发表于 2022-6-5 03:36:12

[1.18-1.12.2][Optifine][完全汉化][Nostalgia Shader]复古梦幻中低配光影~

本帖最后由 离 于 2022-10-6 18:49 编辑


https://rre36.com/wp-content/uploads/2020/10/Nostalgia_logo.png

I 前言
Nostalgia还原了早期光影的梦幻风格,同时使用了当前最新的技术来达到更好的效果以及出色的优化,同时在其最新版加入了屏幕空间路径追踪(screenspace path-tracing),在梦幻中带来了漂亮且独特的效果。
SSPT开启/关闭


I 特性

可自定义的天空和云
动态阴影
动态体积雾
随风摇动的植物
类似于原版的方块体积云
双层体积云
支持TAA
支持下界和末地的渲染

I 效果截图







更多图片









I 光影效果对比




I 下载地址&关于汉化
下载
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最新的4.0版本需要Optifine G7或者更新的版本,较早的版本需要G5(Minecraft 1.12.2)或更新的版本
汉化
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我的其他帖子:
关于枪械:在MC中手持枪械化身毁灭战士讨伐恶魔!
关于星际:星舰中冒险者与浩瀚太空的美丽邂逅
其他光影:简约柔和风格的路径追踪光影

请勿灌水,如果想不到好的评价,可以复制以下内容回复
汉化的很好,继续加油~!
自行解压后丢入lang文件夹

I 作者的更新日志
官网更新日志基本进行了汉化
跟进翻译
Nostalgia Shader v4.0After months of work this quite extensive update is finally ready.经过了几个月的工作这个相当大的更新终于完成了As you may already know I’ve intended to give Nostalgia Shader the same sort of extensive overhaul that Kappa Shader recieved with version 4.0, thus there are many new things in this release. An example of that would be the addition of screenspace path-tracing as you already know it from Kappa Shader, which can be enabled in the settings and is also an automatically enabled part of the “Ultra” profile in the shaderpack settings. I have made some pack specific alterations of course, with the intention of it mirroring the looks of NostalgiaVX to have a viable free alternative, similar to the relationship between Kappa Shader and KappaPT.正如你们已经知道的,我在为Nostalgia Shader的4.0版本添加一些类似于Kappa更新到的东西,因此这个版本里会有很多新东西,比如说你们已经在Kappa Shader中见过的SSPT(屏幕空间路径追踪),你可以手动开启或者在Ultra预设中自动启用,当然我还添加了一些特有的东西,以此来让Nostalgia Shader像是Nostalgia的一个免费替代版,就像是Kappa Shader和KappaPT之间的关系。I have also put some of the new optifine features we’ve recieved earlier this year to good use, which not only helps with performance but also allows for much nicer overall visuals. This also allowed me to bring over many of the small internal improvements and updates of version 4 of Kappa Shader, which includes the much nicer auto exposure for example.我还加入了一些Optifine的新特性,这些东西不仅可以提升性能而且能带来更好的整体效果,这样我也能把Kappa Shader的一些不错的更新和改动带过来,比如更好的自动曝光。Ontop of that I have decided to do some touchups and overhauls on various elements of Nostalgia Shader, which you can especially see in the much more atmospheric visuals in the nether and the end dimensions.除此之外我还决定做一些润色和大修,比如说你们现在能在末地和下界看到的效果更好。Overall this update irons out the struggles version 3 had and brings the pack closer to the way I want it to be like, and I hope you’ll enjoy this update and that it’s worth the wait :p综上所述这次更新解决了一些我在3.0版本纠结的东西,这样Nostalgia Shader也能更像我想让他变成的样子,我希望你们能享受这次更新,这也值得等待。(Also excuse me resuing the screenshot gallery from this months devblog, but I am kinda running out of motives for “promo-screenshots”. I might have to start using some of the awesome shots people post on my discord server at this point, or ask some of them to make shots for these updates.)Only 1.16.4+ is supported at this moment since the new OptiFine features have not yet been backported! Also needs OptiFine G7 or newer.由于一些Optifine的新版本尚未被加入到更早的版本中,因此仅可在1.16.4+的版本中使用,并且需要Optifine的版本时G7或者更新的。
Changelog:overhauled lighting全面改进了光照效果added optional SSPT增加了可选的SSPT(屏幕空间路径追踪)provides colored block emission as well as improved ambient occlusion提供了彩色方块发光并且提升了环境吸收的效果automatically enabled with “Ultra” profile启用的时候自动选择“Ultra”预设added optional denoiser for indirect lighting为非直接光照添加了可选的降噪器recommended to be used with SSPT建议配合SSPT使用improved overall lighting performance and quality提升了整体光照的性能和质量removed usage of vanilla ao due to its visual artifacts, may be readded as an option later不再使用原版环境吸收因为一些效果的失真,可能会在后面的版本加上一个选项revamped blocklight behaviour and coloring翻新了方块光照的表现和颜色overhauled skybox internals全面提升了天空盒内部的表现improved skybox computation performance提升了天空盒计算时的性能improved resourcepack reflections提升了材质包反射的效果added reflection capture, similar to Kappa Shader’s equivalent添加了反射捕捉,类似于Kappa Shader的那个overhauled auto exposure behaviour全面提升了自动曝光的表现tweaked