本帖最后由 FoldedBaton3698 于 2022-12-9 17:51 编辑
|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.19.60 仍未发布,Beta & Preview 1.19.60.23为其第3个测试版。 |转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.19.60.23 Minecraft 基岩版 Beta & Preview 1.19.60.23 Update: We are now unblocked and hoping to release the Preview on iOS as well. 更新: 我们现在已经成功解锁,希望也能在 iOS 系统上发布 Preview 版。
Here's a list of what is new in this week's Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
关于本周的 Minecraft Preview and Beta 版本的更新内容,这儿会告诉你,记得去 aka.ms/MC120Feedback 发送你的反馈以及去 bugs.mojang.com 提交你发现的任何bug。
EXPERIMENTAL FEATURES 实验性特性
GAMEPLAY 玩法
- Chiseled Bookshelf no longer triggers Observer blocks on world load
- 雕纹书架不再能在世界加载时触发侦测器了
FEATURES AND BUG FIXES 特性和漏洞修复
BLOCKS 方块
- Respawn Anchor no longer retains its charges if mined with Silk Touch or picked (MCPE-145682)
- 使用精准采集附魔的镐破坏或(带功能)选取方块获得的重生锚不再会保存其能量 (MCPE-145682)
- Scaffolding now displays particles and produces vibrations when the block under it is destroyed (MCPE-163738)
- 脚手架现在会在其下方方块被破坏时显示粒子效果并产生振动(?) (MCPE-163738)
- The Sculk Shrieker block's shriek sound can now be heard at the longer distance of 32 blocks (MCPE-163989)
- 现在幽匿尖啸体发出的尖啸声能在32格方块距离之外听见 (MCPE-163989)
GAMEPLAY 玩法
- Bamboo sapling will no longer replace double plants when placed (MCPE-99806)
- 放置竹笋时不再能替换双层植物 (MCPE-99806)
- Campfires do not set players and mobs on fire anymore. Campfires do not destroy Minecarts and Boats anymore (MCPE-109489)
- 营火现在不会使玩家与生物燃烧。 营火现在不再能破坏矿车和船了 (MCPE-109489)
- Ender Pearls will no longer teleport a sleeping player (MCPE-161189)
- 末影珍珠不再能够将睡觉的玩家传送走 (MCPE-161189)
GRAPHICAL 图像
- Players can no longer see through terrain by riding a Horse, Mule, or Donkey at the edge of a 2-block-tall space (MCPE-133984)
- 骑着马、驴或骡的玩家不再可以在2格高空间内透视来观看地形了(MCPE-133984)
ITEMS 物品
- Blocks that require supporting blocks now appear properly on a Map when placed on partial blocks or above air (MCPE-159713)
- 现在当需要其他方块支撑的方块放置在不完整方块上或浮在空中时,地图上会正确显示对应的方块 (MCPE-159713)
MOBS 生物
- Ravagers are now able to attack on various partial blocks like Mud (MCPE-162483)
- 劫掠兽现在能够攻击到泥巴这种不完整方块上的生物 (MCPE-162483)
- Glow Squid now emit particles when spawned outside of water
- 现在生成在水之外的发光鱿鱼会产生粒子效果
USER INTERFACE 用户界面
- Fixed structure block UI so the Y value field can be accessed with just the keyboard (MCPE-164148)
- 修复了与结构方块 UI 的一些问题,所以现在可以只使用键盘就可以存取Y字段 (MCPE-164148)
TECHNICAL UPDATES 技术性更新
COMPONENTS 组件
- Expanded "minecraft:shooter" component to define multiple projectiles that can specify different projectile definitions and condition filters
- 扩展了 "minecraft:shooter" 组件,用于定义多个可指定的不同弹射物定义和条件过滤器的弹射物
- Exposed more fields to shooter component to allow for more projectile customization such as throw power, sounds, and whether the attack is a magic attack
- 向 shooter 组件公开了更多的字段,以允许对弹射物进行更多自定义,例如投掷力度、音效,以及定义攻击是否为魔法攻击。
MOLANG MOLANG
- Fixed a bug where dividing any value in Molang by a dynamically determined negative variable resulted in a division by a positive (absolute) value instead
- 修复了 Molang 中的任意值被除以动态确定的负数变量时会导致被除以正数值(绝对值)的错误
- This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.19.60 or higher
- 此Molang版本化更改仅对使用了 min_engine_version 为 1.19.60 或更高的版本的包有效
PROJECTILE 弹射物
COMPONENT 组件
- Projectiles that teleport their owner will no longer do so while their owner is sleeping (MCPE-161189)
- 能够传送拥有者的弹射物不再会在拥有者睡觉时将其传送走 (MCPE-161189)
API (EXPERIMENTAL) API (技术性)
- Added method setOnFire(seconds: number, useEffects?: boolean = true): boolean)which sets an entity on fire (if it is not in water or rain).
- 添加了 setOnFire(seconds: number, useEffects?: boolean = true): boolean) 方法,如果实体不在水中或在雨天外面时则可以设置实体着火状态
- Added method extinguishFire(useEffects?: boolean = true): void which extinguishes the fire.
- 添加了 extinguishFire(useEffects?: boolean = true): void 方法,用于解除实体的着火状态
- If an entity is on fire, you can call getComponent('minecraft:onfire')on it, which returns an object of type EntityOnFireComponent, which has a property onFireTicksRemaining.
- 如果有实体着火,可以对其调用 getComponent('minecraft:onfire'),这会返回 EntityOnFireComponent 类型的对象,并且该对象还拥有 onFireTicksRemaining 属性。
- Fixed a bug where viewDirection would return the direction from the previous tick
- 修复了 viewDirection 会返回上一随机刻的方向的错误
- Fixed a bug where getEntitiesFromViewDirection would use the direction from the previous tick
- 修复了 getEntitiesFromViewDirection 会返回上一随机刻的方向的错误
- Fixed a bug where getBlockFromViewDirection would use the direction from the previous tick
- 修复了getBlockFromViewDirection 会返回上一随机刻的方向的错误
- Fixed a bug where headLocation would return the location from the previous tick
- 修复了 headLocation 会返回上一随机刻的方向的错误
- Renamed ScriptScriptCommandMessageEvent to ScriptEventCommandMessageEvent
- 将 ScriptScriptCommandMessageEvent 重命名为了 ScriptEventCommandMessageEvent
【Tianle 译自feedback.minecraft.net 2022 年 12 月 8 日发布的 Minecraft Beta & Preview - 1.19.60.23】
【本文排版借助了:SPXX Userscript v2.4.13】
【原贴地址:https://www.mcbbs.net/thread-1403071-1-1.html】
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