Minecraft 基岩版 Beta 1.16.230.54 发布
本帖最后由 心中一万只羊驼 于 2021-4-9 10:03 编辑测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
Minecraft基岩版 1.16.230 仍未发布,1.16.230.54 为其第 3 个测试版。
Caves & Cliffs Experimental Features
洞穴与山崖更新中的新实验特性
Axolotl
美西螈
[*]Leads now correctly attach to Axolotl
[*]拴绳现在可以正确地拴在美西螈身上了
Creative Inventory
创造模式物品栏
[*]There are no longer any unknown items in the creative inventory (MCPE-119503)
[*]创造模式物品栏中不再会有未知的物品
[*]Cobbled Deepslate is now next to cobblestone in the Creative inventory. Polished Deepslate is next to Deepslate
[*]深板岩圆石在创造模式物品栏中与圆石紧邻,磨制深板岩与深板岩紧邻
Deepslate
深板岩
[*]Deepslate Bricks now have correct breaktime
[*]深板岩砖的破坏时长修复了
Dripstone
滴水石
[*]Water and lava now drip more often from pointed dripstone
[*]滴水石锥上滴落的水和岩浆变得更多了
[*]Fixed pointed dripstone texture mapping
[*]修复了滴水石锥的材质
Glow Lichen
发光地衣
[*]Glow lichen can now appear on the walls of underground water lakes
[*]发光地衣现在可以出现在地下湖泊方块的侧面了
[*]The game no longer crashes when placing glow lichen on all sides of a single block
[*]在1x1的空间六个面上放满发光地衣不会导致游戏崩溃了
Glow Squid
发光鱿鱼
[*]Leads now attach correctly to glow squid (and squid)
[*]拴绳现在可以正确地拴在发光鱿鱼和鱿鱼身上了
Lush Caves
繁茂洞穴
[*]Hanging roots now drop correctly when mined by silk touch enchanted tool
[*]当使用带有精准采集魔咒的工具破坏垂根时可以正确地掉落自身
[*]Moss can now also spread vertically when fertilized (MCPE-121672)
[*]苔藓被催熟时可以垂直蔓延
[*]Dripleaves now break completely when the leaf part is broken (MCPE-121804)
[*]当垂滴叶的叶面部分被破坏时,可以破坏掉整个垂滴叶了
[*]Breaking a dripleaf stem now drops a dripleaf item, matching the Java Edition (MCPE-122447)
[*]破坏垂滴叶的茎会掉落垂滴叶物品,以与 Java 版一致
[*]Fertilizing a moss block can now also grow vegetation on existing moss blocks
[*]苔藓块被催熟时可以在已经存在的苔藓块上长出植被
[*]Small Dripleaves can now be composted just like Big Dripleaves (MCPE-122610)
[*]小型垂滴叶现在可以像大型垂滴叶一样用来堆肥
[*]Bonemealing moss blocks no longer generates ferns (MCPE-122800)
[*]苔藓块被催熟时不再会生成蕨类植物
[*]Azalea and Flowering Azalea can now be grown into an Azalea Tree when fertilized (No ID)
[*]杜鹃花丛和盛开的杜鹃花丛被催熟时可以长成杜鹃花树了
Powder Snow
细雪
[*]Leather horse armor prevents horses from freezing in powder snow
[*]穿有皮革马铠的马在细雪中不会受到冰冻效果
[*]Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage
[*]不会受到火焰伤害的生物(烈焰人、岩浆怪和炽足兽)受到的冰冻伤害会增加
[*]Polar bears, strays, and snow golems no longer take freeze damage
[*]北极熊、流浪者和雪傀儡不再会受到冰冻伤害
[*]The time taken to fully freeze is now 7 seconds instead of 15
[*]完全被冰冻所需时间从 15 秒缩短至 7 秒
[*]Frozen entities now take damage every 2 seconds instead of every 3 seconds
[*]受到冰冻效果的实体从每 3 秒受到一次伤害变成每 2 秒受到一次伤害
[*]The speed at which entities can move vertically when inside powder snow has increased
[*]可以垂直移动的实体在细雪中的移动速度会增大
[*]Powder snow takes slightly longer to mine
[*]采集细雪所需的时间稍微延长
[*]Entities wearing leather boots falling from a height of > 2.5 blocks sink into powder snow instead of landing on top of it
[*]穿着皮革靴子的实体从大于 2.5 个方块的高度跳到细雪上不再会站在细雪表面,而是会沉入细雪
[*]Entities that are on fire that walk into powder snow now melt the powder snow block in addition to extinguishing the fire
[*]着火的实体进入细雪时会熄灭身上的火焰,同时细雪方块也会被融化(消失)
[*]Entities that are fully frozen now shake
[*]完全被冰冻的实体会颤抖
[*]Applied fog effect while standing very close outside a Powder Snow block
[*]在细雪方块外离细雪方块非常近时会出现雾化效果
Striders
炽足兽
[*]Striders shake properly when out of lava again (MCPE-69511)
[*]炽足兽离开岩浆时会正确地颤抖了
Other Experimental Tweaks and Changes
其他实验性调整和修改
[*]Dripstone feature and dripstone cluster feature now rarely generate in caves below y59
[*]滴水石和滴水石堆在洞穴的 y=59 以下生成概率变得很稀有
[*]Rooted dirt, Small dripleaf, Moss Block and Pointed dripstone can now be obtained from the Wandering Trader
[*]缠根泥土、小型垂滴叶和苔藓块现在可以从流浪商人处交易获得
[*]Glow berries can be found in abandoned mineshaft minecart chests
[*]发光浆果现在可以在废弃矿井中的运输矿车中找到
[*]Moss block can be found in shipwreck chests
