Fixed ticks not affecting blocks changing states - this means that things like crops and saplings will once again grow correctly (MCPE-116221)
修复了方块状态更新不被刻影响的bug——这意味着类似农作物和树苗的东西会再次正确生长
Fixed the player being unable to interact with a tool in their inventory after breaking blocks with it in survival (MCPE-115341)
修复了玩家在生存模式下使用工具破坏方块后不能与这个工具交互的问题
Fixed dried kelp block bottom and carried textures so that rope pixels are aligned (MCPE-35476)
对齐了干海带块底部的和拿在手上时绳子的材质
Fixed an issue where snow accumulated in lines with certain simulation distances (MCPE-73468)
修复了在某个特定的模拟距离时下雪生成的顶层雪会呈一条直线的问题
TNT submerged in water will once again launch players in Survival mode
泡在水里的TNT又会推动生存模式的玩家了
Fixed an issue where achievement names and descriptions would not be translated, independent of language selection. (MCPE-85813)
修复了成就名和描述没有被翻译的问题
The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected (MCPE-70004)
当检测到更改时,邀请屏幕上显示的跨平台好友的联机状态将立即更新
Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting
修复了更改语言设置后无法正确显示成就奖励的问题
Owned and purchasable skins no longer get mixed into different categories while offline
已拥有和可购买的皮肤不再在离线时混在不同的类别中
Emote title no longer shows previously previewed emote upon re-entering tab
重新进入选项卡后,表情主页不再显示之前预览过的表情
Updated the in-game links to the feedback site and bug tracker
更新了游戏内通向反馈页面和漏洞追踪器的链接
main_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's right hand
main_hand —— 一个可选对象,储存玩家右手可选的“第一人称”和“第三人称”的切换数据
off_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's left hand
off_hand —— 一个可选对象,储存玩家左手可选的“第一人称”和“第三人称”的切换数据
first_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix
first_person —— 一个可选对象,储存用于构建第一人称矩阵的三个向量'position', 'rotation', 'scale'
third_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix
third_person —— 一个可选对象,储存用于构建第三人称矩阵的三个向量'position', 'rotation', 'scale'