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本帖最后由 心中一万只羊驼 于 2021-4-9 10:03 编辑 测试版 是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜 用。使用测试版打开存档前请务必备份 。适用于正式版的领域服务器与测试版不兼容。
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
Minecraft基岩版 1.16.230 仍未发布,1.16.230.54 为其第 3 个测试版。
Caves & Cliffs Experimental Features 洞穴与山崖更新中的新实验特性Axolotl 美西螈Leads now correctly attach to Axolotl 拴绳现在可以正确地拴在美西螈身上了 Creative Inventory 创造模式物品栏There are no longer any unknown items in the creative inventory ( MCPE-119503 ) 创造模式物品栏中不再会有未知的物品 Cobbled Deepslate is now next to cobblestone in the Creative inventory. Polished Deepslate is next to Deepslate 深板岩圆石在创造模式物品栏中与圆石紧邻,磨制深板岩与深板岩紧邻 Deepslate 深板岩Deepslate Bricks now have correct breaktime 深板岩砖的破坏时长修复了 Dripstone 滴水石Water and lava now drip more often from pointed dripstone 滴水石锥上滴落的水和岩浆变得更多了 Fixed pointed dripstone texture mapping 修复了滴水石锥的材质 Glow Lichen 发光地衣Glow lichen can now appear on the walls of underground water lakes 发光地衣现在可以出现在地下湖泊方块的侧面了 The game no longer crashes when placing glow lichen on all sides of a single block 在1x1的空间六个面上放满发光地衣不会导致游戏崩溃了 Glow Squid 发光鱿鱼Leads now attach correctly to glow squid (and squid) 拴绳现在可以正确地拴在发光鱿鱼和鱿鱼身上了 Lush Caves 繁茂洞穴Hanging roots now drop correctly when mined by silk touch enchanted tool 当使用带有精准采集魔咒的工具破坏垂根时可以正确地掉落自身 Moss can now also spread vertically when fertilized ( MCPE-121672 ) 苔藓被催熟时可以垂直蔓延 Dripleaves now break completely when the leaf part is broken ( MCPE-121804 ) 当垂滴叶的叶面部分被破坏时,可以破坏掉整个垂滴叶了 Breaking a dripleaf stem now drops a dripleaf item, matching the Java Edition ( MCPE-122447 ) 破坏垂滴叶的茎会掉落垂滴叶物品,以与 Java 版一致 Fertilizing a moss block can now also grow vegetation on existing moss blocks 苔藓块被催熟时可以在已经存在的苔藓块上长出植被 Small Dripleaves can now be composted just like Big Dripleaves ( MCPE-122610 ) 小型垂滴叶现在可以像大型垂滴叶一样用来堆肥 Bonemealing moss blocks no longer generates ferns ( MCPE-122800 ) 苔藓块被催熟时不再会生成蕨类植物 Azalea and Flowering Azalea can now be grown into an Azalea Tree when fertilized (No ID) 杜鹃花丛和盛开的杜鹃花丛被催熟时可以长成杜鹃花树了 Powder Snow 细雪Leather horse armor prevents horses from freezing in powder snow 穿有皮革马铠的马在细雪中不会受到冰冻效果 Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage 不会受到火焰伤害的生物(烈焰人、岩浆怪和炽足兽)受到的冰冻伤害会增加 Polar bears, strays, and snow golems no longer take freeze damage 北极熊、流浪者和雪傀儡不再会受到冰冻伤害 The time taken to fully freeze is now 7 seconds instead of 15 完全被冰冻所需时间从 15 秒缩短至 7 秒 Frozen entities now take damage every 2 seconds instead of every 3 seconds 受到冰冻效果的实体从每 3 秒受到一次伤害变成每 2 秒受到一次伤害 The speed at which entities can move vertically when inside powder snow has increased 可以垂直移动的实体在细雪中的移动速度会增大 Powder snow takes slightly longer to mine 采集细雪所需的时间稍微延长 Entities wearing leather boots falling from a height of > 2.5 blocks sink into powder snow instead of landing on top of it 穿着皮革靴子的实体从大于 2.5 个方块的高度跳到细雪上不再会站在细雪表面,而是会沉入细雪 Entities that are on fire that walk into powder snow now melt the powder snow block in addition to extinguishing the fire 着火的实体进入细雪时会熄灭身上的火焰,同时细雪方块也会被融化(消失) Entities that are fully frozen now shake 完全被冰冻的实体会颤抖 Applied fog effect while standing very close outside a Powder Snow block 在细雪方块外离细雪方块非常近时会出现雾化效果 Striders 炽足兽Striders shake properly when out of lava again ( MCPE-69511 ) 炽足兽离开岩浆时会正确地颤抖了 Other Experimental Tweaks and Changes 其他实验性调整和修改Dripstone feature and dripstone cluster feature now rarely generate in caves below y59 滴水石和滴水石堆在洞穴的 y=59 以下生成概率变得很稀有 Rooted dirt, Small dripleaf, Moss Block and Pointed dripstone