Minecraft 基岩版 Beta & Preview 1.19.60.23 发布
本帖最后由 FoldedBaton3698 于 2022-12-9 17:51 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.60 仍未发布,Beta & Preview 1.19.60.23为其第3个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.19.60.23
Minecraft 基岩版 Beta & Preview 1.19.60.23Update: We are now unblocked and hoping to release the Preview on iOS as well.更新: 我们现在已经成功解锁,希望也能在 iOS 系统上发布 Preview 版。
https://feedback.minecraft.net/hc/article_attachments/11258984583053
Here's a list of what is new in this week's Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
关于本周的 Minecraft Preview and Beta 版本的更新内容,这儿会告诉你,记得去 aka.ms/MC120Feedback 发送你的反馈以及去 bugs.mojang.com 提交你发现的任何bug。
EXPERIMENTAL FEATURES
实验性特性
GAMEPLAY
玩法
[*]Chiseled Bookshelf no longer triggers Observer blocks on world load
[*]雕纹书架不再能在世界加载时触发侦测器了
FEATURES AND BUG FIXES
特性和漏洞修复
BLOCKS
方块
[*]Respawn Anchor no longer retains its charges if mined with Silk Touch or picked (MCPE-145682)
[*]使用精准采集附魔的镐破坏或(带功能)选取方块获得的重生锚不再会保存其能量 (MCPE-145682)
[*]Scaffolding now displays particles and produces vibrations when the block under it is destroyed (MCPE-163738)
[*]脚手架现在会在其下方方块被破坏时显示粒子效果并产生振动(?) (MCPE-163738)
[*]The Sculk Shrieker block's shriek sound can now be heard at the longer distance of 32 blocks (MCPE-163989)
[*]现在幽匿尖啸体发出的尖啸声能在32格方块距离之外听见 (MCPE-163989)
GAMEPLAY
玩法
[*]Bamboo sapling will no longer replace double plants when placed (MCPE-99806)
[*]放置竹笋时不再能替换双层植物 (MCPE-99806)
[*]Campfires do not set players and mobs on fire anymore. Campfires do not destroy Minecarts and Boats anymore (MCPE-109489)
[*]营火现在不会使玩家与生物燃烧。 营火现在不再能破坏矿车和船了 (MCPE-109489)
[*]Ender Pearls will no longer teleport a sleeping player (MCPE-161189)
[*]末影珍珠不再能够将睡觉的玩家传送走 (MCPE-161189)
GRAPHICAL
图像
[*]Players can no longer see through terrain by riding a Horse, Mule, or Donkey at the edge of a 2-block-tall space (MCPE-133984)
[*]骑着马、驴或骡的玩家不再可以在2格高空间内透视来观看地形了(MCPE-133984)
ITEMS
物品
[*]Blocks that require supporting blocks now appear properly on a Map when placed on partial blocks or above air (MCPE-159713)
[*]现在当需要其他方块支撑的方块放置在不完整方块上或浮在空中时,地图上会正确显示对应的方块 (MCPE-159713)
MOBS
生物
[*]Ravagers are now able to attack on various partial blocks like Mud (MCPE-162483)
[*]劫掠兽现在能够攻击到泥巴这种不完整方块上的生物 (MCPE-162483)
[*]Glow Squid now emit particles when spawned outside of water
[*]现在生成在水之外的发光鱿鱼会产生粒子效果
USER INTERFACE
用户界面
[*]Fixed structure block UI so the Y value field can be accessed with just the keyboard (MCPE-164148)
[*]修复了与结构方块 UI 的一些问题,所以现在可以只使用键盘就可以存取Y字段 (MCPE-164148)
TECHNICAL UPDATES
技术性更新
COMPONENTS
组件
[*]Expanded "minecraft:shooter" component to define multiple projectiles that can specify different projectile definitions and condition filters
[*]扩展了 "minecraft:shooter" 组件,用于定义多个可指定的不同弹射物定义和条件过滤器的弹射物
[*]Exposed more fields to shooter component to allow for more projectile customization such as throw power, sounds, and whether the attack is a magic attack
[*]向 shooter 组件公开了更多的字段,以允许对弹射物进行更多自定义,例如投掷力度、音效,以及定义攻击是否为魔法攻击。
MOLANG
MOLANG
[*]Fixed a bug where dividing any value in Molang by a dynamically determined negative variable resulted in a division by a positive (absolute) value instead
[*]修复了 Molang 中的任意值被除以动态确定的负数变量时会导致被除以正数值(绝对值)的错误
[*]This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.19.60 or higher
[*]此Molang版本化更改仅对使用了 min_engine_version 为 1.19.60 或更高的版本的包有效
PROJECTILE
弹射物
COMPONENT
组件
[*]Projectiles that teleport their owner will no longer do so while their owner is sleeping (MCPE-161189)
[*]能够传送拥有者的弹射物不再会在拥有者睡觉时将其传送走 (MCPE-161189)
API (EXPERIMENTAL)
API (技术性)
[*]Added method setOnFire(seconds: number, useEffects?: boolean = true): boolean)which sets an entity on fire (if it is not in water or rain).
[*]添加了 setOnFire(seconds: number, useEffects?: boolean = true): boolean) 方法,如果实体不在水中或在雨天外面时则可以设置实体着火状态
[*]Added method extinguishFire(useEffects?: boolean = true): void which extinguishes the fire.
[*]添加了 extinguishFire(useEffects?: boolean = true): void 方法,用于解除实体的着火状态
[*]If an entity is on fire, you can call getComponent('minecraft:onfire')on it, which returns an object of type EntityOnFireComponent, which has a property onFireTicksRemaining.
[*]如果有实体着火,可以对其调用 getComponent('minecraft:onfire'),这会返回 EntityOnFireComponent 类型的对象,并且该对象还拥有 onFireTicksRemaining 属性。
[*]Fixed a bug where viewDirection would return the direction from the previous tick
[*]修复了 viewDirection 会返回上一随机刻的方向的错误
[*]Fixed a bug where getEntitiesFromViewDirection would use the direction from the previous tick
[*]修复了 getEntitiesFromViewDirection 会返回上一随机刻的方向的错误
[*]Fixed a bug where getBlockFromViewDirection would use the direction from the previous tick
[*]修复了getBlockFromViewDirection 会返回上一随机刻的方向的错误
[*]Fixed a bug where headLocation would return the location from the previous tick
[*]修复了 headLocation 会返回上一随机刻的方向的错误
[*]Renamed ScriptScriptCommandMessageEvent to ScriptEventCommandMessageEvent
[*]将 ScriptScriptCommandMessageEvent 重命名为了 ScriptEventCommandMessageEvent
【Tianle 译自feedback.minecraft.net 2022 年 12 月 8 日发布的 Minecraft Beta & Preview - 1.19.60.23】
【本文排版借助了:SPXX Userscript v2.4.13】
【原贴地址:https://www.mcbbs.net/thread-1403071-1-1.html】|想了解更多新闻资讯?苦力怕论坛 - 新闻资讯板块
关于营火,这对生物有伤害,但是不着火 对营火的修改绝对很棒!这样就不会被营火给烧死了 好耶!! 营火用处减少了[贴吧_泪] 营火不能用来烧动物了? 刷怪塔废了
@苦力怕纸 更新一下破解版吧[贴吧_滑稽] 营火不能用来做陷阱了!!!😭 @FoldedBaton3698Update: We are now unblocked and hoping to release the Preview on iOS as well. 这句话翻译我原文已改 你可以抽空修改了,还有下面的图片没了 营火!!!不~~ 营火大削 还怎么玩啊
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