苦力怕纸 发表于 2021-2-4 10:23:20

Minecraft 基岩版 Beta 1.16.210.58 发布


测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。


然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。


如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。


Minecraft基岩版 1.16.210 仍未发布,1.16.210.58为其第8个测试版。


转载本贴时须要注明原作者以及本帖地址。




Bug Fixes
Bug修复
Accessibility无障碍
[*]The screen reader now properly announces edit/create character button text for each character on the profile screen
[*]现在屏幕朗读器会正常朗读档案界面上的每个角色的“编辑/创建角色“按钮的文字
Performance and Stability性能与稳定性
[*]Fixed a number of crashes that could occur during gameplay
[*]修复了一堆游戏中可能发生的崩溃
[*]Fixed a crash that could occur when opening the achievements screen when the anti-aliasing setting was set to 1 (MCPE-110164)
[*]修复了当抗锯齿设置为1时打开成就界面时可能发生的崩溃
General常规
[*]Fixed ticks not affecting blocks changing states - this means that things like crops and saplings will once again grow correctly (MCPE-116221)
[*]修复了方块状态更新不被刻影响的bug——这意味着类似农作物和树苗的东西会再次正确生长
[*]Fixed the player being unable to interact with a tool in their inventory after breaking blocks with it in survival (MCPE-115341)
[*]修复了玩家在生存模式下使用工具破坏方块后不能与这个工具交互的问题
[*]Fixed dried kelp block bottom and carried textures so that rope pixels are aligned (MCPE-35476)
[*]对齐了干海带块底部的和拿在手上时绳子的材质
[*]Fixed an issue where snow accumulated in lines with certain simulation distances (MCPE-73468)
[*]修复了在某个特定的模拟距离时下雪生成的顶层雪会呈一条直线的问题
[*]TNT submerged in water will once again launch players in Survival mode
[*]泡在水里的TNT又会推动生存模式的玩家了
[*]Fixed an issue where achievement names and descriptions would not be translated, independent of language selection. (MCPE-85813)
[*]修复了成就名和描述没有被翻译的问题
[*]The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected (MCPE-70004)
[*]当检测到更改时,邀请屏幕上显示的跨平台好友的联机状态将立即更新

[*]Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting
[*]修复了更改语言设置后无法正确显示成就奖励的问题

[*]Owned and purchasable skins no longer get mixed into different categories while offline
[*]已拥有和可购买的皮肤不再在离线时混在不同的类别中
[*]Emote title no longer shows previously previewed emote upon re-entering tab
[*]重新进入选项卡后,表情主页不再显示之前预览过的表情
[*]Updated the in-game links to the feedback site and bug tracker
[*]更新了游戏内通向反馈页面和漏洞追踪器的链接
Graphics图形和材质
[*]Goat and other tinted spawn eggs now look correct when held in hand (MCPE-104145)
[*]现在手上拿着山羊或其它有颜色的刷怪蛋时看着比较正常了
[*]Fixed an issue with screen resolution which could flicker when resizing a window (MCPE-69721)
[*]修复了调整窗口大小时屏幕分辨率闪烁的问题

[*]Entities that use material state "Blending" now render correctly behind transparent parts
[*]现在使用材质状态”Blending“的实体在透明物体后面时会正确渲染
Technical Fixes and Changes
技术性修复和改动
Animation动画
[*]On the "Dragons!" Marketplace map, behavior animation controller will no longer stop working after reloading the map with a saddled dragon
[*]在市场中的地图“Dragons!”中用上鞍的龙重新加载地图后,行为动画控制器不再停止工作
Custom Biomes and Blocks自定义生物群系和方块
[*]Disabled loading of entities in custom biome features
[*]禁用了自定义生物群系功能中的实体加载
[*]Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping
[*]修复了数据驱动方块的UV会轻微收缩并导致纹理元扭曲的问题
[*]Fixed data driven blocks being pushed by pistons not working correctly.
[*]修复了活塞推动的数据驱动方块不能正确工作的问题
Render Offsets Component渲染偏移组件
[*]Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered. Note this component should not be added to an attachable item
[*]简单物品,例如剑或镐,可以在其上应用一个偏移来调整渲染其的方式。注意:这个组件不应该应用到可附加物品上
Component Variables组件变量
[*]main_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's right hand
[*]main_hand —— 一个可选对象,储存玩家右手可选的“第一人称”和“第三人称”的切换数据

[*]off_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's left hand
[*]off_hand —— 一个可选对象,储存玩家左手可选的“第一人称”和“第三人称”的切换数据

[*]first_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix
[*]first_person —— 一个可选对象,储存用于构建第一人称矩阵的三个向量'position', 'rotation', 'scale'

[*]third_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix
[*]third_person —— 一个可选对象,储存用于构建第三人称矩阵的三个向量'position', 'rotation', 'scale'


【来自:帅大2004】
【下载:https://klpbbs.com/xz.html】

如姬似鬼 发表于 2021-2-4 11:23:15

触目惊心地看→没有更新水晶→失望地退出去

巭孬嫑装B 发表于 2021-2-4 12:48:08

看着JAVA的步伐,基岩版终于开始跑了

啊滕. 发表于 2021-2-4 13:49:50

呵呵呵呵呵呵呵

时空黎明 发表于 2021-2-4 17:20:33

成就终于能看懂了,不容易

石清风 发表于 2021-2-6 16:37:06

好好好好好好好好好好

米线88 发表于 2021-2-9 19:30:38

怎么一直卡进度条啊[贴吧_滑稽]
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