tonemap response调整了色调映射的响应various fixes and changes related to Minecraft 1.17一些和Minecraft 1.17相关的修复和改进overhauled “Nether” visuals全面提升了下界的效果overhauled “The End” visuals全面提升了末地的效果improved parallax occlusion mapping (POM)提升了视差贴图的表现improved visuals of dense fog through the usage of “Bloomy Fog”, similar to an approach used by Chocapic13增加了“Bloomy Fog”来提升稠密雾的效果,类似于Chocapic13用的那个improved weather visuals提升了天气效果added proper night vision support添加了对夜视的支持added various Depth of Field features增加了一些景深的特性manual focus modes手动对焦模式anamorph bokeh径向拉伸overall improved performance to visuals ratio全面提升了效果比例的性能temporarily removed hardcoded ice material暂时移除了冰的硬编码材质
Nostalgia Shader v3.1its been a while since the last update of Nostalgia Shader but here it is now. This is mostly just a maintainance update though, with very little visual changes but a bunch of bugfixes so nothing overly interesting to be highlighted here. Thats why I'll just jump to the changelog now.距离Nostalgia光影的上次更新已经过去相当一段时间,而它现在来了。不过,这次就是一次维护性的更新,视觉效果方面基本没有改动但修复了一堆bug,所以这次没有什么有趣的地方值得强调。这就是为什么现在我会直接跳到更新日志。
Changelog:更新日志fixed missing water absorption on objects using subsurface scattering修复了使用次散射表面物体上缺失吸水性的问题added moonlight illumination setting加入了月光照明设置fixed cloud blending when above first layer修复了在第一图层以上云会混合的问题color settings for the nether and end下界和末地的色彩设置improved caustics改进焦散特效tonemap tweaks色调贴图调整fixed incorrect fog colors at dawn/dusk修正了黎明/黄昏时错误的雾色fixed broken pom with a heightmap value of zero修复了高度图值为0时pom破损的问题fixed mod block id support修复了模组方块ID支持的问题framing tool can now be hidden with GUI框架工具现在可以通过GUI隐藏fixed specular support on translucency修复半透明镜面反射的支持问题fixed block selection outline in 1.17修复了1.17中方块选择轮廓线的问题added russian settings translation (thanks to kononets_ on curseforge)添加了俄语设置翻译(感谢curseforge上的kononets_)
Nostalgia Shader v3.0 – 大规模更新fully overhauled color grading全面改进了色彩分级ACES tonemapACES色调映射switched to ACEScg colorspace for internal rendering在内部渲染中会切换到ACES色彩空间reworked color palette重做了色彩样式overall much nicer and vibrant colors throughout the day现在颜色看起来更加鲜艳了improved volumetric clouds提升了体积云的质量especially lighting尤其是光照的效果improved sky gradient提升了天空渐变的效果improved volumetric fog提升了体积雾的效果vastly improved water极大的提升了水的效果added caustics增加了焦散特效improved color提升了颜色的表现improved absorption提升了体积吸收的表现added parallax occlusion mapping加入了视差贴图added support for 1.16 nether biomes为1.16的新群系增加了支持added directional lightmaps加入了直接光照贴图技术added lightmap smoothing加入了光照贴图平滑added screenspace contact shadows加入了屏幕空间接触阴影added variable penumbra shadows加入了可变半影阴影improved auto exposure提升了自动曝光的效果improved ambient occlusion提升了环境吸收的效果vastly improved reflections and resourcepack support极大的提升了反射的效果和对材质包的支持added depth of field加入了景深added chapman lens flare加入了Chapman镜头眩光improved "legacy" flare提升了“传统”眩光效果added chunk edge hiding fog加入了区块边缘隐藏雾atmospherics now use world time for animation, allowing you to sync clouds up between players on a server大气现在使用世界时间来同步动画,这样可以在同一个服务器中同步所有人的云temporarily removed cloud shadows暂时移除了云影removed water volume移除了水的体积
Nostalgia v3.0项目及预览版可用性

各位好啊,

since I now finally have a proper website I might as well use it for these blog-style announcements. I am slowly ramping up the work on the next major update of Nostalgia Shader and started with putting a first, although very early, preview onto my patreon page. This version is available for all patrons, whereas the next ones will likely follow the way I handled Kappa v3.0, which was limited to Tier 2+ Supporters.
现在我终于有了自己的网站,我不如用它来发布这些博客形式的公告。我在缓慢地进行着Nostalgia光影主要着色器的下一次更新,并在我的patreon页面上进行预览,尽管可能有点早。这一版本将为所有赞助者提供,而下个版本可能会遵循我在Kappa V3.0上的处理方式,只为二级以上的赞助者提供。

I have decided to keep this kind of preview-organization for future packs as well, since it offers something in return for my patreon-supporters and otherwise those versions would just have been private anyways, so nobody looses anything. Of course the (close to and) final release versions will be public like they always have been.
我已经决定在未来的包上采取这种预览方式,因为它为我的patreon赞助者带来了一些回报,否则它将只会是仅限私人使用的,所以没有人会因此受损。当然,最终(和接近最终)的版本会和往常一样向大众公开。