[*]苔藓块现在可以在沉船的箱子中找到
[*]Masons now trade Dripstone blocks
[*]石匠现在可以交易深板岩方块
[*]Dripstone block can be crafted from pointed dripstone
[*]滴水石块可以由滴水石锥合成
[*]Axolotl and Glow Squid now spawn in water in non-ocean biomes under y = 30
[*]美西螈和发光鱿鱼现在可以在非海洋生物群系中 y=30 以下的水域中生成
General Bug Fixes and Tweaks
普通 Bug 修复及调整
[*]Fixed a bug where if the view bobbing setting was disabled, the player's hand would still bob (MCPE-79380)
[*]修复了关闭视角摇晃功能后玩家的手还会摇晃的 bug
[*]Zombie Villagers properly shake while being cured
[*]僵尸村民在被治愈的过程中会正确地颤抖了
[*]Fixed player spawning in unsafe locations when entering a random world for the first time (MCPE-42310)
[*]修复了玩家第一次进入随机世界时会出生在不安全的地方的问题
Structure Blocks
结构方块
[*]The structure placement block now has placement animation options similar to '/structure' command
[*]结构方块在放置方块时现在有放置的动画效果选项了,类似于 /structure 命令
Commands
命令
[*]Fix output message for '/stopsound' being incorrect (MCPE-116772)
[*]修复了 /stopsound 命令的输出信息不正确的问题
Graphical
画面
[*]Charged creeper aura is rendered correctly in most cases now (MCPE-65798)
[*]闪电苦力怕的闪电效果现在可以在大部分洞穴中正确显示了
[*]Fixed Paintings no longer rendering
[*]修复了画不显示的问题
[*]Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off
[*]当开启/关闭光线追踪时,光线追踪的特有材质可以正常地加载/卸载了
Items
物品
[*]Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation (MCPE-116680)
[*]在主手中切换某些物品(弓、三叉戟、弩、盾牌)时可以正常显示切换动画了
Underwater Gameplay Experience
水下的游戏体验
[*]Underwater visibility has been improved
[*]水下视力提升了
[*]Underwater color has been tuned to better match Java Edition with a richer blue tint
[*]在水下的颜色效果中的蓝色调高了,以更好地与 Java 版一致
User Interface
UI
[*]A message will now display when trying to place blocks below the minimum build height
[*]当玩家尝试在最低建筑高度下方放置方块时,会显示一条消息
Technical Updates
技术性更改
GameTest Framework
游戏测试 框架
Updated Interfaces:
接口升级:
[*]assertContainerContains - ItemIdentifier parameter changed to ItemStack
[*]assertContainerContains 函数的 ItemIdentifier 参数名称变为 ItemStack
[*]assertItemEntityNotPresent and assertItemEntityPresent APIs - ItemStack parameter changed to ItemType
[*]assertItemEntityNotPresent 和 assertItemEntityPresent API 的 ItemStack 参数名称变为 ItemType
Added New Interfaces:
加入了新接口:
[*]assertEntityNotTouching(entityIdentifier: string, position : Location) - Asserts that there is no entity of the given type at the given position
[*]assertEntityNotTouching(entityIdentifier: string, position : Location) - 断言在给定的位置没有给定类型的实体
[*]assertEntityTouching(entityIdentifier: string, position : Location) - Asserts that there is an entity of the given type at the given position
[*]assertEntityTouching(entityIdentifier: string, position : Location) - 断言在给定的位置有给定类型的实体
[*]assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - Asserts that the entity item count in the given search area matches the expected count
[*]assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - 断言在指定范围内的实体数量与期望的数量一致
[*]pulseRedstone(position : BlockLocation, duration : number) - Creates a Redstone block at the given position and destroys it after "duration" ticks
[*]pulseRedstone(position : BlockLocation, duration : number) - 在给定的位置放置一个红石块,并在 duration 刻后摧毁它
Known Issues in this Beta
已知问题
[*]Parts of Villages' generate underground
[*]村庄会部分生成于地下
[*]Axolotl doesn't spawn naturally
[*]美西螈不会自然生成
[*]Glow Squid does not spawn naturally
[*]发光鱿鱼不会自然生成
【转自mcbbs用户Jaanai的:https://www.mcbbs.net/thread-1189850-1-1.html】
【下载:https://klpbbs.com/xz.html】 不错,不过下载里还没有 [贴吧_玫瑰] 现在不已经是节假日了吗,为什么站长还没有更新? 小贝呐 发表于 2021-4-9 17:34
现在不已经是节假日了吗,为什么站长还没有更新?
站长应该刚放学吧,刚放学没有可能那么快更新吧 这个好唉 虽说同步了许多特性,但还是觉得水 缔造者 发表于 2021-4-9 18:45
站长应该刚放学吧,刚放学没有可能那么快更新吧
已经22时了。。。 小贝呐 发表于 2021-4-9 22:08
已经22时了。。。
在“4399游戏盒”可以下载 缔造者 发表于 2021-4-9 22:19
在“4399游戏盒”可以下载
4399盒子的在Android10版本中功能残缺
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