can now be obtained from the Wandering Trader 缠根泥土、小型垂滴叶和苔藓块现在可以从流浪商人处交易获得 Glow berries can be found in abandoned mineshaft minecart chests 发光浆果现在可以在废弃矿井中的运输矿车中找到 Moss block can be found in shipwreck chests 苔藓块现在可以在沉船的箱子中找到 Masons now trade Dripstone blocks 石匠现在可以交易深板岩方块 Dripstone block can be crafted from pointed dripstone 滴水石块可以由滴水石锥合成 Axolotl and Glow Squid now spawn in water in non-ocean biomes under y = 30 美西螈和发光鱿鱼现在可以在非海洋生物群系中 y=30 以下的水域中生成 General Bug Fixes and Tweaks 普通 Bug 修复及调整Fixed a bug where if the view bobbing setting was disabled, the player's hand would still bob ( MCPE-79380 ) 修复了关闭视角摇晃功能后玩家的手还会摇晃的 bug Zombie Villagers properly shake while being cured 僵尸村民在被治愈的过程中会正确地颤抖了 Fixed player spawning in unsafe locations when entering a random world for the first time ( MCPE-42310 ) 修复了玩家第一次进入随机世界时会出生在不安全的地方的问题 Structure Blocks 结构方块The structure placement block now has placement animation options similar to '/structure' command 结构方块在放置方块时现在有放置的动画效果选项了,类似于 /structure 命令 Commands 命令Fix output message for '/stopsound' being incorrect ( MCPE-116772 ) 修复了 /stopsound 命令的输出信息不正确的问题 Graphical 画面Charged creeper aura is rendered correctly in most cases now ( MCPE-65798 ) 闪电苦力怕的闪电效果现在可以在大部分洞穴中正确显示了 Fixed Paintings no longer rendering 修复了画不显示的问题 Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off 当开启/关闭光线追踪时,光线追踪的特有材质可以正常地加载/卸载了 Items 物品Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation (MCPE-116680 ) 在主手中切换某些物品(弓、三叉戟、弩、盾牌)时可以正常显示切换动画了 Underwater Gameplay Experience 水下的游戏体验Underwater visibility has been improved 水下视力提升了 Underwater color has been tuned to better match Java Edition with a richer blue tint 在水下的颜色效果中的蓝色调高了,以更好地与 Java 版一致 User Interface UIA message will now display when trying to place blocks below the minimum build height 当玩家尝试在最低建筑高度下方放置方块时,会显示一条消息 Technical Updates 技术性更改GameTest Framework 游戏测试 框架Updated Interfaces: 接口升级:assertContainerContains - ItemIdentifier parameter changed to ItemStack assertContainerContains 函数的 ItemIdentifier 参数名称变为 ItemStack assertItemEntityNotPresent and assertItemEntityPresent APIs - ItemStack parameter changed to ItemType assertItemEntityNotPresent 和 assertItemEntityPresent API 的 ItemStack 参数名称变为 ItemType Added New Interfaces: 加入了新接口:assertEntityNotTouching(entityIdentifier: string, position : Location) - Asserts that there is no entity of the given type at the given position assertEntityNotTouching(entityIdentifier: string, position : Location) - 断言在给定的位置没有给定类型的实体 assertEntityTouching(entityIdentifier: string, position : Location) - Asserts that there is an entity of the given type at the given position assertEntityTouching(entityIdentifier: string, position : Location) - 断言在给定的位置有给定类型的实体 assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - Asserts that the entity item count in the given search area matches the expected count assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - 断言在指定范围内的实体数量与期望的数量一致 pulseRedstone(position : BlockLocation, duration : number) - Creates a Redstone block at the given position and destroys it after "duration" ticks pulseRedstone(position : BlockLocation, duration : number) - 在给定的位置放置一个红石块,并在 duration 刻后摧毁它 Known Issues in this Beta 已知问题Parts of Villages' generate underground 村庄会部分生成于地下 Axolotl doesn't spawn naturally 美西螈不会自然生成 Glow Squid does not spawn naturally 发光鱿鱼不会自然生成
【转自mcbbs用户Jaanai的:https://www.mcbbs.net/thread-1189850-1-1.html 】
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