And speaking of Kappa Shader, as I said before the preview of v3.0 Lite is already freely available on my Discord server, so feel free to pay it a visit. Kappa v3.0 is also getting pretty close to public previews now, once I figured some remaining quirks out and cleaned up the code a bit.
说到kappa光影,正如我之前所说,v3.0Lite的预览版本已经在我的Discord服务器上免费发布了,所以随意去看吧。Kappa v3.0也接近公开发布了,我也找到了一些奇怪的地方并清理了代码。

Thats pretty much all I had to say for now, see ya’ around
这就是我现在要说的全部了,我们以后再见。

Nostalgia Shader v2.1-v2.3Changelog:更新日志fixed labPBR emission修复了labPBR emissionfixed night vision修复了夜视added wetness puddles添加了潮湿水坑效果added lens flare based on BSL添加了基于BSL的镜头光斑improved image sharpening改进了图像的锐化效果fixed saturation and vibrance bugs on nVidia GPUs修复了使用NVIDIA显卡时出现的亮度和饱和度错误v2.2Changelog:更新日志fixed dimensions修复维度问题added additional block mappings for 1.13+ and various mods为1.13和一些模组的方块添加了映射效果fixed wetness puddles on block sides修复了方块侧面的潮湿水坑效果问题added settings for nether and end lighting tint intensity添加了下界和末地的着色强度设置v2.3Changelog:更新日志fixed visual bugs with motionblur修复了动态模糊的视觉效果问题improved cloud-translucency interaction改进了云的半透明交互adjusted exposure behavior调整了曝光的表现made rough objects look less weird when using labPBR让使用LabPBR时一些粗糙材质看起来不那么奇怪updated labPBR support to 1.3更新了LabPBR到1.3improved normals precision提升了法线的准确性fixed visual bugs with specular highlights修复了镜面高光的问题improved color grading提升了色彩分级的效果improved vignette提升了暗角的效果fixed signs when using labPBR修复了使用LabPBR时出现的问题internal updates and optimizations内部更新以及优化
Nostalgia Shader v2.0
overhauled visuals全面改良视觉效果improved and optimized clouds 改进并优化了云(的效果)improved reflections 改进了反射效果overall improved performance 全面性能改进improved resourcepack support 改进了纹理包支持added support for labPBR 1.2 新增支持labPBR 1.2纹理包new custom water 新定制的水体(效果)improved and optimized volumetric fog 改进并优化了体积雾added water volume 增加了水体的体积渲染improved water normals提升了水面法线的表现improved beaconbeam提升了信标光柱的表现various improved effects (bloom etc.)提升了一些效果的表现(比如辉光)improved weather support提升了对天气的支持various removed effects/settings including:移除了一些特效和设置realistic clouds (might be added again in a later version)真实云(也许会在后面的版本加回去)2D clouds (didn't look really good and the volumetric ones are a lot more optimized now)2D云(看起来不咋样而且体积云已经优化的很好了)godrays上帝光(丁达尔现象)added more settings related to various effects (clouds, exposure etc.)给一些的效果增加了更多的设置
Nostalgia Shader v1.1
changed min light behavior修改了最小亮度的表现changed skylight修改了天空光照added colorprofile emulating super duper pack增加了色彩配置已达到和super duper pack一样的效果optional custom water color增加了自定义水颜色的选项improved wind effects提升了风的效果
Nostalgia Shader v1.0added a second layer of volumetric vanilla clouds给体积云增加了第二层added end support添加了末地的渲染ice normals冰块的法线贴图added two layer fog when volumetric for better distance fogging在渲染体积时添加了两层雾来提供更好的远距离雾气fixed cloud distance fogging修复了云在远距离雾的问题framework update框架更新internal optimization内部优化improved nether提升了下界的表现improved sky and cloud reflections提升了天空和云反射的表现better fresnel behavior更好的菲涅尔表现reduced noon fog减少了午间的雾fixed light transition修复了光的过渡问题fixed error when enabling cloud shadows with realistic clouds修复了在使用真实云的时候开启云影的错误
学霸日志
见官网
Nostalgia Shader - RRe36's Projects

I 本贴更新日志

2022.6.5发布


相关协议
ShaderpackIssueTracker/LICENSE at main · rre36/ShaderpackIssueTracker · GitHub




ABGames 发表于 2022-6-5 06:03:48

白嫖了谢谢

守护神1 发表于 2022-6-5 06:18:30

Ok,拿走了。

Wrchy 发表于 2022-6-5 06:33:46

真的很好看

一只只 发表于 2022-6-5 06:41:57

[哔哩_脱单][哔哩_脱单]

sgzck 发表于 2022-6-5 06:44:28

我拿走了,非常的很奈斯

www.e 发表于 2022-6-5 06:59:27

太赞了啊!!!!!!!!!

社会你喜某 发表于 2022-6-5 07:08:15

66666666666666

刘永俊 发表于 2022-6-5 07:12:56

6666666666

王。。 发表于 2022-6-5 07:22:07

。。。。。。
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