Scaffolding can no longer be placed without support on y=0 (MCPE-150765)
[*]脚手架在y=0处不再能无依附地放置 (MCPE-150765)
[*]Observers placed facing Double Chests no longer send out a Redstone pulse when reloading/re-entering a chunk
[*]面朝大型箱子的侦测器不再会在重新加载/进入区块时发出红石脉冲
[*]Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels (MCPE-151511)
[*]储存模式的结构方块现在会正确检测Y坐标为负数的角落模式的结构方块 (MCPE-151511)
[*]Breaking a layer of snow placed in the same block as a flower no longer destroys the flower (MCPE-151512)
[*]破坏与花共同占据同一方块空间的雪层时不再会破坏花 (MCPE-151512)
Items
物品
[*]Custom armor can now be equipped with the "Use" button when different armor is already equipped (MCPE-125323)
[*]当不同的盔甲已经装备时,自定义盔甲现在可以用“使用”按键装备 (MCPE-125323)
Graphical
画面
[*]Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation (MCPE-134328)
[*]修复了部分表情在动画将近结束时会被意外旋转的问题 (MCPE-134328)
[*]Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world
[*]修复了光线追踪资源包会在退出已开启RTX的存档时过早被卸载的问题
[*]Fixed the stage 3 carrot texture not showing up in-game, due to an incorrect filename (MCPE-152175)
[*]修正了第三阶段的胡萝卜纹理在游戏中不显示的问题,由于文件名不正确 (MCPE-152175)
[*]Fixed a bug where the Shield blocking animation stopped playing smoothly after blocking once (MCPE-149838)
[*]修复了盾牌防御动画在防御一次攻击后会停止流畅播放动画的漏洞 (MCPE-149838)
[*]Fixed the crosshair disappearing when Outline Selection for blocks is disabled
[*]修复了一个问题,当方块块的轮廓选择被禁用时十字准线会消失
[*]Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective (MCPE-147777)
[*]现在无论着火玩家的视角是什么,其身上的火都会在物品栏界面中正确地在玩家面前渲染 (MCPE-147777)
[*]Fixed a highlight effect on Leather Armor appearing on paper dolls when using higher anti-aliasing (MCPE-75321)
[*]修复了使用高抗锯齿设置时,纸娃娃上的皮革盔甲会出现高光效果的问题 (MCPE-75321)
User Interface
用户界面
[*]Added an option in Video Settings to toggle anti-aliasing on the Nintendo Switch (MCPE-123352)
[*]在Nintendo Switch平台上增加了视频设置中启用抗锯齿的选项 (MCPE-123352)
[*]Fixed the loading screen when suspending and resuming the game while playing split-screen on Nintendo Switch
[*]修复了在Nintendo Switch上进行分屏游戏时,暂停和恢复游戏时的加载屏幕问题
[*]Increased line spacing on the "Realms Plus subscription has expired" screen
[*]增加了“Realms Plus订阅已过期”界面上的行距
[*]Chat changes:
[*]聊天改动:
[*]Control + Backspace will now erase the whole word before the caret
[*]Control + Backspace 现在会删除光标前的整个单词
[*]Control + Delete will now erase the whole word after the caret
[*]Control + Delete 现在会删除光标后的整个单词
[*]Control + Left Arrow will now move the caret to the beginning of the word before the caret
[*]Control + 左箭头现在会把光标移动到光标前的单词的开头
[*]Control + Right Arrow will now move the caret to the beginning of the next word after the caret
[*]Control + 右箭头现在会把光标移动到光标后的单词的开头
[*]When first opening the inventory screen in Pocket UI, we now default to the "Craftable" tab on the left-hand side, and the crafting grid on the right-hand side
[*]当第一次在携带版UI中打开库存屏幕时,我们现在默认左边是“可制作”标签,右边是制作网格
[*]Removed the question mark button on the Pocket UI inventory screen
[*]移除了携带版UI物品栏界面的问号按钮
[*]Accessing the recipe book from the Inventory screen now only shows items that can be crafted from that screen's 2x2 crafting grid
[*]从物品栏界面访问配方书,现在只显示可以从该屏幕的2x2合成网格制作的物品
[*]Players can now use auto-move to equip or unequip armor in Crafting Table's menu while in Pocket UI (MCPE-148970)
[*]玩家现在能够在携带版UI下的工作台界面使用自由移动来脱下和装备盔甲 (MCPE-148970)
[*]Updated generic controller face button icons on mobile devices
[*]更新了移动设备上的常规控制器面板图标
[*]Fixed a bug where the label above the inventory screen crafting grid in Pocket UI would get truncated in some languages
[*]修复了部分语言的文字在新的创建新世界的携带版UI中不会正确渲染的问题
[*]Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
[*]修复了使用携带版UI打开具有自定义UI的方块时,其中的物品会被错误丢弃的问题。同时调整了这种界面的比例大小,以允许玩家丢弃物品
[*]Improved contrast on multiple UI elements
[*]改进了多个UI元素的对比度
[*]Fixed an issue with the screen reader looping on the Play screen when you had a Realms invite
[*]修复了当你有一个领域邀请时,屏幕阅读器在播放屏幕上循环的问题
[*]Download popup no longer flickers when closed
[*]下载弹出窗口在关闭时不再会闪动
[*]Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
[*]当你在装备有角色创建器物品时尝试换上皮肤包皮肤,增加了商场页面的弹出警告提示
[*]Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)
[*]修复了下载皮肤包的信息和按钮不显示的问题 (MCPE-152216)
For a full list of technical changes in the update, head over to the full changelog . Now get out and start playing!
要找到本次更新中技术改动的完整清单,请访问完整更新日志。现在去开始玩吧!
【原贴地址:https://www.mcbbs.net/thread-1329335-1-1.html】
【下载:https://klpbbs.com/g/?3】
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本帖最后由 社会你小七 于 2022-4-20 16:15 编辑
更新速度有点快啊 小安利怎么变成悦灵了 啊啊啊啊啊啊啊啊啊!渲染龙!!!!!!! 你打败得了末影龙,但你打败不了渲染龙 好家伙,绿色高亮(不应该是红色吗)[贴吧_滑稽]
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