After months of work this quite extensive update is finally ready. 经过了几个月的工作这个相当大的更新终于完成了 As you may already know I’ve intended to give Nostalgia Shader the same sort of extensive overhaul that Kappa Shader recieved with version 4.0, thus there are many new things in this release. An example of that would be the addition of screenspace path-tracing as you already know it from Kappa Shader, which can be enabled in the settings and is also an automatically enabled part of the “Ultra” profile in the shaderpack settings. I have made some pack specific alterations of course, with the intention of it mirroring the looks of NostalgiaVX to have a viable free alternative, similar to the relationship between Kappa Shader and KappaPT. 正如你们已经知道的,我在为Nostalgia Shader的4.0版本添加一些类似于Kappa更新到的东西,因此这个版本里会有很多新东西,比如说你们已经在Kappa Shader中见过的SSPT(屏幕空间路径追踪),你可以手动开启或者在Ultra预设中自动启用,当然我还添加了一些特有的东西,以此来让Nostalgia Shader像是Nostalgia的一个免费替代版,就像是Kappa Shader和KappaPT之间的关系。 I have also put some of the new optifine features we’ve recieved earlier this year to good use, which not only helps with performance but also allows for much nicer overall visuals. This also allowed me to bring over many of the small internal improvements and updates of version 4 of Kappa Shader, which includes the much nicer auto exposure for example. 我还加入了一些Optifine的新特性,这些东西不仅可以提升性能而且能带来更好的整体效果,这样我也能把Kappa Shader的一些不错的更新和改动带过来,比如更好的自动曝光。 Ontop of that I have decided to do some touchups and overhauls on various elements of Nostalgia Shader, which you can especially see in the much more atmospheric visuals in the nether and the end dimensions. 除此之外我还决定做一些润色和大修,比如说你们现在能在末地和下界看到的效果更好。 Overall this update irons out the struggles version 3 had and brings the pack closer to the way I want it to be like, and I hope you’ll enjoy this update and that it’s worth the wait :p 综上所述这次更新解决了一些我在3.0版本纠结的东西,这样Nostalgia Shader也能更像我想让他变成的样子,我希望你们能享受这次更新,这也值得等待。 (Also excuse me resuing the screenshot gallery from this months devblog, but I am kinda running out of motives for “promo-screenshots”. I might have to start using some of the awesome shots people post on my discord server at this point, or ask some of them to make shots for these updates.) Only 1.16.4+ is supported at this moment since the new OptiFine features have not yet been backported! Also needs OptiFine G7 or newer. 由于一些Optifine的新版本尚未被加入到更早的版本中,因此仅可在1.16.4+的版本中使用,并且需要Optifine的版本时G7或者更新的。
Changelog: overhauled lighting 全面改进了光照效果 added optional SSPT 增加了可选的SSPT(屏幕空间路径追踪) provides colored block emission as well as improved ambient occlusion 提供了彩色方块发光并且提升了环境吸收的效果 automatically enabled with “Ultra” profile 启用的时候自动选择“Ultra”预设 added optional denoiser for indirect lighting 为非直接光照添加了可选的降噪器 recommended to be used with SSPT 建议配合SSPT使用 improved overall lighting performance and quality 提升了整体光照的性能和质量 removed usage of vanilla ao due to its visual artifacts, may be readded as an option later 不再使用原版环境吸收因为一些效果的失真,可能会在后面的版本加上一个选项 revamped blocklight behaviour and coloring 翻新了方块光照的表现和颜色 overhauled skybox internals 全面提升了天空盒内部的表现 improved skybox computation performance 提升了天空盒计算时的性能 improved resourcepack reflections 提升了材质包反射的效果 added reflection capture, similar to Kappa Shader’s equivalent 添加了反射捕捉,类似于Kappa Shader的那个 overhauled auto exposure behaviour 全面提升了自动曝光的表现 tweaked tonemap response 调整了色调映射的响应 various fixes and changes related to Minecraft 1.17 一些和Minecraft 1.17相关的修复和改进 overhauled “Nether” visuals 全面提升了下界的效果 overhauled “The End” visuals 全面提升了末地的效果 improved parallax occlusion mapping (POM) 提升了视差贴图的表现 improved visuals of dense fog through the usage of “Bloomy Fog”, similar to an approach used by Chocapic13 增加了“Bloomy Fog”来提升稠密雾的效果,类似于Chocapic13用的那个 improved weather visuals 提升了天气效果 added proper night vision support 添加了对夜视的支持 added various Depth of Field features 增加了一些景深的特性 manual focus modes 手动对焦模式 anamorph bokeh 径向拉伸 overall improved performance to visuals ratio 全面提升了效果比例的性能 temporarily removed hardcoded ice material 暂时移除了冰的硬编码材质 |